PyroBeetle Posted November 2, 2021 Share Posted November 2, 2021 I have seen a lot of posts mentioning using Cross Punch for earlier AoE when building a Super Strength Character. I have not seen many primary builds. I believe the framework for this comes from Captain Infinitum, but it should be a viable build. Interesting choices: Tough is not really needed for the resists, and because I took both Kick and Boxing to pump up Cross Punch, it is not needed in the final build to open up Weave. I am going for as natural of a character as possible, while still enjoying a travel power. I took Super Jump, (hello Hulk), but Super Speed would have worked as well without the graphics. I am old so tend to run into walls when speeding through a cave. Sprint and Athletic Run are more than enough for me inside. Without Fly, this means that Infiltration serves to slot my 5th LotG, although one could make a serious case for Maneuvers, but I had no slots for it. Spoiler This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Steel GAuntlet: Level 50 Magic TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: LeapingPower Pool: ConcealmentPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(23), GldArm-3defTpProc(23)Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3)Level 2: Temp Invulnerability -- ImpArm-ResPsi(A), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(7), UnbGrd-Rchg/ResDam(7), UnbGrd-EndRdx/Rchg(9)Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)Level 6: Boxing -- HO:Nucle(A)Level 8: Unyielding -- ImpArm-ResPsi(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)Level 10: Resist Elements -- ImpArm-ResPsi(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)Level 12: Kick -- HO:Nucle(A)Level 14: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)Level 16: Resist Energies -- ImpArm-ResPsi(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)Level 18: Invincibility -- GssSynFr--Build%(A), LucoftheG-Def/Rchg+(19), ShlWal-Def/EndRdx(19), ShlWal-EndRdx/Rchg(21), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(25)Level 20: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36)Level 22: Super Jump -- WntGif-ResSlow(A)Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(48), ShlWal-Def/EndRdx(48), ShlWal-EndRdx/Rchg(48), ShlWal-Def/EndRdx/Rchg(50)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), ShlWal-Def(43), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(46)Level 28: Rage -- RechRdx-I(A), RechRdx-I(50)Level 30: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg(31)Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46)Level 35: Focused Accuracy -- EndRdx-I(A)Level 38: Foot Stomp -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Rchg/+Absorb(39), FuroftheG-Acc/Dmg(39), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(40)Level 41: Physical Perfection -- PrfShf-End%(A)Level 44: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)Level 47: Infiltration -- LucoftheG-Def/Rchg+(A)Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)Level 1: Gauntlet Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42)Level 1: Stamina -- PrfShf-End%(A)Level 22: Double Jump ------------ Comments are welcome regarding the build. I don't normally post with incarnate choices, but for this one I am planning Agility to flesh out the defense and Ageless Radial Epiphany to pump up the DDR. Link to comment Share on other sites More sharing options...
Erratic1 Posted November 2, 2021 Share Posted November 2, 2021 (edited) I run an SS/Bio brute and yeah, I took Cross Punch and fully slotted it because it provided a second AoE attack to a powerset lacking a damaging second AoE. As goes Super Speed, while it may not fit your natural theme, one perk Experimentation's Speed of Sound has over Super Speed is Jaunt for dealing with verticality issues. Will take a look at the build in Mid's after I convert the link to a data chunk. --- Edit: If you are not shooting for double Rage (which no longer avoids the crash in any event) you might be better served by moving a slot and the Recharge Reduction in it to Hasten. That way you are only about 8 seconds short of perma-Hasten instead of the 15s you'd be short with only 2 Recharge Reductions in Hasten. Also, Invisibility does not look like its legally placed. Edited November 2, 2021 by Erratic1 Link to comment Share on other sites More sharing options...
Senbonbanana Posted November 12, 2021 Share Posted November 12, 2021 I made my first tank (Inv/SS) and I've been following this build loosely (also natural inspired, but taking fly and laser beam eyes for character concept). I've focused on the IOs for Inv power choices, and currently at level 36 I feel very, very tanky. I haven't slotted out cross punch (or any attacks) yet, so my damage does feel a bit anemic, but I love the knockdown and right now it's my only AoE attack. I think it'll fit right in next to foot stomp. Link to comment Share on other sites More sharing options...
Cakes Posted November 12, 2021 Share Posted November 12, 2021 Here is my slotting for cross punch, all proc'd out. Double stacking rage helps the to-hit I have 3 different builds, one is with procs for dmg/one for exemping/one for pure tanking but usually my cross punch stays slotted the same Link to comment Share on other sites More sharing options...
Hyperstrike Posted November 12, 2021 Share Posted November 12, 2021 Even with all the enhancements, I still think investing in a fully optioned CP is a waste of slots. That's just me though. Tried it on a rebuild once. Got tight on slots and CP really didn't add much. Also took a bite out of my overall survivability. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Verfall Posted November 13, 2021 Share Posted November 13, 2021 (edited) Spoiler This Hero build was built using Mids Reborn 3.0.5.9https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Verfall: Level 50 Technology TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Super StrengthPower Pool: FightingPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (7) Impervium Armor - Psionic Resistance Level 1: Jab (A) Hecatomb - Damage (7) Hecatomb - Damage/Recharge (9) Hecatomb - Accuracy/Damage/Recharge (9) Hecatomb - Accuracy/Recharge (11) Hecatomb - Damage/Endurance Level 2: Dull Pain (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/RechargeTime (13) Numina's Convalesence - Heal/Recharge Level 4: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage (15) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (17) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (19) Superior Gauntleted Fist - RechargeTime/+Absorb Level 6: Kick (A) Force Feedback - Chance for +RechargeLevel 8: Unyielding (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Endurance/RechargeTime (21) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - +Max HP Level 10: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 12: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Tough (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (29) Impervium Armor - Psionic Resistance Level 16: Weave (A) Shield Wall - Defense/Endurance (31) Shield Wall - Defense/Recharge (31) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 18: Invincibility (A) Shield Wall - Defense/Endurance (33) Shield Wall - Defense/Recharge (33) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Recharge/Chance for Hold (36) Superior Blistering Cold - Accuracy/Damage/Recharge (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 22: Resist Physical Damage (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% (37) Impervium Armor - Psionic Resistance (37) Impervium Armor - Resistance Level 24: Resist Elements (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - Endurance/RechargeTime (39) Unbreakable Guard - RechargeTime/Resistance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Impervium Armor - Psionic Resistance Level 26: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Scaling Resist Damage Level 28: Rage (A) Recharge Reduction IOLevel 30: Resist Energies (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Resistance/Endurance/RechargeTime (43) Impervium Armor - Psionic Resistance Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 35: Conserve Power (A) Recharge Reduction IOLevel 38: Foot Stomp (A) Superior Might of the Tanker - Accuracy/Damage (43) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (46) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (47) Superior Winter's Bite - Accuracy/Damage/Recharge (47) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 44: Cross Punch (A) Eradication - Damage (48) Eradication - Accuracy/Recharge (48) Eradication - Damage/Recharge (48) Eradication - Accuracy/Damage/Recharge (49) Force Feedback - Chance for +Recharge Level 47: Physical Perfection (A) Endurance Modification IOLevel 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Gauntlet Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Performance Shifter - Chance for +End Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Total Core Invocation Level 50: Assault Core Embodiment Level 50: Agility Core Paragon ------------ Have it on mine, use it all the time. Edited November 13, 2021 by Verfall 2 Link to comment Share on other sites More sharing options...
Sovera Posted November 14, 2021 Share Posted November 14, 2021 On 11/2/2021 at 2:10 PM, Erratic1 said: Edit: If you are not shooting for double Rage (which no longer avoids the crash in any event) you might be better served by moving a slot and the Recharge Reduction in it to Hasten. That way you are only about 8 seconds short of perma-Hasten instead of the 15s you'd be short with only 2 Recharge Reductions in Hasten. Two level 50 +5 recharge puts recharge at ED cap so a third slot adds nothing. Except when exemplaring since the +5 get 'nerfed' to +0 before even the scaling starts. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
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