Koopak Posted January 8 Posted January 8 (edited) Clear Speed Leaderboards For a long time there has been a thread in the Scrapper sub forum that was dedicated to pylon and trapdoor times. However due to that thread being in the Scrapper forums its seen other ATs under represented and I personally had gripes about the formatting and standards for the data. I of course do not blame the creator, far from it, carrying the torch of a legacy standard for so long has certainly been a great service to the community. However I decided to throw together my own to encourage optimization and pushing the limits of CoX builds.Which you can see here! Need help filtering what you want in that mess? I made some filters just for you, In the spoiler below is how to access them. If you think of any you think would be useful, reply to this thread and let me know! Spoiler So! What do you need to get your name on the board!? Simple, submit a time and build here in the forums and I will update the sheet weekly as I am able. Bonus points if you can provide a video of your run, but I understand that may be impractical for some. Multiple submissions are permitted. I will add a "Thanks!" reaction once it has been added to the sheet. So here are the rules. Divisions All entries are broken up into seven divisions in order to help differentiate various rule sets. They are organized loosely in order of descending 'power' with builds that are using nothing outside of their inherent kit being in the division six while builds with all the stops pulled out are in division zero. Below each Division is a spoiler tag with a basic explanation of the purpose and goal of the data category. Division 0: Anything goes except QA test powers. Spoiler Division 0 strives to find the absolute limits when all bets are off in a given challenge. While generally not applicable to normal day to day gameplay, the techniques, builds, and strategies of this category allow for the highest possible performance, often in a short window, and may have value in challenge and speedrun contexts. They also may demonstrate methods to temporarily boost a teams power when they come up against content they cannot currently handle, but don't want to give up. Division 1: Any temp that can be easily stockpiled and ran as part of normal play is legal, lores and inspirations are banned. Spoiler Division 1 intents to demonstrate the maximum possible performance that a player can achieve within a given challenge as part of normal play. While not everything legal here is considered standard practice, there is little to nothing here that cannot be made part of a player's normal routine at max level if they are so inclined. The rule set bans anything requiring extensive farming or cannot be simply bought for influence or other methods that are part of normal play. While this bans temp powers that are mission rewards, it does allow nearly everything in the S.T.A.R.T. vendor. Division 2: Same as Division 1 but pet temp powers like Signature Summons are banned. Spoiler Division 2 addresses a shortcoming of Division 1 in many challenges, that being that the sheer power of pets means that in many challenges the impact of other elements of a build or other types of temp powers can be masked by the pets raw output. Additionally for challenges especially vulnerable to this issue such as the standard Pylon, much of the performance of a run can come down to pet AI and manipulating it, a valuable skill but not necessarily what we always want to test. Division 3: Legacy pylon rules, all temps that effect damage output are banned. Judgment is banned. Spoiler Division 3 is a replication of the standardized pylon rules that have been part of this community for almost as long as the community has existed. There are many failings of this standard, in particular how it is divorced both from normal gameplay and from true isolation of the build's ability. However as an enduring standard, it would be remiss of me to not include a format with such a storied legacy. Division 4: Any power not available in the most restrictive endgame content (currently 4 star hardmode) is banned. Spoiler Division 4 attempts to replicate the restrictions of the current endgame content, that being 4 star advanced difficulty Task Forces. It is limited by the fact that this format does not reflect the impacts a team might have on a given run's performance, but by comparing Division 4 results with Division 2 results, we can generally get a good estimate. I am considering a Division that allows team buffs but no damage done by teammates, but that will be something that needs development, stay tuned. Additionally as most players choose not to make use of temp powers of their own choice, Division 4 is also arguably the most applicable to casual play. Division 5: No temps or incarnates that provide anything but defense, resistance and hp, this includes no endurance tools Spoiler Division 5 is the result of conversations with some of the Homecoming team. This ruleset target focuses the powersets of a build themselves, allowing good data on a build without all of the extra tools available to an end game build. Additionally it puts a spotlight on endurance efficiency, a performance metric that is easily patched with the tools available in all prior divisions. Division 6: All powers obtained from sources other than leveling up are banned. Spoiler Division 6 takes Division 5 to the extreme. The two are largely identical in most challenges due to have no difference in restrictions that impact damage output. However some challenges inevitably have some element of durability involved. Additionally Division 6 acts as a catch all for anything prior divisions missed. Division 6 is the most likely to be changed or removed in the future but for now it stands as the limit, the most restricted division there is. Pylon/Dummy Times Solo kill a Vanguard Training Pylon in the RWZ or the dummy summoned by the Mobile Dummy Combatant accolade power from Dr. Aeon (The new RWZ overhaul has added these pylons next to the base) You may not have outside help that in any way effects your damage output with the exception of endurance. No accuracy, recharge or damage buffs. (This includes passive buffs such as Stalker crit or Kheldian inherits) No banned powers may be used. You must specify if your Hybrid is used actively (clicked) You must specify how many runs if submitting an average. You MUST provide a mids build (file or datachunk preferred) to have your record submitted, no build secrets here. If you cannot use mids, you may submit the contents of a /buildsavefile Time starts at the first point of damage dealt, and ends when the pylon/dummy is destroyed. Bonus points for a video. Pet users if possible please provide a combat log from Carnifax or Cyclops so I may calculate the difference in pet performance that purple patch would apply against an AV. Your time will be listed as is regardless, but a secondary time showing effect vs a true AV will also be included if a combat log is provided. Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Should Please declare whether the run is sustainable or not. A run is consisted sustained if it can be maintained for a full two minutes. Office Mission Times Solo clear Galaxy Brain's Office Mission Simulator (Arc ID: 57885, Test Server Arc ID: 23878) Difficulty must be +0x8, if people submit multiple +4x8s I'll add a sheet for it. You may not have any other characters on the map. No banned powers may be used. You must specify if your Hybrid is used actively (clicked) You must specify how many runs if submitting an average. You MUST provide a mids build to have your record submitted, no build secrets here. If you cannot use mids, you may submit the contents of a /buildsavefile Time starts when you finish loading into the mission and ends when the missions completes and you are allowed to exit. Bonus points for a video. Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Banned Powers Expand the division you are interested in. There lists are not exhaustive and will be expanded as necessary. If you are ever in doubt, don't be afraid to ask here or to DM me. Division 0 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Explicitly Allowed Powers QA Tester Burnout (for resets between tests only) Division 1 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone Lore Incarnates Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Any temp power not sold at the P2W vender or otherwise impractical to run as part of a standard loadout (Exceptions are made for impossible to remove temp buffs such as those rewarded for some missions, provided they are declared. Explicitly Allowed Powers Offense Amplifier (P2W) Envenomed Dagger (P2W) Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) Signature Summons Recovery Amplifier (P2W) Recovery Serum (P2W) Division 2 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone Lore Incarnates Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Any temp power not sold at the P2W vender or otherwise impractical to run as part of a standard loadout (Exceptions are made for impossible to remove temp buffs such as those rewarded for some missions, provided they are declared. Signature Summons Explicitly Allowed Powers Offense Amplifier (P2W) Envenomed Dagger (P2W) Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) Recovery Amplifier (P2W) Recovery Serum (P2W) Division 3 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone Lore Incarnates Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Any temp power not sold at the P2W vender or otherwise impractical to run as part of a standard loadout (Exceptions are made for impossible to remove temp buffs such as those rewarded for some missions, provided they are declared. Signature Summons Offense Amplifier (P2W) Recovery Amplifier (P2W) Recovery Serum (P2W) Envenomed Dagger (P2W) Explicitly Allowed Powers Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) Division 4 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone Lore Incarnates Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Any temp power not usable in 4 star hardmode Signature Summons Offense Amplifier (P2W) Recovery Amplifier (P2W) Recovery Serum (P2W) Envenomed Dagger (P2W) Explicitly Allowed Powers Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) Division 5 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone All Incarnates (Must be unslotted) Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Temps or incarnates that provide anything but defense, resistance and hp, this includes no endurance tools Signature Summons Offense Amplifier (P2W) Recovery Amplifier (P2W) Recovery Serum (P2W) Envenomed Dagger (P2W) Explicitly Allowed Powers Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) Division 6 Spoiler Under construction Explicitly Banned Powers QA Tester Powers (You may use QA Burnout to reset) Vanguard HVAS Loa Bone All Incarnates (Must be unslotted) Any inspiration besides green, blue, purple, or orange. Buffs from other players that impact dps (endurance is permitted) Temp powers. Signature Summons Offense Amplifier (P2W) Recovery Amplifier (P2W) Recovery Serum (P2W) Envenomed Dagger (P2W) Explicitly Allowed Powers Aura of Mot (Unable to dismiss, must declare) Anger Monument (Unable to dismiss, must declare) QA Tester Burnout (for resets between tests only) While not required, use of the following template is greatly appreciated. Please limit one submission per template use. Submission Template:Run Type: (required) Division: (required)Archetype: (required)Primary Powerset: (required)Secondary Powerset: (required)Time in seconds: (required) Burst: (whether the run is burst or sustained dps, burst is any run using powers with a cooldown above 120s that is not perma)Hybrid: (required, type and if clicked)Build is usable for General Purpose: (required, yes or no, based on the judgment of the submitter)Number of Runs Averaged Together: (If greater than one)Version: (If older than date of submission, if unknown, specify. Be sure to specify test server builds.)Video Link: (if available)Notes: (Any added details you'd like to add, please include any temp powers violating the above rules here)Build: (required) Short List Leaderboard Bellow are the current top times by AT See the full list here!Pylon/Dummy Best in showBRADICAL (Mastermind): 00:10 / 3962.469dps Spoiler BlasterTsuko: 01:46 / 489.584dps Controller Frosticus: 00:37 / 1164.215dps Defender N/A Scrapper Ratch_: 00:28 / 1497.341dps Tanker N/A Peacebringer Americas Angel: 00:22 / 1870.845dps Warshade N/A Sentinel Videra: 00:24 / 1725.593dps Brute Shin Magmus: 00:55 / 825.033dps Stalker Ston: 00:26 / 1602.688dps Corruptor Auroxis: 00:59 / 777.765dps Mastermind BRADICAL: 00:10 / 3962.469dps Dominator VertigoIguana: 00:28 / 1497.341dps Fortunata Koopak: 01:34 / 535.766dps Night Widow Koopak: 01:17 / 625.831dps Bane Spider N/A Crab Spider Americas Angel: 00:14 / 2866.856dps Office Mission Sim Best in show ScarySai (Crab Spider): 03:11 Spoiler Blaster N/A Controller mezzosoprano: 05:28 Defender N/A Scrapper N/A Tanker Kerm: 04:05 Peacebringer Laucianna: 03:21 Warshade N/A Sentinel EnjoyTheJourney: 06:15 Brute N/A Stalker N/A Mastermind N/A Dominator EnjoyTheJourney: 06:13 Fortunata KaizenSoze: 05:21 Night Widow N/A Bane Spider N/A Crab Spider ScarySai: 03:11 Bounties! Periodically I may place bounties for certain achievements, these will take the form of in game rewards. Active and Claimed bounties will be listed below. Anyone else may place bounties as well and I will facilitate them as best able. Active: Best Division 5 Open Pylon Time November 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed: Spoiler 1st Sub 60 second Peacebringer Pylon time Reward: 2 Billion Influence, 1,000 Aether Posted By: Koopak Claimed By: Clam Leader Best Dominator Pylon Time February 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Vertigolguana Best Stalker Pylon Time March 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Ston Best Sentinel Pylon Time April 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Videra Best Brute Pylon Time May 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Shin Magmus Best Division 1 Crab Spider Pylon Time June 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: ScarySai Best Division 4 Pylon Time June 2024 Reward: 1 Billion Influence Posted by: Bionic_Flea Claimed By: America's Angel Best Division 1 Mastermind Pylon Time September 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: BRADICAL Best Division 4 Scrapper Pylon Time September 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Ratch_ Best Division 1 Controller Pylon Time October 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: mezzosoprano Best Division 4 Sentinel Pylon Time October 2024 Reward: 2 Billion Influence Posted By: Koopak Claimed By: Auroxis Edited November 1 by Koopak 5 Regeneration CalculatorClear Speed Leaderboard
Clam Leader Posted January 8 Posted January 8 I'll go ahead and make the first upload to this with a 62 second pylon time on my Peacebringer. Highlight_PB_v6.mbd 5 2
Clam Leader Posted January 10 Posted January 10 (edited) Posting an update on this Most recent time was 58 seconds as of about 5 minutes ago. Worth noting I have the 9% damage buff from the end of Dream Doctors story arc, I tried to remove it but I'm not able and I can't really wait it out since its 120 hours of in game time and I'm only able to spend 3 to 4 hours in game at a time. If you remove that I would still be at 59 seconds. Edited January 10 by Clam Leader 2 1
Laucianna Posted January 10 Posted January 10 13 hours ago, Clam Leader said: Posting an update on this Most recent time was 58 seconds as of about 5 minutes ago. Worth noting I have the 9% damage buff from the end of Dream Doctors story arc, I tried to remove it but I'm not able and I can't really wait it out since its 120 hours of in game time and I'm only able to spend 3 to 4 hours in game at a time. If you remove that I would still be at 59 seconds. Is this the same build as before hun? - Lauci x ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
Clam Leader Posted January 10 Posted January 10 28 minutes ago, Laucianna said: Is this the same build as before hun? - Lauci x Yep, version 6 as shown in the previous post 1 1
Koopak Posted January 11 Author Posted January 11 (edited) Gonna kick off the office mission sheet finally with my own submission, this is just a first attempt using my fort build. ( Someone please beat it )Run Type: Office MissionArchetype: FortunataPrimary Powerset: Fortunata TrainingSecondary Powerset: Fortunata TeamworkTime in seconds: 376 ( 6:16 )Hybrid: YesNumber of Runs: 1Version: I27p6Video Link: N/ANotes: Runners were an issue due to lack of burst AoE to cleave them down before AI trys to runBuild: Attached and also added the data chunk below. (Either is acceptable as is the forum export method) Spoiler 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 Acinus v4 - Arachnos Fortunata.mbd Edited January 11 by Koopak Regeneration CalculatorClear Speed Leaderboard
arcane Posted January 11 Posted January 11 (edited) I can post some of the times I’ve written down later if you want to add them to your spreadsheet. EDIT: I don’t have Mids builds nor do I know what issue/page the runs were done under though. They would be on the page or two before 4* ITF came out, since that’s when I started building with Barrier instead of Ageless, among other changes. EDIT 2: Also I think the runs were mostly if not all done with Amplifiers on. Gah I should’ve taken better notes. I’ll search the other Pylon thread for my posts which should fill in the gaps. Edited January 11 by arcane
Koopak Posted January 11 Author Posted January 11 47 minutes ago, arcane said: I can post some of the times I’ve written down later if you want to add them to your spreadsheet. EDIT: I don’t have Mids builds nor do I know what issue/page the runs were done under though. They would be on the page or two before 4* ITF came out, since that’s when I started building with Barrier instead of Ageless, among other changes. EDIT 2: Also I think the runs were mostly if not all done with Amplifiers on. Gah I should’ve taken better notes. I’ll search the other Pylon thread for my posts which should fill in the gaps. I need to clarify the rule set more, im partial to allowing easily obtained and functionally permeable temp powers because the ban on them was more about establishing baselines or otherwise making the tests fair back on live. HCing is a different beast. If you cant nail down the time or version thats fine, we can do unknown. The build however is 100% needed as thats the primary purpose of this, sharing builds and techniques to explore the limits of the system. 1 Regeneration CalculatorClear Speed Leaderboard
arcane Posted January 11 Posted January 11 4 minutes ago, Koopak said: I need to clarify the rule set more, im partial to allowing easily obtained and functionally permeable temp powers because the ban on them was more about establishing baselines or otherwise making the tests fair back on live. HCing is a different beast. If you cant nail down the time or version thats fine, we can do unknown. The build however is 100% needed as thats the primary purpose of this, sharing builds and techniques to explore the limits of the system. Oh well, no builds here. Mac user so no Mids. And the spreadsheets I used to set them up are long gone.
Koopak Posted January 11 Author Posted January 11 3 minutes ago, arcane said: Oh well, no builds here. Mac user so no Mids. And the spreadsheets I used to set them up are long gone. well if the builds exist ingame you can export them as text and dm them to me and i can import them and get the data chunk for mids that way. If not, well no dice Regeneration CalculatorClear Speed Leaderboard
Doomrider Posted January 11 Posted January 11 (edited) Pylon84 seconds - Peacebringer. 100 seconds... Peacebringer. 84 seconds was a one off. I did 9 more runs, and with a new build. Lowest was 93, but averaged out was a bout 100 seconds. I don't have it in me to grind more at the moment, my timing feels real off at the moment. Might revisit later.New Doom Peacebringer (Luminous Blast - Luminous Aura).mbd Edited January 14 by Doomrider
lemming Posted January 11 Posted January 11 20 minutes ago, arcane said: Oh well, no builds here. Mac user so no Mids. And the spreadsheets I used to set them up are long gone. Same boat here, but I would assume a /buildsavefile arcanebuild.txt would do the trick.
Koopak Posted January 12 Author Posted January 12 21 hours ago, lemming said: Same boat here, but I would assume a /buildsavefile arcanebuild.txt would do the trick. yeah even worst case if you give me a buildsave from the game i can import it myself 1 Regeneration CalculatorClear Speed Leaderboard
EnjoyTheJourney Posted January 13 Posted January 13 (edited) Below are results for both a pylon run and an office mission run, another kind of run, and a few ideas to consider are also offered ... Run types: pylon defeat, office mission run, ITF challenge Archetype: dominator Primary powerset: plant Secondary powerset: fiery assaultMastery / Patron: fire mastery Time in seconds: 241 (4:01, 287 DPS), 373 (6:13), failed first ITF challenge run, then 23:58 Hybrid: Melee core hybrid Other incarnates: Cardiac core alpha, Barrier core destiny, Degen core interface, Pyronic core judgment used only for ITF challenge, no use of lore for any run - Barrier and hybrid used freely for pylon defeat and ITF challenge, barrier used once at the start for the office mission, hybrid never activated for office run, passive effects only Notes: No use of inspirations, temp powers, clicky accolades, or amplifiers for any runs. Also, no way this build was operating at its ceiling in my hands. Made lots of mistakes picking the order of attacks to use for pylon defeat, was hovering through the office mission and taking my time lining up the cone for seeds. First time running the office mission, as well. Also, one runner with a sliver of life that I didn't notice was a floor down from the final office mission floor and about 25 seconds was added to the time to find and defeat him. The ITF challenge is something I've done fairly often, and so the second run wasn't quite as filled with errors. The office mission is a breath of fresh air after many Trapdoor runs. It's just more fun to run. One opinion only, of course, FWIW. The ITF challenge was failed the first time after I put my dominator too close to the ground in a big crowd of Cimerorans and a defeat ensued shortly after that. That was a bit of a brain fart. The second run went better. The first mission took about 14 minutes, which is pretty slow for the first mission. Hovering makes setting the camera right challenging in cave sections that have low ceilings, which contributed to making mission 1 slower. Repeated use of seeds wore down crowds, though. In contrast, the second mission had the best map (one long cave with no backtracking needed). Also, it was possible to use seeds, creepers, and spirit tree to keep aggro manageable and to focus fire down each shadow cyst along the way to the end of the mission. Build: Attached fileIdeas for timing and reporting ...When to start timing: Timing started when casting seeds for the office mission. Fly trap was already out at the start of the pylon run and the office mission since having the T9 pet out is pretty common at the start of a mission for dominators and controllers (obviously MMs as well). Creepers were not out when starting any of the runs, as that seems like an "in combat" cast. Perhaps the "pet" details aren't really needed for reporting purposes. But, probably the use of controls should be a good time to start timing the office mission, along with when damage is done to mobs, especially for seeds or other confusion powers because of how they affect mob AI. What to report: The mastery chosen can have a noticeable effect on clear times, particular for dominators. Ice mastery would have sped up the pylon run and the office run, but might have made it a bit harder to meet the "no defeats" condition for the ITF challenge, for example. It's just a request for one extra bit of information for those scanning posts and trying to compare the same primary and secondary combinations. Also, it could be useful (and standard) to have incarnates indicated in the build supplied with the post. The incarnate choices made for this build might surprise some, for example, and it helps for understanding performance differences across runs. The ITF challenge can, perhaps, be viewed as an add-on optional run to report about for those who want to take on a harder challenge. There are a fair number of players I know (myself included) who sometimes solo the first two missions of the ITF at +4x8, bosses appear, no inspirations, no temp powers, no amplifiers, no clicky accolades, and no defeats allowed as a measuring stick for their builds. For most builds it is not an easy run. But, all ATs have completed Master of ITF runs solo and so the first two missions are doable for all ATs, for a fair cross-section of endgame builds. Also, if the mission objectives can be cleared while meeting the conditions in something less than a very long period of time then you've got a really solid build on your hands, capable of taking on a lot of content. FWIW, I started timing the ITF challenge as my dominator started moving inside the first mission doorway. Druid of the Forest - Dominator (Plant Control - Fiery Assault -Fire Mastery).mbd Edited January 13 by EnjoyTheJourney 1
Kerm Posted January 20 Posted January 20 (edited) Run Type: OfficeArchetype: TankPrimary Powerset: FireSecondary Powerset: DarkTime in seconds: 245Hybrid: Not ActiveNumber of Runs: 1 RunVideo Link: Notes: First run, could be faster with changes to pull patterns and build revisions. This is the first revision of the build and there are a few tweaks that I need to make. Build: Spoiler Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Fiery Aura Secondary powerset: Dark Melee Pool powerset (#1): Fighting Pool powerset (#2): Speed Pool powerset (#3): Leaping Pool powerset (#4): Leadership Epic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Blazing Aura A: Superior Avalanche: Accuracy/Damage 7: Superior Avalanche: Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Endurance 23: Superior Avalanche: Accuracy/Damage/Recharge 25: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 25: Superior Avalanche: Recharge/Chance for Knockdown Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 3: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Recharge 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Recharge/Chance for Hold Level 2: Fire Shield A: Steadfast Protection: Resistance/+Def 3% Level 4: Healing Flames A: Preventive Medicine: Chance for +Absorb Level 6: Temperature Protection A: Gladiator's Armor: TP Protection +3% Def (All) Level 8: Consume A: Mocking Beratement: Recharge 9: Mocking Beratement: Threat/Placate/Recharge 9: Mocking Beratement: Accuracy/Recharge 11: Mocking Beratement: Threat/Placate/Recharge/Range 11: Mocking Beratement: Threat/Placate/Range 13: Mocking Beratement: Threat/Placate Level 10: Boxing A: Absolute Amazement: Stun 13: Absolute Amazement: Stun/Recharge 15: Absolute Amazement: Stun/Recharge/Accuracy 15: Absolute Amazement: Recharge/Accuracy 17: Absolute Amazement: Chance for ToHit Debuff Level 12: Hasten A: Invention: Recharge Reduction 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 14: Tough A: Aegis: Resistance/Endurance Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense Level 18: Burn A: Eradication: Chance for Energy Damage 19: Scirocco's Dervish: Chance of Damage(Lethal) 19: Obliteration: Chance for Smashing Damage 21: Nucleolus Exposure 21: Armageddon: Chance for Fire Damage 23: Perfect Zinger: Chance for Psi Damage Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Kismet: Accuracy +6% Level 22: Fiery Embrace A: Invention: Recharge Reduction Level 24: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Luck of the Gambler: Defense/Endurance Level 26: Assault A: Invention: Endurance Reduction Level 28: Dark Consumption A: Superior Might of the Tanker: Recharge/Chance for +Res(All) 29: Superior Might of the Tanker: Damage/Recharge 29: Superior Might of the Tanker: Accuracy/Damage/Recharge 36: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 30: Touch of Fear A: Eradication: Chance for Energy Damage 31: Scirocco's Dervish: Chance of Damage(Lethal) 31: Obliteration: Chance for Smashing Damage 31: Cloud Senses: Chance for Negative Energy Damage 33: Glimpse of the Abyss: Chance of Damage(Psionic) 33: Fury of the Gladiator: Chance for Res Debuff Level 32: Soul Drain A: Armageddon: Damage 33: Armageddon: Damage/Recharge 34: Armageddon: Damage/Recharge/Accuracy 34: Armageddon: Recharge/Accuracy 34: Armageddon: Damage/Endurance 36: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 35: Electrifying Fences A: Positron's Blast: Chance of Damage(Energy) 37: Javelin Volley: Chance of Damage(Lethal) 37: Annihilation: Chance for Res Debuff 39: Bombardment: Chance for Fire Damage 39: Trap of the Hunter: Chance of Damage(Lethal) 42: Positron's Blast: Accuracy/Damage Level 38: Ball Lightning A: Positron's Blast: Chance of Damage(Energy) 40: Javelin Volley: Chance of Damage(Lethal) 40: Annihilation: Chance for Res Debuff 40: Bombardment: Chance for Fire Damage 42: Positron's Blast: Accuracy/Damage Level 41: Plasma Shield A: Aegis: Resistance/Endurance Level 44: Mu Lightning A: Superior Winter's Bite: Accuracy/Damage 45: Superior Winter's Bite: Damage/RechargeTime 45: Superior Winter's Bite: Accuracy/Damage/Endurance 45: Superior Winter's Bite: Accuracy/Damage/Recharge 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 46: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 47: Static Discharge A: Superior Frozen Blast: Accuracy/Damage 48: Superior Frozen Blast: Damage/Endurance 48: Superior Frozen Blast: Accuracy/Damage/Endurance 48: Superior Frozen Blast: Accuracy/Damage/Recharge 50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 50: Superior Frozen Blast: Recharge/Chance for Immobilize Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Hecatomb: Damage 27: Hecatomb: Damage/Recharge 27: Hecatomb: Damage/Recharge/Accuracy 42: Hecatomb: Recharge/Accuracy 43: Hecatomb: Damage/Endurance Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery 39: Numina's Convalesence: +Regeneration/+Recovery 50: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End 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Second Run with Parse Screenshot: Spoiler Time: 235 Video Link: Parse Screenshot: Edited January 22 by Kerm Added Build Data Chunk & Second Run with Parse 1
Koopak Posted January 20 Author Posted January 20 (edited) On 1/20/2024 at 12:06 AM, Kerm said: Build: Reveal hidden contents Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Fiery Aura Secondary powerset: Dark Melee Pool powerset (#1): Fighting Pool powerset (#2): Speed Pool powerset (#3): Leaping Pool powerset (#4): Leadership Epic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Blazing Aura A: Superior Avalanche: Accuracy/Damage 7: Superior Avalanche: Damage/Endurance 17: Superior Avalanche: Accuracy/Damage/Endurance 23: Superior Avalanche: Accuracy/Damage/Recharge 25: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 25: Superior Avalanche: Recharge/Chance for Knockdown Level 1: Smite A: Superior Blistering Cold: Accuracy/Damage 3: Superior Blistering Cold: Damage/Endurance 3: Superior Blistering Cold: Accuracy/Damage/Endurance 5: Superior Blistering Cold: Accuracy/Damage/Recharge 5: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime 7: Superior Blistering Cold: Recharge/Chance for Hold Level 2: Fire Shield A: Steadfast Protection: Resistance/+Def 3% Level 4: Healing Flames A: Preventive Medicine: Chance for +Absorb Level 6: Temperature Protection A: Gladiator's Armor: TP Protection +3% Def (All) Level 8: Consume A: Mocking Beratement: Recharge 9: Mocking Beratement: Threat/Placate/Recharge 9: Mocking Beratement: Accuracy/Recharge 11: Mocking Beratement: Threat/Placate/Recharge/Range 11: Mocking Beratement: Threat/Placate/Range 13: Mocking Beratement: Threat/Placate Level 10: Boxing A: Absolute Amazement: Stun 13: Absolute Amazement: Stun/Recharge 15: Absolute Amazement: Stun/Recharge/Accuracy 15: Absolute Amazement: Recharge/Accuracy 17: Absolute Amazement: Chance for ToHit Debuff Level 12: Hasten A: Invention: Recharge Reduction 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 14: Tough A: Aegis: Resistance/Endurance Level 16: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Luck of the Gambler: Defense Level 18: Burn A: Eradication: Chance for Energy Damage 19: Scirocco's Dervish: Chance of Damage(Lethal) 19: Obliteration: Chance for Smashing Damage 21: Nucleolus Exposure 21: Armageddon: Chance for Fire Damage 23: Perfect Zinger: Chance for Psi Damage Level 20: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Kismet: Accuracy +6% Level 22: Fiery Embrace A: Invention: Recharge Reduction Level 24: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Luck of the Gambler: Defense/Endurance Level 26: Assault A: Invention: Endurance Reduction Level 28: Dark Consumption A: Superior Might of the Tanker: Recharge/Chance for +Res(All) 29: Superior Might of the Tanker: Damage/Recharge 29: Superior Might of the Tanker: Accuracy/Damage/Recharge 36: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 30: Touch of Fear A: Eradication: Chance for Energy Damage 31: Scirocco's Dervish: Chance of Damage(Lethal) 31: Obliteration: Chance for Smashing Damage 31: Cloud Senses: Chance for Negative Energy Damage 33: Glimpse of the Abyss: Chance of Damage(Psionic) 33: Fury of the Gladiator: Chance for Res Debuff Level 32: Soul Drain A: Armageddon: Damage 33: Armageddon: Damage/Recharge 34: Armageddon: Damage/Recharge/Accuracy 34: Armageddon: Recharge/Accuracy 34: Armageddon: Damage/Endurance 36: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 35: Electrifying Fences A: Positron's Blast: Chance of Damage(Energy) 37: Javelin Volley: Chance of Damage(Lethal) 37: Annihilation: Chance for Res Debuff 39: Bombardment: Chance for Fire Damage 39: Trap of the Hunter: Chance of Damage(Lethal) 42: Positron's Blast: Accuracy/Damage Level 38: Ball Lightning A: Positron's Blast: Chance of Damage(Energy) 40: Javelin Volley: Chance of Damage(Lethal) 40: Annihilation: Chance for Res Debuff 40: Bombardment: Chance for Fire Damage 42: Positron's Blast: Accuracy/Damage Level 41: Plasma Shield A: Aegis: Resistance/Endurance Level 44: Mu Lightning A: Superior Winter's Bite: Accuracy/Damage 45: Superior Winter's Bite: Damage/RechargeTime 45: Superior Winter's Bite: Accuracy/Damage/Endurance 45: Superior Winter's Bite: Accuracy/Damage/Recharge 46: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 46: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 47: Static Discharge A: Superior Frozen Blast: Accuracy/Damage 48: Superior Frozen Blast: Damage/Endurance 48: Superior Frozen Blast: Accuracy/Damage/Endurance 48: Superior Frozen Blast: Accuracy/Damage/Recharge 50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 50: Superior Frozen Blast: Recharge/Chance for Immobilize Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Hecatomb: Damage 27: Hecatomb: Damage/Recharge 27: Hecatomb: Damage/Recharge/Accuracy 42: Hecatomb: Recharge/Accuracy 43: Hecatomb: Damage/Endurance Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Miracle: +Recovery 39: Numina's Convalesence: +Regeneration/+Recovery 50: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End It seems the forum format is not importing into mids correctly, i will manually reproduce if necessary but would it be possible for you to provide the datachunk? Edit - I have manually imported the build and added the datachunk to the sheet Edited January 22 by Koopak Regeneration CalculatorClear Speed Leaderboard
Koopak Posted January 22 Author Posted January 22 Bounty Payed Out! First Sub 60 Second Peace bringer Pylon Time 2 Billion Influence, 1,000 Prismatic Aether 2 Regeneration CalculatorClear Speed Leaderboard
Clam Leader Posted January 22 Posted January 22 To satisfy Koopak, I landed a 52 second pylon shortly after the 58. No video but he witnessed it in person. Same build as the 58 second run. 1
Kerm Posted January 22 Posted January 22 (edited) Run Type: Office MapArchetype: TankerPrimary Powerset: InvulnerabilitySecondary Powerset: FireTime in seconds: 309Hybrid: Not Active(Melee)Video Link: Notes: This build is much less farm oriented and made for team play. It has a ton of -res procs to help with team damage. Spoiler Hero TankerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Invulnerability Secondary powerset: Fiery Melee Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Epic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Temp Invulnerability A: Unbreakable Guard: +Max HP 29: Unbreakable Guard: Resistance 36: Unbreakable Guard: Resistance/Endurance 36: Unbreakable Guard: Endurance/RechargeTime 36: Unbreakable Guard: RechargeTime/Resistance 37: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 1: Fire Sword A: Superior Might of the Tanker: Recharge/Chance for +Res(All) 3: Superior Might of the Tanker: Accuracy/Damage 3: Superior Might of the Tanker: Accuracy/Damage/Recharge 5: Superior Might of the Tanker: Damage/Endurance/Recharge 5: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge 7: Achilles' Heel: Chance for Res Debuff Level 2: Resist Physical Damage A: Impervium Armor: Psionic Resistance 13: Gladiator's Armor: TP Protection +3% Def (All) 13: Steadfast Protection: Resistance/+Def 3% Level 4: Combustion A: Eradication: Chance for Energy Damage 7: Scirocco's Dervish: Chance of Damage(Lethal) 9: Obliteration: Chance for Smashing Damage 9: Armageddon: Chance for Fire Damage 11: Fury of the Gladiator: Chance for Res Debuff 11: Perfect Zinger: Chance for Psi Damage Level 6: Dull Pain A: Preventive Medicine: Heal 15: Preventive Medicine: Heal/Endurance 15: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 19: Preventive Medicine: Heal/RechargeTime/Endurance 21: Preventive Medicine: Chance for +Absorb Level 8: Resist Elements A: Unbreakable Guard: Resistance 43: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: RechargeTime/Resistance Level 10: Taunt A: Invention: Range Level 12: Unyielding A: Unbreakable Guard: Resistance 39: Unbreakable Guard: Resistance/Endurance 40: Unbreakable Guard: RechargeTime/Resistance Level 14: Resist Energies A: Unbreakable Guard: Resistance 40: Unbreakable Guard: Resistance/Endurance 40: Unbreakable Guard: RechargeTime/Resistance Level 16: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Kismet: Accuracy +6% Level 18: Invincibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed 19: Luck of the Gambler: Defense 21: Gaussian's Synchronized Fire-Control: Chance for Build Up 46: Adjusted Targeting: To Hit Buff 50: Adjusted Targeting: To Hit Buff/Endurance Level 20: Build Up (Empty) Level 22: Tough Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 23: Shield Wall: +Res (Teleportation), +5% Res (All) 23: Reactive Defenses: Scaling Resist Damage 37: Luck of the Gambler: Defense Level 24: Fire Sword Circle A: Eradication: Chance for Energy Damage 25: Scirocco's Dervish: Chance of Damage(Lethal) 25: Obliteration: Chance for Smashing Damage 27: Perfect Zinger: Chance for Psi Damage 27: Achilles' Heel: Chance for Res Debuff 29: Shield Breaker: Chance for Lethal Damage Level 26: Hasten A: Invention: Recharge Reduction Level 28: Super Speed A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 37: Winter's Gift: Slow Resistance (20%) Level 30: Greater Fire Sword A: Touch of Death: Chance of Damage(Negative) 31: Mako's Bite: Chance of Damage(Lethal) 31: Hecatomb: Chance of Damage(Negative) 31: Gladiator's Strike: Chance for Smashing Damage 33: Perfect Zinger: Chance for Psi Damage 33: Achilles' Heel: Chance for Res Debuff Level 32: Boxing A: Absolute Amazement: Stun 33: Absolute Amazement: Stun/Recharge 34: Absolute Amazement: Stun/Recharge/Accuracy 34: Absolute Amazement: Recharge/Accuracy 34: Absolute Amazement: Stun/Endurance Level 35: Tough (Empty) Level 38: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Luck of the Gambler: Defense/Endurance Level 41: Electrifying Fences A: Positron's Blast: Chance of Damage(Energy) 42: Javelin Volley: Chance of Damage(Lethal) 42: Annihilation: Chance for Res Debuff 42: Bombardment: Chance for Fire Damage 43: Trap of the Hunter: Chance of Damage(Lethal) 43: Performance Shifter: Chance for +End Level 44: Ball Lightning A: Positron's Blast: Chance of Damage(Energy) 45: Javelin Volley: Chance of Damage(Lethal) 45: Annihilation: Chance for Res Debuff 45: Bombardment: Chance for Fire Damage 46: Performance Shifter: Chance for +End Level 47: Static Discharge A: Ragnarok: Damage 48: Ragnarok: Damage/Recharge 48: Ragnarok: Damage/Recharge/Accuracy 48: Ragnarok: Recharge/Accuracy 50: Ragnarok: Damage/Endurance Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 50: Luck of the Gambler: Defense/Endurance ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 39: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 28: Speed Phase IMPORT DATA 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 Parse Screenshot: Spoiler Edited January 22 by Kerm 1
Clam Leader Posted January 23 Posted January 23 Figured I would upload a Pylon test for my Fire/Bio scrapper as well. No where near as optimized as my Peacebringer but it still clocked in at a solid 76 seconds. Effluence_Fire-Bio_tweaked.mbd 1
Koopak Posted January 23 Author Posted January 23 Shortlist leader boards updated. Regeneration CalculatorClear Speed Leaderboard
Koopak Posted January 23 Author Posted January 23 On 1/11/2024 at 5:21 PM, Doomrider said: Pylon84 seconds - Peacebringer. 100 seconds... Peacebringer. 84 seconds was a one off. I did 9 more runs, and with a new build. Lowest was 93, but averaged out was a bout 100 seconds. I don't have it in me to grind more at the moment, my timing feels real off at the moment. Might revisit later.New Doom Peacebringer (Luminous Blast - Luminous Aura).mbd I included both times if that's okay 1 Regeneration CalculatorClear Speed Leaderboard
Koopak Posted January 26 Author Posted January 26 (edited) Bounty Posted! Prize: 2 billion influence Task: Post the best pylon/dummy time of any Dominator for the month of February. Start Date/Time: 00:00 UTC, February 1st 2024 See in your time here! End Date/Time: 00:00 UTC, March 1st 2024 See in your time here!(In the links look in the non bold text with your location in it, if anyone has a better translation method, let me know.) Runs on the test server are valid provided they do not make use of any changes currently being tested, or the changes used are promoted to live. Edited January 28 by Koopak Regeneration CalculatorClear Speed Leaderboard
Koopak Posted January 27 Author Posted January 27 56 minutes ago, warlyx said: would be nice if u added the powersets to the leaderboard The short version? I can do so, they are however in the sheet which I highly recommend people look at if they want more information. Regeneration CalculatorClear Speed Leaderboard
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