Jump to content

Let the TRAM/Helicopter system go to all non hazard zones


Recommended Posts

Let the basic transportation take you to al city zones (still keep blue and red distinct)

 

So from Atlas you could tram to PI, and just accept that there were station transfers along the way.

 

Any suggestions, comments? As always let this be a  learning opportunity

 

regards

  • Thumbs Up 1
  • Thumbs Down 1
  • Finland 1
Link to comment
Share on other sites

Peregrine and Striga Islands are islands. With Striga being an unknown distance away on a map cutout. So while PI may be possible, Striga won't be.

 

So... yeah... just base portal and then click your Pillar of Fire and Ice there or portal to Ouroboros and use a crystal there.

 

Edit: And all the Rogue Isles are already connected.

 

Edited by Rudra
Link to comment
Share on other sites

Given how easy it is to just head to (or create your own!) "transit base" to get anywhere, on  top of things like using Ouro and TUNNEL, I'd personally rather leave the little bit of flavor of "Peregrine Island is an *island,* of *course* you need to use a ferry and not just ride the tram" alone.

 

The whole "two separate tram lines, with the Red line destroyed" was already merged back on live, but at least those still had "they're still tram lines on the ground" (yes, I know, Talos) going for them. (And not having to go station to station to station.)

Link to comment
Share on other sites

21 minutes ago, Greycat said:

(yes, I know, Talos

I don't view Talos as endemic of the request. For starters, part of the mainland forms part of the Talos Island zone map. Second, the distance between the shore line and Talos Island itself, not counting the more distant 'unpopulated' islands, is short enough that a person can hop in a dingy and row themselves there in relatively quick order. (Relatively being the operative word.) As opposed to Peregrine Island and Striga Isle that are wholly not attached to Paragon City proper even as zone maps due to lack of mainland shore.

 

Edited by Rudra
Edited to correct "no" to "not".
  • Like 1
Link to comment
Share on other sites

free bases and teleported have already rendered a change like this redundant. You can just use ZONE-8888 or whatever version your own server has and never use public transit again. by the time a player is getting to PI, they should be experimenting with bases one Way or another.

  • Thumbs Up 1

g_d's lil' monster ❤️

 

 

Link to comment
Share on other sites

4 minutes ago, Rudra said:

I don't view Talos as endemic of the request.

 

 

I was mostly getting ahead of a potential "But Talos Island is an island" argument. Especially given there's a *bridge* there - as well as an actual tram line visible running to it.

  • Thumbs Up 1
Link to comment
Share on other sites

Just use the options already available to go there (based on your example):

  1. Ouroboros
  2. Use the Mission Teleporter if you already have a mission in Peregrine Island
  3. A base teleporter beacon
  4. Use your travel power to take the tram to Talos Island then move to the Ferry to Peregrine Island
  5. Use the Long Range Teleporter
  6. Use the LFG tab and queue "Who Will Die" Part 5/7 to TP to Glacia
  7. From Atlas go to the Rikti War Zone then click the Peregrine Island portal
  8. Use the TUNNEL System portals in any zone
  9. Use the Free Fire Zone Transport flyer to go to Peregrine Island
  10. Swim all the way north from Talos Island
Edited by Glacier Peak
  • Thanks 3
Link to comment
Share on other sites

I'd be happy if we could have helicopters, trams, and submarines in our SG bases that functioned as teleporters. I mean, we could set up the teleporters with beacons under the floor and put those vehicles in the base with one of the teleport doohickeys superimposed on it, but I'm thinking helicoptors with moving rotors that your character jumps into the back of just like out and about in the game world, or submarines where you open the hatch and jump in. While we're at it, can we get a telephone booth as a teleport object?

  • Like 1
  • Moose 1
Link to comment
Share on other sites

1 hour ago, TheMoneyMaker said:

While we're at it, can we get a telephone booth as a teleport object?

I once saw a base where they used the police call box thingy as a location portal.  No idea how they accomplished that.

  • Banjo 1

What this team needs is more Defenders

Link to comment
Share on other sites

33 minutes ago, Psyonico said:

I once saw a base where they used the police call box thingy as a location portal.  No idea how they accomplished that.

Just just put the portal inside the police box

  • Thumbs Up 1
Link to comment
Share on other sites

Many years ago before shutdown I would have loved to see this but with so many other ways to get around it isn't' needed anymore. We already have TONS of methods of traveling around, this is the sorta thing they added the tunnel system for, adding a train/heli in zones that don't already have one requires art and zone work to add them. Remember the HC team is a entirely volunteer group with limited time and resources, I would rather see time and resources dedicated to making new stuff rather then added an unneeded train station to PI.

  • Like 2

Kaika DB/INVUN Stalker                                                 Unluck AR/Nin Blaster

Riot Siren Bio/Dark Tank                                                     Ria Greenheart Axe/Sheild scrapper

Ghostflare Changeling Peacebringer                                   Fio Rune  FIre/Rad Stalker 

Link to comment
Share on other sites

12 hours ago, DrRocket said:

Any suggestions, comments?

 

Any decent supergroup base can take you to any zone you want to go to in Paragon City, The Isles, or Praetoria.

If you haven't built a sg base for yourself, yell out in /help and someone (probably more than one) will offer you a base passcode to get into a base (sometimes even their base) to use to get around the game.

 

The two train lines were already connected. You used to have to go from the south side of Steel Canyon to the the north side of Steel Canyon on foot to get to the other line that would take you to the higher level zones.

 

To add this feature, an area of each map would have to have room made for a tram station.

The tram lines have a monorail running from them that snakes through the zone. This would have to be added into every zone that a tram was added.

 

The Isles use the flyers and ferries and don't have any trams. I think that they go wherever you can go on the Isles, but I haven't paid much attention since before the Sunset.

 

I think all of Praetoria is connected within its own system but I don't even think I've ever bothered to use that transport system.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Link to comment
Share on other sites

8 hours ago, TheMoneyMaker said:

I'd be happy if we could have helicopters, trams, and submarines in our SG bases that functioned as teleporters.

 

You mean like this?

 

 

City of Heroes Screenshot 2024.10.15 - 05.24.47.78.jpg

City of Heroes Screenshot 2024.10.15 - 05.24.57.81.jpg

City of Heroes Screenshot 2024.10.15 - 05.25.27.02.jpg

City of Heroes Screenshot 2024.10.15 - 05.25.48.06.jpg

 

I thought one of the helicopters had a propeller on it, but the one I used didn't have one. So I guess none of the base stuff is animated on that level.

 

 

City of Heroes Screenshot 2024.10.15 - 05.34.12.04.jpg

City of Heroes Screenshot 2024.10.15 - 05.34.25.12.jpg

City of Heroes Screenshot 2024.10.15 - 05.35.01.83.jpg

 

Images converted to .jpeg to take up less room on the forum server.

 

 

Edited by UltraAlt
  • Like 1
  • Pizza (Pepperoni) 1

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Link to comment
Share on other sites

8 hours ago, UltraAlt said:

The Isles use the flyers and ferries and don't have any trams. I think that they go wherever you can go on the Isles, but I haven't paid much attention since before the Sunset.

The Rogue Isles are all connected via ferry. With both Cap au Diable and Port Oakes both having two ferry connection points. So the OP is already met just as you said. Further, the Rogue Isles also have the Black Helicopter Line. This option also connects all the isles with two connection points for some of the Isles as well. Particularly helpful for getting to north Nerva Archipelago. So again, like you said, the Rogue Isles are all already connected like the OP is asking for.

 

8 hours ago, UltraAlt said:

I think all of Praetoria is connected within its own system but I don't even think I've ever bothered to use that transport system.

Praetoria has the Cole Transit Authority. Trams just like blue side has. However, the CTA only connects Nova Praetoria, Imperial City, and Neutropolis. The Underground does not have a inter-zone connection system other than hoofing it. First Ward is also not connected, nor should it ever be. First Ward is where people are sent to be forgotten. And you can't exactly do that if there is ready access to it via a mass transit system.

 

So, yeah, what the OP is asking for already exists. And I am stuck wondering how the author does not already know all this since using any tram or ferry readily shows all the zones (edit: except for PI and SI, which should remain disconnected in my opinion given how/where they are located) connected.

 

Edit: And it isn't like the ferry or ship that takes players to Striga Isle or Peregrine Island are that far from the Talos Island tram either....

 

Edited by Rudra
Link to comment
Share on other sites

Similar:

I wouldn't mind all destinations available via LRTP to be available for base portals.

 

Currently I think it's:

Echo Plaza, Midnighter Club, Fort Trident, and The Crucible

 

None of this is needed though, since others have pointed out how many different ways one can travel between zones

18 hours ago, Glacier Peak said:

Swim all the way north from Talos Island

This doesn't work anymore, though swimming south from PI will put you in Talos.

  • Like 1
Link to comment
Share on other sites

5 minutes ago, Rudra said:

The Underground does not have a inter-zone connection system other than hoofing it.

The three Underground zones has it's own underground transit doors, but they only link the three undergrounds.

 

And Underground Imperial has the tunnels to First Ward, Cap Au Diabla, and Talos Island.

Link to comment
Share on other sites

5 minutes ago, lemming said:

The three Underground zones has it's own underground transit doors, but they only link the three undergrounds.

Unless you are referring to something else, the doors the Underground has for getting around connect the Underground to the linked surface zone or grant access to the Resistance 'bases'. Each of the Underground's zone sections are still connected to each other the same way Praetoria City itself is, you just walk/run/jump/fly across the threshold into the other zone. (Edit: There is no mass transit system in the Underground. Which was my point for that comment. And having one would be dangerous to all involved since we are running along the tracks for what would be it anyway to get around the Underground.)

 

5 minutes ago, lemming said:

And Underground Imperial has the tunnels to First Ward, Cap Au Diabla, and Talos Island.

Yes, however, Cap au Diable and Talos Island are not part of Praetoria, so I wasn't counting that. And you have to navigate to the lone door in the Underground Imperial City to get to First Ward. So it still isn't connected via a mass transit system like the CTA. (And should not be.) That was my point.

 

Edited by Rudra
Link to comment
Share on other sites

45 minutes ago, Rudra said:

Unless you are referring to something else, the doors the Underground has for getting around connect the Underground to the linked surface zone or grant access to the Resistance 'bases'. Each of the Underground's zone sections are still connected to each other the same way Praetoria City itself is, you just walk/run/jump/fly across the threshold into the other zone. (Edit: There is no mass transit system in the Underground. Which was my point for that comment. And having one would be dangerous to all involved since we are running along the tracks for what would be it anyway to get around the Underground.)

 

Yes, however, Cap au Diable and Talos Island are not part of Praetoria, so I wasn't counting that. And you have to navigate to the lone door in the Underground Imperial City to get to First Ward. So it still isn't connected via a mass transit system like the CTA. (And should not be.) That was my point.

 

Apparently you haven't seen it.

There is a transit system for the underground.  If you go to any of the three zones, there's a T showing where it is.  

Clicking on that door, gives you the option of going to the other two Underground zones.   Or you can just go down the halls to either side like you can above ground for the three.

 

And I was adding the three points to first ward, cap, and talos just to be complete.

Link to comment
Share on other sites

29 minutes ago, lemming said:

Apparently you haven't seen it.

There is a transit system for the underground.  If you go to any of the three zones, there's a T showing where it is.  

Nope, never have. Next time I'm gold side, I'll look for it.

 

29 minutes ago, lemming said:

And I was adding the three points to first ward, cap, and talos just to be complete.

That's fair.

Link to comment
Share on other sites

10 hours ago, UltraAlt said:

 

You mean like this?

 

Sort of, but no. Not just the missing animated rotor on the helicopter.....all of the standard teleporter stuff causes your character to fade away and disappear is if you are teleporting away. You're just touching a vehicle to initiate the teleport. I'm talking about animated doors that your character runs through or jumps in like out in the main maps for mission doors or different transport vehicles.

 

You click on the submarine hatch and it opens, causing your character to jump inside and then the hatch closes and your character is out of sight as it disappears to teleport away to the mission instance or other zone. That's the kind of stuff I mean. Also, to get the effect you displayed in your various images, you have to drop one of the teleporter options into a shared space with one of those vehicles or other objects that must be left partially visible so the player can see it to click on it to activate the zone teleport menu. I want something that doesn't glow like an interdimensional gateway or whatever.

Link to comment
Share on other sites

13 hours ago, Rudra said:

Praetoria has the Cole Transit Authority. Trams just like blue side has. However, the CTA only connects Nova Praetoria, Imperial City, and Neutropolis. The Underground does not have a inter-zone connection system other than hoofing it. First Ward is also not connected, nor should it ever be. First Ward is where people are sent to be forgotten. And you can't exactly do that if there is ready access to it via a mass transit system.

 

There is a CTA station in First Ward. I couldn't get into when I tried today, but I figured it was because my character wasn't a rebel or empire alignment (or whatever the are called ... kind of kidding, kind of not about the alignment part). 

 

So there is only three above ground zones on the main Praetoria map?

For some reason I thought it was divided up more than that.

 

13 hours ago, Rudra said:

(edit: except for PI and SI, which should remain disconnected in my opinion given how/where they are located)

 

Agreed.

 

13 hours ago, lemming said:

Midnighter Club, Fort Trident, and The Crucible

 

 

"Miscellaneous

Long Range Teleporter

  • Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu.
  • Fixed 'Going Rouge' not unlocking Imperial City in the LRT.
  • Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'."

 

Getting the Midnighters club one is easy enough as you can take a base teleporter to Night Ward, go into the Midnighters Club, and get the badge right inside the door.

 

The other two have been confusing me, but now I've figured it out. I was looking for the explore badges on the wiki page and not the info I was looking for ... exactly.

 

"Long Range Teleporter

Players can unlock access to Fort Trident in the Long Range Teleporter via either completing any Freedom Phalanx Task Force or obtaining the badge Brightest Sun for completing the second Shining Stars arc from Twinshot." - https://homecoming.wiki/wiki/Fort_Trident

 

"Long Range Teleporter

Players can unlock access to The Crucible in the Long Range Teleporter via either completing any Arachnos-affiliated Strike Force or obtaining the badge Blackened Soul for completing the second Hearts of Darkness arc from Dr. Graves." - https://homecoming.wiki/wiki/The_Crucible

 

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Link to comment
Share on other sites

12 hours ago, TheMoneyMaker said:

I'm talking about animated doors that your character runs through or jumps in like out in the main maps for mission doors or different transport vehicles.

 

yeah, it would be good if they added those kind of items in the Tech Teleport section of the base items (so that we could place them as teleporters insead of camouflage for teleporters), but I'm unsure if we would get the working rotor blade or hatch flipping open on a submarine. 

 

Are there any helicopters in the open world where you don't have to click on someone standing there in order to use the helicopter to get into a mission?

I seem to recall there is alway someone standing near those helicopters that you click on.

 

12 hours ago, TheMoneyMaker said:

I want something that doesn't glow like an interdimensional gateway or whatever.

 

It was particularly hard to hide it on the helicopter, and it does usually have to have a glowing spot to be blue-handed in order to use it in general.

 

I think there might be something stopping adding animated objects like the helicopter blades or submarine hatches - which I find weird as the computers, video screens, and parts of other objects are animated.

 

I agree that the some of the vehicles needed to be added to the Tech Teleport section as teleporters (as well as keeping them without teleport powers in the vehicle section a well).

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Link to comment
Share on other sites

On 10/14/2024 at 1:25 PM, DrRocket said:

Let the basic transportation take you to al city zones (still keep blue and red distinct)

 

So from Atlas you could tram to PI, and just accept that there were station transfers along the way.

 

Any suggestions, comments? As always let this be a  learning opportunity

 

regards

seconded and carried.

  • Thumbs Up 1
Link to comment
Share on other sites

23 hours ago, lemming said:

I wouldn't mind all destinations available via LRTP to be available for base portals.

 

@UltraAlt I know perfectly well about their LRTP function.  That wasn't part of the question/suggestion.

 

8 hours ago, UltraAlt said:

There is a CTA station in First Ward. I couldn't get into when I tried today

The CTA station in First Ward (and Night Ward) don't have functions.   The Night Ward has a mission there.

Link to comment
Share on other sites

8 hours ago, UltraAlt said:

There is a CTA station in First Ward. I couldn't get into when I tried today, but I figured it was because my character wasn't a rebel or empire alignment (or whatever the are called ... kind of kidding, kind of not about the alignment part). 

No, the CTA in First Ward isn't accessible. You can't do anything with it until you get into Night Ward, at which point you are dealing with the Night Ward CTA. First Ward is cut off from the rest of Praetoria, 'lost' to Hamidon, and used to dispose of undesirables from Praetoria's 'perfect' society that the Praetors have no use for, and so no need to "re-educate" or otherwise turn into an asset for them. You know, regular people.

 

8 hours ago, UltraAlt said:

So there is only three above ground zones on the main Praetoria map?

Yes. The original Praetoria area had Nova Praetoria as the starter, Imperial City, and then Neutropolis. First Ward (I believe) came later, and because of lore, was not accessible except through the Underground Imperial door where Doorman stands with the two portals to Primal Earth so Primal characters could also get to First Ward and do missions there since they are not linked to the Praetorian story line, and so not to the Preatorian factions. (Though there are faction representatives with repeatable missions in First Ward, First Ward's story has nothing to do with what is going on in Praetoria City and the Praetors.)

 

8 hours ago, UltraAlt said:

Are there any helicopters in the open world where you don't have to click on someone standing there in order to use the helicopter to get into a mission?

Helicopters? No. VTOL aircraft? Yes, but only red side via the Arachnos Fliers. (And I think just the Arachnos Flier at the north end of Grandville proper, where that TF has us go to destroy the Web.)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...