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Ill/TA and perma-PA


subbacultchas

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Tons of trollers and doms played, but this is my first Ill controller. I've got a tentative build, trying to decide between Ageless Core and Agility Alpha to get the rest of the recharge I need for PA. I'm sitting at 176.25% global recharge, and 103.25% in PA itself. I know Agility alpha gives ~23% when ED capped, and my calculations on Ageless Core are ~21% global over the duration. This should put me over the 200% I need either way, anyone have a preference (Agility hurts procs, Ageless is another timed click). Here's the build, any feedback or mistakes I've made are absolutely welcome.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Entangling Arrow

  • (A) Gravitational Anchor - Immobilize
  • (13) Gravitational Anchor - Immobilize/Recharge
  • (31) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (34) Gravitational Anchor - Accuracy/Recharge
  • (40) Gravitational Anchor - Chance for Hold

Level 2: Blind

  • (A) Unbreakable Constraint - Hold
  • (7) Unbreakable Constraint - Hold/Recharge
  • (17) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (17) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold
  • (42) Apocalypse - Damage

Level 4: Flash Arrow

  • (A) Cloud Senses - ToHit Debuff
  • (9) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (15) Cloud Senses - Accuracy/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/ToHitDebuff

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 8: Superior Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense

Level 10: Ice Arrow

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (11) Neuronic Shutdown - Chance of Damage(Psionic)
  • (11) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (13) Gladiator's Net - Chance of Damage(Lethal)
  • (40) Unbreakable Constraint - Chance for Smashing Damage

Level 12: Boxing

  • (A) Accuracy IO

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (15) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 18: Phantom Army

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (19) Expedient Reinforcement - Endurance/Damage/Recharge
  • (29) Expedient Reinforcement - Damage/Endurance
  • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (34) Recharge Reduction IO

Level 20: Acid Arrow

  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (21) Bombardment - Chance for Fire Damage
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (27) Touch of Lady Grey - Chance for Negative Damage
  • (27) Achilles' Heel - Chance for Res Debuff
  • (29) Annihilation - Chance for Res Debuff

Level 22: Weave

  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Assault

  • (A) Endurance Reduction IO

Level 28: Disruption Arrow

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge

Level 30: Spectral Terror

  • (A) Superior Will of the Controller - Control Duration/Recharge
  • (31) Superior Will of the Controller - Accuracy/Control Duration
  • (39) Superior Will of the Controller - Endurance/Recharge
  • (43) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (46) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (50) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 32: Phantasm

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Oil Slick Arrow

  • (A) Artillery - Accuracy/Damage
  • (36) Artillery - Damage/Endurance
  • (36) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range
  • (37) Artillery - Accuracy/Damage/Recharge

Level 38: Deceive

  • (A) Coercive Persuasion  - Confused
  • (40) Coercive Persuasion  - Confused/Recharge
  • (45) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (46) Coercive Persuasion  - Accuracy/Recharge
  • (46) Coercive Persuasion  - Confused/Endurance
  • (50) Coercive Persuasion  - Contagious Confusion

Level 41: Poisonous Ray

  • (A) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance

Level 47: Summon Tarantula

  • (A) Soulbound Allegiance - Damage
  • (48) Soulbound Allegiance - Accuracy/Recharge
  • (48) Soulbound Allegiance - Damage/Recharge

Level 49: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 1: Containment 


Level 1: Brawl
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I wouldn't worry about being a few seconds short. Perma PA isn't like perma-dom where it drops and you have to refill your domination bar. It just means you have a few seconds down time before you can resummon.

 

BTW, neither Flash Arrow or Oil Slick Arrow require accuracy in PVE.

 

 

  • Like 1

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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12 minutes ago, Uun said:

I wouldn't worry about being a few seconds short. Perma PA isn't like perma-dom where it drops and you have to refill your domination bar. It just means you have a few seconds down time before you can resummon.

 

BTW, neither Flash Arrow or Oil Slick Arrow require accuracy in PVE.

 

 

 

Depending on what you're trying to do, that few seconds can be the difference between living and dying.

 

As for the build; If you throw in Spiritual Core Paragon, you've got Perma PA.  However,  I noticed you skipped Flash, Poison Gas Arrow, and EMP Arrow.  PGA and EMP (once it gets fixed) are really great powers, Flash, some people love it, others hate it.  I can see why you skipped them, as with Flash Arrow you've got capped S/L/E Defense, but the damage mitigation both PGA/EMP provide is excellent.

 

Here is my Ill/TA for comparison, nowhere near as much defense, but has a bit more global recharge.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Munchausen: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(37)
Level 1: Entangling Arrow -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(43), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(50), GrvAnc-Immob(50)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(17), Apc-Dam%(34)
Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf(5), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(40)
Level 6: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(42), DmpSpr-ToHitDeb/Rchg(46), DmpSpr-ToHitDeb/Rchg/EndRdx(48), DmpSpr-Rchg/EndRdx(50)
Level 8: Glue Arrow -- RechRdx-I(A), RechRdx-I(9)
Level 10: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(11), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-Rchg/Hold(13), Lck-Acc/EndRdx/Rchg/Hold(25), Lck-%Hold(31)
Level 12: Superior Invisibility -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg+(45)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Poison Gas Arrow -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(17), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Acc/Rchg(46), FrtHyp-Sleep/EndRdx(46)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Dmg/Rchg(21)
Level 20: Acid Arrow -- Acc-I(A), Ann-ResDeb%(23), AchHee-ResDeb%(43)
Level 22: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(23), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(34), Lck-%Hold(42)
Level 24: Teleport Target -- WntGif-ResSlow(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(27), GlmoftheA-Fear/Rng(31), GlmoftheA-Acc/Fear/Rchg(31)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), OvrFrc-Dam/KB(43)
Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(29)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon 
Level 14: Afterburner 
------------

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What this team needs is more Defenders

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Here's my take on Illusion/Trick Arrow. It's a few seconds off for Perma-PA but has Perma-Hasten, soft-capped S/L/E, and decent recovery if you don't leave sprint/SS/Tactics on all the time.

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

IllusionTrick v1.0: Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(40)
Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(40), EnfOpr-Immob/Rng(42), EnfOpr-Acc/Immob/Rchg(43), EnfOpr-Acc/Immob(43)
Level 2: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Rchg/Dmg%(11)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Glue Arrow -- ImpSwf-Dam%(A)
Level 10: Ice Arrow -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(11), UnbCns-Acc/Rchg(13), UnbCns-EndRdx/Hold(13), UnbCns-Dam%(15)
Level 12: Super Speed -- BlsoftheZ-ResKB(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Poison Gas Arrow -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprOvrPrs-Rchg/Energy Font(27)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(21), SlbAll-Dmg/Rchg(21), SlbAll-Build%(23)
Level 20: Acid Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 26: Spectral Terror -- GlmoftheA-Dam%(A)
Level 28: Disruption Arrow -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(43), PwrTrns-Dam/EndMod(45), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(34), SuddAcc--KB/+KD(34)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37)
Level 38: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A), RctRtc-ToHit(50), RctRtc-Pcptn(50)
Level 1: Brawl -- KntCmb-Knock%(A)
Level 1: Containment 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(3), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(5)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 12: Speed Phase 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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What, me worry?

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This has really gotten me thinking.  Thanks to Flash Arrow's unresistable debuff (at least 1/2 of it is) getting perma PA and effectively capped S/L/E defense is possible.  I've decided to re-work my build to fit in Scorpion Shield and Tough/Weave without losing any recharge.  I'm thinking I'm going to work toward this build instead of what I previously posted.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Blind -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(7), GrvAnc-Acc/Rchg(9), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(11)
Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15)
Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(19)
Level 6: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(19), DmpSpr-ToHitDeb/Rchg/EndRdx(21), DmpSpr-Rchg/EndRdx(21), DmpSpr-ToHitDeb/EndRdx(23)
Level 8: Superior Invisibility -- HO:Cyto(A), LucoftheG-Def/Rchg+(23)
Level 10: Flash -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(27), Lck-%Hold(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep(31), FrtHyp-Sleep/Rchg(31), FrtHyp-Acc/Sleep/Rchg(31), FrtHyp-Sleep/EndRdx(33)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), SlbAll-Dmg/Rchg(34)
Level 20: Acid Arrow -- Acc-I(A), AchHee-ResDeb%(34), Ann-ResDeb%(36)
Level 22: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37)
Level 24: Teleport Target -- BlsoftheZ-ResKB(A)
Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(39), GlmoftheA-Acc/EndRdx(39), GlmoftheA-Fear/Rng(40), GlmoftheA-Acc/Fear/Rchg(40)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Maneuvers -- HO:Cyto(A), LucoftheG-Def/Rchg+(40)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), OvrFrc-Dam/KB(43)
Level 35: Oil Slick Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(48)
Level 41: Scorpion Shield -- HO:Cyto(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50)
Level 49: Weave -- HO:Cyto(A), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(39)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon 
------------

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		|-------------------------------------------------------------------|

 

What this team needs is more Defenders

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2 hours ago, Uun said:

I wouldn't worry about being a few seconds short. Perma PA isn't like perma-dom where it drops and you have to refill your domination bar. It just means you have a few seconds down time before you can resummon.

 

BTW, neither Flash Arrow or Oil Slick Arrow require accuracy in PVE.

 

 


Yeah, just part a consequence of the set bonuses I was going for, not actually wanting the acc.

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When you've got perma-PA, Spectral Terror isn't an every fight thing like it is when you don't have it.  However, Spectral Terror *is* useful for over aggroing.

 

If you are planning on exemplaring regularly, I would suggest getting Deceive in before 38.  I made just a couple changes to your build to fit in EMP arrow.  I dropped Tarantula and moved a couple slots around to get enough slots into EMP arrow.  It still requires Spiritual to get perma PA, but it gives you everything you need.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(13), GrvAnc-Acc/Immob/Rchg(31), GrvAnc-Acc/Rchg(34), GrvAnc-Hold%(40)
Level 2: Blind -- UnbCns-Hold(A), UnbCns-Hold/Rchg(7), UnbCns-Acc/Hold/Rchg(17), UnbCns-Acc/Rchg(17), UnbCns-EndRdx/Hold(37), Apc-Dmg(42)
Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(15), CldSns-Acc/ToHitDeb(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9)
Level 10: Ice Arrow -- ImpSwf-Dam%(A), NrnSht-Dam%(11), GhsWdwEmb-Dam%(11), GldNet-Dam%(13), UnbCns-Dam%(40)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Dmg/EndRdx(29), SlbAll-Acc/Dmg/Rchg(31)
Level 20: Acid Arrow -- JvlVll-Dam%(A), Bmbdmt-+FireDmg(21), PstBls-Dam%(21), TchofLadG-%Dam(27), AchHee-ResDeb%(27), Ann-ResDeb%(29)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23), LucoftheG-Def/EndRdx(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Poison Gas Arrow -- EndRdx-I(A)
Level 28: Disruption Arrow -- PreOptmz-EndMod/End/Rech(A)
Level 30: Spectral Terror -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(31), SprWiloft-Rchg/Dmg%(34), SprWiloft-EndRdx/Rchg(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 32: Phantasm -- OvrFrc-Dam/KB(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(37), Artl-Acc/Dam/Rech(37)
Level 38: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(50)
Level 41: Poisonous Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50)
Level 49: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Speed Phase 
Level 50: Ageless Core Epiphany 
------------

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		|-------------------------------------------------------------------|

 

What this team needs is more Defenders

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3 hours ago, subbacultchas said:

I'm really iffy on Spectral Terror here, have been since I built it. I'll have 4 sets of pets to summon, and I think Spectral gives the least of what I want. I may eventually swap it out for EMP arrow.

I find Spooky pretty useful for damage mitigation. It's got a 20-foot radius PBAoE aura plus a ranged ST attack, both of which have a mag 3 fear and 15% -tohit. If you drop him on top of a spawn, nothing much is going to be hitting you or your team. 

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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9 hours ago, SeraphimKensai said:

If you take alpha agility you nerf your own proc chance. You'll want to achieve your recharge need without crippling your damage output.

Yep unless you'll never use the build below level 45 you want to achieve perma PA without Incarnates.  Further I'd be shooting for 58 seconds or less not 60 as it takes 2 seconds for all 3 decoys to appear (at the 0, 1 and 2 second marks).  That said perma PA while ideal is only truly 'needed' if soloing max difficulty content.

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16 hours ago, SeraphimKensai said:

If you take alpha agility you nerf your own proc chance. You'll want to achieve your recharge need without crippling your damage output.

Was just noticing this on MIDs..
Didn't realize and I use Alpha a lot on some builds..
Might have to do a few respecs. on builds. 

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3 minutes ago, plainguy said:

Was just noticing this on MIDs..
Didn't realize and I use Alpha a lot on some builds..
Might have to do a few respecs. on builds. 

Literally any alpha slot that gives recharge will hurt your proc chances because it's like slotting those attacks with recharge as opposed to giving global recharge bonus.

 

Personally I think it would be great to change the way those alphas work to boost global recharge instead at a diminished value say 10-15% instead of applying the recharge bonus to the actual recharge of each powers, as then it wouldn't effect proc chances. But alas I'm just a nobody.

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17 hours ago, SeraphimKensai said:

If you take alpha agility you nerf your own proc chance. You'll want to achieve your recharge need without crippling your damage output.

Yep. Currently I have Cardiac slotted for end recovery, about 183% global recharge, and 107% in PA. My plan is to take Ageless to make up the rest, plus more end recovery for longer solo AV fights. 

I did some reconfiguring and dropped Spooky, Assault, added EMP Arrow, PGA, and dropped about 6% def across the board. But enough recharge now to not need an alpha with +recharge, and three solid procced single target attacks in addition to Acid Arrow. Once I get Ageless today and run it a bit, I'll post results and the current build I'm using. But I like it quite a bit.

Edited by subbacultchas
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8 hours ago, Doomguide2005 said:

Yep unless you'll never use the build below level 45 you want to achieve perma PA without Incarnates.  Further I'd be shooting for 58 seconds or less not 60 as it takes 2 seconds for all 3 decoys to appear (at the 0, 1 and 2 second marks).  That said perma PA while ideal is only truly 'needed' if soloing max difficulty content.

I think I'm at about 56-58 with Ageless, which should give a bit of buffer. I do not plan on exemping with this toon, so purely 45+ content and have adjusted some things for that like boosters and all.

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38 minutes ago, subbacultchas said:

I did some reconfiguring and dropped Spooky, Assault, added EMP Arrow, PGA.

Dropping assault is fine as most of your damage is going to come from procs. Spooky is so so imo as I've always found it very situational.

 

EMP Arrow on controllers is currently bugged, as it does not role on any enemy so none of the debuff effects do anything currently. It's known and has been reported so hopefully it gets fixed soon. That said its buffs apply to you and any ally so that alone makes it worth taking. Poison Gas Arrow I usually just two slot with Placate and Chance to Heal for a small heal and a bit of an agro redirect, which could send some agro back to your PA.

 

For interface, I'd go either degenerative -hp or reactive for more -res. I did the math at one point on Excel breaking down the interface incarnates for effects of DPS, and reducing an HP pool was the most effective slightly. Incidentally that also reduces their Regen in a round about way as they have less HP use in the Regen formula so they Regen less HP/sec.

Edited by SeraphimKensai
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Thank you! I still like EMP for the buffs if nothing else, hopefully the debuff will get fixed in the upcoming patches. I think I'm sold on Degenerative as is anyways, I take reactive too often on other chars.

I didn't think about the placate, but it's a great power for PGA. I'll have to try that io.
Edit:  I have have the 5-piece of that set already in the build (not live), so easy switch for one slot.

Edited by subbacultchas
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