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48 minutes ago, TheSpiritFox said:

Idk if you want a specific format for this post, but what I did is pretty sustainable as it took over 2 minutes to do. Burnout was used for double gangwar but its part of my build.


Thanks! Theres a format template in the OP of this thread, ill follow up and update the sheet tomorrow as im on my pone atm. When you say a 54 Pylon you do mean the pylons at the Vanguard base that do not attack correct?

Edited by Koopak
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9 minutes ago, Koopak said:


Thanks! Theres a format template in the OP of this thread, ill follow up and update the sheet tomorrow as im on my pone atm. When you say a 54 Pylon you do mean the pylons at the Vanguard base that do not attack correct?

Yes the level 54 training dummy one

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@TheSpiritFox That build chunk appears to be the legacy format recently dropped. I assume you are using an older version of Mids. Modern mids should be able to load the data chunk but I have been unable to load it in any of the following versions.

v3.7.5
v3.4.7
v3.2.17

I'd check pines but i don't have it installed anymore it seems.

Can you provide either the build file (doesn't need to be from the updated version) or a data chunk produced by the current version of Mids' Reborn? https://midsreborn.com/

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2 hours ago, Koopak said:

@TheSpiritFox That build chunk appears to be the legacy format recently dropped. I assume you are using an older version of Mids. Modern mids should be able to load the data chunk but I have been unable to load it in any of the following versions.

v3.7.5
v3.4.7
v3.2.17

I'd check pines but i don't have it installed anymore it seems.

Can you provide either the build file (doesn't need to be from the updated version) or a data chunk produced by the current version of Mids' Reborn? https://midsreborn.com/

 Does this work?

 

Bonnie And - Villain Mastermind
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Thugs
  • Secondary powerset: Traps
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Medicine
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Fire Mastery
  • Ancillary powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Call Thugs

  • 2: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
  • 50: Superior Mark of Supremacy: Damage
  • 50: Superior Command of the Mastermind: Damage/Endurance/Recharge
  • 50: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
  • 50: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
  • 50: Superior Command of the Mastermind: Accuracy/Damage/Recharge

Level 1: Web Grenade

  • 2: Invention: Accuracy
  • 50: Invention: Immobilisation Duration
  • 50: Invention: Immobilisation Duration

Level 2: Caltrops

  • 3: Annihilation: Chance for Res Debuff
  • 50: Impeded Swiftness: Chance of Damage(Smashing)
  • 50: Positron's Blast: Chance of Damage(Energy)
  • 50: Bombardment: Chance for Fire Damage
  • 50: Javelin Volley: Chance of Damage(Lethal)
  • 50: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Super Speed

  • 5: Celerity: Endurance
  • 50: Celerity: RunSpeed
  • 50: Celerity: +Stealth

Level 6: Equip Thugs

  • 7: Invention: Endurance Reduction

Level 8: Triage Beacon

  • 9: Panacea: Heal/Endurance
  • 50: Panacea: Endurance/Recharge
  • 50: Panacea: Heal/Recharge
  • 50: Panacea: Heal/Endurance/Recharge
  • 50: Panacea: Heal
  • 50: Preventive Medicine: Chance for +Absorb

Level 10: Acid Mortar

  • 11: Achilles' Heel: Chance for Res Debuff
  • 50: Ragnarok: Damage
  • 50: Ragnarok: Damage/Recharge
  • 50: Ragnarok: Damage/Recharge/Accuracy
  • 50: Ragnarok: Recharge/Accuracy
  • 50: Ragnarok: Damage/Endurance

Level 12: Call Enforcer

  • 13: Nucleolus Exposure
  • 50: Nucleolus Exposure
  • 50: Nucleolus Exposure
  • 50: Shield Breaker: Chance for Lethal Damage
  • 50: Touch of Lady Grey: Chance for Negative Damage
  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 14: Aid Other

  • 15: Panacea: Heal/Endurance
  • 50: Panacea: Endurance/Recharge
  • 50: Panacea: Heal/Recharge
  • 50: Panacea: Heal/Endurance/Recharge
  • 50: Panacea: Heal

Level 16: Force Field Generator

  • 17: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Invention: Defense Buff
  • 50: Invention: Defense Buff

Level 18: Gang War

  • 19: Call to Arms: Defense Bonus Aura for Pets
  • 50: Edict of the Master: Defense Bonus
  • 50: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 50: Sovereign Right: Resistance Bonus
  • 50: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 20: Poison Trap

  • 21: Neuronic Shutdown: Chance of Damage(Psionic)
  • 50: Unbreakable Constraint: Chance for Smashing Damage
  • 50: Unbreakable Constraint: Hold
  • 50: Unbreakable Constraint: Hold/Recharge
  • 50: Unbreakable Constraint: Hold/Recharge/Accuracy
  • 50: Unbreakable Constraint: Hold/Endurance

Level 22: Hasten

  • 23: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 24: Super Jump

  • 25: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 50: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
  • 50: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 26: Call Bruiser

  • 27: Superior Mark of Supremacy: Damage/Endurance
  • 50: Superior Mark of Supremacy: Accuracy/Damage
  • 50: Superior Mark of Supremacy: Accuracy/Endurance
  • 50: Superior Mark of Supremacy: Accuracy/Damage/Endurance
  • 50: Explosive Strike: Chance for Smashing Damage
  • 50: Soulbound Allegiance: Chance for Build Up

Level 28: Seeker Drones

  • 29: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 30: Aid Self

  • 31: Invention: Healing

Level 32: Upgrade Equipment

  • 33: Invention: Endurance Reduction

Level 35: Bonfire

  • 36: Annihilation: Chance for Res Debuff
  • 50: Explosive Strike: Chance for Smashing Damage
  • 50: Positron's Blast: Chance of Damage(Energy)
  • 50: Bombardment: Chance for Fire Damage
  • 50: Invention: Endurance Reduction
  • 50: Sudden Acceleration: Knockback to Knockdown

Level 38: Field Medic

  • 39: Invention: Recharge Reduction

Level 41: Burnout

  • 42: Invention: Recharge Reduction

Level 44: Maneuvers

  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense
  • 50: Luck of the Gambler: Defense/Endurance

Level 47: Assault

  • 48: Invention: Endurance Reduction
  • 50: Invention: Endurance Reduction

Level 49: Vengeance

  • 50: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Shield Wall: +Res (Teleportation), +5% Res (All)


──────────────────────────────

Inherents:

Level 1: Supremacy


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 2: Swift

  • 3: Invention: Run Speed

Level 2: Hurdle

  • 3: Invention: Jumping

Level 2: Health

  • 3: Miracle: +Recovery
  • 50: Panacea: +Hit Points/Endurance

Level 2: Stamina

  • 3: Performance Shifter: EndMod
  • 50: Performance Shifter: EndMod/Recharge
  • 50: Performance Shifter: EndMod/Accuracy
  • 50: Performance Shifter: Chance for +End

Level 1: Prestige Power Dash

  • 2: Invention: Endurance Reduction

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run


Level 1: Punk


Level 1: Arsonist


Level 12: Enforcer


Level 26: Bruiser


Level 26: Bruiser's Fury


Level 24: Double Jump


Level 4: Speed Phase


 

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@TheSpiritFox no dice on import but I can manually recreate from that at least, Its up now, thanks!

Also attached is my recreation of the build from above, feel free to let me know what details to correct such as level boosters and combined hamios.


168 - TheSpiritFox - (Thugs - Traps).mbd

Edited by Koopak
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3 hours ago, Koopak said:

@TheSpiritFox no dice on import but I can manually recreate from that at least, Its up now, thanks!

Also attached is my recreation of the build from above, feel free to let me know what details to correct such as level boosters and combined hamios.


168 - TheSpiritFox - (Thugs - Traps).mbd 41.25 kB · 1 download

Every basic IO is boosted, the rest are not including the purples. Hami os are all 53

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On 9/4/2024 at 5:47 PM, TheSpiritFox said:

Every basic IO is boosted, the rest are not including the purples. Hami os are all 53


Excellent, thank you, updated.

In other news the sheet has now been updated to reflect the patching of the Signature Summons tech that allowed you to use two sig summons. As such the runs using this method have been archived. You can still find them in the sheet if you change the view you are using.

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On 8/22/2024 at 10:39 PM, Koopak said:

@Tsuko have you been able to get ahold of the build data?

 

sorry i've been underwater with work

 

 

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1 hour ago, Koopak said:


All good, thank you for getting back to me with it, I'm always willing to work with people. Your time is now listed. It is marked for Div4 due to the sue of the recovery temp power.

I ll give it another try without the recovery power when i can 👍

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Took a stab at it with an old Mercs/Cold test build. Got 157 seconds for 372 dps VS the lvl 54 Rikti dummy on Beta. No inspira or temp powers set through Apex. Though I ran the Power Analyzer beforehand because I wanted to see the dummy's res stats.


It's an old test build so I do not have a Mids' file. I took screenshots of it's powers/slotting. Build is not fleshed out at all. Could improve with more +recharge and MM attacks. Incarnates used:


Musculature Core Alpha

Degenerative Radial Interface

Ageless Core Destiny

Assault Radial Hybrid (Toggled on).


In the video, damage starts at 1:17 and pylon destroyed at 3:54.


Run Type: Rikti dummy
Archetype: Mastermind
Primary Powerset: Mercenaries
Secondary Powerset: Cold Domination
Time in seconds: 157 (2:37)
Hybrid: Yes (Toggled on)
Number of Runs: 1
Version: i28pg1 Beta
Video Link: https://youtu.be/Dk1xRZ-P2KM
Notes: No inspira/temp powers
Build: Only a screenshot, incomplete build.

 

 

image.thumb.png.a245c72b677b18461cf763e0994f1372.png

 

 

Edited by StrikerFox
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19 hours ago, StrikerFox said:

Took a stab at it with an old Mercs/Cold test build. Got 157 seconds for 372 dps VS the lvl 54 Rikti dummy on Beta. No inspira or temp powers set through Apex. Though I ran the Power Analyzer beforehand because I wanted to see the dummy's res stats.


It's an old test build so I do not have a Mids' file. I took screenshots of it's powers/slotting. Build is not fleshed out at all. Could improve with more +recharge and MM attacks. Incarnates used:


Musculature Core Alpha

Degenerative Radial Interface

Ageless Core Destiny

Assault Radial Hybrid (Toggled on).


In the video, damage starts at 1:17 and pylon destroyed at 3:54.


Run Type: Rikti dummy
Archetype: Mastermind
Primary Powerset: Mercenaries
Secondary Powerset: Cold Domination
Time in seconds: 157 (2:37)
Hybrid: Yes (Toggled on)
Number of Runs: 1
Version: i28pg1 Beta
Video Link: https://youtu.be/Dk1xRZ-P2KM
Notes: No inspira/temp powers
Build: Only a screenshot, incomplete build.

 

 

image.thumb.png.a245c72b677b18461cf763e0994f1372.png

 

 


I've been needing to add a 54 dummy table to the sheet and am glad to have this run from you once i have more than a screenshot. (cant assume which specific pieces of each set you are using).

However just for context it wont be valid for a current bounty in case that was the intent. If youd like to throw it at the leveless pylon on the other side of the base, that will put you in the competition. Either way i appreciate every submission a ton

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Might as well throw my hat into the ring....Been a while since I posted one of these, but I've been messing around with MMs for the last little bit (specifically Marine).

 

I have a lot of love for /Marine on mastermind....it adds a shocking amount of damage and survivability to the pets. Been running it on live with Beasts and Demons....and on test I've tried the others as well.  Damage-wise, Mercs is a little better if signature summons are off the table - Serum (or double serum with burnout) is just too good. They get some build in -kb/mezz protection with perma-serum, which is the big thing my Demons lack (and that's hurt me trying to solo some MoTFs - had to fall back on team insps).  Clear speed on x8 is slower with Mercs, despite the better pet damage, and they aren't nearly as tough though.  Demon personal attacks, especially when procced out, pack a big punch.  Beast isn't bad in that regard either (and the range boost from marine makes for some big big cones).

 

Interesting to note: the 11 second time below is a build specifically juiced for pylons (added Enflame, Assault instead of Maneuvers, Team Teleport, it has no defense to speak of, and I took out a bunch of rech/-rech protection since I can rely on accolades for burst), but my live build (also attached) really isn't that far off in timing while also being actually usable in game.  I clocked a 14 second run with that one, an that's what I run every day against pretty much everything without any issues (on +4x8, with Bosses + AVs).

 

Something I do that I don't see a lot of Mariners doing is proccing out Shifting Tides, but it actually does help in my experience even if the rate looks kind of anemic.  I ran a few tests of the clear speed test mission (with my live build, but making sure the only use of those procs were the ones in Shifting Tides) and parsed the combat log....each proc in shifting tides was equally as valuable as each pet proc I have slotted in the prince. The explosive strike in Demons is a waste though, it only went off twice in the whole mission. 

 

Speaking of the clear speed test (Nerva map with reflections, not mission simulator), my live build clocked in a 6:47, with no temps/lores/etc..  I also had Support Core on my Hybrid (inactive), like I normally run....which is a decent time for an MM I think.  

 

Enough rambling, time below:

 

EDIT: One more ramble...one thing I did *not* do, is stack brine on the pylon ahead of time to lower it's HP. Not sure it'd make too much of a difference anyway, but Brine causes aggro so wouldn't work in a "real" AV fight (tide pool does not alert though, so I felt fine about pre-dropping that).  If it's allowed, I might give it go though, up to you @Koopak  

 

Musculature Core Alpha

Degenerative Radial Interface

Assault Radial Hybrid (Toggled on).


Run Type: Rikti Pylon
Archetype: Mastermind
Primary Powerset: Demon Summoning
Secondary Powerset: Marine
Time in seconds: 0:11
Hybrid: Yes (on)
Number of Runs: 1
Version: i28pg1 Beta

Notes: Sustainable? No....Burnout + Hell on Earth makes it a burst time.  

Temps: Signature Summon (Tank), Envenomed Dagger, Boosters


Video Link: 

Fight starts at 0:46


Demon11.txt

 

Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xPylon.mbd Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xSpeed2.mbd

Edited by VertigoIguana
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Excelsior

ExAstris - Arachnos Widow

Pulp Noir - Illusion/Psy Assault

Perspective - Illusion/TA

Madame Elena - Rad/Bio (Scrapper)

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10 hours ago, VertigoIguana said:

Might as well throw my hat into the ring....Been a while since I posted one of these, but I've been messing around with MMs for the last little bit (specifically Marine).

 

I have a lot of love for /Marine on mastermind....it adds a shocking amount of damage and survivability to the pets. Been running it on live with Beasts and Demons....and on test I've tried the others as well.  Damage-wise, Mercs is a little better if signature summons are off the table - Serum (or double serum with burnout) is just too good. They get some build in -kb/mezz protection with perma-serum, which is the big thing my Demons lack (and that's hurt me trying to solo some MoTFs - had to fall back on team insps).  Clear speed on x8 is slower with Mercs, despite the better pet damage, and they aren't nearly as tough though.  Demon personal attacks, especially when procced out, pack a big punch.  Beast isn't bad in that regard either (and the range boost from marine makes for some big big cones).

 

Interesting to note: the 11 second time below is a build specifically juiced for pylons (added Enflame, Assault instead of Maneuvers, Team Teleport, it has no defense to speak of, and I took out a bunch of rech/-rech protection since I can rely on accolades for burst), but my live build (also attached) really isn't that far off in timing while also being actually usable in game.  I clocked a 14 second run with that one, an that's what I run every day against pretty much everything without any issues (on +4x8, with Bosses + AVs).

 

Something I do that I don't see a lot of Mariners doing is proccing out Shifting Tides, but it actually does help in my experience even if the rate looks kind of anemic.  I ran a few tests of the clear speed test mission (with my live build, but making sure the only use of those procs were the ones in Shifting Tides) and parsed the combat log....each proc in shifting tides was equally as valuable as each pet proc I have slotted in the prince. The explosive strike in Demons is a waste though, it only went off twice in the whole mission. 

 

Speaking of the clear speed test (Nerva map with reflections, not mission simulator), my live build clocked in a 6:47, with no temps/lores/etc..  I also had Support Core on my Hybrid (inactive), like I normally run....which is a decent time for an MM I think.  

 

Enough rambling, time below:

 

EDIT: One more ramble...one thing I did *not* do, is stack brine on the pylon ahead of time to lower it's HP. Not sure it'd make too much of a difference anyway, but Brine causes aggro so wouldn't work in a "real" AV fight (tide pool does not alert though, so I felt fine about pre-dropping that).  If it's allowed, I might give it go though, up to you @Koopak  

 

Musculature Core Alpha

Degenerative Radial Interface

Assault Radial Hybrid (Toggled on).


Run Type: Rikti Pylon
Archetype: Mastermind
Primary Powerset: Demon Summoning
Secondary Powerset: Marine
Time in seconds: 0:11
Hybrid: Yes (on)
Number of Runs: 1
Version: i28pg1 Beta

Notes: Sustainable? No....Burnout + Hell on Earth makes it a burst time.  

Temps: Signature Summon (Tank), Envenomed Dagger, Boosters


Video Link: 

Fight starts at 0:46


Demon11.txt 146.33 kB · 0 downloads

 

Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xPylon.mbd 41.65 kB · 0 downloads Ranger Parker - Mastermind (Demon Summoning - Marine Affinity)xSpeed2.mbd 41.5 kB · 0 downloads


Badass as hell! 😄 Well done hun!!!! ❤️

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15 hours ago, VertigoIguana said:

EDIT: One more ramble...one thing I did *not* do, is stack brine on the pylon ahead of time to lower it's HP. Not sure it'd make too much of a difference anyway, but Brine causes aggro so wouldn't work in a "real" AV fight (tide pool does not alert though, so I felt fine about pre-dropping that).  If it's allowed, I might give it go though, up to you @Koopak


Killer time Vert, and yeah i agree with your interpretation here. Brine creates aggro and the -hp is arguably damage by another name. I consider these times to be reflective of boss killing potential (if with some caveats carried over from when we didn't have better tools) so prestacking Brine would definitely violate that intent.

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Found these vids kicking around.

 

Flea Rules. (No temps/insps/etc)

 

Builds attached.

 

35s Peacebringer:

 

 

33s Em/Bio Stalker:

 

 

kansas's kheldian 4.0.mbd em bio pylon.mbd

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My Stuff:

fite.gif.ce19610126405e6ea9b52b4cfa50e02b.gif Fightclub PvP Discord (Melee PvP tournaments, builds, and beta testing)

Clipboard01.gif.9d6ba27a7be03b73a450be0965263fd2.gif Influence Farming Guide (General guide to farming, with maps and builds)

 

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As a Demons/Marine enjoyer I figured I'd throw an entry in here as well! It's been my favorite thing to play since Marine came out and really does a lot to make MMs shine. I'll probably keep trying just to see if I can't get it any lower, but getting the stars to align with all the procs is so time consuming.

 

Notably, I haven't tried with Enflame or procs in Shifting Tides, but I'm not sure it would shave things down by another second honestly. The proc lottery is silly when times are this low and it's mostly just hoping all the -res fires off on a run for Recluse and his pal to hard carry most of it. I'll give it a few (dozen) tries just to see!

 

The build is Pylon-themed but functional just by using a few unslotters, and is very close to the one I actually run which I've also posted. I respec every other day probably but STILL.

 

Musculature Core

Reactive Radial

Assault Radial (toggled on)

 

Run Type: Vanguard Training Pylon
Archetype: Mastermind
Primary Powerset: Demon Summoning
Secondary Powerset: Marine
Time in seconds: 0:10
Hybrid: Yes (toggled on)
Number of Runs: I lost count!
Version: i28pg1 Beta

Sustainable: Not exactly! Burnout + HoE being what it is and the Bane Spider only lasts 1 min.

Temps: Signature Summon (Tank), Recovery Serum, Envenomed Dagger (threw it at the very last second so I'm not sure it actually counts)

 

Mastermind - Devilheart (Demon Summoning - Marine Affinity) Pylon.mbd Mastermind - Devilheart (Demon Summoning - Marine Affinity).mbd

Edited by BRADICAL
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Amazing times, and @BRADICAL that puts you in the lead, not only of the bounty but of the entire leaderboard, huge congratulations.

With regards to your question of Enflame and proced Shifting Tides, I have heard good things about procing Shifting Tides, but I cant speak to how it would work out in such a short run. Enflame on the other hand can theoretically bring another 100-150 damage to the run, but that's damage not dps. Both together MIGHT give the possibility of hitting a 9, but as you yourself said, at these absolutely silly clear times, the amount of damage necessary to cross the next second boundary is nuts.

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  • 2 weeks later

Run Type: Pylon

 

Division: Division 4
Archetype: Scrapper
Primary Powerset: Titan Weapons
Secondary Powerset: Stone Armor
Time in seconds: 70

Burst: Yes
Hybrid: Assault Radial Toggled
Build is usable for General Purpose: Yes if optimized, only scrambled this together in an hour for pylons and didn't have time to optimize it.
Number of Runs: One proper run, I had major messups on my first one as I hadn't played TW in 5 years.
Version: Test server, i28pg1 Beta
Notes: Stacked Geode stacks before going in. If someone who actually knew TW properly played this and optimized it further for pylons then it'd probably break the 1 minute mark.

image.png

TW Stone beta.mbd

Edited by Auroxis
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Run Type: Pylon

 

Division: Division 4
Archetype: Scrapper
Primary Powerset: Titan Weapons
Secondary Powerset: Bio Armor
Time in seconds: 52

Burst: No
Hybrid: Assault (toggled off)
Build is usable for General Purpose: Yes.
Version: Test server, i27pg1
 


build attached. This run was done in September of 2022.

cs ft twbio.mxd

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Posted (edited)

Huge congrats to @Ratch_ and @BRADICAL for taking the month's challenges. As we roll onto October, the next round begins.
 

 


Bounty Posted!

Prize: 2 billion influence

Task:
Post the best Division 1 time of any Controller for the month of October.

Start Date/Time: 00:00 UTC, October 1st 2024 See in your time here!
End Date/Time: 00:00 UTC, November 1st 2024 See in your time here!
(In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.)

 

  • Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live.
  • Division 1 Rules: Any temp that can be easily stockpiled and ran as part of normal play is legal, lores and inspirations are banned. (See OP for specific powers)

Bounty Posted!

Prize: 2 billion influence

Task:
Post the best Division 4 time of any Sentinel for the month of September.

Start Date/Time: 00:00 UTC, October 1st 2024 See in your time here!
End Date/Time: 00:00 UTC, November 1st 2024 See in your time here!
(In the links, look in the non bold text with your location in it, if anyone has a better translation method, let me know.)

 

  • Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live.
  • Division 4 Rules: Any power not available in the most restrictive endgame content (currently 4 star hardmode) is banned. (See OP for specific powers)

 


 

Edited by Koopak
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On 9/21/2024 at 12:12 PM, BRADICAL said:

As a Demons/Marine enjoyer I figured I'd throw an entry in here as well! It's been my favorite thing to play since Marine came out and really does a lot to make MMs shine. I'll probably keep trying just to see if I can't get it any lower, but getting the stars to align with all the procs is so time consuming.

 

Notably, I haven't tried with Enflame or procs in Shifting Tides, but I'm not sure it would shave things down by another second honestly. The proc lottery is silly when times are this low and it's mostly just hoping all the -res fires off on a run for Recluse and his pal to hard carry most of it. I'll give it a few (dozen) tries just to see!

 

The build is Pylon-themed but functional just by using a few unslotters, and is very close to the one I actually run which I've also posted. I respec every other day probably but STILL.

 

Musculature Core

Reactive Radial

Assault Radial (toggled on)

 

Run Type: Vanguard Training Pylon
Archetype: Mastermind
Primary Powerset: Demon Summoning
Secondary Powerset: Marine
Time in seconds: 0:10
Hybrid: Yes (toggled on)
Number of Runs: I lost count!
Version: i28pg1 Beta

Sustainable: Not exactly! Burnout + HoE being what it is and the Bane Spider only lasts 1 min.

Temps: Signature Summon (Tank), Recovery Serum, Envenomed Dagger (threw it at the very last second so I'm not sure it actually counts)

 

Mastermind - Devilheart (Demon Summoning - Marine Affinity) Pylon.mbd 43.02 kB · 16 downloads Mastermind - Devilheart (Demon Summoning - Marine Affinity).mbd 42.81 kB · 13 downloads

Impressive time - you could have LR summon his henchmen off of a minion enemy mob near the pylon, then incan to the Pylon to start the run to decrease LRs summon time for added DPS. 

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35 minutes ago, Glacier Peak said:

Impressive time - you could have LR summon his henchmen off of a minion enemy mob near the pylon, then incan to the Pylon to start the run to decrease LRs summon time for added DPS. 

Actually, there are two other generalized things they could do to improve their times. I tried them on test with a slightly different build, but didn't succeed.

1) Wait 1:00 for the second and third spawns of Hell on Earth elementals. They all stick around until the end of the spell, so you can have 18 of them instead of the normal 6 from the burnout + cast.

2) Get Amy's Ward, the Coral Amulet, the Tsoo Sorcerer, the DE seedlings, and the other various available summons. I tried it, but didn't try it with your exact build. Having more mobs to stack procs faster might lower the defeat time. I also tried it with a burnout + gang war on the training dummy next door then tele'ing onto the pylon, but that....... Didn't work as well. My 25 second clear time was pretty good, I guess, but nothing like his result.

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LR summons his henchman as soon as he spawns, so that part has never been an issue! The HoE situation is also kind of funny because as soon as you summon LR, you're on a 60 second timer before the Bane Spider despawns, so you can only give HoE about 50 seconds to cook before engaging or else you lose a ton of DPS. There's not really a viable way to wait any longer than that.

 

Also, I think all of those other summon options aren't valid for Div 1 since they're mission rewards, but they would almost certainly have an impact otherwise!

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Run Type: Pylon

 

Division: Division 4
Archetype: Sentinel
Primary Powerset: Dark Blast
Secondary Powerset: Radiation Armor
Time in seconds: 87s (5 runs average)

Burst: Not unless Hybrid is considered burst.
Hybrid: Assault Radial Toggled
Build is usable for General Purpose: Yes
Version: Test server, i28pg1 Beta
Notes: Enflame on pet before starting

 

 

 

Sentinel (Dark Blast - Radiation Armor).mbd

Edited by Auroxis
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