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DM/Shield build looking for feedback


TungstenShark

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I finally got my DM/Shield Scrapper to 50 after putting it on the shelf due to alt-itis and taking an absence from the game. @Murcielagowas/is the OG DM/Shield Scrapper and was instrumental in my interest in the combo and this build. Hopefully they still check the Forums and are still active. I re-jiggered this build a little and wanted to see if anyone had any tweaks or feedback to suggest. I was really unsure how best to slot Siphon Life, whether the ATOs are in the best spots and if the Incarnates are still optimal, but it is all open for debate. Oh, and if Touch of Fear was now worth including in the build possibly. Any and all opinions welcome! Thanks in advance.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Murcielago: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(5), Hct-Dam%(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7), LucoftheG-Def/EndRdx/Rchg(9)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(9), ShlWal-Def(11), ShlWal-ResDam/Re TP(11), ShlWal-Def/Rchg(15)
Level 4: True Grit -- GldArm-ResDam(A), GldArm-End/Res(15), GldArm-RechRes(17), GldArm-RechEnd(19), GldArm-Res/Rech/End(19), GldArm-3defTpProc(21)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Rct-ResDam%(23)
Level 8: Siphon Life -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(23), TchofDth-Dmg/EndRdx(25), ThfofEss-Heal/Rchg(25), ThfofEss-Heal(27), ThfofEss-+End%(27)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Kick -- FrcFdb-Rechg%(A)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(39)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 30: Soul Drain -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(43)
Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(47), FrcFdb-Rechg%(50)
Level 38: Moonbeam -- Apc-Dmg(A), Apc-Dmg/Rchg(47), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48)
Level 41: Shadow Meld -- RechRdx-I(A)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(13)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 49: Quick Form 
Level 14: Speed Phase 
Level 4: Ninja Run 
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Paralytic Interface 
Level 50: Polar Lights Total Core Improved Ally 
Level 50: Melee Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Edited by TungstenShark
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Uh.

Well...

Uh...

You kinda forgot to put most of Dark Melee in your Dark Melee dude!
Also ALWAYS ALWAYS ALWAYS turn off the Yellow toggle in ANYTHING with a Force Feedback proc in it.  It'll mislead you as to +Rech performance.

I know that people love to have Quadrillion-Percent Recharge.
*CLICK!*
"How long's the Recharge on that power?"
"About 360 seconds..."
"How long is it for YOU?"
*CLICK!*

But in this case, slow and steady wins the race.

On the DPS calculator, you're pulling about 287.
This setup pulls about 314.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

I Put The Dark In My Melee: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11)
Level 2: Shadow Maul -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(15), Erd-Acc/Dmg/EndRdx/Rchg(17), ClvBlo-Dmg/EndRdx(17), ClvBlo-Acc/Dmg(19), ClvBlo-Dmg/Rchg(19)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), Rct-ResDam%(21)
Level 6: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), NmnCnv-Heal(23), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16: Against All Odds -- PrfZng-Dam%(A)
Level 18: Dark Consumption -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(36)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Phalanx Fighting -- ShlWal-Def(A), ShlWal-ResDam/Re TP(37)
Level 26: Soul Drain -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Midnight Grasp -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Rchg/+Crit(40)
Level 35: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 38: One with the Shield -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 41: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(45)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(46), SprEnt-End/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(48)
Level 47: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50)
Level 49: Super Jump -- Lnch-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 49: Double Jump
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Here's my quick take:

 

 

 


This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Smite -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43)
Level 1: Deflection -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(31), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(48), Ags-ResDam(49)
Level 2: Battle Agility -- Rct-ResDam%(A), Rct-Def(3), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(21), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(23)
Level 4: True Grit -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19)
Level 6: Touch of Fear -- FuroftheG-ResDeb%(A), Arm-Dam%(7), Erd-%Dam(7), Obl-%Dam(13), GlmoftheA-Dam%(15), CldSns-%Dam(17)
Level 8: Siphon Life -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(9), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(11), GldStr-%Dam(13)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Super Jump -- WntGif-ResSlow(A)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Stp-KB%(A), Stp-Acc/Rchg(45), Stp-EndRdx/Stun(47), Stp-Acc/EndRdx(47), Stp-Stun/Rng(48), Stp-Acc/Stun/Rchg(48)
Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(46)
Level 26: Soul Drain -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(27), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Dmg/EndRdx/Rchg(29)
Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-Def(46)
Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(33), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), GldStr-%Dam(34)
Level 35: Shield Charge -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), StnoftheM-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 18: Double Jump
------------

 
 

 

 

Procced out Touch of Fear adds more AOE than you realize. The soft control it provides is nice, but that's not the real reason to take it. Add Ball Lightning, Soul Drain, and Shield Charge to the mix and your AOE isn't horrible. This is defense soft-capped and 2s shy from perma-hasten. With Ageless, Time Lord Day Job, and Base temp power you will easily be perma...those three are another 40% total. SL resist are at 52, FC resist are 43.2, EN at 21.5. Park your character in Cim for the extra +3 res to all. You won't encounter enough Toxic and Psi to really care, but those are 20.75 and 14.5 on this. One with the Shield isn't even on the bar. It's just a unique mule. This will crank out some darn good DPS for a DM.

 

Remember, this is a scrapper. Play it like one. Kill things. Taking your time will get you earning debt.

 

image.png.74c823fabd7b3bf52171694cfb01a3bf.png

image.png.fda7874a4f855327ba6c715a0fb24dd9.png

Edited by SomeGuy
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Gone through about 6 respecs on mine since dm got its update. Ended up running 2 builds, 1 for low level stuff running shadow maul/touch of fear/cross punch, the other for high end content drops all those for fire mastery looks something like this now. Agility was essential. Ring of fire see's lot of use. Stuff runs away...a lot. AAO doesn't keep the mobs close like it used to and av's don't like getting a face full of a soul drained midnight grasp. 1 hit from that they usually try to leggit.

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

DM SD FIRE PROCS: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1:    Smite                Mk'Bit-Dam%(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg(7)
Level 1:    Deflection            LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), Ags-ResDam/EndRdx(9), Ags-ResDam(11), Ags-Psi/Status(11)
Level 2:    Battle Agility            RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def(19), RedFrt-EndRdx(19), RedFrt-Def/EndRdx/Rchg(21)
Level 4:    True Grit            GldArm-3defTpProc(A), GldArm-ResDam(21), StdPrt-ResDam/Def+(23), Prv-Heal(23), Prv-Absorb%(25), Prv-Heal/Rchg(25)
Level 6:    Boxing                Empty(A)
Level 8:    Siphon Life            Hct-Dam%(A), Hct-Acc/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Dmg/EndRdx(29), Hct-Dmg(29), Heal-I(31)
Level 10:    Active Defense            RechRdx-I(A)
Level 12:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 14:    Tough                UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 16:    Against All Odds        EndRdx-I(A)
Level 18:    Dark Consumption        EffAdp-EndMod/Acc/Rchg(A)
Level 20:    Phalanx Fighting        LucoftheG-Def/Rchg+(A)
Level 22:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), ShlWal-Def/EndRdx(34)
Level 24:    Super Speed            WntGif-ResSlow(A)
Level 26:    Soul Drain            SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg(37)
Level 28:    Combat Jumping            Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(39), Rct-Def/EndRdx(39)
Level 32:    Midnight Grasp            SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/Rchg(39), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg(40), TchofDth-Dam%(40), GldStr-%Dam(42)
Level 35:    Shield Charge            Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43), FrcFdb-Rechg%(43)
Level 38:    Char                Lck-%Hold(A), GldJvl-Dam/End/Rech(45), GldJvl-Acc/Dmg(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(48)
Level 41:    Ring of Fire            Apc-Dam%(A), Apc-Dmg/EndRdx(46), Apc-Acc/Rchg(46), Apc-Acc/Dmg/Rchg(46), Apc-Dmg(47)
Level 44:    Fire Ball            Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Dmg/Rchg(47), Rgn-Dmg(48), Rgn-Dmg/EndRdx(48)
Level 47:    Tactics                EndRdx-I(A)
Level 49:    Grant Cover            EndRdx-I(A)
Level 1:    Critical Hit    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(13)
Level 1:    Stamina                Empty(A), Empty(15), Empty(15)
Level 24:    Speed Phase    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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9 hours ago, Hyperstrike said:

You kinda forgot to put most of Dark Melee in your Dark Melee dude!

Heh, it does seem that way doesn't it? 🙂 Really the difference is Shadow Maul in your build, which is far better on a Tanker. But that's why I posted - the old logic when I first built this toon before Dark Melee got some changes might not still apply. Thanks for the feedback! I will take a look!

 

And thanks to @SomeGuy and @Meknomancer for your feedback as well. A lot to ponder!

Edited by TungstenShark
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2 hours ago, TungstenShark said:

Really the difference is Shadow Maul in your build, which is far better on a Tanker.

 

My distaste for the changes that were made to Shadow Maul is legendary, but that being said, you can easily have a very effective build either with or without it.

 

My most recent DM/regen scrapper build did have it, but mainly used it as a proc delivery mechanism.

  • Thumbs Up 1

Who run Bartertown?

 

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  • 3 weeks later

I came up with this yesterday for my next alt. Warning: my experience with DM and Shield are next to zero!

Spoiler

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

 

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), Mk'Bit-Dam%(50)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3)
Level 2: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(5), SprCrtStr-Acc/Dmg/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(7), SprCrtStr-Acc/Dmg/EndRdx/Rchg(7), SprCrtStr-Rchg/+50% Crit(9)
Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15)
Level 6: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(17), Rct-ResDam%(50)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21)
Level 10: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(21), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(31), PwrTrns-Dam/EndMod(31), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(33), PwrTrns-+Heal(33)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(36)
Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
Level 30: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 32: Super Speed -- Clr-Stlth(A)
Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42)
Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43), TchofDth-Dam%(43)
Level 41: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(46), PrfShf-End%(47), NmnCnv-Regen/Rcvry+(47)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 32: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Erhnam
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2 hours ago, Murcielago said:

What are your priorities for your build?

The OG has returned! *bows*

 

I wanted soft-capped positional defenses, decent resists underlying the defenses (as high as I could manage in a reasonable harmony with defense and damage) and a seamless (or mostly seamless) attack chain.

 

You were the original inspiration @Murcielagoand this was based on an older build of yours, which was likely before the changes to Dark Melee went through.

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Touch of fear is pretty good now and I'd definitely add it to the build, especially proc'd up as mentioned.  If anything you'll be tempted to spam it to the exclusion of almost anything else when you are in at least a decent size crowd, and it is easy to spam with how fast it recharges.  I do also like shadow maul personally, but I could see skipping that one if you really need to do so.  I got pretty good at hitting multiples with it back when it was only a 45 degree cone, now that it is 120 degrees, it seems super easy to me to hit at least 3 (and it is worth it dps wise as long as you are hitting at least 2 things with it).  The tanker version at 180 degrees is just silly, but not needed to be good.

 

But, I'm probably also one of the few that always takes shadow punch.  I like having the smooth attack chain early and without it the set doesn't feel "punchy" enough for me.  I've seen others complain the set ends up feeling like you are always just sticking your hand out and things die and it feels weird, never had that feeling with mine. 

 

I also have never taken soul mastery to this point which seems everyone's favorite epic pool (usually go leviathan for the easy one power wonder of water spout).  So, I can say my builds are probably not the min/max most optimal out there.

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2 hours ago, Riverdusk said:

Touch of fear is pretty good now and I'd definitely add it to the build, especially proc'd up as mentioned.  If anything you'll be tempted to spam it to the exclusion of almost anything else when you are in at least a decent size crowd, and it is easy to spam with how fast it recharges.

I wasn't aware of that, I wll review my build, thanks!

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40 minutes ago, SomeGuy said:

 

 

 

Looks pretty good! Thanks, a got some ideas from it 😄 I don't like Leadership pool on non support ATs, I think is not worth. But this is just me 😛 

 

I removed ShadowPunch and added Touch of Fear. I also moved some slots and got this:

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(47), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg(48), SprCrtStr-Rchg/+50% Crit(49)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3)
Level 2: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(7)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Rct-Def(13), Rct-Def/EndRdx(13)
Level 6: Touch of Fear -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(9), Obl-%Dam(15), GlmoftheA-Dam%(15), CldSns-%Dam(17), ScrDrv-Dam%(17)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21)
Level 10: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(21), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(29), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(31), PwrTrns-+Heal(31)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36)
Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Dmg/Rchg(36), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37)
Level 30: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 32: Super Speed -- Clr-Stlth(A), Clr-RunSpd(37)
Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43)
Level 41: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(46), PrfShf-End%(46), NmnCnv-Regen/Rcvry+(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 32: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

It's capped to M/A, sadly not capped to ranged, but it shouldnt be a problem. It has 59.5 S/L resist and 27.5 E/N. Hopefully, with Dark Consumption and Body Mastery, you may not need incarnates to solve endurance issues. But I won't know until I level this one and try it out, this is just theory 🙂

 

Actually, with Touch of Fear, Shadow Maul may not be needed at all. It may be replaced with Shadow punch, or with anything else

Edited by Erhnam
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13 minutes ago, Erhnam said:

Actually, with Touch of Fear, Shadow Maul may not be needed at all. It may be replaced with Shadow punch, or with anything else

 

Looks better

Spoiler


This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(47), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg(48), SprCrtStr-Rchg/+50% Crit(49)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3)
Level 2: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(45)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Rct-Def(13), Rct-Def/EndRdx(13)
Level 6: Touch of Fear -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(9), Obl-%Dam(15), GlmoftheA-Dam%(15), CldSns-%Dam(17), ScrDrv-Dam%(17)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21)
Level 10: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(21), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(29), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(31), PwrTrns-+Heal(31)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36)
Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Dmg/Rchg(36), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37)
Level 30: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 32: Super Speed -- Clr-Stlth(A), Clr-RunSpd(37)
Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43)
Level 41: Shield Charge -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(43), Erd-Dmg/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(46), PrfShf-End%(46), NmnCnv-Regen/Rcvry+(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 32: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

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1 hour ago, Erhnam said:

Looks pretty good! Thanks, a got some ideas from it 😄 I don't like Leadership pool on non support ATs, I think is not worth. But this is just me 😛 

 

I removed ShadowPunch and added Touch of Fear. I also moved some slots and got this:

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(47), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg(48), SprCrtStr-Rchg/+50% Crit(49)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3)
Level 2: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(5), Arm-Acc/Dmg/Rchg(5), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(7)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(11), Rct-Def(13), Rct-Def/EndRdx(13)
Level 6: Touch of Fear -- FuroftheG-ResDeb%(A), SprAvl-Rchg/KDProc(9), Obl-%Dam(15), GlmoftheA-Dam%(15), CldSns-%Dam(17), ScrDrv-Dam%(17)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21)
Level 10: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(21), SprScrStr-Dmg/Rchg(23), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(29), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(31), PwrTrns-+Heal(31)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36)
Level 28: Soul Drain -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Dmg/Rchg(36), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37)
Level 30: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 32: Super Speed -- Clr-Stlth(A), Clr-RunSpd(37)
Level 35: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(42), TchofDth-Dam%(43)
Level 41: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(46), PrfShf-End%(46), NmnCnv-Regen/Rcvry+(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 32: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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It's capped to M/A, sadly not capped to ranged, but it shouldnt be a problem. It has 59.5 S/L resist and 27.5 E/N. Hopefully, with Dark Consumption and Body Mastery, you may not need incarnates to solve endurance issues. But I won't know until I level this one and try it out, this is just theory 🙂

 

Actually, with Touch of Fear, Shadow Maul may not be needed at all. It may be replaced with Shadow punch, or with anything else

 

 

I don't take them for buffing other teammates, I take them for buffing myself. It's just an added bonus it adds that to my team.

 An extra 10% damage adds up.

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  • 2 weeks later

After hitting 50 I played a bit with the build and I'm quite happy. It's a beast, even before incarnates!

 

image.png.29a99cb5e1a1f4df8ad8535f35291cf1.png

 

Build:

Spoiler

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

 

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), TchofDth-Dam%(46)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(5)
Level 2: Shadow Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), Rct-Def(13), Rct-Def/EndRdx(15)
Level 6: Touch of Fear -- OvrFrc-Dam/KB(A), ScrDrv-Dam%(15), Obl-%Dam(17), GlmoftheA-Dam%(17), CldSns-%Dam(19), Obl-Acc/Rchg(19)
Level 8: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(23)
Level 10: Siphon Life -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(47), SprCrtStr-Acc/Dmg/Rchg(48), SprCrtStr-Dmg/EndRdx/Rchg(48), SprCrtStr-Acc/Dmg/EndRdx/Rchg(48), SprCrtStr-Rchg/+50% Crit(49)
Level 12: Active Defense -- HO:Membr(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(25), Ksm-ToHit+(37)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(25), PwrTrns-Dam/EndMod(27), PwrTrns-Dam/Acc/End(27), PwrTrns-Dam/Acc/Rech/End(29), PwrTrns-+Heal(29)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dam%(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(33)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)
Level 28: Soul Drain -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(34), Erd-Acc/Rchg(34), GssSynFr--Build%(37)
Level 30: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 32: Infiltration -- Clr-Stlth(A), Clr-RunSpd(36)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Midnight Grasp -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(42)
Level 41: Shield Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45), PrfShf-End%(45), NmnCnv-Regen/Rcvry+(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(47)
Level 49: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|D11EA246A6E86D381D298AD39BED13E90E211634D1310DCECD8097679973CC3C2D9|
		|FD64430EC24BBC6EC0ED1AF20F95075A91D81F7FC8E002B284581C91278A1CCB4C0|
		|CE6DE60ED8450A2A2BA82A2B844E5039C44ADDACD422259F54F27DE2C987A814151|
		|8473FA248CF3E791925FE82A71029F9A592FF148BFBCE983FC0819FE02E2905A452|
		|E0AEE6067503BCB2C9DC6216C08C098649A98B9544D7557C1503F486A57C988D0EB|
		|0C1213638F15BB83D7753858822826E854812061F5085188ED2F6C58EA135F40DBC|
		|78C23C0547CE98DFC10855EC953DF5B2BC4215FBA5CB7EE7E4529A182F3177C0893|
		|2386531B741959207B9A26F7019152F65980BCC45706C89B9C8DF0E25C7E58715E7|
		|76C6FAC06414DCA345C36C581DFE8AE34C7E667E01275EE178A36470541A1C5D834|
		|C842A2438A824025839DE09E6684D4A66A4D2CE2607449B3226E5964CBE4699A937|
		|E0F45BE63BE67B70F60318A31E6638599B79829D9F7DCA7C06CE3D67BE005F52529|
		|A93D4F4012ACDEF331FA3D7F93BD89214B5A74B433AF72CD9439532820D659CB3A1|
		|FD49687FFFC2F68826E4633B63DB16EBDED086263328A4B8A183A0BC44CE4387DED|
		|0D13F2145B9ADE00E49C2CAF17F93EC2BF8882F226F17196F68C11B5AF28696BDA1|
		|405438B7033661AD9724E5E00F56F2E95B|
		|-------------------------------------------------------------------|

 

If you get Ageless you can drop Body Mastery and pick a different Epic pool to get Fireball or Moonbeam or whatever you want

Edited by Erhnam
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