DrRocket Posted October 1 Posted October 1 It occurred to me... If I have an alt that uses Life Drain, it damages an enemy and gets hit points as well. I was thinking, it would be nice, versatility wise, if I targeted through another player and used Life Drain, instead of me getting the healing, the player I targeted though gets the healing instead. Any thoughts about this? As always, please allow this to be a learning opportunity and describe what makes it good, bad or indifferent Regards
Rudra Posted October 1 Posted October 1 (edited) It doesn't matter how often your vampiric character targets someone through an ally. That ally can't suck the life from the target just because you use your life draining powers. If you want to heal allies? Invest in support ATs, grab the Medicine pool from the power pools, or grab a healing incarnate ability. (Edit: Just like just because your character can regenerate his/her/their/its wounds, does not mean they can make an ally regenerate as well. You cannot simply have an ally use your powers. You can grant an ally a power because of your ally augmenting power, but they can't use your own powers.) Edited October 1 by Rudra 1
Greycat Posted October 1 Posted October 1 If I'm targeting through another player, there's a reason for it. If I'm using a life drain, I probably need it. 3 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Uun Posted October 1 Posted October 1 Powers like Life Drain, Siphon Life and similar powers are in attack sets, not support sets. Slot them with a mix of damage and heal enhancements so that you maintain your dps and get the heal as a bonus. If you want to heal your allies, play a support set. 1 Uuniverse
Snarky Posted October 1 Posted October 1 14 hours ago, DrRocket said: It occurred to me... If I have an alt that uses Life Drain, it damages an enemy and gets hit points as well. I was thinking, it would be nice, versatility wise, if I targeted through another player and used Life Drain, instead of me getting the healing, the player I targeted though gets the healing instead. Any thoughts about this? As always, please allow this to be a learning opportunity and describe what makes it good, bad or indifferent Regards Fige drain is a hard hitting attack that gives a nice self heal. It takes Accurate Healing so has some slotting fun. Anything anyone to do that will alter it will inevitably lead to some kind of nerf. When you have something that is already really good, be careful asking someone to “do something cool with it”.
Luminara Posted October 1 Posted October 1 15 hours ago, DrRocket said: I was thinking, it would be nice, versatility wise, if I targeted through another player and used Life Drain, instead of me getting the healing, the player I targeted though gets the healing instead. Any thoughts about this? Only possible if it's changed to summon a pseudo-pet that uses a PBAoE Heal, like the defender/corruptor ATO procs. And that would mean either the damage or the Heal would have to be reduced to about half its current potency, for balance. Given that it's an attack, I don't believe that would be an appropriate change. 2 Get busy living... or get busy dying. That's goddamn right.
mistagoat Posted October 1 Posted October 1 I really like your idea as a concept for a mechanic in a new powerset! That could be very fun! However, it's probably best to leave life drain only as awesome as it currently is. 1 SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
Developer Player-1 Posted October 3 Developer Posted October 3 This would be an interesting dynamic for a support power, but as a Blast power first and foremost it should stay as a damage tool that also heals the user as a perk. We have the tech to have powers behave differently depending on your target, but the useage should still make sense for the type of power you cast. 2 1
tidge Posted October 3 Posted October 3 39 minutes ago, Player-1 said: This would be an interesting dynamic for a support power, but as a Blast power first and foremost it should stay as a damage tool that also heals the user as a perk. We have the tech to have powers behave differently depending on your target, but the useage should still make sense for the type of power you cast. This sounds like some of the current Blaster sustains.
Shin Magmus Posted October 4 Posted October 4 The power you're thinking of is Death Coil. 1 Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
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