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Retroman

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      Transfusion requires hitting the foe.  Numina's has no Acc enhancement.  My computer is no more so I can't currently use Mids but do you have enough global accuracy to make your final hit chance 95+%?  Similar issues in other powers.  Procs are great but you need to hit for them to deal damage.  

     Assault needs endurance reduction not recharge.

     Oppressive Gloom personally I would just go with the base slot.  It's a big part of why you don't  need melee defense.  Between its stun and your mobility you shouldn't need much melee defense.

     Tactics I would have much earlier in the build especially if you want to exemplar much.  You need either Tactics or a good bit of global accuracy if you want to fight up level foes and ideally both.  Your base To Hit vs +4 foes is 39%.  Your Final Hit chance should be at or near 95+% against foes you commonly fight.  Kismet +6% can be a good way to further boost your To Hit especially at low levels or before Tactics is in the build.

     Both +3% defense uniques are resist damage set and can go on Increased Density.  The Glad is a PvP IO and is naturally attuned so once you slot it it'll work but you'll be missing that bonus until then (so moving a slot to ID and placing it there along with the Steadfast will mean both are available while initially leveling up).

 

And I'm sure I'll think of something else as soon as I hit Submit

     

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48 minutes ago, Doomguide2005 said:

      Transfusion requires hitting the foe.  Numina's has no Acc enhancement.  My computer is no more so I can't currently use Mids but do you have enough global accuracy to make your final hit chance 95+%?  Similar issues in other powers.  Procs are great but you need to hit for them to deal damage.  

  

     Oppressive Gloom personally I would just go with the base slot. 

     

Kinetics is a great set for all the things that it does naturally but goes even farther when you realize how slot efficient it really is.

 

Getting the correct amount of global accuracy set bonuses mean your siphons, transfusion, and fulcrum shift dont need accuracy enhancements. This is a big deal because those powers either dont take io sets at all or offer crap for set bonuses if you try to include accuracy like touch of the nictus. Transfusion has an inherent higher base accuracy. You are more likely to need to slot siphons and FS than transfusion for accuracy if you couldnt slot the required global accuracy. 6 numinas for ranged defense or 6 preventive medicine for recharge is best in slot for transfusion - dont slot this for accuracy.

 

Kinetics goes farther with slot efficiency because fulcrum shift caps your damage and transference provides an infinite blue bar. Proc builds on support ATs typically work best with resist debuffs that amplify the damage of your procs, but kinetics is a great approach to proc builds as well even lacking the inherent resist debuffs because you dont need to slot your attacks for core attributes.

 

Max your chance to hit with global set bonuses, kismet, tactics, and alpha incarnate choice. Slot nothing for accuracy unless you cant avoid it (ATOs and sting of the manticore for set bonuses)

 

Most set bonuses that provide accuracy also provide recharge. My proc loaded kin/rad build posted earlier has 17 dmg procs and 3 resist debuff procs and even with all those slots going to procs still hits 106.3% global recharge. Hasten and siphon speed provide another 110-130 global recharge. You can even go farther and get another bit from base buff and amplifier. Your nuke hits 317-357% recharge buff, nearly capped. Fulcrum shift with a single +5 rchg io at base slot only hits 270-310% rchg which is plenty to cap your damage even with non-ideal mob saturation.

 

Your alpha slot can provide an endurance reduction to every attack and every toggle and transference on a 7 second recharge means you will never run out of endurance with even with zero slots devoted to it. If you happen to miss a needed transference at an inopportune time you can use force of nature/geas of the kind ones. 

 

All these things together make it so your attacks dont need to be slotted for accuracy, damage, endredux, or recharge - every core stat - and still function as if they were.

 

Oppressive Gloom works fine at base slot but youre missing out on valuable set bonuses by not putting 5 absolute amazements in it. Boxing is great with 6 stupefy too because there are few options that so conveniently give both recharge and ranged defense. Kinetics as stated absolutely has the slot flexibility to mule both of these and mule brawl as well.

 

 

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      @DreadShinobiyou'll get no disagreement here.  More that being unable to see or use Mids I can't see where @Retromanis sitting for global accuracy.  I just happened to be looking at Transfusion when I noted the lack of accuracy slotting plus a relatively low global in a previous build.  With Tactics sitting at lvl 44 it could be problematic when exempted below 39.  And personally I'll either create an exemplar friendly build or use a 2nd build.  I almost never build only for level 50+ content.   

     Your point is well taken on OG but I would move away from using the current set choice (as you have).

     And neither of us have touched on attunement which I suspect is foreign ground for Retroman currently.

 

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Sorry for the lack of responses but I had a heck of a busy weekend at work.

 

On 7/29/2021 at 12:05 AM, Doomguide2005 said:

do you have enough global accuracy to make your final hit chance 95+%?

 

On the build that I posted, I have a Global Accuracy of +42%.

 

 

 

The thing that I love best about your build, @DreadShinobi, is the almost perma-Hasten.  120 sec duration, 121.9 sec recharge.  Gotta love it!

 

 

 

On 7/29/2021 at 2:37 AM, Doomguide2005 said:

And neither of us have touched on attunement which I suspect is foreign ground for Retroman currently.

 

It absolutely is foreign ground to me, @Doomguide2005 . . . I've never even heard the term before now.  If you are so inclined to do so, please elaborate.

 

I'd like to print out my build when I get it finished but I don't have a printer to hook up to my computer.  Is there a way to save the document that is going to print as a .txt or .doc file so I can take it to Kinko's and get it printed out?  Or is there another way to do it?

 

 

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13 hours ago, Retroman said:

Sorry for the lack of responses but I had a heck of a busy weekend at work.

     No worries life will do that.

 

Quote

On the build that I posted, I have a Global Accuracy of +42%.

     Short answer, depends on notoriety (difficulty) setting you are interested in or find yourself fighting.

    Longer answer (much longer you have been warned 😜), your base hit chance starts at 75% vs even lvl foes (+0) foes and decreased as your foes level increases.  When fighting +4's that base hit chance is now 39%.  The HCwiki has an article entitled "Attack Mechanics" which goes into the details of it all.  But basically you take that base hit chance subtract the net of all defense buffs and debuffs AND add the net of all to hit buffs and debuffs.  The result is 'clamped' between 5 and 95 meaning if below 5 it is set to 5 and if above 95 it is 95.  That value is then multiplied by the net of all accuracy mods.  Most, but not all, powers have an accuracy of 1.0.  Your global accuracy of 42% is converted to 1.42.  So vs +0 if there a no net defense or to hit values greater than 0 then you have 75 × 1.42 = 106.5 but this value is also clamped between 5 and 95 so you have a 95% chance to hit (and that's as good as it gets if not an autohit power).  Now vs +4's with the same net defense and to hit values that's going to be 39 × 1.42 = 55.38 final hit chance or only a bit better than a 50:50 chance to hit.  So if you mainly fight +0 then yes it's enough.  But if you want to be able to fight +4's then no by itself 42% global accuracy is not enough. 

     But how to improve your chances is where it gets more involved again.  You can add more global accuracy yes, but you can also add To Hit buffs and Defense debuffs to the equation on your end (to hit debuffs and defense buffs are what the foe needs).  Looking at the equation the easiest route is likely giving yourself more To Hit which you did with Tactics.  But that's also why I mentioned moving it earlier where the buff will effect the build over a larger range of levels.  You are also Rad Blast which carries defense debuffs in most of your attacks.  The problem there is mostly the Purple Patch as against +4's the debuff is resisted making it less effective (as in for any given value of to hit buff you'd need about twice the debuff for the same net effect).  Defender Tactics (enhanced) is about 18%.  You would need about 36% defense debuff continuously applied to have the same effect on your final hit chance.

Quote

 

 

 

The thing that I love best about your build, @DreadShinobi, is the almost perma-Hasten.  120 sec duration, 121.9 sec recharge.  Gotta love it!

 

 

 

 

It absolutely is foreign ground to me, @Doomguide2005 . . . I've never even heard the term before now.  If you are so inclined to do so, please elaborate.

     Again the HCwiki is an excellent resource.  I'm probably just enough familiar with it to garble out a confusing wordy explanation.  It was something entirely new to me when I found HC and my computer died about the time I started to be concerned about them in my builds.  I just know you don't attune Purples or PvP IOs they are essentially attuned naturally and otherwise it's the surest way to have access to your set bonuses at any given level the IOs are active.  I think.  Like I said researched a bit but no practical experience as of yet.  Others will hopefully help fill in the blanks.

 

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On 7/21/2021 at 11:02 PM, DreadShinobi said:

Build below. Designed for endgame with Vigor Core Paragon. Barrier at the lowest value provides 5 res-all and 5 def-all and pops you up to just shy of 45% ranged def with respectable melee/aoe def.

 

2 dmg procs in Proton Volley, one being purple

3 dmg procs Cosmic Burst

4 dmg procs Irradiate, one being purple, 40% aoe resist debuff potential

5 dmg procs Neutron Bomb, 12.5% aoe resist debuff potential - Ragnarok may be preffered here.

3 dmg procs Atomic Blast, absorb proc, capped recharge redux.

All powers with zero accuracy slotting have enough accuracy to hit +4 foes before def debuffs.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership

I made this build on the brainstorm test server.  🙂  holy cow.  It's pretty nasty.

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Sorry for the lack of responses but I had a heck of a busy weekend at work (and it's only gonna get worse before it gets better).  🤬

 

While playing RB, I have noticed that Transfusion seems to miss a lot more than I'd like it to so I will change it the Set to Preventive Medicine like you suggest for the Accuracy bonuses.  👍

 

So @DreadShinobi's build is for endgame content (45+).  It's very cool and I will respec to that build when I hit L50.   😎

 

What I need is a 'leveling build' (if that's what it's called) so I can be an effective teammate at all levels on my way to L50.

 

I could try getting on a team for Posi 1 and Posi 2 but am unsure if RB's build is the most effective that it can be.  RB just hit L12 and now has Speed Boost so that's a plus!

 

This is where she is right now (with the enhancements):

 

L1:  Tranfusion - Acc, EndMod, RchRdx

L1:  Neutrino Bolt - Acc, DefDebuff, RchRdx

L2:  Siphon Power - Acc

L4:  Irradiate - Acc, DefDebuff, RchRdx

L6:  Siphon Speed - Acc

L8:  Combat Jumping - Def, Def, Def

L10:  Hasten - RchRdx, RchRdx

L12:  Speed Boost - None (for the moment)

 

Brawl - Acc

Swift - RunSpd

Hurdle - Jump

Health - Heal, Heal

Stamina - EndMod

 

The question is:  Is she ready for Posi?  🤷‍♂️

 

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     Are those SO enhancements you've slotted or ?

     None of the Healing set IOs provide accuracy enhancement (of which Preventative Medicine is one).  Only the Accurate Healing sets do.  And I agree with @DreadShinobi I probably wouldn't use the Accurate Healing sets at least for the set bonuses.  Right now I'd probably slot an Acc.  That plus Beginner's Luck plus Transfusions AccMod should typically cap out your final hit chance against +2 foes.  Then some combo of Heal and RchRdx depending on whether you like bigger heals or more frequent heals.  Add a second accuracy if you're fighting above +2 (like when teamed) or look into getting a Kismet +6% IO.

    In general slot RchRdx only if you're not having endurance issues.  Slot damage not defdebuff --> Acc, Dmg, Dmg, Dmg, then EndRdx, RchRdx, other (typically) in your attacks (NB, Irradiate.

     Combat Jumping this is where I'd put the Kismet +6%.  I would probably move a slot or even both into your attacks.  Even for a defender the defense buff you get out of CJ is not really worth enhancing (unless it's literally the last couple to the cap).  Dead,  sorry defeated, foes don't hurt anyone.

   And yes 👍 to Posi.

 

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13 hours ago, Retroman said:

 

So @DreadShinobi's build is for endgame content (45+).  It's very cool and I will respec to that build when I hit L50.   😎

 

What I need is a 'leveling build' (if that's what it's called) so I can be an effective teammate at all levels on my way to L50.

 

Always super speed over any other travel power for leveling up - it gives you stealth/half invisibility. If you buy any one IO get the celerity stealth IO and put it in sprint for full invis. Other good early IOs to get are Miracle, Panacea, and Numina uniques. Also get a knockback protection IO - you only need 1. Blessing of the Zephyr, Karma, or Steadfast.

 

There are 22 unassigned slots that you will figure out when you reach higher level. This build should demonstrate slot priority.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 49 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion -- Acc(A), Heal(3), Heal(3), RechRdx(5)
Level 1: Neutrino Bolt -- Acc(A), Dmg(15), Dmg(25)
Level 2: Siphon Power -- Acc(A)
Level 4: Irradiate -- Acc(A), Dmg(5), Dmg(7), EndRdx(7), RechRdx(9), RechRdx(15)
Level 6: Siphon Speed -- Acc(A), RechRdx(11), RechRdx(13)
Level 8: Increase Density -- ResDam(A)
Level 10: Hasten -- RechRdx(A), RechRdx(11)
Level 12: Speed Boost -- EndMod(A), EndMod(13)
Level 14: Super Speed -- EndRdx(A)
Level 16: Proton Volley -- Acc(A), Dmg(17), Dmg(17), RechRdx(19), RechRdx(19), EndRdx(23)
Level 18: Combat Jumping -- DefBuff(A)
Level 20: Maneuvers -- DefBuff(A), DefBuff(21), EndRdx(21)
Level 22: Tactics -- ToHit(A), EndRdx(23)
Level 24: Aim -- RechRdx(A), RechRdx(25)
Level 26: Transference -- Acc(A), EndMod(27), EndMod(27), RechRdx(29), RechRdx(29)
Level 28: Cosmic Burst -- Acc(A), Dmg(31), Dmg(31), RechRdx(31), RechRdx(33), EndRdx(33)
Level 30: Vengeance -- Empty(A)
Level 32: Fulcrum Shift -- Acc(A), RechRdx(33), RechRdx(34)
Level 35: Neutron Bomb -- Acc(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), EndRdx(37)
Level 38: Atomic Blast -- Dmg(A), Dmg(39), RechRdx(39), RechRdx(39)
Level 41: Oppressive Gloom -- Acc(A)
Level 44: Dark Embrace -- ResDam(A), ResDam(45), EndRdx(45)
Level 47: Soul Transfer -- Empty(A)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(9)
------------

 

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Edited by DreadShinobi
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22 hours ago, Doomguide2005 said:

In general slot RchRdx only if you're not having endurance issues.  Slot damage not defdebuff --> Acc, Dmg, Dmg, Dmg, then EndRdx, RchRdx, other (typically) in your attacks (NB, Irradiate.

 

I have been running out of End during combat so I re-did the enhs.

 

Thusly:

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Radiant Beauty: Level 49 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Speed

Hero Profile:
Level 1: Transfusion -- Acc(A), EndMod(3), EndRdx(5)
Level 1: Neutrino Bolt -- Acc(A), Dmg(3), EndRdx(7)
Level 2: Siphon Power -- Acc(A)
Level 4: Irradiate -- Acc(A), Dmg(5), EndRdx(7)
Level 6: Siphon Speed -- Acc(A)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(9), DefBuff(9)
Level 10: Hasten -- RechRdx(A), RechRdx(11)
Level 12: Speed Boost -- EndRdx(A)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run(A)
Level 1: Health -- Heal(A), Heal(11)
Level 1: Hurdle -- Jump(A)
Level 1: Stamina -- EndMod(A)
------------

 

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All enhs are L15 Training enhs.  Next respec, I will probably move the two slots out of Combat Jumping and put them into my attacks.  We'll see.  😁

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On 8/6/2021 at 12:57 PM, DreadShinobi said:

If you buy any one IO get the celerity stealth IO and put it in sprint for full invis.

 

I checked the Auction House.  A L15 Celerity Stealth IO gives the exact same bonuses as a L50.  Is that right?  If that is the case, then why on Earth (or any other planet, for that matter) would there be a higher level than L15 for this IO?

 

------

 

RB keeps kissing the floor.  She's being dropped by Minions (not those Minions, mind you!).  But when she faced Misery in a Shauna Stockwell mission, RB had no problem beating her.  (It wasn't a cakewalk by any stretch of the imagination, but RB was fine in that battle).  I must be doing something very wrong.

 

RB is now L14 and has Super Speed.

 

  1. What should my attack chain be?
  2. Should I fire off Siphon Power and Siphon Speed with every mob?
  3. How much wood would a woodchuck chuck if a woodchuck could chuck wood?

I'd like to learn the proper way to 'run' this toon before getting on a Posi TF team and letting everybody down because I don't know what the heck I'm doing.

 

 

On 7/29/2021 at 2:37 AM, Doomguide2005 said:

And neither of us have touched on attunement which I suspect is foreign ground for Retroman currently.

 

Those are the IOs that basically have no level, right?  If I bought one now, it would level up as I level up, right?  There's different Sets for each Class, right?

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1 hour ago, Retroman said:

I checked the Auction House.  A L15 Celerity Stealth IO gives the exact same bonuses as a L50.  Is that right?  If that is the case, then why on Earth (or any other planet, for that matter) would there be a higher level than L15 for this IO?

Yes it's a proc type special IO.  As long as the power is functional, not grayed out it'll work.  So you're correct the lvl is basically moot.  The other levels probably exist primarily so when you're lvl 30 or 50 or whatever it still has a chance to drop as a recipe as afaik recipes drop based on whatever your current security level and notoriety is (and limited by the sets lvl range as well).  Running at lvl 50 you won't see lvl 30 recipes drop (or in this case lvl 15).

Quote

 

------

 

RB keeps kissing the floor.  She's being dropped by Minions (not those Minions, mind you!).  But when she faced Misery in a Shauna Stockwell mission, RB had no problem beating her.  (It wasn't a cakewalk by any stretch of the imagination, but RB was fine in that battle).  I must be doing something very wrong.

 

RB is now L14 and has Super Speed.

 

  1. What should my attack chain be?
  2. Should I fire off Siphon Power and Siphon Speed with every mob?
  3. How much wood would a woodchuck chuck if a woodchuck could chuck wood?

I'd like to learn the proper way to 'run' this toon before getting on a Posi TF team and letting everybody down because I don't know what the heck I'm doing.

 

Quote

Those are the IOs that basically have no level, right?  If I bought one now, it would level up as I level up, right?  There's different Sets for each Class, right?

Sort of, it's not that they have no level but rather they always match your current security level limited by the lvl range of the set itself.  So for example the Decimation ranged set has a level range of 25 to 40.  If its attuned the set will match your lvl anytime your are playing between 22 and 40.  At 21 or less the set bonuses will not function. 41 to 50 they'll work normally.  And yes they'll lvl with you.  Archetype Origin Enhancements are particular to each Archetype or Class and are similar to Invention Origin Enhancements differing mostly in name 

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3 hours ago, Retroman said:

 

I checked the Auction House.  A L15 Celerity Stealth IO gives the exact same bonuses as a L50.  Is that right?  If that is the case, then why on Earth (or any other planet, for that matter) would there be a higher level than L15 for this IO?

 

------

 

RB keeps kissing the floor.  She's being dropped by Minions (not those Minions, mind you!).  But when she faced Misery in a Shauna Stockwell mission, RB had no problem beating her.  (It wasn't a cakewalk by any stretch of the imagination, but RB was fine in that battle).  I must be doing something very wrong.

 

RB is now L14 and has Super Speed.

 

  1. What should my attack chain be?
  2. Should I fire off Siphon Power and Siphon Speed with every mob?
  3. How much wood would a woodchuck chuck if a woodchuck could chuck wood?

I'd like to learn the proper way to 'run' this toon before getting on a Posi TF team and letting everybody down because I don't know what the heck I'm doing.

 

 

 

Those are the IOs that basically have no level, right?  If I bought one now, it would level up as I level up, right?  There's different Sets for each Class, right?

Make sure to get the p2w prestige power attacks. Sands of Mu, Nemesis Staff, Blackwand. They are particularly good for defenders that have lower base damage. They deal great damage at the lower levels and fill your attack chain. They are also particularly good for characters with defense debuffs, like your radiation blasts, to help you consistently hit with Sands, Nem Staff, and BW. For your character they should stay useful til about lvl 32 when you get Fulcrum Shift (Patron attacks are not affected by +dmg buffs). Sands of Mu is a melee cone and can hit 3 pretty easily. Nem Staff has a valuable knockback to keep harder foes from retaliating. Blackwand is just extra filler. Patron powers are affected by +rchg, siphon speed, hasten.

 

Attack chain should open with Siphon Power or Irradiate, pending on if you need the -def in irradiate to cap your hit chance on your siphon or not yet. After they are def debuffed, throw your patron attacks. Use Nem Staff for dmg and control. Use sands of mu when you can hit more than 1. Litter your neutrino bolts as filler. Use Siphon Speed as soon as it is recharged every time.

 

Don't ignore your insp tray.

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In addition to DreadShinobi's don't ignore (or forget) your inspirations you can buff yourself with SG Empowerment Buffs.  There's several particularly useful ones.  Knockback protection, Increase Recovery and Increase Attack Rate.  And there's also p2w Amplifiers if you're open to using them.

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Check this out:

 

RB just hit L16 when I was invited to join an AE Farm.  All I basically had to do is doorsit.  The leader took care of the baddies all by himself.  I hit him with a Speed Boost once in a while (like he needed it).

 

After running the mission 4 times, RB is now L32!  🤣

 

I haven't gone to the trainer yet because it's well past my bedtime.  😴

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On 8/12/2021 at 2:46 AM, Doomguide2005 said:

In addition to DreadShinobi's don't ignore (or forget) your inspirations you can buff yourself with SG Empowerment Buffs.  There's several particularly useful ones.  Knockback protection, Increase Recovery and Increase Attack Rate.  And there's also p2w Amplifiers if you're open to using them.

 

At your recommendation, I have installed a Supercollider in my SG Base.  I had Worktables but they don't appear to do anything any more.  The Empowerment Buffs work fabulously.  Thanks for the tip.  👍

 

 

On 8/12/2021 at 1:16 AM, DreadShinobi said:

Make sure to get the p2w prestige power attacks. Sands of Mu, Nemesis Staff, Blackwand.

 

Silly me . . . I thought that I could only have one of those.  I now have Blackwand, Nemesis Staff, and Sands of Whiff (I mean, Sands of Mu).  It does make combat a heck of a lot easier.  😁

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1 hour ago, Retroman said:

@DreadShinobi, in the 'leveling' build that you posted, I noticed that L49 Power Slot is empty.  I was thinking of putting Repel in there, but would like to have that power earlier in the build.  Which power would be best to put at L49?  I was thinking maybe Aim but am unsure.

The leveling build intentionally left 22 of the later available slots unfilled because you will figure out what you want in your powers as you progress. Similarly the lvl 49 pick isnt important, because by lvl 49 you shouldnt be using the build for very much longer and you should start seeing how many merits you habe saved up and how much funds you have to stsrt thinking about switching to the IO build that I posted. 

 

Aim is fine.

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I got RB leveled up to L32 and did the respec.  I still have 1 left if I need it.

 

Posi 1 and Posi 2 are in the books.  It was a good team if a bit undisciplined.  Everybody ran every which way they could instead of staying together as a group so my Transfusion could heal them.  Speaking of which:

 

I'm not happy at all with how many times Transfusion missed.  It was insane.  Maybe it hit 50% of the time.  I added one of the 22 unassigned slots to Transfusion for another Accuracy.

 

RB is now L34.

 

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6 hours ago, Retroman said:

I got RB leveled up to L32 and did the respec.  I still have 1 left if I need it.

 

Posi 1 and Posi 2 are in the books.  It was a good team if a bit undisciplined.  Everybody ran every which way they could instead of staying together as a group so my Transfusion could heal them.  Speaking of which:

 

I'm not happy at all with how many times Transfusion missed.  It was insane.  Maybe it hit 50% of the time.  I added one of the 22 unassigned slots to Transfusion for another Accuracy.

 

RB is now L34.

 

 

This is why I believe being a kin defender is a full time job and the secondary powerset is mostly irrelevant 

 

SB and FS encourage teams to go wild, ensuring everyone is healed, buffed etc leaves little time to fire off many blasts in a meaningful way. I like to strategically let the occasional person die for a nice team vengeance buff too 

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16 hours ago, MoonSheep said:

This is why I believe being a kin defender is a full time job and the secondary powerset is mostly irrelevant 

 

SB and FS encourage teams to go wild, ensuring everyone is healed, buffed etc leaves little time to fire off many blasts in a meaningful way. I like to strategically let the occasional person die for a nice team vengeance buff too

 

To ensure that I'm understanding what you're saying, while on a Task Force, I should just focus on my Kinetics powers and not worry too much about my Rad Blast powers (other than Irradiate which could be useful in that it's a Debuff AoE).

 

While I'm thinking about it, did they nerf the Posi TF?  In the last mission of Posi 1, you face a Shadow version of your team.  I remember this being an absolute bear to get through but yesterday, we went through them like a hot knife through butter.  We finished Posi 1 in 30 minutes 40 seconds.

 

Our Team Leader then got a bit cocky and on Posi 2 set a time limit of 30 minutes.  Not even close.  It took over 54 minutes to complete.

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2 hours ago, Retroman said:

 

To ensure that I'm understanding what you're saying, while on a Task Force, I should just focus on my Kinetics powers and not worry too much about my Rad Blast powers (other than Irradiate which could be useful in that it's a Debuff AoE).

 

While I'm thinking about it, did they nerf the Posi TF?  In the last mission of Posi 1, you face a Shadow version of your team.  I remember this being an absolute bear to get through but yesterday, we went through them like a hot knife through butter.  We finished Posi 1 in 30 minutes 40 seconds.

 

Our Team Leader then got a bit cocky and on Posi 2 set a time limit of 30 minutes.  Not even close.  It took over 54 minutes to complete.

 

Yes exactly that in my opinion. I think about the “greater good” when playing my kin - e.g. buffing 7 team members to fight better is more important than my attacks (irradiate is glorious though as you mentioned)

 

I also often design teams round my kin, preferring to recruit melee fighters so people more readily bathe in the glory of fulcrum shift

 

Sounds like you had a great posi team, there’s still plenty of team wipes on that final mish! I played with 2 sonic/dark defenders a while ago, fighting against bosses which had capped resistance and were dishing out -acc debuffs was almost impossible! many many team wipes

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