Solarverse Posted September 4, 2023 Posted September 4, 2023 (edited) I found myself frustrated last night because often when I set my Task Forces to either +1 or +2 on PUG teams, sadly, none of that seems to matter when all that has to happen is another player on the team zone in to a new zone first, next thing you know I am now being forced to do a Task Force at -1. Here is how this works, if you are running a Task Force in Brickstown, then suddenly the next mission is in Atlas Park, whichever player zones in to Atlas Park now becomes the anchor for what level the mobs spawn at. Another player once tried to argue with me over this when we were running a Posi 2 and suddenly after zoning to Faultline the mobs were spawning at +4, he says that bug was fixed, however, clearly it was not fixed since I was set at +1 to that mission. Just to clarify, I am one of the rare players who knows that if a mission is set to +0, the spawns will be +0 and +1's. If it is set to +1, the mobs will be +1 and +2's. Yeah, not many players in game know this and even when you try and explain it to them, they don't believe you and they say things like, "That's never happened on any of my missions." Yeah, sure...okay there, Mr. Wizard. So no, mobs being occasionally +1 to my setting is not the issue I am having, the Task Forces are actually setting to whomever enters the zones first upon a zone change. Can we please get this fixed? I'm assuming there was an attempted fix once already? Judging by in game conversations anyway. Edited September 4, 2023 by Solarverse SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
srmalloy Posted September 4, 2023 Posted September 4, 2023 2 hours ago, Solarverse said: Just to clarify, I am one of the rare players who knows that if a mission is set to +0, the spawns will be +0 and +1's. If it is set to +1, the mobs will be +1 and +2's. Actually, mobs in a mission will spawn at the mission owner's level, plus the difficulty modifier, with a randomized modifier of ±1 on top of that, so a +0 mission for a level 25 character can spawn mobs of level 24, 25, or 26. There are a few bugs that will see the occasional deep gray mob (the female Crey agent bug is one), but that's the way it's supposed to work. 1
Hedgefund Posted September 4, 2023 Posted September 4, 2023 (edited) From Fix a longstanding bug where missions would be launched with the wrong difficulty settings if the mission owner was not in the same zone as the door and another teammate entered it first. It's standing again and I mean consistently and not a new thing either. Thanks to OP for bringing this up, I noticed just last night on a SF. While doing a Renault set at +2, someone entered before team lead made it to the zone (Mercy) and the mobs were 30-31. For every other mission (team lead was always in zone for these) they were 32-33. Edited September 4, 2023 by Hedgefund 1
Sovera Posted September 4, 2023 Posted September 4, 2023 Yes, this bug is still ongoing despite the attempted fix. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Arc-Mage Posted September 4, 2023 Posted September 4, 2023 This bug goes back to live. Comes and goes for some reason. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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