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The lvl 41 Clockwork King AV challenge for Controllers


LynxNordique

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     Yeah Cold doesn't have a self Heal and without a strong IO build for Benumb uptime you are liable to take a pounding.  Sleet will help especially during Benumb's cooldown as it carries both a strong Afraid and movement debuffs.  The pets in Earth and Illusion definitely help with the lack of self Heal while Sleet will in turn help while PA is recharging on builds prior to perma-PA to keep an AV busy.

 

     Benumb among it's many effects does both -damage and -to hit which will help take less  damage while the target is debuffed.  Both those effects though, like many debuffs, are pretty heavily resisted.

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3 hours ago, LynxNordique said:

I haven't done the test yet (with the Dark/Cold), but the problem I forsee with the /Cold is the absence of self heal and the weak self protection (Arctic Fog). Having great -Regen and great - resist is only a part of the equation. The other part is being able to survive the encounter with the AV... With Cold domination, you can give good defense and damage resistance to the pets, but you dont have much to protect yourself.

 

I can understand why Illusion/Cold is a strong combo and probably Earth/Cold could be something to consider, since the pets are getting all the Attention and are either resilient or invincible. But I wouldn't bet that /Cold can transform a lot of other controller primaries into efficient AV soloers. 

 

This is why, at this point, I'm lead to think that Darkness Affinity is probably the best secondary for AV hunting. It's definitly not the fastest, but it's the safest and it allows to fight bigger AVs (the strong ones at higher levels). Of course, Howling Twilight recharge is twice as long as Lingering Radiation. But you and the Dark servant are casting Twilight Grasp, that offers some -Regen that stacks.  Furthermore, those are healing you and the pets. You have obviously a good -resist with Tar patch that can easily be made perma. But the most important part is that you have more than decent shields, with Shadow Fall and Fade, that provide good damage resistance and good defenses, that complement all the -tohit.  As a /Dark controller, in a fight, you and your pets are rarely getting hit. Moreover, if you or your pets do get hit, they barely take significant damages and you will be able to heal yourself or them the next time Twilight Grasp is ready. At level 41, endurance is a problem. However, once fully slotted at level 50, you can make Soul Absorption nearly perma, so the issue is solved...

 

Radiation emission offers only some very decent -tohit with Radiation infection, but that's about it. You then have to either go Darkness Control to have a lot more -tohit to stack with or build you toon like a tank with Power pool shields, Epic shields and lots of set bonuses. I went the later way with my Earth/Rad. She is a faster AV killer, but she gets murdered very fast by a level 53 Avatar of Hamidon. In comparaison my Earth/Dark has very little problem prevailing against that same AV.  

 

Anyway, I will test my Dark/Cold when she will be big enough and I will let you know the results.

I’m looking at /Dark Affinity to build a strong AV/GM fighter that can solo tough content. What are some primaries you’d pair with /Dark? Illusion/Dark seems like a front runner for endgame content. Dark control was one I was looking at as well, but I hear it might be lacking in the damage department for many +4 AV’s. Do you find that to be the case?

 

Any other primaries you’d recommend parking with /Dark?

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Darkness control is not lacking in the damage department, against a single target. The Umbra Beast and the Haunts combined are doing surprisingly good damages together. Shadow field can be a proc vehicle. 

 

Primaries other than Dark and Illusion?

 

Earth/Dark is solid and very fun. You trade some damages for Raw control, which is great against regular mobs.

 

Fire/Dark is a damage monster, once you solve the end drain issue of Hot Feet, at 50 with, lots of IO sets with end reduction, set bonuses and nearly perma Soul Absorption (requires perma hasten and + recharge set bonuses and LotG). Fire control + Tar patch can destroy the mobs decently fast. It's not as fast at Fire/rad of Fire/Kin, but it will be definitly safer to the point you might be able to tackle bigger AV solo that the later 2 cannot.  

 

Some people are praising Grav/Dark. I have no reason to doubt that and I will probably test it myself later on. 

Edited by LynxNordique
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23 hours ago, LynxNordique said:

But, against some level 53 or 54 AVs, especially the ones with high resistance (like Dominatrix) or Self heal (like Ghost widow or Chimera from Vetrano's Arc), you will most probably need Lore Pets anyway; whatever primary you chose.

I unintentionally tried soloing Chimera yesterday on my Illusion/Poison. Was running Belladonna Vetrano's arc and forgot that I had changed my notoriety to solo AVs. Got him down to about half health, then ran into a 20s gap in PA and he killed my Lore pets and took me out with Head Splitter (despite popping a large purple).  

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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13 minutes ago, Uun said:

I unintentionally tried soloing Chimera yesterday on my Illusion/Poison. Was running Belladonna Vetrano's arc and forgot that I had changed my notoriety to solo AVs. Got him down to about half health, then ran into a 20s gap in PA and he killed my Lore pets and took me out with Head Splitter (despite popping a large purple).  

This is where Darkness affinity shines. Chimera, even as an AV, is barely touching you or the pets, including the Lore. Even if he manages to land a hit on you or a pet, the chances of survival are good, because of the Damage resistance Shadow Fall and Fade provide and the damage reduction provided by Darkest Night.  Both my Earth/Dark and my Dark/dark soloed him at level 52. Because of his heal, the fight lasted almost 5 minutes instead of a 2 or 3 minutes against a standard lvl 52 AV (with Lore pets). 

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2 hours ago, LynxNordique said:

This is where Darkness affinity shines. Chimera, even as an AV, is barely touching you or the pets, including the Lore. Even if he manages to land a hit on you or a pet, the chances of survival are good, because of the Damage resistance Shadow Fall and Fade provide and the damage reduction provided by Darkest Night.  Both my Earth/Dark and my Dark/dark soloed him at level 52. Because of his heal, the fight lasted almost 5 minutes instead of a 2 or 3 minutes against a standard lvl 52 AV (with Lore pets). 

He was lvl 54. Between Weaken and Venomous Gas, I had 45% -damage and 35% -tohit, plus another 23% -tohit from Spectral Terror. His debuff resistance should have been negated by Weaken. He got lucky. Also, Chimera/Praetor Sinclair doesn't have a heal. Are you thinking of a different AV?

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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Odly enough, the Chimera from the Vitrano's Arc does have a self heal, but not the one in Maria Jenkins Arc. I don't know why. Probably he got buffed to justify being the big bad of an Incarnate Arc ending. The devs probably concluded that it would be anticlimatic to fight the exact same AV you beat up in the very first mission of the Jenkins arc. I don't know. Your guess is as good as mine.

 

I didn't notice if the one from the Magistrarium has a heal or not. Probably not, because it would make getting the Triple Threat badge even harder.  

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Ok. I’m not totally done with the tests. But here is what I have so far:

Illusion/Dark

This build is mostly Single Origin, but I put more Attuned sets (than the previous builds) in it. I put 4 in total, in key powers, like Blind, Phantom Army, Twilight Grasp and Soul Absorption. I also put a miracle proc in health. The idea was to help with the endurance, since sets usually provides optimal numbers for recharge, accuracy and the characteristic to be enhanced as well as providing end reduction. It helped a lot, since I could minimize the blue inspirations usage. And it was really required, as the fight lasted 18 minutes 10 seconds… The fight was generally safe. I almost died once between PA respawn, because I failed to notice Darkest night was dropped mid fight. The King never damaged the Phantasm significantly. So the hit points went down steadily, but very slowly. Vvvveeeerrrrryyyyy ssslllloooowwwllllyyy… I use a couple of purples, and oranges, a green, 6 or 7 blues. Overall, I could use more powers, like I could hit with spectral wounds (whatever damage it does, I’ll take it) and I had to make sure Spectral terror was up all the time, as it was slotted for -tohit. In the end, the fight was almost twice as long as the Illusion/Rad and the worst win time so far, probably due 1) to the King psi resistance, 2) the fact that Howling twilight was slotted with only one recharge reduction and 3) I used Twilight Grasp a lot less than usual in that kind of fight (with Earth/Dark and Dark/Dark, I use it constantly). I can see that this build can become very powerful, once fully slotted, as it already provides safety, but optimisation of slotting and techniques may be required to obtain faster results.

Dark/Cold take 1 and 2

This build it also mostly Single origin with 2 attuned sets (in the single target hold and the haunts), Fearsome stare is slotted with -tohit instead of fear and an end reduction. I made 2 attempts that last 3 minutes. The debuffs are super powerful, benumb, sleet and Heat exhaustion are doing a wonderful job. The end usage was also better than the other builds, surprisingly. In three minutes, the King is a half of his health. The Umbra beast can last around 3 minutes without heal because of the Shields. But there is so much the shields can do without an AOE heal or ally heal. I might try again with some group inspirations. After 3 or 4 minutes, the King manages to murder my toon, even it she chews green and purples like Skittles. Weak shield and no heal is pretty much death.

I can see why Illusion/Cold is a specific build that works so well, once PA is perma. PA doesn’t need heal or shield as it is invincible and the debuffs are amongst the strongest. But I suspect that it is a lot harder to pair up with other Controller primaries (even Earth).

I will retry again with Dark/Cold and keep you posted. In the meantime, if you have suggestions, I’m all ears.  

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Dark/Cold take 3

Third try with that build (mostly Single origin with 2 attuned sets (in the single target hold and the haunts). They say third time is a charm. I guess it must be true. She defeated the King in 7 minutes 45 seconds. It’s the second best time yet, right between Dark/Rad (the current leader) and Fire/Dark. But it was an expensive win, as I had to take 5 group purples, and 5 group greens. The end was not so bad, especially after heat exhaustion hit. I ended up taking 7 blues. The debuffs are really good (Benumb, Sleet, and heat exhastion) and the Umbra Beast and Haunts combo is nice. But again, the damage mitigation is not so great, even with the -tohit of Dark Control. Probably with the right slotting, set bonuses and alpha, Dark/Cold it could be a good combo (especially since it’s great conceptually), but I feel that Dark/rad is a better fit.

Next will be Gravity/Dark. I’m starting to have lots of controller alts in the low 40s….

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2 hours ago, LynxNordique said:

I’m starting to have lots of controller alts in the low 40s….

You can create them on the test server at whatever level you want and kit them out for free.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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Thanks for the tip. I didn't know that.

 

That's OK, I think it's better for me to have a good idea on how it performs in the field, discover the best attack chain, see what is worth it and what is not, what is worth slotting, or not. So, when I run the test., I can expect  what has to be part of the attack chain and what I can drop, what is the best strategy for that particular combo, etc... 

 

Plus it's fun to have a collection of AV and GM killers. 🙂

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This is making me curious about TA combos. Trick Arrow lacks a heal and a good source of -Regen, but has a realllllly good -Special power that puts Thermal or Cold to bed even on an SO build because a missed roll on Ice Arrow doesn't mean the AV is running around undebuffed for 30 seconds. The -ToHit it has is also partially unresisted by AVs. The only real disadvantage is cycling all those powers can be a lot to manage. 

 

One funny and interesting fact about Trick Arrow is that the field summoned by the T9 power, EMP Arrow, does not vanish if you die. It also lasts a really long time, 4 min IIRC. In difficult content I've used it to create a field where I can resurrect with an inspiration without experiencing a Stun.

 

 

Illusion/Trick Arrow would seem to be an obvious front runner, for all the reasons Cold pairs well with Illusion.

 

Dark/Trick Arrow has a lot of synergy.

 

Gravity/Trick Arrow would play on the combo of +Resist for the pet (from EMP Arrow) and the huge amount of -Damage in TA. Not sure if it's possible to make the Gravity pet survive an AV fight directly, Elite Bosses should be cake though. You can't heal this pet anyway, so seems legit.

 

 

 

FWIW one unlikely soloist I'm curious about is Gravity/Empathy. Did you notice above how I said the Gravity pet can't be healed directly? That's true, but IIRC you can boost Singy's Regeneration with Adrenalin Boost/Regen Aura. I have never actually tried this, and Empathy still would lack debuffs, so the fight would be a slog. I'm curious whether AB'ed, Fortitude'd Singularity is as difficult to kill as I imagine. 

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Just now, Onlyasandwich said:

Spirit ward is another option. My dom uses it on singy, and it makes a substantial difference in survivability.

 

 

Oh for sure. I did that recently on a Dominator and was very pleasantly surprised by how effective Spirit Ward is on pets, especially that particular pet.

 

I think I'm gonna need to roll a Grav/Emp on the test server just to see how extreme I things can get. 🙂 I'm thinking going with the Primal pool for Power Boosted Fortitudes too.

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I did a quick test of Gravity/Empathy to see if Regen powers worked on Singularity. The results are promising. From the looks of it between Adrenalin Boost and Regen Aura I was able to cap his regen at 89.25/sec. Note Regen Aura can't be perma'ed, on the build I created I had it at around 147 recharge. It has a duration of 90, so around 60% up time. Adrenalin Boost meanwhile was about 4 seconds shy of perma, probably not enough to matter, I'll call that basically perma.

 

image.png.5a8c4a13999d7a4ead3ddc7fed6e97e4.png

 

 

 

 

With Power Boosted Fortitude, Maneuvers, and the pet Defense IOs I was able to soft cap Singy to all except Toxic:

 

image.thumb.png.e725a037fb4941976e8d25dccc2c7215.png

 

 

 

My Resists were slightly less impressive, mostly around 60%, which isn't terrible, but also I wish I had some way to make it better. Throwing Spirit Ward on the pet helps a bit with nick damage tho.

 

 

The build I threw together isn't perfect. True Empaths will probably not like that I skipped powers teams tend to expect. Also, Empathy entirely lacks -Damage, which I tend to think of as critical for difficult AV fights. 

 

 

image.thumb.png.120fbd3a10d043e61f9fc83318cb26a6.png

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Concealment
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/EndRdx(9), Apc-Acc/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Dmg/Rchg(13), FrcFdb-Rechg%(46)
Level 1: Healing Aura -- DctWnd-Rchg(A), DctWnd-Heal(17), DctWnd-Heal/EndRdx/Rchg(19), DctWnd-Heal/Rchg(19), DctWnd-EndRdx/Rchg(23)
Level 2: Gravity Distortion -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(3), GldNet-Dam%(3), NrnSht-Dam%(5), GldJvl-Dam%(7), SprWiloft-Rchg/Dmg%(7)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Propel -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Dmg/Rchg(17), FrcFdb-Rechg%(46)
Level 8: Crushing Field -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam(40), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), Ksm-ToHit+(25)
Level 12: Spirit Ward -- DctWnd-Heal/EndRdx(A)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Tactics -- DS:DSyncEndToHitDef(A)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(46)
Level 20: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(21), GssSynFr--Build%(23)
Level 22: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 24: Enflame -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(25), Artl-Acc/Dam(31), Artl-Dam/End(31), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(37)
Level 26: Wormhole -- SuddAcc--KB/+KD(A), AbsAmz-ToHitDeb%(27), AbsAmz-EndRdx/Stun(27), AbsAmz-Acc/Rchg(29), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Stun/Rchg(31)
Level 28: Recovery Aura -- DS:DSyncEndModRech(A), DS:DSyncEndModRech(43)
Level 30: Rune of Protection -- GldArm-3defTpProc(A)
Level 32: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), CaltoArm-+Def(Pets)(34), EdcoftheM-PetDef(34)
Level 35: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-Heal(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal/Rchg(36), DctWnd-EndRdx/Rchg(37)
Level 38: Adrenalin Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx(39), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(45)
Level 47: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(48), PstBls-Dmg/Rchg(50), PstBls-Dmg/Rng(50), Bmbdmt-+FireDmg(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(45)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by oedipus_tex
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We have a New second place!

Gravity/Dark

This build is all Single origin, except for a +recharge LotG and a +recovery Miracle. Leveling it, I noticed that it was really good at single target damages (compared to other controller primaries) and it was obvious against this Archvillain. This controller ate about 8 blues and 2 oranges and 3 purple and defeated the King in 6 minutes 20 seconds. Less than a minute more than the current leader (the Dark/Rad) ant almost a minute and a half before the Dark/Cold. The fight was safe; the controller and her pets health bars never went below ¾ (not even the Dark servant), thanks to the Darkness affinity -tohits, defenses and damage resistance. The Singularity stayed at range the whole fight, so the controller was getting all the attention.  Propel and lift do really good damages. She didn’t even try to set up containment, but the Dark servant and the singularity were able to keep the CWK immobilize most of the fight. It was one of the most straight forward fight yet. The Boomtown map was filled with even more litter after the fight. 

Since I did not enjoy that much Dark/Cold but came up with a great toon concept, the next one I will try will be Ice Control/Dark Affinity (so I can keep the same concept with a potentially more enjoyable build). I had a level 50 Ice controller on live. I remember that it was not the greatest, but it was still fun. I’m curious to see how it will perform in that AV soloing context.  

Edited by LynxNordique
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Yes, she did use Frostwork on the Umbra beast and it was reapplied everytime the Haunts were cast (if available at that time), along with the 2 ally shields (Glacial and Ice). Didn't make much difference, as the Umbra beast was going down in about 2 or 3 minutes everytime and the toon was following less than 30 seconds later if another Umbra Beast wasn't ready.. I guess Frostwork and the shields did work, because the Umbra Beast was lasting 2 or 3 minutes, considering that the King does have some pretty strong attacks.

 

The workaround to make /Cold work was group inspirations (super expensive), in this case.  

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So, I wanted to try and redeem Mind a little bit here, so I rolled up a Mind/Nature on Test to see what's what. A couple debuffs to keep the King from doing too much, a few to keep ME going, and a single target attack chain to just wail on him.

 

It was tough (went into the red once or twice) but I managed to take him down in about 3 minutes =D

 

...that's when I noticed I forgot to set "solo AVs" and I'd barely beaten the EB version. Oops =(

 

So, tried again (against a proper AV this time) and... nothing. As soon as I would make any headway, he would regen all his health back. The -Res debuffs I was stacking didn't amount to much when he's already heavily resistant to psi. Having to keep all my buffs going prevented me from doing too much, and even confusing his nearby minions wasn't much help.

 

Maybe I'll try again with a more tricked out build instead of "Mostly SOs".

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On 3/22/2022 at 9:48 PM, EmperorSteele said:

 

 

Maybe I'll try again with a more tricked out build instead of "Mostly SOs".

 

Well, it does make a big difference. For example, my Earth/Rad managed to beat the King in 13 minutes at level 41, as previously mentioned and was mostly SOs. But, if she exempt down now (being all IOed out and with HOs) to 45 via Ouro and disable all Incarnate powers and buffs, she can take down the King in about 4 or 5 minutes. It would be interesting to see if mind control could beat the King once tricked out, especially considering that some players do usually put better enhancement (than SOs) in their build around level 35.

Edited by LynxNordique
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     Would also, especially an IO'd and exemplared, pack a hell of a lot of To Hit and damage debuff for the King to deal with.  Uptime on Howlings regen debuff would also be greatly improved.  Whereas practically speaking TG isn't likely to be used more often even given higher recharge.

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I tried this for funsies on my Dark/Dark/Stone Controller, who is kitted out with several purple sets and T4 incarnates. I had to do it the Ouro route so she was 45, but I did turn incarnates off in the mission settings, and had no mutation or fortune buffs on. I'm not one to take on AVs solo very often, as I find it incredibly boring, but...

 

It was laughably easy to a shocking degree, though that should probably be no surprise. The already mentioned combo of every debuff Darkness Affinity has, combined with the damage output of the dark pets was pretty devastating. Dark Grasp combined with Shadow Field cast twice, plus the purple hold proc in Dark Servant, held the CK fast several times. His regen was never in danger of outpacing our combined DPS. My blue bar felt some pain without more bodies to Soul Siphon, so I did eat one blue in the fight, but if I had just untoggled all of my needless defenses, I might not have had to bother. My pup was hit maybe once for a noticeable amount of damage that was easily healed 2 seconds later.

 

Some notable things from looking at my parse, uploaded to Carni's online log parser are:

  • Umbra Beast did the most damage by a large margin, doing almost 8,900 damage, followed by both Haunts. Interestingly, one haunt (I have them named) out-damaged the other 3,400 to 2,900. I don't have the BU proc from Soulbound in them skewing things, though Cloud Senses proc is slotted in them. The dearth between their respective Shadow Punch damage is only about 300, which leads me to wonder whether haunt 1 is proccing CS significantly more than haunt 2. And on the subject of the CS proc...
  • I have Cloud Senses slotted into 6 different powers, and its damage totaled nearly 2,000! That's almost as much as my Dark Servant's total damage which, not including procs, was about 2,300. This proc is absolutely beastly when taken full advantage of. The only power that would accept it that it isn't slotted into is Soul Absorption.

It's unfortunately impossible at this time to easily track uptimes of debuff procs with the parser, like the chance for -Res from Annihilation, which I have slotted into Howling Twilight, but HT's average recharge was 69 seconds, so it's safe to assume that the Res debuff hit him every activation, of which there were 3.

 

My time in the screenshot can probably be shaved by about 25 seconds, as I flew to him somewhat leisurely, summoned pets and hit Fade before engaging. God, I love this toon 😄

Tenebrae CK kill.jpg

Edited by Dungeoness
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@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

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