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POLL: Tanker - best of AT 2023


honoroit

POLL: Tanker - best of AT 2023  

100 members have voted

  1. 1. PRIMARY - Most meta / best to play / most effective... best of tanker AT 2023 - PRIMARY

    • Bio Armor
      18
    • Dark Armor
      3
    • Electric Armor
      4
    • Fiery Aura
      4
    • Ice Armor
      3
    • Invulnerability
      22
    • Radiation Armor
      17
    • Shield Defense
      8
    • Stone Armor
      12
    • Super Reflexes
      7
    • Willpower
      2
  2. 2. SECONDARY - Most meta / best to play / most effective... best of tanker AT 2023 - SECONDARY

    • Battle Axe
      6
    • UNDERDOGS - Broad Sword / Kinetic Melee / street justice - max 20 choices
      3
    • Claws
      1
    • Dark Melee
      4
    • Dual Blades
      3
    • Electrical Melee
      3
    • Energy Melee
      9
    • Fiery Melee
      11
    • Ice Melee
      2
    • Katana
      0
    • Martial Arts
      6
    • Psionic Melee
      1
    • Radiation Melee
      6
    • Savage Melee
      5
    • Spines
      2
    • Staff Fighting
      5
    • Stone Melee
      1
    • Super Strength
      27
    • Titan Weapons
      4
    • War Mace
      1
  3. 3. EPIC POWER POOL - Most meta / best to play / most effective... best of tanker AT 2023 - EPIC POWER POOL

    • Arctic Mastery
      3
    • Earth Mastery
      3
    • Energy Mastery
      44
    • Leviathan Mastery
      2
    • Mace Mastery
      3
    • Mu Mastery
      7
    • Pyre Mastery
      12
    • Soul Mastery
      26


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On Live, I would've said Ice/SS as that was one of my favorite builds to level. Here, though, I'll stick with Invuln/Staff (I took Leviathan for the cones). Yes, Invuln/* is boring, but it's a very clean set. */Staff, because of the Homecoming buff to Tanker Cone/Damage, is just way too OP to not enjoy

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Formerly Infinity, Currently Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM

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For teaming:  Inv/SS/Pyre 😆

 

(yes, I'm the oldest of old-school)

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I'm not criticizing, simply spring-boarding off of this post:

 

On 9/17/2023 at 2:27 PM, JStacy337 said:

 */Staff, because of the Homecoming buff to Tanker Cone/Damage, is just way too OP to not enjoy

 

I know Staff gets a lot of attention as an (PB)AoE secondary for Tankers... but is it really the most OP of the Tanker secondaries for AoE? This is a legit question... I haven't played a Staff Fighting Tanker, so I don't have a baseline for comparison. Is there increased radius or range specific to Staff Fighting?

 

I rolled up a /Electrical Melee Tanker, and not counting the primary (or pools), this character has four damaging "hits multiple enemies" attacks, plus Lightning Clap (not slotted for %damage on my build, but could be). I think Staff Fighting looks cooler than some of the Electrical Melee.

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Staff has 2 cones and 1 PBAoE, all of which take advantage of the tanker radius increase. Staff's cones have a base radius of 9 feet and the PBAoE has a base radius of 10 feet (compared to 7 or 8 feet for many older sets), so it takes greater advantage of that mechanic. That said, Staff's damage isn't great and it's not OP by any stretch.

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Actually, if we want to say the most effective secondary, it would be Battle Axe hands down. It's the only set that provides the ability to actually move the mob from one point to another.

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Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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My opinion is skewed, because my rad/savage/leviathan sharkman, "Megalo Don", is my most fun tanker to play!

 

Ugh!  I just realized I have 2 versions of him!  One's a bio/savage/leviathan and the other is rad/savage/soul!  Can I vote for both combinations?  😝

Edited by biostem
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22 minutes ago, biostem said:

 "Megalo Don", is my most fun tanker to play!

 

 

Also a great gangster name 😆

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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  • 2 weeks later

super strength doing well on the brute tier list also, and has me wondering in the set.

 

it doesnt get range benefits from tanker at, and its the inly one like that.

 

i imagine with rage its quite the monster on the brute at.

 

same deal for tanks, i guess, and hardier?

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On 10/4/2023 at 10:55 AM, honoroit said:

it doesnt get range benefits from tanker at, and its the inly one like that.

 

Because it's the only one that had a native 15ft radius AoE. Can you imagine if that got buffed by 50%? To 22.5ft hitting 16 targets? 

 

As the scholars say, "lmfao."

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On 10/3/2023 at 9:55 PM, honoroit said:

it doesnt get range benefits from tanker at, and its the inly one like that.

I recently rolled a titan weapon character, and those powers explicitly state that they do not benefit from from range increases:

 

For example:

"Editor's Note:
Arc of Destruction is unaffected by Arc changes."

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