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Posted

So on live, I had a incarnate-d crab. It was so tanky that it could to ticket farms, and pretty much take on anything. I've been re-making it (currently level 49) but had a question if about how folks feel about omega maneuver, do other folks find it lackluster?

 

It sounds like one of those "this is so good that a kid must have designed it" powers. invincible nuke that taunts the enemies and then KABOOMS.

 

But in practice, it seems SO SLOW. if im on a team and drop it in a group, the group is usually dead before it goes off. So I end up sticking it in the NEXT group after the one we are fighting, so it goes off right before we start to hit them. And even then it seems lackluster, seems weaker that an incarnate judgement power or a blaster/corrupter nuke.

 

Solo its a bit more useful, but my recharge is already high enough that i can spam between my 3 AoEs (suppression, venom grenade, frag grenade). And none of them require that silly setup.

 

So be clear, I like my crab as a tanky ranged AoE-er. I have pets but am not trying to be a crabmind. However, droping omega could let me get hasten and be closer to being a crabmind, or a taunt to use my tankiess in a team setting.

 

linking my build for reference.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Old Hermit Crab: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Channelgun -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(3), Dvs-Acc/Dmg/EndRdx/Rchg(5)

Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A)

Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A)

Level 4: Wolf Spider Armor -- GldArm-3defTpProc(A)

Level 6: Maneuvers -- Rct-Def/EndRdx(A), LucoftheG-Rchg+(7), RedFrt-Def/EndRdx(7)

Level 8: Suppression -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(9), Dtn-Dmg/Rng(9), Dtn-Acc/Dmg/EndRdx(11), Dtn-Dmg/EndRdx/Rng(11), AchHee-ResDeb%(13)

Level 10: Tactical Training: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(13), RedFrt-Def/EndRdx/Rchg(15), RedFrt-Def(15), RedFrt-EndRdx(17), RedFrt-EndRdx/Rchg(17)

Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg/EndRdx/Rchg(A), SprDmnofA-Acc/Dmg(19), SprDmnofA-Dmg/Rchg(19), SprDmnofA-Dmg/EndRdx/Rchg(21), SprDmnofA-Rchg/DmgFear%(21)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A)

Level 16: Kick -- Acc-I(A)

Level 18: Frag Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(25), OvrFrc-End/Rech(45)

Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(27), TtnCtn-EndRdx/Rchg(27), TtnCtn-ResDam/EndRdx/Rchg(29), TtnCtn-ResDam(29), TtnCtn-EndRdx(31)

Level 22: Mental Training -- Flight-I(A)

Level 24: Fortification -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-EndRdx/Rchg(31), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33), TtnCtn-EndRdx(33)

Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)

Level 28: Serum -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37), DctWnd-Rchg(37)

Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), LucoftheG-Rchg+(39)

Level 32: Omega Maneuver -- SpdBit-Dmg/Rchg(A), SpdBit-Acc/Dmg/EndRdx/Rchg(40), SpdBit-Dmg/EndRdx/Rchg(40), SpdBit-Rchg/Global Toxic(40)

Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), CaltoArm-+Def(Pets)(43)

Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)

Level 41: Gloom -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(46), Dvs-Dmg/Rchg(46), Dvs-Acc/Dmg/EndRdx/Rchg(46)

Level 44: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A)

Level 47: Summon Widow -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(48), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(48), BldMnd-Dmg(50), SvrRgh-PetResDam(50)

Level 49: Tactical Training: Assault -- EndRdx-I(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- RechRdx-I(A)

Level 2: Swift -- Flight-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5)

Level 2: Stamina -- EndMod-I(A), EndMod-I(50)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Conditioning

Level 4: Ninja Run

Level 50: Musculature Core Boost

Level 50: Ion Core Judgement

Level 50: Gravitic Radial Interface

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Posted

I find omega just simply not worth it. Even fully slotted out at 50 its damage is... lackluster? Not exactly bad, but about 1.5x the numbers on a Suppression, for a much longer cooldown. It certainly looks cool and iconic, but bile spray on my crab deals more damage with half the cooldown period. Can't see why I would use it.

Posted

Is it worth it? Not really. Is it fun to use? Definitely.

 

My crab spider on live kept it because I found it fun to use but it wasn't really worth it strictly speaking.

Defender Smash!

Posted

I've found it very useful while soloing. But a lot of things are good when you're alone that are terrible in a group.

Formerly of Virtue, now on Excelsior:

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Heavy Machinery Highway Star The Howl Inter-GalacticaIon Maiden Knockout Artist Krakatoa The Night's Templar The Pact | Paroled McDonald Sentinelle Virtual Boy Volcaniac White Widow Yucatan

And my most recent 50, The Mother of Invention (Robotics/Traps mastermind, 9 December 2024)

Posted

Yanno, I've had it for a few levels and it's just too freakin' slow.  In groups, when it's deployed and goes off, everything is dead already and soloing, I just don't find it useful enough. 

  • 3 weeks later
Posted

I specifically avoided it on my Crab Spider. Great tho it is in principle, as already said, any group is already dead by the time it goes off. It might be useful solo, but in a team environment it's pointless. It's not even like Devices mines which can be prematurely detonated by enemy damage.

Posted

I've found it very useful while soloing. But a lot of things are good when you're alone that are terrible in a group.

 

Just out of curiosity, what are your tactics for using it solo?  Do you place it in a group of enemies from around a corner so it goes off before they leave the area?  Or when fighting do you place it on top of yourself so it hits any attacking enemies?

 

I'm finding it to be rather meh for a top-tier power.  As others have said, the damage isn't all that impressive, and it never seems to taunt mobs significantly.  I thought it would be a cool way to pull mobs off me when getting swarmed, but they never prefer the device to me.

 

Also, it barely scratches bigger bosses.  I already wipe out a group of minions in 2 or 3 clicks with my other powers, so I'm having a hard time finding a good use for it.

Posted

I use it mostly to eat initial aggro while lining up all my other AOEs.  drop the crab bomb, shift position, then drop a venom grenade and a suppression/heavy burst in short order.  Bonus fun if the -res proc in suppression triggers. :)

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