cotesan Posted October 31, 2022 Posted October 31, 2022 (edited) Hey all, Been trying out a savage melee scrapper, it just falls flat. The sound effects for one thing. there should be tearing and ripping sounds. It should sound savage. the attacks themselves are eh. A few ok things but the render attack especially is pretty lame. its got so much potential and think it deserves some loving’ imo. thanks for all your work. Edited October 31, 2022 by cotesan
biostem Posted October 31, 2022 Posted October 31, 2022 I really like savage melee, so where do we go from here?
Yaliw Posted October 31, 2022 Posted October 31, 2022 54 minutes ago, biostem said: I really like savage melee, so where do we go from here? Sideways. We make ravage melee which is cooler savage melee 2
Major_Decoy Posted October 31, 2022 Posted October 31, 2022 1 hour ago, Yaliw said: Sideways. We make ravage melee which is cooler savage melee In which you attack people with mini-cassettes? 2 1
Sirius.Games Posted October 31, 2022 Posted October 31, 2022 Aren't there programs that modify the sonic sounds? Same good be done on the player side for any other with the correct knowledge. Sounds in general shouldnt be changed because you're going to upset some people and make other people happy. New sets are debatable on how sounds are chosen however.
Yaliw Posted October 31, 2022 Posted October 31, 2022 Honestly just play with the sound off and make your own sounds as you play; that's what I do.
Major_Decoy Posted October 31, 2022 Posted October 31, 2022 https://mods.cityofheroes.dev/modView.php?id=157
cotesan Posted November 1, 2022 Author Posted November 1, 2022 I’m not into mods but do think this powerset could be improved on. Thanks for your reply though
Menelruin Posted November 1, 2022 Posted November 1, 2022 3 hours ago, Yaliw said: Sideways. We make ravage melee which is cooler savage melee BRUTAL MELEE!
Wavicle Posted November 1, 2022 Posted November 1, 2022 I agree the sounds need a little oomph, too many of the hits sound like misses. Overall I think the set is very strong. Hemorrhage is the power I think needs improvement. Why is Hemorrhage bad? I don't understand. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Lazarillo Posted November 1, 2022 Posted November 1, 2022 8 hours ago, biostem said: I really like savage melee, so where do we go from here? Remove the lockout on Frenzy stacks. Savage is not so utterly amazing that not punishing players for using it in its intended fashion will break the game. You get to keep Savage as you like it, everyone else gets a small buff and less janky mechanics. Win-win? 2
Rudra Posted November 1, 2022 Posted November 1, 2022 I like that. No more Frenzy lock out. Water Blast's Tide and Street Justice's Combo don't have lock outs that I can tell, so why does Savage Melee? 1
Lazarillo Posted November 1, 2022 Posted November 1, 2022 6 minutes ago, Rudra said: so why does Savage Melee? At a guess? Because it was unfinished at the time of the game's original release, and that was an era when the devs of the time were trying really hard to sort of...reduce the overall impact that high-recharge builds had on balancing powers. Water Blast does have a similar mechanic (you don't get locked out of combo building, but you do get locked out of the effects of the combo on Water Jet), and Psionic Melee, which was also unfinished at the time, also has a lockout system (that IMO, works even worse, but that's a whole other tangent...).
Rudra Posted November 1, 2022 Posted November 1, 2022 (edited) Meh. Water Jet only has the lock out on Enhanced Water Jet. So no activation time free Water Jet for 8 seconds. That is a far cry from you lose all benefits of the primary effect of the set for a set duration. One affects a single power in the set, and the other affects all powers in the set. Your logic makes sense for why it happened though. (And yeah, Psionic Melee could use some love.) Edited November 1, 2022 by Rudra Edited to correct "action" to "activation". And to remove redundant wording. 1
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