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Invul Dark Hardcase


Snarky

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This is an idea that I have played around with....forever.  The core of this is a Hyperstrike durable template.  then I started noodling.

 

Two notes: The order of the power picks may change.  Sigh.  mids.  Once you start it is horrid hard to rebuild if you change your mind.  Secondly, and more important.  The Dull Pain Random HOs are placeholders for D-Sync Hami O rech/heal.  very important.

 

If anyone could look this over and see if I missed anything, if they have a way to make this EVEN TANKIER or anything else I would appreciate it.  I do like the conserve power a lot by the way.  There are certain Incarnate Trial effects that are annoying.  Also, any End drainers out there?  Seriously?  Me?  sure....go ahead....try to drain the vampire?  very thematic

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky the Tank: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), Ags-Psi/Status(3), GldArm-3defTpProc(3)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(17), Arm-Dam%(19)
Level 6: Dull Pain -- HO:Golgi(A), HO:Cyto(19)
Level 8: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(48)
Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(27), RctArm-ResDam/Rchg(27), RctArm-ResDam/EndRdx/Rchg(29)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), Rct-ResDam%(31), Ksm-ToHit+(33)
Level 20: Siphon Life -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33), TchofDth-Dam%(34), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/Rchg(34)
Level 22: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36)
Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx/Rchg(37)
Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(39)
Level 28: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Rchg/KDProc(39), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(42)
Level 32: Fly -- WntGif-ResSlow(A)
Level 35: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Dmg/EndRdx(45)
Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 44: Tactics -- RctRtc-Pcptn(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Touch of Fear -- GlmoftheA-Dam%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Resilient Core Paragon 
Level 50: Melee Core Embodiment 
Level 32: Afterburner 
------------

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 I mean... it looks pretty, dang good to me.  Positional defenses well above soft cap for most everything except Psi.  Resists pushing close to 90% for most everything but Psi.  What more could a tank ask for?  🤷‍♂️ 

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You're going to have endurance problems with Stamina slotted like that.

1: TURN OFF TOUGH!

You'll get the IO benefits regardless.  And it's not providing you any other benefit.

 

2: I'd replace the Hami-Os with just Heal/Rech IOs.

3: +Up your non-S/L auto-resists.

4: You're tricking yourself running Invincibility at Saturation 10.  The build is going to function VERY differently if you're fighting AVs.
I recommend always building at Saturation 1.

Also seem to have found a bug in Mids where it won't let IOs go above +3.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Yeah, no reason to even have tough in your tray.

 

2: Two level 50 +5 boosted Panacea, Heal/Rech, Heal/end/rech fall at about 59% heal and recharge.

 

I think I'd be tempted to use Guassian's: Chance for Build-up instead of Kismet: Accuracy +6% to hit

 

Hyperstrike: Are you sure that you're trying to boost IOs? I can get IOs to +5 without issue, but SOs, D-Syncs, and HOs only go to +3 (Because boosting isn't increasing levels, each boost is a * 1.05x efficiency multiplier (where x is the bonus of the boost))

Edited by Major_Decoy
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Dropped all slots and enhancements to see what I might end up with given the same power selection.

 

Spoiler

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  •  Defenses: S/L +3.5%, E/N +5.4%, F/C +11.79%, P -1.24%  [normalized to Invicibility on 1 target for both builds]
  • Resistances: S/L 0*, E/N -21.85%, F/C -1.6%, T -8.35%, P -14.25%
  •  Recovery -8.4%, Drain -0.03/s, EndRdx +1.25%, Regen 0, To-Hit 0, Rchg +11.25%
  • 3249 hp vs 3142
  • Dull Pain is up every 167.4s (vs 276.9), heals for 79% (vs 53.32%) and grants 59.5% HP (vs 46.66%)
  • Siphon Life drains 

So a bit better on defenses, weaker on resistance but not a ton of difference, a bit weaker on Recovery but a bit better on lowering costs. A shade better +Rchg.

 

It was a quickie and is no gift of the gods. Guess is means depraved minds think alike.

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49 minutes ago, TungstenShark said:

Not to derail this thread, but how do you set saturation for Invincibility in Mids?

You right click on the power to lock it, then move over to the "power effects" portion of the screen, click the tiny red bar, and drag it until it's set to the number of stacks you want (I use stacks instead of targets because it works the same way to double stack rage or the like)

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1 hour ago, TungstenShark said:

Not to derail this thread, but how do you set saturation for Invincibility in Mids?

It is a slider.  Honestly i forgot to look at it. Hyperstrike sees everything lol

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5 hours ago, Major_Decoy said:

Yeah, no reason to even have tough in your tray.

 

2: Two level 50 +5 boosted Panacea, Heal/Rech, Heal/end/rech fall at about 59% heal and recharge.

 

I think I'd be tempted to use Guassian's: Chance for Build-up instead of Kismet: Accuracy +6% to hit

 

Hyperstrike: Are you sure that you're trying to boost IOs? I can get IOs to +5 without issue, but SOs, D-Syncs, and HOs only go to +3 (Because boosting isn't increasing levels, each boost is a * 1.05x efficiency multiplier (where x is the bonus of the boost))


It MIGHT be because there's Hami-Os in there.  So it's only doing +3 because of that.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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5 hours ago, Erratic1 said:

Dropped all slots and enhancements to see what I might end up with given the same power selection.

 

  Reveal hidden contents

 

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  •  Defenses: S/L +3.5%, E/N +5.4%, F/C +11.79%, P -1.24%  [normalized to Invicibility on 1 target for both builds]
  • Resistances: S/L 0*, E/N -21.85%, F/C -1.6%, T -8.35%, P -14.25%
  •  Recovery -8.4%, Drain -0.03/s, EndRdx +1.25%, Regen 0, To-Hit 0, Rchg +11.25%
  • 3249 hp vs 3142
  • Dull Pain is up every 167.4s (vs 276.9), heals for 79% (vs 53.32%) and grants 59.5% HP (vs 46.66%)
  • Siphon Life drains 

So a bit better on defenses, weaker on resistance but not a ton of difference, a bit weaker on Recovery but a bit better on lowering costs. A shade better +Rchg.

 

It was a quickie and is no gift of the gods. Guess is means depraved minds think alike.


You still have a mind left?

Hey!  Fellas!  He's got a mind!

Invasion-Of-The-Body-Snatchers-Horse-Cro

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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4 hours ago, TungstenShark said:

Not to derail this thread, but how do you set saturation for Invincibility in Mids?


Here's a vid on where to go and how to modify the DB to set Invincible minimum to zero enemies.
 


 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Touch of Fear is a good AoE attack and procs really well, however, fear and -tohit procs will only hit the main target while taunt and melee AoE procs can hit all targets in the AoE. I would take this earlier and devote 4-5 slots to it. You could steal slots from Resist Elements and Resist Energies, which I slot with 2 resist IOs each, and Tough Hide, which I slot with 2 defense IOs plus the Shield Wall proc. You're also going to want some end reduction in Tactics (Rectified Reticle needs the power to be active).

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

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Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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1 hour ago, Uun said:

Touch of Fear is a good AoE attack and procs really well, however, fear and -tohit procs will only hit the main target while taunt and melee AoE procs can hit all targets in the AoE. I would take this earlier and devote 4-5 slots to it. You could steal slots from Resist Elements and Resist Energies, which I slot with 2 resist IOs each, and Tough Hide, which I slot with 2 defense IOs plus the Shield Wall proc. You're also going to want some end reduction in Tactics (Rectified Reticle needs the power to be active).

good idea but i am leaning into the Tankiest build possible.  My main is a Dark/Invul Brute for when i want to smash

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After listening to the feedback (and hopefully fixing the sliders) i have moved things around a bit. 

 

The Recharges in Dull Pain are placeholders for D-Sync Hamis Heal/Rech

I am going Cardiac Core Alpha.  Between that, Dark Consumption, and Conserve Power I (hope) there will never be an endurance issue.

I shuffled the frankenslotting to bump Siphon Life's accuracy a bit.  It looks like that barely affected the recharge on two powers.  As both a hard hitter in the attack chain and a health sustain i want that hitting every time.

Midnight grasp lost its purple set and got Superior Blistering Cold.  This pumps the defense numbers at the price of a little Psi resist and a damage proc.  But, tank first damage later for this build.

 

Thanks for the feedback!

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), Ags-Psi/Status(15), ImpArm-ResPsi(25)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9)
Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(13), Arm-Dam%(13)
Level 6: Dull Pain -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 16: Siphon Life -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dam%(17), SprGntFis-Acc/Dmg(19), SprGntFis-Dmg/Rchg(19), SprGntFis-Rchg/+Absorb(21)
Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), Rct-ResDam%(46), Ksm-ToHit+(46)
Level 20: Fly -- WntGif-ResSlow(A)
Level 22: Touch of Fear -- PrfZng-Dam%(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def(43), ShlWal-ResDam/Re TP(46)
Level 28: Soul Drain -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/EndRdx(31)
Level 30: Kick -- FrcFdb-Rechg%(A)
Level 32: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(50)
Level 35: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Dmg/EndRdx(37)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45)
Level 47: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48)
Level 49: Tactics -- RctRtc-Pcptn(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 20: Afterburner 
Level 50: Cardiac Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Spectral Radial Flawless Interface 
------------

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|-------------------------------------------------------------------|

 

 

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I think the first thing that stands out is that you are going to have major endurance issues with this build. You did not even pick up Dark Consumption which is a help to a hungry end build. Your Defense to positional and typed is nice and Resistance, but without the stamina to power your toggles and powers you may be at a major loss. 

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On 5/22/2022 at 12:40 PM, Uun said:

Touch of Fear is a good AoE attack and procs really well, however, fear and -tohit procs will only hit the main target while taunt and melee AoE procs can hit all targets in the AoE. I would take this earlier and devote 4-5 slots to it. You could steal slots from Resist Elements and Resist Energies, which I slot with 2 resist IOs each, and Tough Hide, which I slot with 2 defense IOs plus the Shield Wall proc. You're also going to want some end reduction in Tactics (Rectified Reticle needs the power to be active).



Let's just say that, philosophically, I'm against any changes that'll neuter Resists.  Even passive ones.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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On 5/22/2022 at 2:59 PM, Koseph said:


1: EXTREME over-investment in your Resists.  ALL OF THEM.  You're well past DR, which you can hit in 4 slots (Res, Res/End, Res/Rech, Res/End/Rech.  The only thing you're giving up is a microscopic amount of running End drain.  And on the passive Resist power, you don't even need that.
2: TURN OFF TOUGH!  You're getting NO BENEFIT from having it on and sucking ppower.
3: Optimal minimum Health slotting is Panacea: Proc, Numina: +Regen/Recovery, Miracle: +Recovery
4: Optimal minimum Stamina investment is Perf Shifter: +End, and Perf Shifter: Endurance  This setup, in practice, gives you slightly less recovery than 2 EndMod IOs.  But you wind up being able to still refill your End bar even when your Recovery's been floored.
5: You're on a Tauntless Tank.  (BOO!  HISS!  GO PLAY A BRUTE!)
6: Now that it can take something OTHER than Fear IOs, Touch of Fear is a nice power to Proc up.
7: Dark Consumption is a decent AoE power that also helps with your Endurance management.

Now, don't get me wrong.  Your build's tough.  REAL tough.
But if something can sink an End Drain on you, you may as well yank down your super-tights and hope they use lube.
You're also going to have gaps in your attack chain due to fewer powers available and End management problems.

 

  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Hyperstrike said:

Let's just say that, philosophically, I'm against any changes that'll neuter Resists.  Even passive ones.

With 2 x 50+5 resist IOs in the passives, it's pretty close to ED max. Hardly neutered.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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  • 2 weeks later
On 5/24/2022 at 2:45 PM, Hyperstrike said:


1: EXTREME over-investment in your Resists.  ALL OF THEM.  You're well past DR, which you can hit in 4 slots (Res, Res/End, Res/Rech, Res/End/Rech.  The only thing you're giving up is a microscopic amount of running End drain.  And on the passive Resist power, you don't even need that.
2: TURN OFF TOUGH!  You're getting NO BENEFIT from having it on and sucking ppower.
3: Optimal minimum Health slotting is Panacea: Proc, Numina: +Regen/Recovery, Miracle: +Recovery
4: Optimal minimum Stamina investment is Perf Shifter: +End, and Perf Shifter: Endurance  This setup, in practice, gives you slightly less recovery than 2 EndMod IOs.  But you wind up being able to still refill your End bar even when your Recovery's been floored.
5: You're on a Tauntless Tank.  (BOO!  HISS!  GO PLAY A BRUTE!)
6: Now that it can take something OTHER than Fear IOs, Touch of Fear is a nice power to Proc up.
7: Dark Consumption is a decent AoE power that also helps with your Endurance management.

Now, don't get me wrong.  Your build's tough.  REAL tough.
But if something can sink an End Drain on you, you may as well yank down your super-tights and hope they use lube.
You're also going to have gaps in your attack chain due to fewer powers available and End management problems.

 

Super awesome, thank you for the feed back!!

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