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  1. The thing with sentinels isn't the regen aspect, it's the absorb power https://hcwiki.cityofheroes.dev/wiki/Regeneration#Instant_Regeneration that makes it better. In most instances the enemies can't get through it to get your actual HP. It's like a perma ablative carapace from BIO.
  2. I personally feel frustrated that my stone/bio brute, IOed for resists and soft capped defenses, has higher regen in offensive mode than my regen sentinel who is IOed out for as much regen as possible. Now I understand that HP comes into play, but should it matter so much that a set of mixed defenses can beat a set who has a singular focus without the former focusing on doing that? Every regen set on every AT should at base SO levels be able to match or honestly beat any regen on any other powerset, including fully IOed out ones. I believe that the regen from Bio should
  3. I'd say for a brute it's still relevant. And the negatives are far easier to work around. My last brute pre-snap was a stone/stone. Basically unkillable, with actual damage in comparison to the tank damage levels of the time. Now with the tank changes the middle ground is much closer. For a cheaper price you can basically make a /stone brute as unkillable as a IOed out invul tank, just with the inability to get over a curb. But you'll still do more damage overall in most instances.
  4. I said it in a thread awhile back, but I'll repeat it here; regen should be the king of debuff resistance. Slows, defense, tohit, regen(of course), resistance etc. If its a debuff, regen should barely notice. Than give it boosts to everything that isn't defense or resistance. Recovery, recharge, accuracy, endurance total, hp total, give the absorb for sentinels to all regen sets. Follow up by making all regen sets the best at regen even with base SO slotting and I'd think the results may be worth something.
  5. I can't find the post where I learned, but what you do is: Save the costume you want to make taller or shorter, like "toontaller". Find the costume in the costumes folder where you installed COH. Open that up in notepad, find the "Scale" number. Should be near the top. Change that number to as high 35, or as low as -35. Anymore and the chance for character corruption is high. Save it. Go to a Surgeon NPC. Not a regular tailor, has to be a surgeon, there's one in every Icon. Select the costume slot you want to be taller, th
  6. I set my tank to maximum on all sliders, except chest cause it looks ridiculous, than I edited the costume file to up his height from 25 to 35. So he's XXXlarge.
  7. I vaguely remember some response on this back in the day about not allowing us to order females to do things or it would bump us up to an M rated game because the things that happen on the internet and such. Insert whatever mental picture you wanna draw onto that, but giving the players the ability to do it was thought would lead to situations that would be equivalent GTA's hot coffee issue.
  8. There was a statement from the old forums before shutdown, and I'm sure every MMO has a similar experience, to paraphrase "those who use the forums and min/max builds are the minority, not the norm." For every person on here who maximizes their toons, there's plenty who don't, whether through laziness, ignorance or lack of want etc. I've got over a dozen fifties, but maybe 3 of them have been fully IOed, and only 2 have max incarnates. But I also have over 4 pages of toons, and I'm probably on the low side compared to some of the players. Can we godmode? Oh yeah. Moreso than pre-E
  9. Go into options, go to the windows area, turn on the pet window.
  10. We had all 6 on 4/8, with barely enough debuffs to take them down. My tank basically sat in a corner with the AV's while the team picked them off one at a time. Did not expect that party at the door.
  11. The numbers on the power pop ups are only the numbers from the IO's themselves. Global recharges, like set bonuses and the LOTG IO will not show in the popups when you hover over powers. However, recharge boosts from Incarnates will because those directly affect the enhancements, not the global recharge. So your enhances will lower the recharge of the power, than the global is applied on top of hat, viewed only in combat attributes. If you right click the power and check the recharge time it should show an accurate time count based on the current recharge reduction, i.e. global recharge, powe
  12. I clicked on this thread, and than looked outside and its snowing really heavy. Like thick xmas snow. I blame this thread lol.
  13. You know what, don't give them just that, give them resistance to EVERY status effect. -regen, - defense, -recharge, confuse, slows etc etc. Just load up the set with every debuff resistance you can get, and in the 75% range.
  14. Ok, this was a bug that kept coming and going on live. The chitin helm is supposed to have secondary patterns on it. In my toons case, it was a red brow streak, as you can see in the picture from live I posted. As it is right now none of the secondary patterns appear. The chitin helm also has issues with lining up auras. In the pic I posted, the fiery eye aura comes from the eyes. On HC it comes slightly above the eyes now. I know I know, minor bug. But it just drives me juts that I can't recreate my original tanks old look because of it.
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