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Sirius.Games

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Everything posted by Sirius.Games

  1. I've been struggling with this recently but it comes down sets and what you'll be doing. Whether you expect to be damage capped changes the math in corruptors favor but simply considering -res and kill speed defender wins in teams of 4 or larger for average damage output but it's a wash to about 10% more damage with an 8 person team. That being said the teams do well killing minions and lieutenants but your less swinging at bosses and above where scourge will add a larger benefit. So sets that scourge and have higher single target damage will do better on corruptor assuming you target bosses and above over random mob for damage. Fire, water, ice all come to mind. For secondaries it comes down to build sacrifice. Can a defender have the same damage because of less build sacrifice to hit +def numbers then defender wins. This is seen in the kinetics argument where you can cap damage on both but is the higher def in weave and resistance in your shield going to be more beneficial to allow more procs to get higher damage? Some things are just better on a defender like sonic blast. Fire and ice blast on a corruptor. The raw data is close enough and would say corruptor takes a little more thought to balance the damage difference in larger teams but again with 8 PCs at damage cap average damage is 10% more on a defender considering 40% -res vs -30%. Also scourge go burrr
  2. This is the reason I don't do hard mode stuff. There's too many people who expect how to do everything without saying anything constructive.
  3. I would like to see the set play faster instead of apply to more targets. To limit all power sets converging placing a strength to each set is important.
  4. The 12-15 radius seems more reasonable. Still a compromise for higher -res but not essentially single target.
  5. Stats are interesting but there's a lot of areas that ATs do not compete and even within powersets. As mentioned there isn't a way to track extra damage from -res or -def and there can be some radical swings in that area especially before people have enhancements. An alternative I would like to see would be the gold/silver/bronze changed to what completion rates are actually maybe 90th/75th/50th percentile. This is an interesting idea but I don't think it fits the game design very well unlike something like vermintide which everyone is doing the same thing with different flavor.
  6. Why stop at 4? Why not as many builds as costume slots? 10? 20? 30? I say a little in jest but the effort to implement this if it's valuable and useful qol improvement can't be that different for 4 vs a much larger number (and likely not a significant time sink as many other suggestions) why not just skip to a limit that will satisfy nigh every use case and never have to worry about build slots again? That way I can have a build min maxed for every enemy type and task force in the game.
  7. Seems like lots of coding work for little benefit.
  8. An IO that shuts down repel would be nice. Probably would have been a better way to do it originally. The repel is the main reason I don't play hurricane. Just not my style when playing. The devs had to know this would come up and probably used the repulsion field as a test bed. But yes I know that some people like the repel and use it to great effect. For me I just don't like to do it.
  9. If the new pvp changes are popular maybe but I really don't see this as beneficial as it would increase cost (both dev time and server costs) and the player base that takes part in pvp is a minority
  10. I would say the power set recycling thread isn't a suggestion. It's a lot of suggestions rolled into one. As for a poll it could simply be should the devs prioritize recycling assets to expand power sets. You dont have to put yes/no for the polls and an ongoing discussion of power set recycling is different than a one off suggestion. I would love to see x controller and here's how it could be done using in game assets is a suggestion. It definitely gets more people to share their opinions though. Up to 9 responses to 5 replies. Also it reflects what typically happens when the first few people disagree in a discussion, supporters don't support but they do through the poll. I wonder how many suggestions people share die on the vine because of the initial reactions.
  11. I do find it interesting that the thumbs up/down hasn't been used but more people have voted than have commented on it. Oddly supporting my reasoning while being against it. Also poll manipulation for answers or to skew things I would assume the devs if reading suggestions would be able to see it and take it for what it is. In the spirit of the suggestion and bringing forth new ideas how can the community improve/change to improve the games development and overall engagement or fun? It's easy to have a wishlist or suggestion but harder to turn the spotlight back at the player and ask them to be a part of bettering a game.
  12. Suggestions are helpful but can devolve into a few people voicing their thoughts or arguing making it difficult to track the actual response. Requiring a poll in my thoughts would: Reduce the barrier to sharing overall thoughts Allow for a quick reference as suggestions die off Remove the reaction of thumbs up or down as the primary method of showing where your thoughts are on the matter Make the devs more likely to see the forum opinion on a topic instead of just the idea (they have limited time to read through all our nonsense) It would also provide a screen for those who read and follow forum rules regarding suggestions. Any other thoughts on how to improve suggestions that would make the devs lives easier to parse out what players want?
  13. This is the key question, otherwise it will just move to the next target. It's not being shoved down your throat. It's been a part of the game since before sunset. Do you also get upset about day job bonuses for example? They're earned by not playing. Literally get rid of the XP bar, none the wiser. Use the combat attributes to see hp,end and whatever else. Choose your XP rate to slow or speed up to your liking. At 50 if it's hidden you'll only know it's there because it's given for logging out. Just like logging out to get free bonuses shoved down your throat.
  14. No I'm trying to understand what you as re trying to improve. Slowing down leveling? A different color on the bar? If you want to level slower just turn off or down XP. Patrol XP maxes at one level with 50% XP you will get the same level rate as without. If you don't want patrol XP don't log off. If you don't like seeing it hide the XP bar and use the combat attributes menu to make a menu you want to see. If you're trying to improve something else I'm interested
  15. The site was under some sort of attack. Basically instead of risking losing the site as a whole or account information becoming vulnerable increased validation was turned on. It's temporary and there have been multiple posts in the forums taking about it.
  16. I think one component of this is some characters are just fun at different stages. There's early blooming, late blooming and everything in between. CoH in it's evolution never became a quality end game game. Depending on my mood I'll play different things but it's more often not lvl 50 content. This lends it to the enhancements and how sets change or the power peak. We don't know until we get to the point it doesn't become fun anymore. I believe you can know how a set plays by the 30s which really doesn't take long to get to. If you need 50 then it's the enhancements that didn't live up to it. This is more true now than ever with the early power selections. If it's not fun at 50 and you didn't enjoy getting to 50 my apologies but I believe you don't have to get to 50 to understand what a set will play like and getting to 30 doesn't take much time at all if you want to do it quick. If you don't like a set getting to 30 it's unlikely you will like it at 50. Even if it were possible I don't believe a power set Respec wouldn't be valuable to the game. This also gets to the slippery slope to deleting a character gives you a token to create a hero at that level. Another option is to beta server the character. Play around at 50 with everything you plan to have and see if you enjoy it. Quicker than running respec trials.
  17. We have a number of combos and the two options we are missing is pets comboed with damage and pets comboed with control. The problem I see with control is illusion and PA where they can't take damage and they taunt. I would prefer a damage/control mix set where the summons are replaced with damaging attacks and the immob, holds, disorients, confuses stay if this were a thing. That way you get the mix you're looking for without some combos being so strong and it fills the gap on both damage and control missing from pets.
  18. Inclusivity should be a priority I understand that people want to project their own beliefs on the world around them. It's a choice to hold the complexity that words carry. You can choose to ignore it or you can choose to consider other people. Results may vary
  19. Where did I say they don't exist? Sins of the father and all...
  20. I was using it in regards to the English language along with the term ski Bum and beach bum as terms used to refer to people who spend a lot of time in the given area and can be either male, female, or anything in between. Bunny on the other hand is in the zeitgeist refering to people with vulvas and breasts. Even the first trans woman to model for playboy was post surgery. Genitalia or gender based badge names should be avoided. So I would suggest one name be used if it was ever implemented.
  21. So the idea is getting to 50. Why not a lvl 50 bump provides when you complete task force commander or a specific set of already existing content. So you basically get to lvl 35 or whatever and the completion bumps you the rest of the way. The play your hero crowd wins because it forces people to play content. The problem is that it would be slower than just leveling now in AE. An alternate option would be to add what I understand was a 3x XP bug that was occuring. OR Make 3xp at the p2w vendor for 100 million (arbitrary) per hour. I don't like any of these ideas but they do come to mind when people suggest insta 50s, fast(er) 50s, or otherwise. I find if I hop in AE for 30-45 minutes, run TFs and get accolades I'm in the 40s. I figure that if I'm going to get the accolades after I might as well do it while leveling. At that point I can play most content, everything but purples are slotted, and I know if I enjoy the hero. Instead of insta 50, spend inf, decide I don't like it, farm, play market, repeat I find I learn what I'm enjoying and not. I end up with more 30s/40s but I'm not spending near the same time on any given character.
  22. Call it Ski Bum, don't tie it to genitals. Badge grants temp power snowball Grants fire and cold resist 2% up to two hours. (Not sure of balance around other day jobs)
  23. The economy on live was really bad and non sustainable. By the end you had to play the game in odd ways to actually be able to pay for things. We don't know the effect of changing the purpose of converting them would have. Incarnates are much easier to unlock than on live. I don't see a benefit to the time required to make a change to something else either. Some things just have no value or extremely low value.
  24. One problem with posts is that it's opinion based. Topics about beliefs about the game come down to philosophy of how the game should be played gamers can be categorized into a few different types and unfortunately putting effort or change that doesn't help every type will get negative responses. Even those that do will get the trolls. Plus suggestions are attempting to fix agames design flaws while continuing to expand options. There's conflict and I think with homecoming the players feel closer to the designers than other games so people, including myself, are louder about it. We feel our voice is more likely to be heard. That noise can make us feel better. Also the low hanging fruit... Shut up
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