smnolimits43 Posted January 28 Posted January 28 I'm testing this set out on beta test. I've never played this yet. How would you slot the powers ?? Thanks in advance.
ZorkNemesis Posted January 29 Posted January 29 Pulled up my characters to check. Looks like I went for prioritizing recharge speed, with the LotG unique in all the defense powers and five slotting Red Fortune as well. Dampening Field is muling the procs to further increase defense, Energize has a full Preventitive Medicine set. However i'm not an expert, I usually aim for max recharge anyway. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
SomeGuy Posted January 29 Posted January 29 I'd use IOs. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Carnifax Posted January 30 Posted January 30 Brute build but might be useful for you. Old & cheapish Staff / NRG Snookered - Brute (Staff Fighting).mbd My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
azanimefan Posted February 6 Posted February 6 On 1/28/2024 at 4:25 AM, smnolimits43 said: I'm testing this set out on beta test. I've never played this yet. How would you slot the powers ?? Thanks in advance. Definitely go with Luck of the Gambler, I'd do a 4 slot splash on most of the skills, 3 for def, def/end, def/end/rec, then +7% global recharge speed; that should get you the set bonus Acc in addition to mostly maxing your def and recharge speeds.
electric_emu Posted February 9 Posted February 9 Energy Aura doesn't need much help from IO set defense bonuses, so you can focus on almost entirely on recharge. Just make sure your toggles have their defense values fully enhanced (3-4 LoTG will do, but you can also do things like 1 LoTG unique + 5 Red Fortune if you have slots to spare). I like psi resist IOs wherever I can put them (Dampening Field, Energy Protection, Tough) since it is Energy Aura's only real weakness.
tidge Posted February 10 Posted February 10 I don't have a EA Scrapper, perhaps my Sentinel choices can be informative? Generally: I find Energy aura to be a rather straightforward set to slot, leveraging Global pieces and set bonuses as desired. With my Sentinel, I did end up making the (unusual for me) choice to 6-slot some Very Rare sets to improve Toxic/Psi resistances. On other characters I usually just rely on positional defense values, but that is not how Energy Aura rolls. I run with the Kismet +ToHit in whichever toggle will always be on and also has room for it. Spoiler ------------ Level 1: Kinetic Shield (A) Kismet - ToHit +6% (*) Shield Wall - +Res (Teleportation), +5% Res (All) (*) Shield Wall - Defense/Endurance: Level 50+5 (*) Shield Wall - Defense: Level 50+5 Level 10: Energize (A) Preventive Medicine - Heal (*) Preventive Medicine - Heal/Endurance (*) Preventive Medicine - Endurance/Recharge (*) Preventive Medicine - Heal/Recharge (*) Preventive Medicine - Heal/Recharge/Endurance (*) Preventive Medicine - Chance for +Absorb Level 12: Power Shield (A) Shield Wall - Defense/Endurance: Level 50+5 (*) Shield Wall - Defense: Level 50+5 Level 16: Entropy Shield (A) IO Endurance: Level 50+5 Level 20: Power Armor (A) Unbreakable Guard - Resistance (*) Unbreakable Guard - Resistance/Endurance (*) Unbreakable Guard - Resistance/Recharge (*) Unbreakable Guard - +Max HP (*) IO Health: Level 50+5 Level 24: Repelling Force (A) IO Defense: Level 50+5 (*) IO Defense: Level 50+5 Level 28: Kinetic Damping (A) Gladiator's Armor - TP Protection +3% Def (All) (*) Gladiator's Armor - Resistance: Level 50+5 (*) Gladiator's Armor - Resistance/Endurance: Level 50+5 (*) Aegis - 5% Psi Resist / 20% Mezz Resist Level 30: Maneuvers (A) Reactive Defenses - Defense (*) Reactive Defenses - Defense/Endurance (*) Reactive Defenses - Endurance/Recharge (*) Reactive Defenses - Defense/Recharge (*) Reactive Defenses - Defense/Endurance/Recharge (*) Reactive Defenses - Scaling Resist Damage Level 32: Power Drain (A) IO EndMod: Level 50+5 Level 41: Overload (A) Luck of the Gambler - Recharge Speed I included Maneuver's slotting because I feel it is important for the set bonuses (+global) and also for layering some defense. As an aside, with Accolades, the EA Sentinel is the only non-Tank in my roster that sits at the HP cap for its AT. I mention this because it feeds into how survivable the character is with the resists, scaling damage resistance, etc.
JStacy337 Posted March 12 Posted March 12 And here I'm just coming back and have a Psy Melee/Energy Aura character that this info will be very valuable to, thank you all! Speaking of, any chance someone might have history with this combo and could give some tips? Formerly Infinity, Currently Everlasting 50s: Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM
Haijinx Posted March 17 Posted March 17 12 minutes ago, Murcielago said: I'd slot it to be really pretty. and pair it with war mace 1 1 1 1
KITANYA Posted March 18 Posted March 18 On 1/28/2024 at 12:25 PM, smnolimits43 said: I'm testing this set out on beta test. I've never played this yet. How would you slot the powers ?? Thanks in advance. I put Luck of the Gambler-sets in the Toggles (Kinetic Shield, Power Shield) and the Resist Uniques (Steadfast Protection, Aegis etc) in the Passives (Dampening/Energy Protection). I also added Weave for more Luck of the Gambler and the Shield Wall Unique that adds health.
Plutoria Posted March 18 Posted March 18 Scrapper (Kinetic Melee - Energy Aura) ROP.mbd Designed for taking hits in Hard mode, High overload uptime, when it drops cycle to demonic aura accolade, RoP and or hybrid. By the time one of those drop overload should be up again. For normal content pretty much overkill. This is an actual play tested build and not just theory crafted. FF procs and ageless allowed for shaving off base recharge to achieve desired result. Swap sorc for Experm to get AB if looking to just play in normal content. Scrapper (Kinetic Melee - Energy Aura) AB.mbd
ryokoryu Posted March 21 Posted March 21 Best advice I can give for EA is it is slot hungry so go with a primary that is not slot hungry and give EA everything it demands.
Haijinx Posted March 21 Posted March 21 3 minutes ago, ryokoryu said: Best advice I can give for EA is it is slot hungry so go with a primary that is not slot hungry and give EA everything it demands. Or perhaps choose a primary that doesn't need Epic level powers / snipes / etc. A lot of slots end up being consumed by those. My personal take is to also skip leadership.
ryokoryu Posted March 21 Posted March 21 13 hours ago, Haijinx said: Or perhaps choose a primary that doesn't need Epic level powers / snipes / etc. A lot of slots end up being consumed by those. My personal take is to also skip leadership. Someone was dipping into the cranky sauce 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now