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Someone was complaining about them the other day because they couldn't click on them while the animation was running.  And another player seconded it.  I didn't have any problems because I went to the next one and was the only one there.

 

There was a similar problem with a floor-hatch in Dr. Aeon's TF where only one person could click it at a time.  Meanwhile, you're surrounded by several dozen Gold Brickers blasting you with their canons.    They fixed that a few patches ago.  I was wondering if they could do something similar to the elevators in the Lamba itrial.

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43 minutes ago, Display Name said:

Someone was complaining about them the other day because they couldn't click on them while the animation was running.  And another player seconded it.  I didn't have any problems because I went to the next one and was the only one there.

 

There was a similar problem with a floor-hatch in Dr. Aeon's TF where only one person could click it at a time.  Meanwhile, you're surrounded by several dozen Gold Brickers blasting you with their canons.    They fixed that a few patches ago.  I was wondering if they could do something similar to the elevators in the Lamba itrial.

That's not a Lambda only thing. Yes, some of the doors that don't let players click them while they are already open have been fixed, it still crops up in any mission with large doors in it.

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On 9/1/2024 at 2:18 PM, Rudra said:

That's not a Lambda only thing. Yes, some of the doors that don't let players click them while they are already open have been fixed, it still crops up in any mission with large doors in it.

And most train stations and the door in the ITF (into the Fort) and more than a few mission doors on 8-man teams and ... could go on for a while somewhat incoherently

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On 9/2/2024 at 6:43 PM, srmalloy said:

No Omega Mu?

 

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