Heraclea Posted June 17, 2019 Posted June 17, 2019 Is it possible to control the direction you face coming through the secret door? Tried rotating it; does not seem to have an effect. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
dburgdorf Posted June 17, 2019 Posted June 17, 2019 I believe you simply arrive at your destination facing in the same direction you were facing when you clicked on the portal.
ShardWarrior Posted June 17, 2019 Posted June 17, 2019 Not that I have found. I usually upgrade the plot to accommodate where I want the entrance first, then build from there.
Impish Kat Posted June 17, 2019 Posted June 17, 2019 There was some discussion of this earlier... Some folks noted that they always seem to come out of the entrance facing south. Supposedly it's random, but I noticed that even coming out of the portal in zones, I come out facing the same way (though I've not noted the direction). It seems to me that there is some kind of directionality attached to the portal, otherwise I'd be getting stuck when using the portal to RWZ, as that one is nested very close against a wall. I did take a look at the hidden markers on the entrance portal, but couldn't make heads or tails of most of it, lol.
WanderingAries Posted June 17, 2019 Posted June 17, 2019 Ok, so I did a thing (not intending to test this, but did) and figured it out. So there is a definite south facing. The ONLY way to change the apparent direction you will exit is to rotate the plot. Yeah, that's what I said, the actual plot. So if you have already built the base, then short of some sort of new fix, then you'll basically have to deal with it or risk some major editing (depending on how you started things off). OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
WanderingAries Posted June 17, 2019 Posted June 17, 2019 Also, be careful just how close the portal is to a wall or you'll spawn outside the room and can't get out unless you log or enter the editor. OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner)
Heraclea Posted June 18, 2019 Author Posted June 18, 2019 I usually end up building bases with an east-west chief axis; the default seems to encourage that. I di have the main one that concerns me set up so that the north/south line you enter at also faces a dramatic collonade ending with a statue in the distance, which is the effect I was aiming at. I do think it's probably easiest to make your entrances small and unassuming, so that you can more easily control what the person sees when they leave them. One other odd thing: you can move the entrance to an entirely different room. But the room where it was originally located will apparently remain the room that triggers the base editor. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Impish Kat Posted June 18, 2019 Posted June 18, 2019 One other odd thing: you can move the entrance to an entirely different room. But the room where it was originally located will apparently remain the room that triggers the base editor. Precisely why that room cannot be deleted. Even though you can access the base editor with the command /editbase 1, the entrance room seems to actually hold the code for it.
Ulysses Dare Posted June 18, 2019 Posted June 18, 2019 Even though you can access the base editor with the command /editbase 1, the entrance room seems to actually hold the code for it. I would say that's odd, but then apparently all of CoX is made of spaghetti code like that.
chuckv3 Posted July 24 Posted July 24 On 6/17/2019 at 12:03 AM, Heraclea said: Is it possible to control the direction you face coming through the secret door? Tried rotating it; does not seem to have an effect. You always enter facing south TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
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