DarknessEternal Posted October 17, 2022 Posted October 17, 2022 Sell all recipes. Sell all enhancements. Sell all salvage. Simple code, direly needed. 1 8
srmalloy Posted October 17, 2022 Posted October 17, 2022 There is already a 'sell stack' function for the people who don't want to click once per item in a stack of fifteen or so, but I fail to see how multiple button clicks are so incredibly onerous to require a completely new functionality.
Oklahoman Posted October 17, 2022 Posted October 17, 2022 Personally, I'd love to see it. 3 button clicks and I am "cashed out"? Sounds wonderful. 1 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490)
srmalloy Posted October 17, 2022 Posted October 17, 2022 1 hour ago, Oklahoman said: 3 button clicks and I am "cashed out"? Sounds wonderful. And then we'll have people whining about how they clicked 'sell all' and it sold their orange salvage for 5000 inf, and insist on either having an option to to disable 'sell all' for salvage by class, or having separate buttons to sell each class of salvage, and want a button to put their orange salvage into the AH so it doesn't get accidentally sold on the cheap.
tabbycat1 Posted October 17, 2022 Posted October 17, 2022 I would like this function. Right now i use voice attack and macroed a button to drag my recipes to the ah 80 times.
Oklahoman Posted October 17, 2022 Posted October 17, 2022 2 hours ago, srmalloy said: And then we'll have people whining about how they clicked 'sell all' and it sold their orange salvage for 5000 inf, and insist on either having an option to to disable 'sell all' for salvage by class, or having separate buttons to sell each class of salvage, and want a button to put their orange salvage into the AH so it doesn't get accidentally sold on the cheap. I guess I don't see a problem with improving the functionality later, if the feature proves useful. As it is, I know I've accidentally sold MANY orange salvages for 5,000 inf over the course of an ohnosecond, just hitting the sell button as fast as possible. If I'm thinking straight I tend to sell those on AH first, then go "cash out." Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490)
srmalloy Posted October 17, 2022 Posted October 17, 2022 3 hours ago, tabbycat1 said: I would like this function. Right now i use voice attack and macroed a button to drag my recipes to the ah 80 times. @DarknessEternal's request is to enable dumping enhancements, recipes, and salvage to a vendor, not into the AH. That would be an entirely different change.
Greycat Posted October 17, 2022 Posted October 17, 2022 16 hours ago, DarknessEternal said: Simple code, direly needed. I don't know about direly needed, and simple's kind of a minefield with the spaghetti code of the game. 🙂 That said, if accidental clicks are a worry, make them slash commands (/sellrecipe all, /sellrecipe common, /sellsalvage common all, etc.) that people can make their own macro buttons of if they wish. 3 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
DarknessEternal Posted October 17, 2022 Author Posted October 17, 2022 18 minutes ago, Greycat said: I don't know about direly needed, and simple's kind of a minefield with the spaghetti code of the game. 🙂 I could do it in under an hour.
Vanden Posted October 17, 2022 Posted October 17, 2022 22 minutes ago, DarknessEternal said: I could do it in under an hour. I encourage you to volunteer your time and talents, then. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
DarknessEternal Posted October 17, 2022 Author Posted October 17, 2022 (edited) 2 hours ago, Vanden said: I encourage you to volunteer your time and talents, then. I was declined, but let's try to stay on topic here. Edited October 18, 2022 by DarknessEternal
DarknessEternal Posted October 18, 2022 Author Posted October 18, 2022 8 hours ago, srmalloy said: And then we'll have people whining about how they clicked 'sell all' and it sold their orange salvage for 5000 inf, and insist on either having an option to to disable 'sell all' for salvage by class, or having separate buttons to sell each class of salvage, and want a button to put their orange salvage into the AH so it doesn't get accidentally sold on the cheap. So, for clarity, your position is "some people are stupid, so everything has to suck to appease them."? 2
biostem Posted October 18, 2022 Posted October 18, 2022 Incorporate a warning like they have for selling salvage for recipes you own, and you should be good to go... 2
srmalloy Posted October 18, 2022 Posted October 18, 2022 19 hours ago, DarknessEternal said: So, for clarity, your position is "some people are stupid, so everything has to suck to appease them."? No, my position is that prioritizing code changes based on complaints of "It's not convenient for me to have to do this; change it so these things are done for me" is poor code design practice. There are enough real problems with the code that should be fixed that "I don't want to have to click so many times" should be deeply buried in the pile. 2
Sneakers Posted October 20, 2022 Posted October 20, 2022 On 10/18/2022 at 12:46 PM, srmalloy said: No, my position is that prioritizing code changes based on complaints of "It's not convenient for me to have to do this; change it so these things are done for me" is poor code design practice. There are enough real problems with the code that should be fixed that "I don't want to have to click so many times" should be deeply buried in the pile. But adding a button that sells the lot seems like it wouldn't be that difficult. bottom line it's a good idea. But you don't agree with that. Because then you think people would be up in arms about accidently clicking it. So we need to do what's best for those idiots instead.
srmalloy Posted October 20, 2022 Posted October 20, 2022 10 hours ago, Sneakers said: But you don't agree with that. Because then you think people would be up in arms about accidently clicking it. So we need to do what's best for those idiots instead. No, it's based on, in going on 40 years as a programmer, seeing exactly this chain of "Make this change to make this one little thing more convenient!" [change made] followed by a long string of "The change does something I don't want if I use it without thinking first; fix it!" as people want ever more specific alterations that affect fewer and fewer people until the first change becomes more complicated to use than things were before the change was made. 1
lemming Posted October 20, 2022 Posted October 20, 2022 3 hours ago, srmalloy said: No, it's based on, in going on 40 years as a programmer, seeing exactly this chain of "Make this change to make this one little thing more convenient!" [change made] followed by a long string of "The change does something I don't want if I use it without thinking first; fix it!" as people want ever more specific alterations that affect fewer and fewer people until the first change becomes more complicated to use than things were before the change was made. Yep. It's a better example of feature creep. I think a better designed selling system might be in order, but I do wonder how much of the code is shared between player trades, auction house, vendors, etc... I think the ability to check off a bunch of items and then hit "Sell all clicked items" with a verification OK might be the way to go, but it's a lot more complicated to code currently.
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