Diantane Posted February 25 Share Posted February 25 ...it's really nothing new. Its the same powers we have always had with new names. Plus some powers came from different archetypes. Like a dominator getting Cloaking Device and Targeting Drone. 1 Link to comment Share on other sites More sharing options...
Heatstroke Posted February 25 Share Posted February 25 ok.. but couldn't that be said of multiple powers that already exist in the game ? 1 Link to comment Share on other sites More sharing options...
BrandX Posted February 25 Share Posted February 25 4 hours ago, Diantane said: ...it's really nothing new. Its the same powers we have always had with new names. Plus some powers came from different archetypes. Like a dominator getting Cloaking Device and Targeting Drone. And yet it will feel to play differently. Link to comment Share on other sites More sharing options...
evetsleep Posted February 26 Share Posted February 26 I would argue there are some differences. For example, Smoke Canister which has a gnarly -ToHit debuff (which stacks really nicely with Flash Arrow for some crazy -ToHit), but also a triggered confuse where they don't get confused until aggroed. I don't think there's another power that works this way. It's not ground braking, of course, but it is interesting and kind of a neeto take on things. So it does have some interesting mechanics. Also Tri-cannon, while all single target lethal damage, taunts (and interestingly enough, currently takes Taunt sets, including Perfect Zinger Psi damage proc). It's not a proc monster by any stretch, but the taunt is noticeable. After playing 4 different Arsenal controllers now it feels a LOT like electric control in that it's very control focused and very little damage. Pairing it with a secondary which doesn't offer additional damage (such as trick arrow, traps, storm) makes it kind of a slog solo, but I really enjoy it. I personally like the set, but I can see why others might not like. It does offer many different kinds of control\debuffs though, which maybe is what sets it apart to me (knock down, stun, AoE confuse, -ToHit, Sleep, -dmg, hold, -fly). The only thing it's really missing is -def and -res. 2 1 Link to comment Share on other sites More sharing options...
BrandX Posted February 26 Share Posted February 26 55 minutes ago, evetsleep said: I would argue there are some differences. For example, Smoke Canister which has a gnarly -ToHit debuff (which stacks really nicely with Flash Arrow for some crazy -ToHit), but also a triggered confuse where they don't get confused until aggroed. I don't think there's another power that works this way. It's not ground braking, of course, but it is interesting and kind of a neeto take on things. So it does have some interesting mechanics. Also Tri-cannon, while all single target lethal damage, taunts (and interestingly enough, currently takes Taunt sets, including Perfect Zinger Psi damage proc). It's not a proc monster by any stretch, but the taunt is noticeable. After playing 4 different Arsenal controllers now it feels a LOT like electric control in that it's very control focused and very little damage. Pairing it with a secondary which doesn't offer additional damage (such as trick arrow, traps, storm) makes it kind of a slog solo, but I really enjoy it. I personally like the set, but I can see why others might not like. It does offer many different kinds of control\debuffs though, which maybe is what sets it apart to me (knock down, stun, AoE confuse, -ToHit, Sleep, -dmg, hold, -fly). The only thing it's really missing is -def and -res. And with it's stealth ability, it allows one to get in close for the controls before they react, which for other sets have to rely on the secondary for that. Which is also nice, is I combine it with a stealth IO in Combat Jumping for complete invis. And the pet...SOOOO survivable! Link to comment Share on other sites More sharing options...
evetsleep Posted February 26 Share Posted February 26 3 hours ago, BrandX said: And with it's stealth ability, it allows one to get in close for the controls before they react, which for other sets have to rely on the secondary for that. Which is also nice, is I combine it with a stealth IO in Combat Jumping for complete invis. And the pet...SOOOO survivable! Yeah, with 80% base resistance to everything it's trivial capping it at 90% for some secondaries..not that it needs it. I've stopped worrying about it with my arse\thermal as it just doesn't take enough damage. Instead I just make sure that Forge is constantly on it. It would certainly be nice if the set had a little more damage capability, but (like electric) that can often be mitigated by picking a secondary that brings that to the table if you really need it. Link to comment Share on other sites More sharing options...
PyroBeetle Posted February 26 Share Posted February 26 Adding the Sorcery pool is also a way to increase damage, with Enflame for a small AoE patch and Arcane Bolt for a ST filler Link to comment Share on other sites More sharing options...
BrandX Posted February 26 Share Posted February 26 2 hours ago, PyroBeetle said: Adding the Sorcery pool is also a way to increase damage, with Enflame for a small AoE patch and Arcane Bolt for a ST filler And for ST, it wasn't bad either, at least on a Scrapper, not sure how it does for a Troller. Link to comment Share on other sites More sharing options...
evetsleep Posted February 27 Share Posted February 27 3 hours ago, BrandX said: And for ST, it wasn't bad either, at least on a Scrapper, not sure how it does for a Troller. It's amazing on a troller. Triple damage when it procs along with containment. My only problem with acane bolt is the cast time. I almost never use it while teaming since it almost always is corpse blasting. Solo it's fabulous. Link to comment Share on other sites More sharing options...
Heatstroke Posted February 27 Share Posted February 27 17 hours ago, evetsleep said: I. Pairing it with a secondary which doesn't offer additional damage (such as trick arrow) makes it kind of a slog solo, but I really enjoy it) The only thing it's really missing is -def and -res See I went Trick Arrow for several reasons. I dont have a Trick Arrow characer. Trick Arrow has Acid Arrow for -def. -res and Disruption Arrow also has -res. Oil Slick Arrow comes later which will add some damage. My plan however is to make mobs lives a living hell and control the battlefield.. I think tis build will do that.. 2 Link to comment Share on other sites More sharing options...
JasperStone Posted February 28 Share Posted February 28 I went with /Pain to see how the debuffs stack up. At almost 45, it's pretty nice. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
KC4800 Posted February 28 Share Posted February 28 Trick Arrow would be good, but I already have an Illusion/TA. I went Arsenal/Traps. With Tri-Cannon, Trip Mines, and Temporal Bomb, should be super gadgety. Since I love AR/Dev blasting, this should bring the same feel, no where near the damage I know, but perhaps some Fold Space can be utilized. Ooooh yes, that is my goal. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
Relvinian Posted February 28 Share Posted February 28 I hate controllers but im going to try arsenal trap. i may play a controller so it did do something. Link to comment Share on other sites More sharing options...
Isulkian Posted February 29 Share Posted February 29 On 2/26/2024 at 12:28 PM, BrandX said: And with it's stealth ability, it allows one to get in close for the controls before they react, which for other sets have to rely on the secondary for that. Which is also nice, is I combine it with a stealth IO in Combat Jumping for complete invis. And the pet...SOOOO survivable! For what i ve Seen IG, the stealth io isn't necessary. The stealth power IS enough to reach invis cap. I've got only cloaking device and no mob notice me. Link to comment Share on other sites More sharing options...
Onlyasandwich Posted February 29 Share Posted February 29 (edited) I think it has enough identity. Almost every power out there has some amount of overlap with others. The unique flavor here is: Lots of location aoes - very handy for strategic approaches (behind walls, etc) No aoe immob. I know this is a complaint some have, but it adds a different approach to managing mob position. Not even mind can claim this quality now. The sleep becomes the closest proxy, and I haven't really missed the immob much myself. As far as the powers themselves go: Tranq - similar to mesmerize. Cryo Freeze Ray - standard hold. Sleep Grenade - some elements in common with static field, but different debuff effects, and has a damage component. Liquid Nitrogen - Fair enough - pretty much Ice Slick Cloaking Device - Similar to superior invis Smoke Canister - Very interesting power with a unique condition for triggering its mez. Flash Bang - Standard aoe stun. Tear Gas - Closest to Shadow Field, but with a different debuff. Tri cannon - Pretty similar to blaster pet. So basically three pretty unique powers, 2 totally standard, and the rest have limited cross-over with specific sets. Take a look at most any other primary and you won't find this pattern to be hugely different. Probably the biggest thing that might stand a change in my view is to make the pet more interesting. Edited February 29 by Onlyasandwich Link to comment Share on other sites More sharing options...
tjknight Posted March 1 Share Posted March 1 (edited) The draw for me is simple. A technology/gadget based control set.. a flavor or control that the has not previously existed for player characters. Edited March 1 by tjknight 1 Link to comment Share on other sites More sharing options...
BrandX Posted March 1 Share Posted March 1 8 hours ago, Isulkian said: For what i ve Seen IG, the stealth io isn't necessary. The stealth power IS enough to reach invis cap. I've got only cloaking device and no mob notice me. I will have to test it out. Maybe it's equal to Superior Invisibility from Illusion Control. I figured it was just a normal stealth ability. Link to comment Share on other sites More sharing options...
TECHWON Posted March 1 Share Posted March 1 On 2/26/2024 at 3:37 PM, PyroBeetle said: Adding the Sorcery pool is also a way to increase damage, with Enflame for a small AoE patch and Arcane Bolt for a ST filler Trying that now myself as well...... 1 Link to comment Share on other sites More sharing options...
PyroBeetle Posted March 1 Share Posted March 1 19 hours ago, BrandX said: I will have to test it out. Maybe it's equal to Superior Invisibility from Illusion Control. I figured it was just a normal stealth ability. I run around with it on all the time, no stealth proc...only things that see me are those that would see my stalkers. Link to comment Share on other sites More sharing options...
High_Beam Posted March 1 Share Posted March 1 Blah blah blah. Still fun to play. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Several alts and of course my original from live on Freedom, High Beam Prime (someone else has her non OG name) Link to comment Share on other sites More sharing options...
kelika2 Posted March 2 Share Posted March 2 thugs came out before dual pistols as well 1 Link to comment Share on other sites More sharing options...
Rikmach Posted March 2 Share Posted March 2 On 2/26/2024 at 6:21 PM, evetsleep said: It's amazing on a troller. Triple damage when it procs along with containment. My only problem with acane bolt is the cast time. I almost never use it while teaming since it almost always is corpse blasting. Solo it's fabulous. It's kind of funny that the power that has heavy synergy with the tech-themed control set is from the magic-themed power pool. 1 Link to comment Share on other sites More sharing options...
Carnifax Posted March 2 Share Posted March 2 1 hour ago, Rikmach said: It's kind of funny that the power that has heavy synergy with the tech-themed control set is from the magic-themed power pool. Yep, my Ice / Traps junkbot has it. Enflame is fine but I wish there were alt-animations / FX for Arcane, RoP and the flight. Although flambè Jack raises even more questions. Animations are one of the harder things to add when designing a set so I applaud the Homecoming team for playing it smart with Arsenal. Powers are a nice remix too. I don't mind that. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha] Link to comment Share on other sites More sharing options...
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