Sovera Posted Monday at 11:15 AM Posted Monday at 11:15 AM 11 minutes ago, Sanguinesun said: To flesh out Fire/ 's resistances though, is where the challenges will come as while you can sneeze and cap fire res, the others really have to be worked on significantly to achieve closer to res caps on all damage types. And then there's its weaker(albeit better than in earlier years) KB protection that also requires potentially some IO sources and the lack of fear/terrorize that has to be supplemented as well. I mean, not really. All my Fire Tankers even have Tough toggled off and I don't even split Gauntled Fist for more E/N like I do for Stone Armor. I do play on the idea of having two stacks of ATO and Barrier because those are normal things to have for a max level character but that already accounts for 18%, and one -KB IO has also served me well and now there is even a little bit more. Fire breath is one of those things that looks nice on a spreadsheet but has no value in actual gameplay. There's a reason it is so reviled. But yeah, immobilize and fear CAN be a problem though. Best way I found to use Burn was actually at the end of the AoE cycle. Fire Sword Circle, Combustion, then when minions are dead from those since they were empowered by BU + Gaussian and there are only ailing lieutenants and a boss, is when Burn is dropped. Using Burn first just has a good chance to hit the minions who were going to died from the other two AoEs anyway. But of course if they wanted a defence/resistance layered build it's not Fire Armor 😄 Pairing EM and FA does prop their shortcomings, a bit like my favorite FA/MA where MA's weak AoE was propped by Burn and Burn got to be spat out more often by Dragon Tail's FF proccage. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Gobbledygook Posted Tuesday at 01:50 AM Author Posted Tuesday at 01:50 AM I never thought of Stone as boosting damage. I never paid attention, as I didn't want to look like poopoo man.
Sovera Posted Tuesday at 02:31 AM Posted Tuesday at 02:31 AM 40 minutes ago, Gobbledygook said: I never thought of Stone as boosting damage. I never paid attention, as I didn't want to look like poopoo man. Recharge and straight up damage from Brimstone. Granite isn't used. Personally I either pick the lava skins or the crystal to colour it to look like ice. 2 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Grizlee Posted Tuesday at 03:47 AM Posted Tuesday at 03:47 AM I'll toss out Dark / Martial Arts. AOE - no problem Heals - No problem Debuffs? - No problem Utility? - No problem Resists? - Without buffs only 2 of mine aren't @90 and those two are above 60. With RoP they both hit 90. Defense? - Half are 40 or better, the rest are 25 at the lowest. Damage? - It doesn't suck.
Sanguinesun Posted Tuesday at 05:51 AM Posted Tuesday at 05:51 AM 1 hour ago, Grizlee said: I'll toss out Dark / Martial Arts. AOE - no problem Heals - No problem Debuffs? - No problem Utility? - No problem Resists? - Without buffs only 2 of mine aren't @90 and those two are above 60. With RoP they both hit 90. Defense? - Half are 40 or better, the rest are 25 at the lowest. Damage? - It doesn't suck. As mentioned recently elsewhere, Dark/'s challenges stem from to either use slots and IO's/IO sets for KB protection or taking another power like acrobatics to ensure KB protections. Endurance also is a challenge requiring both endurance discounts and recovery and that becomes even more important when paired with sets like MA that can allow you to slot for +300% +recharge from sets/procs because you're hitting more thus expending endurance more. Basically Dark/ while loved for what it brings to the table, is a endurance and toggle management heavy set and that doesnt match some players' playstyles.
Grizlee Posted Tuesday at 06:37 AM Posted Tuesday at 06:37 AM (edited) 48 minutes ago, Sanguinesun said: As mentioned recently elsewhere, Dark/'s challenges stem from to either use slots and IO's/IO sets for KB protection or taking another power like acrobatics to ensure KB protections. Endurance also is a challenge requiring both endurance discounts and recovery and that becomes even more important when paired with sets like MA that can allow you to slot for +300% +recharge from sets/procs because you're hitting more thus expending endurance more. Basically Dark/ while loved for what it brings to the table, is a endurance and toggle management heavy set and that doesnt match some players' playstyles. Mindless button mashing can certainly spoil the party. I've not had the issues described, but then I build differently than others too. I don't care about Pylon this or min/max that. I want a smooth attack chain and toughness. I also don't fall prey to constant comparing to other sets and take it as it's own thing. My KB is 12 taking nothing special or ruinous to the output. I couldn't imagine putting another toggle in 🙂 As you say, it's got enough. Edited Tuesday at 06:40 AM by Grizlee had to check my number, I missed by 2
ninja surprise Posted yesterday at 03:41 AM Posted yesterday at 03:41 AM (edited) On 12/8/2024 at 6:15 PM, Gobbledygook said: I've read most of your guides @Sovera, though it has been a long time. I seem to remember someone writing a guide on Fa/Em at one point. They used CRUNCH in it alot. You're thinking about @Camel's cRuNcH guide. I did an ITF with him once, it's an effective build. He's got a bunch of other builds with EM there too, for your build debating. Edited yesterday at 03:42 AM by ninja surprise 1
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