High_Beam Posted February 18 Share Posted February 18 The new keymapping schema should not alter alter peoples existing layout, just those new installs. I will just have to remap back all of my characters. Price of new business I suppose. Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Several alts and of course my original from live on Freedom, High Beam Prime (someone else has her non OG name) Link to comment Share on other sites More sharing options...
Lunar Ronin Posted February 18 Share Posted February 18 4 minutes ago, High_Beam said: The new keymapping schema should not alter alter peoples existing layout, just those new installs. I will just have to remap back all of my characters. Price of new business I suppose. Thankfully, that's a bug which will be fixed for the next release. Otherwise I'd be raising a lot more heck than I already have. 1 Link to comment Share on other sites More sharing options...
Lockely Posted February 18 Share Posted February 18 1 hour ago, twozerofoxtrot said: I don't know why but the camera snap-to on this is incredible jarring. It just lurches so hard. Any way to turn it off? Edit: This also seems to make resizing windows by taking and edge and left clicking to drag it out further difficult to impossible. The camera snap-to behavior isn't disabled so one, your camera snaps and two you can't drag the border more than a few pixels. This can't be WIA. It's awful. This has been identified as a known bug over in the Focused Feedback thread for the New Player Experience. 1 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP) Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted February 18 Share Posted February 18 On 2/16/2024 at 5:30 AM, The Curator said: Swapped from Sky Raiders Jet Pack to LKT-1700 Rocket Pack. Any chance this could be adjusted based on alignment so that Villains/Rogues get a Goldbricker Pack instead? 1 Link to comment Share on other sites More sharing options...
Murcielago Posted February 18 Share Posted February 18 "Page" bruh this is a whole chapter. 2 Link to comment Share on other sites More sharing options...
Lockely Posted February 18 Share Posted February 18 5 minutes ago, Murcielago said: "Page" bruh this is a whole chapter. It really should be an Issue, but I think they probably want a Big Story for the next Issue? 1 Lockely's AE Tales: H: The Rook's Gambit (Arc ID 49351), P: Best Left Buried (WIP) Link to comment Share on other sites More sharing options...
LuckyDuck Posted February 18 Share Posted February 18 20 hours ago, twozerofoxtrot said: I don't know why but the camera snap-to on this is incredible jarring. It just lurches so hard. Any way to turn it off? Yeah I had to myself. Look under keybinds in the options, reassign "Quick Look" to some other key, or assign it to a used key, then reassign that key back to it's previous bind so QL is Unset. Also you can turn down the mouse look and camera turn speeds. Check the Controls tab in Options, at the top. It helps a lot. QL is a nice feature, I just can't stand the constant fast camera movements, makes me incredibly motion sick. So personally I reassigned it to Shift+Middle Mouse Button. Mouse Look at 70% and Turning to below 200% 3 Link to comment Share on other sites More sharing options...
Halloween Posted February 20 Share Posted February 20 Not sure if this is a known issue, but the Arachnos Mace made to be shown when sheathed on a costume will make one of the two dual pistols made visible on the same costume disappear. So it's either Mace + one pistol, or two pistols and no mace. This will actually make the model for the one pistol completely disappear, too, when the mace is visibly sheathed, and you'll use an imaginary pistol to shoot with in your right hand. Finger guns confirmed! Also, it's gotta be a bug with the mace specifically, because katana can be shown with two pistols just fine, and it doesn't seem to be a matter of a "visible weapons cap." Link to comment Share on other sites More sharing options...
JayboH Posted February 22 Share Posted February 22 Couple of notes for Arsenal Control: If you have a 2nd one in your party, when they zone, you hear their Tri-Cannon firing sound fx but it doesn't show the firing animation (and naturally there aren't normally targets to fire at when you zone.) Yours does not make this sound when you zone though. This is probably a more global bug but when you defeat a frozen target, you hear the freeze sound effect go off (a 2nd time.) Flint Eastwood Link to comment Share on other sites More sharing options...
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