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Poison/Water - your thoughts, input and reasons I just shouldn't...


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Posted

I've always liked Water as a set. I have always liked Poison as a set.

 

I have never combined the two.

 

There doesn't seem to be a huge amount of synergy and I've probably never played Poison to its full potential, preferring to stand at range, thus largely missing the T9 benefits of Venomous Gas.

 

But I do have an amazing concept for a toxic water goddess in a polluted war zone - and I want it to work.

 

I've spent hours in Mids and so far I'm just shitting the bed. It seems like it should work but I just can't make it do the magic.

 

It feels like the basis of Poison is Venomous Gas... you build the character's core around that and on paper, Water should support that in some good ways; Water Burst, Whirlpool and Geyser seem that with some judicial targetting, would erupt beneath your feet and benefit from VG immensely.

 

The other ranged powers of Water would seem to synergise well with the debuffs of Poison, but when I put it all into Mids I get a mess, something neither here nor there, not doing anything well and nothing seems to give me enough to give a sense of survability.

 

I would really enjoy this working. But I got nothing.

 

Over to you guys

  • Like 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted (edited)

Water, Ice, Darkness, Radiation, and Electricity synergize with Poison sufficiently. If you aren't completely sold with Water - you could whittle water-based concepts with Radiation or Darkness tinted with aquatic color-schemes. Dozens of my characters use Water concepts - including my Poison/Sonic Defender Whale Main 🙂

 

For Thematic choices: How could you not love this sea-green orbs (Radiation-Proton Volley)? OR maybe even the (Darkness-Tentacles) sea anemones strangling the baddies?

image.png.24ca147518ab14c1a1b6e53c1af93670.png

 

24 minutes ago, Scarlet Shocker said:

I've probably never played Poison to its full potential, preferring to stand at range, thus largely missing the T9 benefits of Venomous Gas.

 

I mean - if you're avoiding Venomous Gas then why bother with Poison at all? It compliments all of your debuffs and dramatically increases your survivability standing closer to targets. Water can comfortably play at a Medium-Small distance with Water Burst, Whirlpool, Steam Spray, and Geyser. Plus you've got 2 Knockups built-in there in addition to Dehydrate's healing properties to sustain yourself.

 

Though perhaps Radiation or Trick Arrow would better suit your playstyle if you want to continue playing at range?

 

As far as Builds go - there is always some peer-review if you want some helpful input.

 

Edited by Nayeh
  • Thumbs Up 1
Posted

Water's big boon to poison is Dehydrate's self heal makes a nice compliment to poison not having any self sustaining powers.

 

I have a pre-page 5 Poison/Water somewhere that I've been meaning to Respec.  I just don't like the tier 2 water blast, so I'll be changing that out for something else.

  • Thumbs Up 1

What this team needs is more Defenders

Posted

so I've come up with this build: It's crap. It's light on Def, Res and status resistances - I can see I'll be munching orange and purple sweeties like an addict.

 

but it's going to hurt anyone that comes close. I think I'm gonna hit them quite hard and there's going to struggle to dodge anything I put in their path. I can also run away with a bit of luck.

 

If you can think of anything I can do to improve it feel free to suggest. I'm not wedded to Psychic Mastery but it seems like a pretty good compliment to it.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Envenom

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (3) Achilles' Heel - Chance for Res Debuff
  • (3) Analyze Weakness - Chance for +ToHit

Level 1: Aqua Bolt

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (5) Achilles' Heel - Chance for Res Debuff
  • (5) Shield Breaker - Chance for Lethal Damage
  • (7) Analyze Weakness - Chance for +ToHit

Level 2: Weaken

  • (A) Cloud Senses - ToHit Debuff
  • (13) Cloud Senses - Chance for Negative Energy Damage
  • (15) Cloud Senses - Accuracy/ToHitDebuff
  • (15) Cloud Senses - Accuracy/Recharge

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Kismet - Accuracy +6%

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 8: Neurotoxic Breath

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (21) Pacing of the Turtle - Accuracy/Slow
  • (21) Pacing of the Turtle - Chance of -Recharge

Level 10: Water Burst

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (23) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (23) Force Feedback - Chance for +Recharge

Level 12: Whirlpool

  • (A) Achilles' Heel - Chance for Res Debuff
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (25) Ice Mistral's Torment - Chance for Cold Damage
  • (27) Pacing of the Turtle - Chance of -Recharge
  • (27) Pacing of the Turtle - Accuracy/Slow

Level 14: Toxic Dart

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (29) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 16: Speed of Sound

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Thrust - Running / Increased Run Speed Resistance

Level 18: Paralytic Poison

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (33) Basilisk's Gaze - Chance for Recharge Slow
  • (33) Neuronic Shutdown - Chance of Damage(Psionic)

Level 20: Adrenal Booster

  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (34) Rectified Reticle - Increased Perception

Level 22: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 24: Dehydrate

  • (A) Theft of Essence - Healing/Recharge
  • (37) Theft of Essence - Chance for +Endurance

Level 26: Poison Trap

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (37) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (39) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 28: Water Jet

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Vigilant Assault - Damage/RechargeTime
  • (40) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 30: Corrosive Vial

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Bombardment - Chance for Fire Damage
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Touch of Lady Grey - Chance for Negative Damage

Level 32: Venomous Gas

  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (43) Achilles' Heel - Chance for Res Debuff
  • (43) Touch of Lady Grey - Chance for Negative Damage
  • (43) Deflated Ego - Chance for Recovery Debuff

Level 35: Steam Spray

  • (A) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Chance of Damage(Energy)

Level 38: Geyser

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/RechargeTime
  • (46) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (50) Annihilation - Chance for Res Debuff

Level 41: Dominate

  • (A) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (46) Superior Entomb - Recharge/Chance for +Absorb

Level 44: World of Confusion

  • (A) Coercive Persuasion  - Contagious Confusion
  • (48) Armageddon - Chance for Fire Damage
  • (48) Superior Avalanche - Recharge/Chance for Knockdown

Level 47: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Impervious Skin - Status Resistance/Regeneration

Level 49: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Jumping IO

Level 1: Vigilance


Level 2: Rest

 

 

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I'm at work so can't open this in Mid's, but here are some thoughts:

  • It seems like you're severely underslotted for accuracy. Many powers have none at all, while others only have 26.5%. All I'm seeing is a Kismet and one 11% accuracy bonus, which really isn't enough.
  • I wouldn't slot a Winter set in Toxic Dart. Would put this in an attack that can benefit from the damage and recharge enhancement, like Whirlpool or Steam Spray.
  • Poison Trap is a good candidate for damage procs and/or a hold set. Definitely 6 slots.
  • Skip Corrosive Vial unless you just want it for concept.
  • Venomous Gas needs to be slotted for -tohit.
  • Skip World of Confusion. It's a terrible power.
  • No Defender's Bastion? Provides several very good set bonuses.
Posted (edited)
5 hours ago, Scarlet Shocker said:

so I've come up with this build: It's crap.

 

Ok here is my take on your build. My build is on def ranged softcap and +80% rech bonuss. I pick Soul patron just for the resist shield.. you can pick any other if you want just make sure to keep it slotted as i got it. This build is team oriented but can solo without issues.

 

I hope it helps.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Envenom

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Aqua Bolt

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (3) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (3) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 2: Weaken

  • (A) Cloud Senses - ToHit Debuff
  • (5) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (5) Cloud Senses - Accuracy/Endurance/Recharge
  • (7) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - Accuracy/Recharge

Level 4: Alkaloid

  • (A) Preventive Medicine - Chance for +Absorb

Level 6: Hydro Blast

  • (A) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Damage/Endurance/Recharge
  • (13) Superior Vigilant Assault - Damage/RechargeTime
  • (13) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 8: Water Burst

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Endurance/Recharge/Range
  • (15) Artillery - Damage/Endurance
  • (17) Artillery - Damage/Recharge
  • (17) Artillery - Accuracy/Damage/Recharge
  • (19) Artillery - Accuracy/Recharge/Range

Level 10: Neurotoxic Breath

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (23) Ice Mistral's Torment - Damage/Recharge
  • (25) Ice Mistral's Torment - Damage/Slow
  • (33) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (42) Ice Mistral's Torment - Chance for Cold Damage

Level 12: Whirlpool

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Impeded Swiftness - Chance of Damage(Smashing)
  • (27) Javelin Volley - Chance of Damage(Lethal)
  • (27) Annihilation - Chance for Res Debuff
  • (29) Bombardment - Chance for Fire Damage
  • (29) Achilles' Heel - Chance for Res Debuff

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Super Jump

  • (A) Empty

Level 18: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Rectified Reticle - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge

Level 20: Paralytic Poison

  • (A) Lockdown - Accuracy/Hold
  • (34) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold

Level 22: Dehydrate

  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 24: Kick

  • (A) Empty

Level 26: Poison Trap

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (39) Unbreakable Constraint - Chance for Smashing Damage
  • (39) Gladiator's Net - Chance of Damage(Lethal)

Level 28: Water Jet

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (31) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (39) Superior Defender's Bastion - Damage/Recharge
  • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 32: Venomous Gas

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 35: Steam Spray

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Endurance/Recharge/Range

Level 38: Geyser

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Recharge/Accuracy
  • (50) Ragnarok - Damage/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 44: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - Resistance
  • (50) Gladiator's Armor - End/Resist

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

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Edited by serxiom
Posted

Thankyou Menomancer

 

I'd read the first guide top to bottom - I'd not seen your post and I am still not. I will study it in a better from of mind later - but you are more than welcome to post your best build guides here.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
20 hours ago, serxiom said:

 

Ok here is my take on your build. My build is on def ranged softcap and +80% rech bonuss. I pick Soul patron just for the resist shield.. you can pick any other if you want just make sure to keep it slotted as i got it. This build is team oriented but can solo without issues.

 

I hope it helps.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Envenom

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Aqua Bolt

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (3) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (3) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 2: Weaken

  • (A) Cloud Senses - ToHit Debuff
  • (5) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (5) Cloud Senses - Accuracy/Endurance/Recharge
  • (7) Cloud Senses - Accuracy/ToHitDebuff
  • (7) Cloud Senses - Chance for Negative Energy Damage
  • (9) Cloud Senses - Accuracy/Recharge

Level 4: Alkaloid

  • (A) Preventive Medicine - Chance for +Absorb

Level 6: Hydro Blast

  • (A) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Damage/Endurance/Recharge
  • (13) Superior Vigilant Assault - Damage/RechargeTime
  • (13) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 8: Water Burst

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Endurance/Recharge/Range
  • (15) Artillery - Damage/Endurance
  • (17) Artillery - Damage/Recharge
  • (17) Artillery - Accuracy/Damage/Recharge
  • (19) Artillery - Accuracy/Recharge/Range

Level 10: Neurotoxic Breath

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (23) Ice Mistral's Torment - Damage/Recharge
  • (25) Ice Mistral's Torment - Damage/Slow
  • (33) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (42) Ice Mistral's Torment - Chance for Cold Damage

Level 12: Whirlpool

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (25) Impeded Swiftness - Chance of Damage(Smashing)
  • (27) Javelin Volley - Chance of Damage(Lethal)
  • (27) Annihilation - Chance for Res Debuff
  • (29) Bombardment - Chance for Fire Damage
  • (29) Achilles' Heel - Chance for Res Debuff

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Super Jump

  • (A) Empty

Level 18: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (19) Rectified Reticle - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge

Level 20: Paralytic Poison

  • (A) Lockdown - Accuracy/Hold
  • (34) Lockdown - Accuracy/Recharge
  • (34) Lockdown - Recharge/Hold
  • (34) Lockdown - Endurance/Recharge/Hold
  • (36) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold

Level 22: Dehydrate

  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 24: Kick

  • (A) Empty

Level 26: Poison Trap

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (39) Unbreakable Constraint - Chance for Smashing Damage
  • (39) Gladiator's Net - Chance of Damage(Lethal)

Level 28: Water Jet

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (31) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
  • (39) Superior Defender's Bastion - Damage/Recharge
  • (40) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 32: Venomous Gas

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 35: Steam Spray

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Endurance/Recharge/Range

Level 38: Geyser

  • (A) Ragnarok - Damage
  • (42) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Damage/Recharge/Accuracy
  • (50) Ragnarok - Damage/Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 44: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - Resistance
  • (50) Gladiator's Armor - End/Resist

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

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Interesting build. I like it, thanks!

  • Thumbs Up 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I've kind of reworked it and taken elements of all the builds I've looked at.

 

I'm pretty pleased with the results I think this could play very well

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crimea River 3: Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Envenom

  • (A) Achilles' Heel - Chance for Res Debuff

Level 1: Aqua Bolt

  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
  • (3) Analyze Weakness - Accuracy/Defense Debuff
  • (3) Analyze Weakness - Chance for +ToHit

Level 2: Weaken

  • (A) Siphon Insight - ToHit Debuff
  • (9) Siphon Insight - Accuracy/ToHit Debuff
  • (9) Siphon Insight - Accuracy/Recharge
  • (11) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (11) Siphon Insight - Accuracy/Endurance/Recharge
  • (13) Siphon Insight - Chance for +ToHit

Level 4: Water Burst

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (13) Superior Defender's Bastion - Damage/Recharge
  • (15) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (15) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (17) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 8: Neurotoxic Breath

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (19) Pacing of the Turtle - Chance of -Recharge
  • (21) Ice Mistral's Torment - Chance for Cold Damage
  • (21) Impeded Swiftness - Chance of Damage(Smashing)

Level 10: Stealth

  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Reactive Defenses - Scaling Resist Damage

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Kismet - Accuracy +6%
  • (27) Karma - Knockback Protection

Level 14: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Gladiator's Armor - Resistance
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 18: Weave

  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Paralytic Poison

  • (A) Superior Entomb - Accuracy/Hold
  • (31) Superior Entomb - Recharge/Chance for +Absorb
  • (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (33) Basilisk's Gaze - Accuracy/Hold
  • (33) Basilisk's Gaze - Chance for Recharge Slow

Level 22: Whirlpool

  • (A) Achilles' Heel - Chance for Res Debuff
  • (34) Pacing of the Turtle - Accuracy/Slow
  • (34) Pacing of the Turtle - Chance of -Recharge
  • (34) Annihilation - Chance for Res Debuff
  • (36) Ragnarok - Chance for Knockdown

Level 24: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Rectified Reticle - Increased Perception

Level 26: Dehydrate

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (37) Superior Winter's Bite - Damage/RechargeTime
  • (37) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 28: Poison Trap

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (40) Neuronic Shutdown - Chance of Damage(Psionic)
  • (40) Lockdown - Chance for +2 Mag Hold
  • (40) Energy Manipulator - Chance to Stun

Level 30: Water Jet

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (36) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (42) Superior Vigilant Assault - Damage/RechargeTime
  • (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (42) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (43) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

Level 32: Venomous Gas

  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (43) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge

Level 35: Dark Consumption

  • (A) Synapse's Shock - EndMod/Increased Run Speed
  • (45) Synapse's Shock - EndMod
  • (46) Synapse's Shock - Damage/Rechage

Level 38: Geyser

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (46) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Soul Transfer

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (45) Fury of the Gladiator - Accuracy/Damage
  • (46) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - Heal/Recharge

Level 44: Soul Drain

  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Recharge

Level 47: Cross Punch

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 49: Alkaloid

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance


Level 2: Rest

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I did this combo on a corrupter up to lvl 50 (Cheap Tequila!  still love the concept) and just never felt comfortable with it.  It felt like the single target and small aoe strengths of poison didn't mesh well with the larger aoe strengths of water.  Perhaps that is just my weakness as a player though.

Play my AE Adventures, listed under @Jiro Ito, including award winners:

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Posted
5 hours ago, Jiro Ito said:

I did this combo on a corrupter up to lvl 50 (Cheap Tequila!  still love the concept) and just never felt comfortable with it.  It felt like the single target and small aoe strengths of poison didn't mesh well with the larger aoe strengths of water.  Perhaps that is just my weakness as a player though.

 

Don't call it weakness, call it a difference in play style. I must admit it's difficult for me to thrust myself into the middle of mobs (when not a tank) - but if there is a good tank taking the aggro, then this does seem to work well, unslotted and only lvl 40. I seem to have a routine of run into the mob behind the tank, with VG running, then PT, then a couple of local holds, followed by Tidal Forces and Waterburst or Geyser

 

There's not very much left unharmed and standing after that. They're falling down like they been really drunk 😄

  • Thumbs Up 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I think the trick would be to leverage water's knocks to give you an opening to apply, (and keep applying), poison's debuffs.  It might also be advantageous to get spring attack so you have a convenient way of getting in close and further knocking down said enemies, or perhaps fold space to tightly groups them to maximize the debuffs.

Posted
14 hours ago, biostem said:

I think the trick would be to leverage water's knocks to give you an opening to apply, (and keep applying), poison's debuffs.  It might also be advantageous to get spring attack so you have a convenient way of getting in close and further knocking down said enemies, or perhaps fold space to tightly groups them to maximize the debuffs.

 

I'm thinking Incan might be the way to go there... appear in the midst of mobs, stun them and... oh they never quite recover because VG and PT

  • Thumbs Up 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
2 hours ago, Scarlet Shocker said:

I'm thinking Incan might be the way to go there... appear in the midst of mobs, stun them and... oh they never quite recover because VG and PT

It would involve changing your power pools, but I would recommend Combat Teleport (or Mystic Flight/Translocation).

Posted
48 minutes ago, Uun said:

It would involve changing your power pools, but I would recommend Combat Teleport (or Mystic Flight/Translocation).

 

I like Mystic Flight/Trans - BUT here it has one massive drawback. If I want to TP into the middle of a mob I have an extra click to turn off the flight power so that I can lay PT.

 

PT is one of those super annoying powers that you just cannot use even if at 0ft when flying.

 

I perhaps might be able to remedy it with a bind but frankly I'm not good enough with binds to do that. I'm also unsure what I'd drop to get that TP power. I like the power and slotting that Stealth gives me, not to mention the fact that as a squishy it's good to be able to get thru some maps unseen.

 

I appreciate the suggestion and I'm on board with why you think they're good options but I figure at the speed with which we can get Incarnate powers in the game today it's not too long of a wait.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
2 hours ago, Scarlet Shocker said:

I appreciate the suggestion and I'm on board with why you think they're good options but I figure at the speed with which we can get Incarnate powers in the game today it's not too long of a wait.

The problem with Incand is 1) you can only use it every 2 minutes and 2) awkward if you're on a team, some of whom may want to stay at range.

Posted
3 hours ago, Scarlet Shocker said:

I perhaps might be able to remedy it with a bind but frankly I'm not good enough with binds to do that. I'm also unsure what I'd drop to get that TP power. I like the power and slotting that Stealth gives me, not to mention the fact that as a squishy it's good to be able to get thru some maps unseen.

Heh, I just recently created a bind cycle for my Brute that only occasionally uses Mystic Flight to use Translocation briefly. Usually to get through walls ontop of an ally.

Binds can be a little overwhelming at first. I would recommend making macros first to tweak and then assign them as a bind if you aren't used to making them.

 

/macro TP "powexec_location distance:max Translocation$$powexec_location target Translocation$$powexec_toggleon Mystic Flight"

/bind shift + t "powexec_location distance:max Translocation$$powexec_location target Translocation$$powexec_toggleon Mystic Flight"

This bind will prioritize the following:

1. Activate Mystic Flight

2. Teleport to a Target (if selected)

3. Teleport to the maximum distance you can (if no target is selected) Note: Camera needs to face desired direction

 

/macro XF "powexec_toggleoff Mystic Flight"

/bind shift + x "powexec_toggleoff Mystic Flight"

1. Shuts off Mystic Flight

 

  • Like 1
Posted
1 hour ago, Uun said:

The problem with Incand is 1) you can only use it every 2 minutes and 2) awkward if you're on a team, some of whom may want to stay at range.

 

Excellent point, well made, one I'd not considered. Thanks. That'll prevent me getting slapped by the team.

 

2 minutes ago, Nayeh said:

Heh, I just recently created a bind cycle for my Brute that only occasionally uses Mystic Flight to use Translocation briefly. Usually to get through walls ontop of an ally.

Binds can be a little overwhelming at first. I would recommend making macros first to tweak and then assign them as a bind if you aren't used to making them.

 

/macro TP "powexec_location distance:max Translocation$$powexec_location target Translocation$$powexec_toggleon Mystic Flight"

/bind shift + t "powexec_location distance:max Translocation$$powexec_location target Translocation$$powexec_toggleon Mystic Flight"

This bind will prioritize the following:

1. Activate Mystic Flight

2. Teleport to a Target (if selected)

3. Teleport to the maximum distance you can (if no target is selected) Note: Camera needs to face desired direction

 

/macro XF "powexec_toggleoff Mystic Flight"

/bind shift + x "powexec_toggleoff Mystic Flight"

1. Shuts off Mystic Flight

 

 

Hmmmmm interesting

 

This I like - I think

 

So... let's take this a stage further - I'm in the air, I want to select my target, TP there, turn off MF and then drop PT - can I do that all in one macro?

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted (edited)

Not necessarily. There are intentional limitations to Binds/Macros to prevent someone from say - Putting all their attacks onto 1 buttons and pressing it repeatedly. You will need to consider things like Poison Trap having a cooldown that may interfere with how you want your macro to behave whereas Mystic Flight and Translocation don't have cooldowns due to their buff-like toggle behavior. Mind, there are different rules depending on the ability type. Most notably a buff-toggle versus other abilities and ground-target abilities.

 

There is also some logic to it - You're asking for a single macro that both Teleports and Toggles off flight. These are conflicting goals in itself and you may cycle onto shutting off Mystic Flight mid-air which would prevent Teleporting. I don't think you would be able to pull this off with 1 macro - but 2 might be doable if you add a Poison Trap extension to the shut-off command.

 

If you're more interested in macro/bind complexity - I would suggest trying simple ones first then adding a few functions (notice how priority moves right-to-left) and checking out some guides around these forums.

Edited by Nayeh
Posted

That might involve bind_load files.

Though, I have never tried the syntax mentioned in this thread

 Might scope it out later. They basically assigned a +$$ to be 'press only' and then a normal (different) $$ command to execute.

Posted

ok so... given the "need" for Mystic Flight, I've reworked the build (again) so here is V4

 

I have sacrificed some Def but improved Res dramatically across the board - and I figure that if I can get the macro working, I can TP into a mob and the poor bastards won't know what hit them until it's too late.

 

I do love the synergy of Shark Skin and the "Oh Shit" button in Hibernate but not too enamoured of the Coralax but hard to know what else to take. Open to suggestions.

 

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crimea River 4: Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Water Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Sorcery
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Alkaloid

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Aqua Bolt

  • (A) Shield Breaker - Accuracy/Endurance/Recharge
  • (3) Shield Breaker - Accuracy/Defense Debuff
  • (3) Shield Breaker - Chance for Lethal Damage

Level 2: Envenom

  • (A) Achilles' Heel - Chance for Res Debuff

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (11) Kismet - Accuracy +6%

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 8: Stealth

  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Karma - Knockback Protection

Level 10: Weaken

  • (A) Siphon Insight - Chance for +ToHit
  • (15) Siphon Insight - ToHit Debuff
  • (17) Siphon Insight - Accuracy/ToHit Debuff
  • (17) Siphon Insight - Accuracy/Recharge
  • (19) Siphon Insight - ToHit Debuff/Endurance/Recharge

Level 12: Neurotoxic Breath

  • (A) Ice Mistral's Torment - Chance for Cold Damage
  • (19) Ice Mistral's Torment - Endurance/Slow
  • (21) Pacing of the Turtle - Chance of -Recharge

Level 14: Whirlpool

  • (A) Achilles' Heel - Chance for Res Debuff
  • (21) Pacing of the Turtle - Accuracy/Slow
  • (23) Pacing of the Turtle - Chance of -Recharge
  • (23) Annihilation - Chance for Res Debuff
  • (25) Ragnarok - Chance for Knockdown

Level 16: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Rectified Reticle - Increased Perception

Level 18: Paralytic Poison

  • (A) Superior Entomb - Accuracy/Hold
  • (27) Superior Entomb - Recharge/Chance for +Absorb
  • (29) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Chance for Recharge Slow
  • (31) Lockdown - Chance for +2 Mag Hold

Level 20: Dehydrate

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (31) Superior Winter's Bite - Damage/RechargeTime
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (33) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (33) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (33) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 22: Water Burst

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (34) Superior Defender's Bastion - Damage/Recharge
  • (34) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (36) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 24: Mystic Flight

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Winter's Gift - Slow Resistance (20%)

Level 26: Spirit Ward

  • (A) Miracle - Heal
  • (37) Miracle - +Recovery

Level 28: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection

Level 30: Poison Trap

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (37) Basilisk's Gaze - Chance for Recharge Slow
  • (39) Neuronic Shutdown - Chance of Damage(Psionic)
  • (39) Energy Manipulator - Chance to Stun

Level 32: Water Jet

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (39) Superior Vigilant Assault - Damage/RechargeTime
  • (40) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 35: Venomous Gas

  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Dark Watcher's Despair - Chance for Recharge Slow
  • (43) Deflated Ego - Chance for Recovery Debuff

Level 38: Geyser

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (43) Superior Frozen Blast - Damage/Endurance
  • (43) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (45) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (45) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Shark Skin

  • (A) Unbreakable Guard - +Max HP
  • (46) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Endurance/RechargeTime
  • (48) Unbreakable Guard - RechargeTime/Resistance

Level 44: Hibernate

  • (A) Power Transfer - Chance to Heal Self

Level 47: Summon Coralax

  • (A) Sovereign Right - Resistance Bonus
  • (48) Sovereign Right - Accuracy/Damage
  • (48) Edict of the Master - Defense Bonus
  • (50) Call to Arms - Defense Bonus Aura for Pets
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (50) Deflated Ego - Chance for Recovery Debuff

Level 49: School of Sharks

  • (A) Annihilation - Chance for Res Debuff

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Unbounded Leap - +Stealth

Level 1: Vigilance


Level 2: Rest

 

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|-------------------------------------------------------------------|

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
1 hour ago, Nayeh said:

That might involve bind_load files.

Though, I have never tried the syntax mentioned in this thread

 Might scope it out later. They basically assigned a +$$ to be 'press only' and then a normal (different) $$ command to execute.

 

 

I use a Razer Naga million button mouse and a Razer Tarterus game pad so once I know how to make a functioning bind I can glue it to a single keypress and Robert is your mother's brother.

  • Like 1

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 

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