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Posted

Just throwing my hat in the ring here.

I'd quite like to see personal bases/lairs become a thing officially, or at least the ability to be in multiple SGs at once.

so people can have a base for personal utility, roleplay value, or just as a quiet spot to hang out, but also participate in supergroup activities.

 

I was unable to find anything related to this via a search through the suggestions forum, so I figured I should probably make it it's own topic.

Local Mad Science Enthusiast, 

Posted

The majority of my toons that I play are a part of my personal base.  This makes it easier to transfer assets.  Some of my toons are members of other SGs which keeps me abreast of their activities.  Is this what you're talking about?

@Super Whatsit

Superbase passcode (Excelsior) is "passcode-6475"

 

It's all a Nemesis plot.  But not everything is a Nemesis plot!

Posted

It would be nice to have the ability to be in multiple SGs at once.  I have a feeling the way stuff is setup, that's not going to work.

 

One can coalition with multiple SGs, so you can do something along those lines.  Just no shared storage availability, but one can have a common SG base for the RPG aspect.

 

Batman has his Cave, Superman has his fortress, which is where they keep their stuff, but they go to the JL HQ for meetings.    Probably have their own JL channel.

Posted

Something that can help coalitions so that players are more inclined to make use of them for the personal lair and group base function that routinely comes up? Is if there was some way to post a coalition message of the day. Like maybe a base item that requires assigned privileges like the storage racks that lets people post a message of the day to the coalition chat for their respective groups. It wouldn't change anything from another SG that posts a coalition message of the day, so there could be as many messages of the day as there are SGs in the coalition, but having the ability to post a standing message that is loaded to the grouped SGs in their coalition chat would help coordinate activities between them.

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Posted
4 hours ago, Dr. Martex said:

 

I was unable to find anything related to this via a search through the suggestions forum, so I figured I should probably make it it's own topic.

 

It has been discussed before on these forums, but I empathize as I've done multiple searches on topics important to me before, failed the search, and only learned later that a minor wording difference was needed.

 

I'm one for personal bases, but I'm also aware to some little degree of the strain on voluntary dev resources, not to mention the pitfalls in this particular game's code.   I suppose the question would come down to whether a "simple" (ha!) amount of coding could copy everything the super group bases have into a format for personal bases.  One big question would be salvage storage:  do they copy over the salvage storage racks, thereby significantly increasing character storage (and possibly triggering hoarding vs. selling excess in the AH) or do personal bases ban the extra shelves?

Posted

The biggest hurdle with any implementation of a personal base per each individual character is that bases are loaded up every time someone enters them. They aren't persistent, they only exist when a character goes into them. That's why the Auction House and Architect Entertainment aren't accessible in bases. If they were, every time someone would use AH or AE in a base, the server would have to load the entire system of AE or AH solely for that specific instance of that specific base. Which would then end once everyone left and need to be reloaded again the next time.

 

Personal bases for individual characters, even using those existing base restrictions, would potentially add a ton of instances that require constant loading and reloading. Literally an extra possible instance per every character that currently exists across all the servers and any future characters that get made. I'm not a hardware guy nor do I know much of anything about the specifics of HC's servers (or servers in-general, really) but that sounds like a lot. Not that every player would be on every character they have all at one time, of course, but the existing system of just making a single SG base for yourself and altinviting your other characters to it at least has more of a self-imposed cap on that.

 

This isn't to say I'm not a fan if the idea - I think it'd be fun and as someone who likes making bases I'm down for anything that gives me more reason to use the editor - I just don't think it's likely unless some adjustments are made to how the servers would handle it. Alternately, maybe my understanding is outdated and the servers are robust enough for this to just work. HC did do some changes and upgrading a while back, after all.

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Global is @El D, Everlasting Player, Recovering Altaholic.

Posted
9 hours ago, Display Name said:

The majority of my toons that I play are a part of my personal base.  This makes it easier to transfer assets.  Some of my toons are members of other SGs which keeps me abreast of their activities.  Is this what you're talking about?

What I'm suggesting is one of two things.

either A. Allowing a single character to be in multiple SGs, allowing the current system of "Make an SG to have a personal base" to continue with no required modification to how servers handle bases.

or B. Allow each character to have a base of their own, independent of the SG system, which would allow the SG system to remain un-modified, but would require modification of how bases are handled.
 

Essentially accomplishing the same end goal of allowing players to have a personal base AND engage with SG activities without having to jump through the hoops of having multiple characters to do so.

 

Local Mad Science Enthusiast, 

Posted
3 hours ago, Dr. Martex said:

Allowing a single character to be in multiple SGs, allowing the current system of "Make an SG to have a personal base" to continue with no required modification to how servers handle bases.

This sets up players to exploit the base system to give themselves exponentially more personal storage for enhancements, recipes, and salvage without having to deal with the complication of moving those assets around between their various personal SGs.

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Posted
9 hours ago, Rudra said:

This sets up players to exploit the base system to give themselves exponentially more personal storage for enhancements, recipes, and salvage without having to deal with the complication of moving those assets around between their various personal SGs.

Obviously there'd be a limit to how many SGs you can be in on a single character, and only being able to "own" one SG per character.

Local Mad Science Enthusiast, 

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