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Posted
1 hour ago, Onlyasandwich said:

Your emp is looking very clean! Some decent damage squeezed in while maintaining good resists and ranged softcap.

 

Looking at the others, I'm seeing a pattern in these same priorities as well. : )

 

Is the Rad/AR just pointed thematically towards flame? The lack of M30, Buckshot, or even Ignite seems like it would make aoe time a bit rough. We all have our own priorities of course, and it is still well put together.

 

I must admit though, the lack of Fearsome Stare in your Dark/ is raising my eyebrows! What is your typical opening combo this this character? 

 

 

 

Cheers 🙂 

 

Yes there is a theme I guess, I like to bring a lot of support to groups but still be able to solo fine. I like my characters to be quite battle hardened and tough, and I love giving out the leadership bonuses (plus the numbers are so high for Defenders!).
 

With my Empath there is a slot free which could be used for clear mind/vengeance/victory rush. He is actually very powerful with the psi nuke - massive damage and  great stun.

 

On my Dark/Dark I think I start by running into the middle of a group and hitting the PBAoE stun. Followed by Soul Drain for the +damage buff (has a tiny radius unfortunately). Quite a lot of his powers are PBAoE, such as Soul Absorption, which caps his regen and recovery. 
I don’t really notice the lack of Fearsome Stare, as he has so much -hit from other sources. He’s a great character and very versatile. The only thing that is a bit naff is the cone immobilise - it doesn’t synergise with the rest of his powers and the effect can be hard to keep track of on enemies. 

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Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted

I forgot to say that yes, my Rad/AR is thematically a radioactive flamethrower guy (with snipe and full auto thrown in). He uses the classic AR gun as it has a great flamethrower type canister underneath.

 

I did play with him having Ignite but the activation time was so bad that is wasn’t fun. I might look at it again as I think they’ve changed it

 

Both Defender builds lean on Char/Dominate to really excel.

As Mind Control is one of my old favourites, I like how Psychic Blast with the Psychic APP plays on a Defender, with a mixture of great attacks and some light control. I actually prefer this to the Dominator play style.

Empathy was pure theme but there are better primaries that could make him much more powerful.

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Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted
1 minute ago, Peacemoon said:

Quite a lot of his powers are PBAoE

That makes sense! In this case, it sounds like using a cone just doesn't align with easy use for your other powers.

 

It's worth noting that Fearsome provides similar -tohit numbers to Darkest Night for a much more manageable endurance cost over time, and more controlled application as you aren't tied to following the anchor. If you haven't played with it, you might consider swapping to see how you like it. You can also drop a couple procs into it to give some reliable punch to your opening salvo. I can definitely understand just wanting to pow pow pow without having to hop back and forth though.

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Posted

Yeah it’s a bit of a funny one. Dark/Dark is great but there is a constant battle between wanting to be close and wanting to use cones. I think with other secondaries I might use it more. In truth I haven’t experimented much with that character for quite a while!

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Retired, October 2022.

Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller

Everlasting || UK Timezone

Posted

I wouldn't say it's perfect, but if I'm in a team and don't feel like tanking, I'll bring this Blaster.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

fox: Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Slug -- FrcFdb-Rechg%(A), Apc-Dmg(3), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17)
Level 1: Electrified Net Arrow -- Empty(A)
Level 2: Buckshot -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(17), Artl-Acc/Dam(19), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21)
Level 4: Glue Arrow -- Ann-ResDeb%(A), JvlVll-Dam%(5), PstBls-Dam%(5), Bmbdmt-+FireDmg(7), ImpSwf-Dam%(7), Ann-Dmg/Rchg(9)
Level 6: Ice Arrow -- Dcm-Build%(A), GldJvl-Dam%(9), GldNet-Dam%(11), GhsWdwEmb-Dam%(11), ImpSwf-Dam%(13), NrnSht-Dam%(13)
Level 8: M30 Grenade -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), Artl-Acc/Dam(23), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27)
Level 10: Upshot -- GssSynFr--Build%(A)
Level 12: Sniper Rifle -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg(34)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(33), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-%ToHit(36), SphIns-Acc/ToHitDeb(50)
Level 18: Flamethrower -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(34), Bmbdmt-Acc/Rech/End(34), Bmbdmt-Dam/Rech(36), Bmbdmt-Acc/Dam/Rech(36)
Level 20: Eagle Eye -- PrfShf-End%(A), PwrTrns-+Heal(42), Prv-Absorb%(42), Prv-Heal(43), Mrc-Rcvry+(43), Mrc-Heal(43)
Level 22: Infiltration -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Ignite -- RechRdx-I(A), SprFrzBls-Rchg/ImmobProc(46)
Level 28: Gymnastics -- LucoftheG-Def/Rchg+(A)
Level 30: Tough -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(31)
Level 32: Full Auto -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(37), Rgn-Dmg(37), Rgn-Acc/Rchg(40), Rgn-Dmg/Rchg(40)
Level 35: ESD Arrow -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(39), ShlWal-ResDam/Re TP(39), ShlWal-Def(39)
Level 41: Oil Slick Arrow -- RechRdx-I(A), RechRdx-I(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46)
Level 47: Burst -- AchHee-ResDeb%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Acc/Dmg(48), SprBlsWrt-Dmg/Rchg(48), SprBlsWrt-Acc/Dmg/Rchg(50), SprBlsWrt-Acc/Dmg/EndRdx(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), PwrTrns-+Heal(37)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Clarion Total Radial Invocation 
------------

 

 

/TA just compliments everything AR does really well. Huge AoE damage. Proc-bombing Ice Arrow makes up for it's somewhat lackluster ST damage. With no melee powers (also something I normally don't find fun), you really can just hang back and hail mary everything in front of you. Survivability is great too. Whatever damage does end up glancing you gets healed up passively pretty quickly.

 

Also EX's extremely well and isn't too shabby at soloing, but thrives with a teammate that can soak aggro.

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)
1 hour ago, Spaghetti Betty said:

I wouldn't say it's perfect, but if I'm in a team and don't feel like tanking, I'll bring this Blaster.

Looks like a bit of proccy fun! I love both of these sets, and really enjoy ramboing it out on my own AR/Tac. Glue Arrow especially is a surprise all-star when procced out.

Edited by Onlyasandwich
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Posted

I sacrificed perma PA by 6 seconds 😞

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Dmg/EndRdx/Rchg(15)
Level 1: Infrigidate -- Acc-I(A), ImpSwf-Dam%(15), IceMisTrmt-+ColdDmg(23), TchofLadG-%Dam(29)
Level 2: Blind -- HO:Nucle(A), GldJvl-Dam%(13), NrnSht-Dam%(27), GhsWdwEmb-Dam%(27), UnbCns-Dam%(29)
Level 4: Ice Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36)
Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf%(11)
Level 8: Boxing -- Empty(A)
Level 10: Glacial Shield -- UnbGrd-ResDam(A), UnbGrd-Max HP%(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Group Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(25)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31), OvrFrc-Dam/KB(34), SlbAll-Build%(46)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), ShlWal-ResDam/Re TP(25)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprWiloft-EndRdx/Rchg(42), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprWiloft-Rchg/Dmg%(43)
Level 28: Benumb -- Acc-I(A)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Sleet -- AchHee-ResDeb%(A)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39), Acc-I(40)
Level 41: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-%Dam(46), Obl-Acc/Dmg/EndRdx/Rchg(47)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Mental Blast -- Apc-Dmg(A), Apc-Acc/Rchg(47), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48), Dcm-Build%(50)
Level 49: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(49), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
------------

 

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  • 4 weeks later
Posted (edited)
On 3/16/2022 at 6:07 PM, kiramon said:

I sacrificed perma PA by 6 seconds 😞

Close enough, I say. 😄

 

Nice build, @kiramon! Self-softcapping Melee and Ranged is a great achievement here. Who needs Flash when PA is there to tank all day? Great job! You have enough durability to mix it up in melee with your Cross punch. 

 

Here is a build I have been polishing over the past few days, and am very proud of. Granted it involves Time Manipulation, so it's sort of cheating. 😉 

 

Highlights of this Time/Water Defender build:

  • The standard Power Boost+ Farsight combo of course brings me to above defense softcap vs all. Not hard to do!
  • Capped S/L resist - also not hard to do on a Defender. However, managed to squeeze in a meaningful amount of F/C/N/T as well.
  • Only ~ 1 second shy of perma chrono shift. 
  • Max tohit chance with everything against +4's.
  • Super duper proccy focus. Look at that Steam Spray go! Time allows you to go wild here without losing anything, and I feel I have pushed the boundaries as far as they will go in this context.
  • Speaking of procs, proccy Time Stop does a great job of bridging Water Blast's somewhat lackluster single target chain.
  • 95% slow resist.
  • Didn't have to skip any powers I might conceivably desire, other than a travel power. You could always swap Combat Teleport out if you want one, but I love CT for builds with cones that want to be in melee.

 

The only thing I don't super like is that I muled out Kick to get there. However, this ended up being the best choice vs other options available, enabling me to proc Steam Spray more than if I had incorporated a Winter Set there. In an absolutely perfect world, every IO not only provides a set bonus, but is useful in the power itself.

 

I keep looking at Time's Juncture for good sets and slotting opportunities, but really the HO does 90% of the job with no slots invested, and the bonuses from tohit sets are not amazing for my purposes.

 

Normally I'd try to squeeze in the Bastion ATO proc for extra healing, but it isn't really needed with all of Time's tools.

 

Build:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 1: Aqua Bolt -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprWntBit-Acc/Dmg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Rchg/SlowProc(46)
Level 2: Time's Juncture -- HO:Enzym(A)
Level 4: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), Bmbdmt-+FireDmg(5), PstBls-Dam%(7), ImpSwf-Dam%(7), IceMisTrmt-+ColdDmg(43)
Level 6: Temporal Selection -- RechRdx-I(A)
Level 8: Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(9), UnbCns-Acc/Hold/Rchg(9), UnbCns-Acc/Rchg(15), UnbCns-EndRdx/Hold(43)
Level 10: Whirlpool -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(11), Bmbdmt-Dam(11), Bmbdmt-Dam/Rech(17), Bmbdmt-+FireDmg(17)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-ResDam/Re TP(36)
Level 20: Dehydrate -- HO:Nucle(A), GldJvl-Dam%(21), TchoftheN-%Dam(21), ImpSwf-Dam%(37), IceMisTrmt-+ColdDmg(37), TchofLadG-%Dam(40)
Level 22: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(23), GldNet-Dam%(23), NrnSht-Dam%(25), GhsWdwEmb-Dam%(25), UnbCns-Dam%(37)
Level 24: Kick -- Empty(A)
Level 26: Slowed Response -- AnlWkn-Acc/Rchg(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AchHee-ResDeb%(34)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Rchg/+Absorb(29), Apc-Dam%(31), GldJvl-Dam%(31), IceMisTrmt-+ColdDmg(31)
Level 30: Tough -- HO:Ribo(A)
Level 32: Chrono Shift -- SynSck-EndMod(A), SynSck-Dam/Rech(33), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/+RunSpeed(34), DS:DSyncHealRech(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(45)
Level 38: Geyser -- Rgn-Knock%(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(40), Bmbdmt-+FireDmg(40)
Level 41: Dark Embrace -- GldArm-End/Res(A), GldArm-ResDam(42), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(45), StdPrt-ResKB(50)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Steam Spray -- Rgn-Dmg(A), JvlVll-Dam%(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(48), ShlBrk-%Dam(50), TchofLadG-%Dam(50)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Radial Paragon 
------------

 

Edited by Onlyasandwich
Added more perfection. : )
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Posted

My favourite build is my DP/Kin, which I freely admit I robbed initially off Frostweaver and Darkir and then refined / tried 3 or 4 variants of. It's not even that expensive really, 5 Winters and 1 Purple. 

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bullitt Time: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-EndRdx/Rchg(11)
Level 2: Empty Clips -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg(17), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(19)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(23)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), DefBuff-I(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
Level 18: Executioner's Shot -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), DefBuff-I(33)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-End/Rech/Rng(36), Artl-Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37)
Level 28: Increase Density -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Arm-Dam%(42)
Level 35: Transference -- Acc-I(A)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48)
Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Cardiac Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Total Core Invocation 
Level 50: Support Core Embodiment 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

 

 

  • Like 2
Posted
7 hours ago, Carnifax said:

My favourite build is my DP/Kin, which I freely admit I robbed initially off Frostweaver and Darkir and then refined / tried 3 or 4 variants of. It's not even that expensive really, 5 Winters and 1 Purple. 

Why not steal and improve where you can, after all? 😄

 

Looks like a very speedy build, highly suitable to the spirit of Kin. I love how many FFbacks you can keep rolling in DP.

 

How do you find ST damage here? On my own DP characters, I really lean on procced out Suppressive Fire to make up for the lack of a Snipe. Are Soul Drain and Dark Consumption here mostly as mules? I would think the extra end and +damage would be largely redundant on a Kin.

  • Like 1
Posted (edited)

Not pure mules, I use both when they're up. Soul ensures dam stays topped up, because you can't rely on capped fulcs all the time with spawn spreads or simply the speed of the folk I run TFs with.

 

And even then Soul with fully capped dam is nice damage and I'll be in at PBAoE range anyway, followed by bullet rain.

 

Dark consumption was an alternative to 6 slotted Cross Punch or Boxing which is what others were doing (6 slotted Cross punch and 4 slotted boxing for melee bonuses, Dark Consumption & Increased Density seemed like better alternatives). Dark is a long recharge but the forced feedback spam helps. Generally I use it if I'm in close and Hail / Soul aren't up yet.

 

ST damage will never be Fire / Ice levels but it's still fine. One reason I took the first blast rather than the second is as a quick animating scourge-finisher for bosses etc.

 

Honestly single target DPS is the scrapper / stalkers job for me. I'll just be beside ye capping your damage for the big orange number, safe in my capped positionals + resists + heals.

Edited by Carnifax
  • Like 2
Posted

No build to post, but boy do I know the feeling. 

 

Just this morning I updated my seismic/martial blaster build to give it significant status effect protection improvement at the cost of a little bit of run speed.  Test drove it against 4x8 carnies who had been kicking my butt with stacked holds.  The results were surprisingly positive.  I honestly thought this build was finished, but once again I surprised myself with an entirely new approach that worked remarkably well with no real downside.

  • Like 2

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Posted
1 hour ago, Shred Monkey said:

I surprised myself with an entirely new approach that worked remarkably well with no real downside.

I love revisiting old builds for this very reason. Fresh eyes come with fresh ideas! Sometimes the change is minimal, but there are those special eureka moments where you scramble the whole thing and come out twice as strong for it.

  • Like 1
Posted
On 4/11/2022 at 12:58 PM, Onlyasandwich said:

I love revisiting old builds for this very reason. Fresh eyes come with fresh ideas! Sometimes the change is minimal, but there are those special eureka moments where you scramble the whole thing and come out twice as strong for it.

I look at mine and I'm like what the heck was I on

  • Haha 1
Posted
On 4/11/2022 at 1:12 AM, Carnifax said:

My favourite build is my DP/Kin, which I freely admit I robbed initially off Frostweaver and Darkir and then refined / tried 3 or 4 variants of. It's not even that expensive really, 5 Winters and 1 Purple. 

 

  Hide contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bullitt Time: Level 50 Technology Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-EndRdx/Rchg(11)
Level 2: Empty Clips -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg(17), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(19)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(23)
Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), DefBuff-I(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)
Level 18: Executioner's Shot -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), DefBuff-I(33)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-End/Rech/Rng(36), Artl-Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37)
Level 28: Increase Density -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Arm-Dam%(42)
Level 35: Transference -- Acc-I(A)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48)
Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 50: Cardiac Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Clarion Total Core Invocation 
Level 50: Support Core Embodiment 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

 

 

This combo seems like it a ton of busy fun haha

  • 1 month later
Posted (edited)

Sorry to semi-necro.  Been playing since 2004, this is far and away the most complete and fun toon I've made.  Can do everything well.  Excels at teaming with lower levels and helping them be useful, but also helps make incarnate teams even more OP.  Can solo with ease.  Plus, DP is the coolest looking powerset.  😉

It's all based on shenanigans enabled by the Farsight/PB combo.

 

https://www.midsreborn.com/builds/download.php?uc=1450&c=718&a=1436&f=HEX&dc=78DA5D93CB4F135114C6EFB45390164ACB1B5BA82DA54081CAF0889A68345288281814E3B619610A938C9DA6D31AF07F70ED565918D7BEB79AB8322E35F1153571E103D4851B16A61EE63B578B93CCFCE69E73CF39DFB98F85F56C633E3F7B4228C1694B779C5CD6C81B8515A3E45BD057CD65B1FBD4D31B93F6DCC94A3E9FB9605E36720B7AC12C562CBD6CDA85E85FFF79BDB06AAC64B215DDCA2D9A4ED9B61C1158B46D2B336B99AB6BE566F77FDED069B2B36616FDEE78A968182B61F777AE70C574CC4BA66596372233457339336D974A9562D92EE596EC8A45759DB251DAE82259497A5FB4D1477195567DE2B357084D159E2FCCAFA0FA8DB905D66D835AA836784C857302DC37C51CC164FF738FCB913A1AF7A8E225555638582871E13A2728A35766F43E8231944086168F0F0C826D9CB1ED96E2666CA0B5F671B0C7D7AEB8CE8E3308EEF82DDC492D34A95E96ADE7B29354B6818DD557242C2030500359D4E83AC59C01F7CF3167C100A56D92699B5A20708AD236CB6E9A597594D546B9BB5EEEAE97BBEBDDA08CADAA784D32C21CEC0D4F1154AF38F03FB9CB27698A61CDA2958D61D2D4CE19947636C643602B393BA5B373135D8CDE06DF50ED6E76AADDBCCCF1A7CCC710A83DC358E30D3D44DD4664B711DEF53E0D93FAB8FB3EEE3EC94993DC6D82E4F448393DC3589A24F32DC9894939B1253490DAC1F94A5D43A6D416C6DA39F80F939C849493B80339E9BBCC7BE0C87DE60370F421788482FB6570FF24320F68CC71E631541E3A8EA021EE719D868372E706C7D9D989C6D33B5CE917F8A9518861797086F93C5E255F4666C8BCF7B89107DF313F303F824DB4746372EFC7789BCFAA423ED56A54FD774F69A1A0DA3F00360E3287C0601A9CAF09A24B09E3A22A6DBB97B64A8FD8F6D7CE6BC0B9FCBEC71884F1478DD123E2E83F78118243A78903AAF8B927F23ACA1EA5B3ADC9FB79238C32EEE066ED60335C738D4507DD48E9F903F8E2C8DB

 

Edited by Tankshock
Posted

My Ill/Cold is my most tested and by far most powerful build. The only thing that ever slows it down are multiple AVs or multiple groups aggro'd. 

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dmg/EndRdx(A), Apc-Dam%(7), Apc-Dmg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15)
Level 1: Infrigidate -- Acc-I(A), AchHee-ResDeb%(15), TchofLadG-%Dam(17), IceMisTrmt-+ColdDmg(17), ShlBrk-%Dam(25), ImpSwf-Dam%(39)
Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(3), CrcPrs-Conf(3), CrcPrs-Conf/Rchg(5), CrcPrs-Acc/Conf/Rchg(5), CrcPrs-Acc/Rchg(7)
Level 4: Ice Shield -- LucoftheG-Def/Rchg+(A)
Level 6: Snow Storm -- Empty(A)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), BlsoftheZ-Travel(9), BlsoftheZ-ResKB(11)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(40), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-Acc/Rchg(46)
Level 16: Tough -- Ags-ResDam(A)
Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Dmg(19), ExpRnf-EndRdx/Dmg/Rchg(34), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Build%(37)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(34)
Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(25)
Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31)
Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(31)
Level 30: Blind -- UnbCns-Dam%(A), GldNet-Dam%(40), CaloftheS-Heal%(40), GhsWdwEmb-Dam%(43), HO:Nucle(45), GldJvl-Dam%(46)
Level 32: Phantasm -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33)
Level 35: Sleet -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(36), Artl-Acc/Dam(36), Artl-Dam/End(36), Artl-Dam/Rech(37), Artl-Acc/Dam/Rech(37)
Level 38: Heat Loss -- PrfShf-EndMod/Rchg(A), PrfShf-Acc/Rchg(39), EffAdp-Acc/Rchg(39)
Level 41: Mental Blast -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45)
Level 44: Mind Over Body -- Ags-ResDam(A), Ags-ResDam/EndRdx(45)
Level 47: Psionic Tornado -- HO:Nucle(A), PstBls-Dam%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(48), ExpStr-Dam%(50), FrcFdb-Rechg%(50)
Level 49: Indomitable Will -- RechRdx-I(A), RechRdx-I(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-EndMod(A)
Level 50: Musculature Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

  • Like 1
  • 2 years later
Posted

It's been a while since I've had a build I'm satisfied with enough to share to this thread, but here we go! I've been on a CoH kick for a couple months, and recently revisited my Widow. I'd love to hear more about your recent "perfect builds" too, but am inspired to share. 😄

 

His original build was a Fortunata, and is of course super fun and effective. However, he lacks the absolute staying power in tougher content, even with maxed out defenses. After a certain point, you really need some meat behind that hard shell. Now he's living in Night Widow mode and loving it!

 

What I especially like about this build:

  • ST attack powers are absolutely maximized for damage within the bounds of what those 6 slots will allow. Without outside buffs, this is as far as they are going no matter what your other goals! Widows have several powers with outstanding DPA potentially, especially after stacking follow-up.
  • Even with proc maximization, I still have max hit chance against +3's, even without follow-up accounted for.
  • I hit max S/L resist at around ~50% health through my scaling resists. Other resists across the board are starting at ~30% base, and will max out at little above 30% health. Psi resist will max out from the scaling proc alone at ~90% health. The only hole is toxic, but even here I have a solid baseline.
  • Completely immune to slows.
  • Excellent end sustain for a Widow. (2.59 end/sec without accounting for Perf shifter and panacea procs).
  • Though not totally seamless, very strong aoe rotation with (hidden) > spin > combat TP 40 feet up > Psy scream > Placate > Spin > follow-up > repeat.
  • Despite Widow's low DDR, loads of extra defense pad to help with cascades in melee. Don't have to try very hard on widow for this of course. Smoke Grenade's unresistable debuff makes up the small difference for flooring incarnate hit chances as well. 

 

The only thing I would want but didn't squeeze in is Tactical Training: Assault. I could swap Smoke Grenade, but I think I'm happier with the utility and extra defensive tool.

 

This guy can swim in pretty much any +4X8 content and stay afloat with no issue as long as I keep up the attack! I've revisited it a million times and found new improvements with each review, but I think he's finally at a point of near perfection for my goals. Night Widow is a great time!

 

As always, I have disabled temporary buffs, as well as hidden status to reflect accurate damage and tohit totals.

 

Build:

Arachnos Widow (Night Widow Training - Widow Teamwork).mbd

Picture:

Spoiler

image.thumb.png.d3f858641969d241ed4da68d2bb048d9.png

Text:

Spoiler

Villain Arachnos Widow
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Night Widow Training
  • Secondary powerset: Widow Teamwork
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Teleportation
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Mu Mastery

──────────────────────────────

Powers taken:

Level 1: Poison Dart

  • A: Superior Spider's Bite: Accuracy/Damage
  • 13: Superior Spider's Bite: Damage/Endurance/RechargeTime
  • 39: Superior Spider's Bite: Accuracy/Damage/Endurance/RechargeTime
  • 39: Superior Spider's Bite: RechargeTime/Global Toxic

Level 1: Combat Training: Defensive

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Kismet: Accuracy +6%

Level 2: Strike

  • A: Gladiator's Strike: Accuracy/Damage
  • 3: Gladiator's Strike: Chance for Smashing Damage
  • 3: Mako's Bite: Damage/Endurance
  • 37: Mako's Bite: Chance of Damage(Lethal)
  • 37: Touch of Death: Damage/Endurance
  • 39: Touch of Death: Chance of Damage(Negative)

Level 4: Tactical Training: Maneuvers

  • A: Reactive Defenses: Defense
  • 5: Reactive Defenses: Defense/Endurance
  • 5: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 43: Reactive Defenses: Scaling Resist Damage

Level 6: Pain Tolerance

  • A: Unbreakable Guard: Resistance
  • 7: Unbreakable Guard: Resistance/Endurance
  • 7: Unbreakable Guard: RechargeTime/Resistance
  • 36: Unbreakable Guard: +Max HP
  • 36: Preventive Medicine: Heal
  • 37: Preventive Medicine: Chance for +Absorb

Level 8: Follow Up

  • A: Gladiator's Strike: Accuracy/Damage
  • 9: Gladiator's Strike: Chance for Smashing Damage
  • 9: Touch of Death: Chance of Damage(Negative)
  • 11: Mako's Bite: Chance of Damage(Lethal)
  • 11: Hecatomb: Chance of Damage(Negative)
  • 34: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 10: Indomitable Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 34: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 42: Unbreakable Guard: Resistance
  • 43: Unbreakable Guard: Resistance/Endurance

Level 12: Spin

  • A: Superior Avalanche: Accuracy/Damage
  • 15: Superior Avalanche: Damage/Endurance
  • 13: Superior Avalanche: Accuracy/Damage/Endurance
  • 15: Armageddon: Chance for Fire Damage
  • 51: Eradication: Chance for Energy Damage
  • 51: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Lunge

  • A: Hecatomb: Damage
  • 17: Touch of Death: Accuracy/Damage/Endurance
  • 17: Touch of Death: Chance of Damage(Negative)
  • 23: Mako's Bite: Chance of Damage(Lethal)
  • 29: Gladiator's Strike: Chance for Smashing Damage

Level 18: Slash

  • A: Superior Blistering Cold: Accuracy/Damage
  • 19: Superior Blistering Cold: Damage/Endurance
  • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 21: Mako's Bite: Chance of Damage(Lethal)
  • 21: Touch of Death: Chance of Damage(Negative)
  • 23: Gladiator's Strike: Chance for Smashing Damage

Level 20: Mask Presence

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Foresight

  • A: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense/Recharge
  • 25: Luck of the Gambler: Endurance/Recharge
  • 27: Luck of the Gambler: Defense/Endurance/Recharge
  • 27: Luck of the Gambler: Defense
  • 29: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 24: Mental Training

  • A: Invention: Run Speed

Level 26: Placate

  • A: Invention: Recharge Reduction

Level 28: Mind Link

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Recharge
  • 33: Luck of the Gambler: Defense/Endurance/Recharge
  • 33: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Endurance/Recharge

Level 30: Psychic Scream

  • A: Superior Frozen Blast: Accuracy/Damage
  • 31: Superior Frozen Blast: Damage/Endurance
  • 31: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 31: Positron's Blast: Chance of Damage(Energy)
  • 50: Bombardment: Chance for Fire Damage
  • 50: Ragnarok: Chance for Knockdown

Level 32: Tactical Training: Leadership

  • A: Adjusted Targeting: To Hit Buff/Endurance

Level 35: Hasten

  • A: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction

Level 38: Combat Teleport

  • A: Winter's Gift: Slow Resistance (20%)

Level 41: Smoke Grenade

  • A: Invention: To Hit Debuff

Level 44: Kick

  • (Empty)

Level 47: Tough

  • A: Unbreakable Guard: Resistance
  • 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 48: Unbreakable Guard: Resistance/Endurance
  • 51: Steadfast Protection: Resistance/+Def 3%

Level 49: Weave

  • A: Shield Wall: Defense/Endurance
  • A: Shield Wall: Defense
  • A: Shield Wall: Defense/Endurance/Recharge
  • 51: Shield Wall: +Res (Teleportation), +5% Res (All)


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 42: Miracle: +Recovery
  • 42: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 40: Performance Shifter: EndMod
  • 40: Performance Shifter: EndMod/Recharge

 

 

So what builds have you pored over and come out with shining like a perfect gem lately? The one you just knew had an extra 2% defense in there somewhere, and after a a moment of inspiration the pieces fell into place and you found it, and the heavens rejoiced - you know what I'm talking about. 😉

  • Like 2
Posted

These are REALLY amazing to look at, as a newer player.

 

As someone who is looking for a jack of all trades type of toon, what would you recommend?

 

Looking through some posts, it seems like a hybrid Fort/Widow VEAT might fit the bill. Mix of damage and controls. I guess the same could be said for a Peacebringer.

Posted
On 4/10/2022 at 9:43 AM, Onlyasandwich said:

Close enough, I say. 😄

 

Nice build, @kiramon! Self-softcapping Melee and Ranged is a great achievement here. Who needs Flash when PA is there to tank all day? Great job! You have enough durability to mix it up in melee with your Cross punch. 

 

Here is a build I have been polishing over the past few days, and am very proud of. Granted it involves Time Manipulation, so it's sort of cheating. 😉 

 

Highlights of this Time/Water Defender build:

  • The standard Power Boost+ Farsight combo of course brings me to above defense softcap vs all. Not hard to do!
  • Capped S/L resist - also not hard to do on a Defender. However, managed to squeeze in a meaningful amount of F/C/N/T as well.
  • Only ~ 1 second shy of perma chrono shift. 
  • Max tohit chance with everything against +4's.
  • Super duper proccy focus. Look at that Steam Spray go! Time allows you to go wild here without losing anything, and I feel I have pushed the boundaries as far as they will go in this context.
  • Speaking of procs, proccy Time Stop does a great job of bridging Water Blast's somewhat lackluster single target chain.
  • 95% slow resist.
  • Didn't have to skip any powers I might conceivably desire, other than a travel power. You could always swap Combat Teleport out if you want one, but I love CT for builds with cones that want to be in melee.

 

The only thing I don't super like is that I muled out Kick to get there. However, this ended up being the best choice vs other options available, enabling me to proc Steam Spray more than if I had incorporated a Winter Set there. In an absolutely perfect world, every IO not only provides a set bonus, but is useful in the power itself.

 

I keep looking at Time's Juncture for good sets and slotting opportunities, but really the HO does 90% of the job with no slots invested, and the bonuses from tohit sets are not amazing for my purposes.

 

Normally I'd try to squeeze in the Bastion ATO proc for extra healing, but it isn't really needed with all of Time's tools.

 

Build:

 

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 1: Aqua Bolt -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprWntBit-Acc/Dmg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Rchg/SlowProc(46)
Level 2: Time's Juncture -- HO:Enzym(A)
Level 4: Water Burst -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(5), Bmbdmt-+FireDmg(5), PstBls-Dam%(7), ImpSwf-Dam%(7), IceMisTrmt-+ColdDmg(43)
Level 6: Temporal Selection -- RechRdx-I(A)
Level 8: Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(9), UnbCns-Acc/Hold/Rchg(9), UnbCns-Acc/Rchg(15), UnbCns-EndRdx/Hold(43)
Level 10: Whirlpool -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(11), Bmbdmt-Dam(11), Bmbdmt-Dam/Rech(17), Bmbdmt-+FireDmg(17)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(19), ShlWal-Def(19), ShlWal-ResDam/Re TP(36)
Level 20: Dehydrate -- HO:Nucle(A), GldJvl-Dam%(21), TchoftheN-%Dam(21), ImpSwf-Dam%(37), IceMisTrmt-+ColdDmg(37), TchofLadG-%Dam(40)
Level 22: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Rchg/AbsorbProc(23), GldNet-Dam%(23), NrnSht-Dam%(25), GhsWdwEmb-Dam%(25), UnbCns-Dam%(37)
Level 24: Kick -- Empty(A)
Level 26: Slowed Response -- AnlWkn-Acc/Rchg(A), ShlBrk-%Dam(27), TchofLadG-%Dam(27), AchHee-ResDeb%(34)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Rchg/+Absorb(29), Apc-Dam%(31), GldJvl-Dam%(31), IceMisTrmt-+ColdDmg(31)
Level 30: Tough -- HO:Ribo(A)
Level 32: Chrono Shift -- SynSck-EndMod(A), SynSck-Dam/Rech(33), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-EndMod/+RunSpeed(34), DS:DSyncHealRech(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(45)
Level 38: Geyser -- Rgn-Knock%(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Acc/Rchg(40), Bmbdmt-+FireDmg(40)
Level 41: Dark Embrace -- GldArm-End/Res(A), GldArm-ResDam(42), GldArm-3defTpProc(42), StdPrt-ResDam/Def+(45), StdPrt-ResKB(50)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Steam Spray -- Rgn-Dmg(A), JvlVll-Dam%(48), Bmbdmt-+FireDmg(48), PstBls-Dam%(48), ShlBrk-%Dam(50), TchofLadG-%Dam(50)
Level 49: Combat Teleport -- WntGif-ResSlow(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Musculature Radial Paragon 
------------

 

THIS also seems like a really cool option. It seems like Time Manip can make you a quasi tank 😂 Water Blast seems to pair well. Cool kind of “flow of time” theme.

  • Like 1
Posted (edited)
On 2/8/2025 at 1:05 PM, Onlyasandwich said:

It's been a while since I've had a build I'm satisfied with enough to share to this thread, but here we go! I've been on a CoH kick for a couple months, and recently revisited my Widow. I'd love to hear more about your recent "perfect builds" too, but am inspired to share. 😄

 

His original build was a Fortunata, and is of course super fun and effective. However, he lacks the absolute staying power in tougher content, even with maxed out defenses. After a certain point, you really need some meat behind that hard shell. Now he's living in Night Widow mode and loving it!

 

What I especially like about this build:

  • ST attack powers are absolutely maximized for damage within the bounds of what those 6 slots will allow. Without outside buffs, this is as far as they are going no matter what your other goals! Widows have several powers with outstanding DPA potentially, especially after stacking follow-up.
  • Even with proc maximization, I still have max hit chance against +3's, even without follow-up accounted for.
  • I hit max S/L resist at around ~50% health through my scaling resists. Other resists across the board are starting at ~30% base, and will max out at little above 30% health. Psi resist will max out from the scaling proc alone at ~90% health. The only hole is toxic, but even here I have a solid baseline.
  • Completely immune to slows.
  • Excellent end sustain for a Widow. (2.59 end/sec without accounting for Perf shifter and panacea procs).
  • Though not totally seamless, very strong aoe rotation with (hidden) > spin > combat TP 40 feet up > Psy scream > Placate > Spin > follow-up > repeat.
  • Despite Widow's low DDR, loads of extra defense pad to help with cascades in melee. Don't have to try very hard on widow for this of course. Smoke Grenade's unresistable debuff makes up the small difference for flooring incarnate hit chances as well. 

 

The only thing I would want but didn't squeeze in is Tactical Training: Assault. I could swap Smoke Grenade, but I think I'm happier with the utility and extra defensive tool.

 

This guy can swim in pretty much any +4X8 content and stay afloat with no issue as long as I keep up the attack! I've revisited it a million times and found new improvements with each review, but I think he's finally at a point of near perfection for my goals. Night Widow is a great time!

 

As always, I have disabled temporary buffs, as well as hidden status to reflect accurate damage and tohit totals.

 

Build:

Arachnos Widow (Night Widow Training - Widow Teamwork).mbd 41.38 kB · 9 downloads

Picture:

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image.thumb.png.d3f858641969d241ed4da68d2bb048d9.png

Text:

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Villain Arachnos Widow
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Night Widow Training
  • Secondary powerset: Widow Teamwork
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Teleportation
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Mu Mastery

 

──────────────────────────────

Powers taken:

Level 1: Poison Dart

  • A: Superior Spider's Bite: Accuracy/Damage
  • 13: Superior Spider's Bite: Damage/Endurance/RechargeTime
  • 39: Superior Spider's Bite: Accuracy/Damage/Endurance/RechargeTime
  • 39: Superior Spider's Bite: RechargeTime/Global Toxic

 

Level 1: Combat Training: Defensive

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Kismet: Accuracy +6%

 

Level 2: Strike

  • A: Gladiator's Strike: Accuracy/Damage
  • 3: Gladiator's Strike: Chance for Smashing Damage
  • 3: Mako's Bite: Damage/Endurance
  • 37: Mako's Bite: Chance of Damage(Lethal)
  • 37: Touch of Death: Damage/Endurance
  • 39: Touch of Death: Chance of Damage(Negative)

 

Level 4: Tactical Training: Maneuvers

  • A: Reactive Defenses: Defense
  • 5: Reactive Defenses: Defense/Endurance
  • 5: Reactive Defenses: Endurance/RechargeTime
  • 40: Reactive Defenses: Defense/RechargeTime
  • 43: Reactive Defenses: Defense/Endurance/RechargeTime
  • 43: Reactive Defenses: Scaling Resist Damage

 

Level 6: Pain Tolerance

  • A: Unbreakable Guard: Resistance
  • 7: Unbreakable Guard: Resistance/Endurance
  • 7: Unbreakable Guard: RechargeTime/Resistance
  • 36: Unbreakable Guard: +Max HP
  • 36: Preventive Medicine: Heal
  • 37: Preventive Medicine: Chance for +Absorb

 

Level 8: Follow Up

  • A: Gladiator's Strike: Accuracy/Damage
  • 9: Gladiator's Strike: Chance for Smashing Damage
  • 9: Touch of Death: Chance of Damage(Negative)
  • 11: Mako's Bite: Chance of Damage(Lethal)
  • 11: Hecatomb: Chance of Damage(Negative)
  • 34: Gaussian's Synchronized Fire-Control: Chance for Build Up

 

Level 10: Indomitable Will

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 34: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 42: Unbreakable Guard: Resistance
  • 43: Unbreakable Guard: Resistance/Endurance

 

Level 12: Spin

  • A: Superior Avalanche: Accuracy/Damage
  • 15: Superior Avalanche: Damage/Endurance
  • 13: Superior Avalanche: Accuracy/Damage/Endurance
  • 15: Armageddon: Chance for Fire Damage
  • 51: Eradication: Chance for Energy Damage
  • 51: Superior Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize

 

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 16: Lunge

  • A: Hecatomb: Damage
  • 17: Touch of Death: Accuracy/Damage/Endurance
  • 17: Touch of Death: Chance of Damage(Negative)
  • 23: Mako's Bite: Chance of Damage(Lethal)
  • 29: Gladiator's Strike: Chance for Smashing Damage

 

Level 18: Slash

  • A: Superior Blistering Cold: Accuracy/Damage
  • 19: Superior Blistering Cold: Damage/Endurance
  • 19: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 21: Mako's Bite: Chance of Damage(Lethal)
  • 21: Touch of Death: Chance of Damage(Negative)
  • 23: Gladiator's Strike: Chance for Smashing Damage

 

Level 20: Mask Presence

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 22: Foresight

  • A: Luck of the Gambler: Defense/Endurance
  • 25: Luck of the Gambler: Defense/Recharge
  • 25: Luck of the Gambler: Endurance/Recharge
  • 27: Luck of the Gambler: Defense/Endurance/Recharge
  • 27: Luck of the Gambler: Defense
  • 29: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 24: Mental Training

  • A: Invention: Run Speed

 

Level 26: Placate

  • A: Invention: Recharge Reduction

 

Level 28: Mind Link

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 33: Luck of the Gambler: Defense/Recharge
  • 33: Luck of the Gambler: Defense/Endurance/Recharge
  • 33: Luck of the Gambler: Defense
  • 34: Luck of the Gambler: Defense/Endurance
  • 45: Luck of the Gambler: Endurance/Recharge

 

Level 30: Psychic Scream

  • A: Superior Frozen Blast: Accuracy/Damage
  • 31: Superior Frozen Blast: Damage/Endurance
  • 31: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 31: Positron's Blast: Chance of Damage(Energy)
  • 50: Bombardment: Chance for Fire Damage
  • 50: Ragnarok: Chance for Knockdown

 

Level 32: Tactical Training: Leadership

  • A: Adjusted Targeting: To Hit Buff/Endurance

 

Level 35: Hasten

  • A: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction

 

Level 38: Combat Teleport

  • A: Winter's Gift: Slow Resistance (20%)

 

Level 41: Smoke Grenade

  • A: Invention: To Hit Debuff

 

Level 44: Kick

  • (Empty)

 

Level 47: Tough

  • A: Unbreakable Guard: Resistance
  • 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 48: Unbreakable Guard: Resistance/Endurance
  • 51: Steadfast Protection: Resistance/+Def 3%

 

Level 49: Weave

  • A: Shield Wall: Defense/Endurance
  • A: Shield Wall: Defense
  • A: Shield Wall: Defense/Endurance/Recharge
  • 51: Shield Wall: +Res (Teleportation), +5% Res (All)

 


──────────────────────────────

Inherents:

Level 1: Conditioning | Hidden


Level 1: Brawl

  • (Empty)

 

Level 1: Sprint

  • (Empty)

 

Level 2: Rest

  • (Empty)

 

Level 1: Swift

  • (Empty)

 

Level 1: Hurdle

  • (Empty)

 

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 42: Miracle: +Recovery
  • 42: Numina's Convalesence: +Regeneration/+Recovery

 

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 40: Performance Shifter: EndMod
  • 40: Performance Shifter: EndMod/Recharge

 

 

 

So what builds have you pored over and come out with shining like a perfect gem lately? The one you just knew had an extra 2% defense in there somewhere, and after a a moment of inspiration the pieces fell into place and you found it, and the heavens rejoiced - you know what I'm talking about. 😉

Are there ways to work in some of the Fort ranged powers/psionic tornado? Thinking of some more safety/mitigation.

 

This seems like it would really feel like a “Scraptroller” haha

Edited by Shadowstormprime
Posted
7 hours ago, Shadowstormprime said:

powers/psionic tornado?

That would be a completely different build, as you'd have to select fortunada instead of night widow.

 

But yes, Forts are outstanding! Check out the veat forums and you'll find many scrappy forts. Fortunadas are not quite as tough, but defenses are still outstanding, you get a nuke, and of course some solid controls.

  • Thumbs Up 1

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