0th Power Posted August 2, 2022 Posted August 2, 2022 (edited) The kill skuls badge is not counting defeats for any minion or lieutenant female skulls. Death dolls are counting. Edited August 2, 2022 by 0th Power 1 I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
AboveTheChemist Posted August 2, 2022 Posted August 2, 2022 This was reported over the past few months in this thread and later in this thread (and these threads confirm what you noted), but more reports are always good to help increase bug visibility. I had not previously noted that Death Dolls were counting, so that is a helpful bit of additional info. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
0th Power Posted August 2, 2022 Author Posted August 2, 2022 I sorta assumed that it had been reported because it was pretty easy to figure out the problem. Hopefully it can get fixed to make kill skuls not take (essentially) twice as long. I know I'm suppose to say it, buuut... It seems like it should be an easy fix. I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle
Astralock Posted August 2, 2022 Posted August 2, 2022 37 minutes ago, 0th Power said: I sorta assumed that it had been reported because it was pretty easy to figure out the problem. Hopefully it can get fixed to make kill skuls not take (essentially) twice as long. I know I'm suppose to say it, buuut... It seems like it should be an easy fix. It isn't. It's been stated by a developer elsewhere that it can be fixed, but it would require reverting the badge progress for everyone who doesn't already have the badge back to zero. 1
AboveTheChemist Posted August 3, 2022 Posted August 3, 2022 Found an even older thread with some nice testing data in it. 32 minutes ago, Astralock said: it would require reverting the badge progress for everyone who doesn't already have the badge back to zero. Seems like a small price to pay to fix a bug. Give folks a heads up before it's implemented, so if they are close they can push to complete it, otherwise fix away. Skulls aren't exactly an endangered species. 1 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Arc-Mage Posted August 4, 2022 Posted August 4, 2022 Those NPC where created after the Badge went live. After their creation they forgot to update the Badge to count the new NPC types. It's low priority over new content since you can still get he Badge by killing other Skulls. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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