Burnt Umber Posted December 6, 2024 Posted December 6, 2024 (edited) With two badgers - one exclusively for Blueside and one exclusively for Redside - this topic feels as if it were made for me. As previously noted above, either Dignified Combatant from Graham Easton's arc or No One Left Behind from Roy Cooling's arc would be great substitutes representing choosing heroics and going above and beyond. Alternatively, War Wall Defender, Do No Harm, or Emancipator are older accomplishment badges that capture the idea of the character engaging in larger-scale heroics. I really appreciate badges that imply a need to change a character's morality to get are being re-evaluated. They are something of an annoyance for me. Edited December 6, 2024 by Burnt Umber 1
Developer Dev Unitas Posted December 6, 2024 Author Developer Posted December 6, 2024 1 hour ago, Burnt Umber said: I really appreciate badges that imply a need to change a character's morality to get are being re-evaluated. They are something of an annoyance for me. To be perfectly clear on this- we aren't holding a blanket policy of 'no morality swapping required' for badges, whether past, present or future, nor are we looking to make major changes to a number of badges with alignment swapping as an expectation. This is specifically about the purpose, theme and intent of this particular badge, which I myself added last Page. 2 1
Developer Dev Unitas Posted 18 hours ago Author Developer Posted 18 hours ago Returning to this feedback thread with a proposed pair of solutions, and looking for thoughts on which people prefer: FIRST: The simple, clean option. I will replace the Shauna Braun arc badge with the Roy Cooling arc badge. The other 5 badges remain as-is, no further changes. SECOND: I rework the badge entirely so that the critera are as follows: 1. Force of Justice Badge 2. Gallant Badge 3. Guardian of Forever Badge 4. Any 3 of the player's choice of the following badges: Helping Hand (Roy Cooling) Singular Vision (Special Agent Jenni Adair) Beyond Reasonable Doubt (Shauna Braun) The Greater Good (Agent Watkins) Dignified Combatant (Graham Easton) Skull Buster (Eagle Eye) The Center's Nemesis (Provost Marchand - Primal Earth Arc 3) Pollster (John Houston) Bicentennial (History Badge) Open to discussion on this and/or variations on that second option. If providing alternative design suggestions for the second philosophy, the design staples I'm sticking to are: Requiring the Force of Justice Accolade - Non-negotiable at this time Requiring the Gallant Badge - Non-negotiable at this time Strongly encouraging, if not requiring the Guardian of Forever Badge and the Bicentennial Badge as options to take despite their length/level of effort/tedium I'm quite interested in replacing arc badges with the 'challenge' badges related to said arc, if people are accepting of that, but would want feedback on if that'd be 'too much' in addition to the three currently required badges. Thanks again to those who contributed to the original conversation. It was a tremendous help! 1
ZamuelNow Posted 15 hours ago Posted 15 hours ago 3 hours ago, Dev Unitas said: FIRST: The simple, clean option. I will replace the Shauna Braun arc badge with the Roy Cooling arc badge. The other 5 badges remain as-is, no further changes. I like the first option since should be easier explain and update. 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
Developer Dev Unitas Posted 15 hours ago Author Developer Posted 15 hours ago 2 minutes ago, ZamuelNow said: I like the first option since should be easier explain and update. It's definitely easier to explain and write a concise hint for, but in terms of effort required for the update, try not to factor in the workload on my end, as it'd likely not be enough to impact a release date for the change. I suppose the question comes down to: Does the relative ease of understanding, conciseness and clarity of the hint and explanation in Option 1 justify less freedom of choice in a game where people play so many alts?
UltraAlt Posted 14 hours ago Posted 14 hours ago 3 hours ago, Dev Unitas said: Returning to this feedback thread with a proposed pair of solutions, and looking for thoughts on which people prefer: The player option of picking any of the 3 in that set of choices seems to provide a good deal of flexibility. However, I'm not a badger, and I don't hunt accolades. I would just handle it whatever way is easier for you. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
ZamuelNow Posted 14 hours ago Posted 14 hours ago 22 minutes ago, Dev Unitas said: I suppose the question comes down to: Does the relative ease of understanding, conciseness and clarity of the hint and explanation in Option 1 justify less freedom of choice in a game where people play so many alts? Personally, I'd value clarity but I'm not a heavy badger. I'm also one of the people who suggested Roy Cooling so I'll wholly admit to having some bias. 1 AE Arcs: Search for @ZamuelNow Dhahabu Kingdom and the Indelible Curse of Hate [60044] and Dhahabu Kingdom and the Unfathomable Nightmare of Sand [61528] Consideration of Knowledge [65341]
Frozen Burn Posted 13 hours ago Posted 13 hours ago 46 minutes ago, Dev Unitas said: It's definitely easier to explain and write a concise hint for, but in terms of effort required for the update, try not to factor in the workload on my end, as it'd likely not be enough to impact a release date for the change. I suppose the question comes down to: Does the relative ease of understanding, conciseness and clarity of the hint and explanation in Option 1 justify less freedom of choice in a game where people play so many alts? I don't know how I missed this thread back in November when you started this, but THANK YOU for this! I have several Hero-only toons that I want to get Sheer Willpower on but will struggle with this due to that arc limitation. 🙂 As for the proposed 2 options... I do like option 1 for the clarity and ease of implementing. But option 2 does have it merits with having the freedom to get any 3 from the list - it allows Heroes to sort of choose their own path to get the badge which is very attractive. Option 2 also kind of breaks from the norm of most accolade badges which have only one way to achieve - so I like that it's different and new. Honestly, I'll be happy with either option. But Manticore with an arrow to my head - I'd lean towards option 2. 🙂 1
Rudra Posted 9 hours ago Posted 9 hours ago Given my druthers, I would choose option 2. Players having more choice in their character progression/means of badge attainment is always a good thing. However, it also makes more sense to simply replace a set mission badge requirement with another set mission badge requirement. For starters, because as already stated, it makes it much easier to give guidance for someone trying to get the badge. Looking at the badge window and seeing "Obtain this badge by earning the following" is both simpler to fit in the box and understand than "Obtain this badge by earning the following and some of these other following". Option 2 caters more to experienced players' personal character development goals, but option 1 is far easier universally to deal with. (And by universally I mean for you as a dev to implement and us as players to understand from the in game provided data without having to search guides and wikis to figure out.) (So I guess that makes my opinion a wash. Sorry.) 2
Captain Fabulous Posted 5 hours ago Posted 5 hours ago I think my vote is for #1, if for no other reason than ease and simplicity. Sometimes giving too many options isn't the best way to go. It'll just wind up being confusing to the casual players who make up the majority of the playerbase, IMHO.
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