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Posted

Why does the panacea proc,  "NOT" work in dark armors DARK REGEN.

I tried this on multiple mob groups and not a single proc.

WTH

 

really wanted it to work.

Posted

Well, it is a "chance for" 3 times a minute.

 

What is the recharge time on Dark Regen? 

I remember it being kind of long. It would only have a chance to trigger each time that dark regen was used.

 

When it is in health, it is getting triggered far more than 3 times a minute so you are likely to get all 3 "time a minute" every minute. 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted (edited)

I was curious about this so I moved my Pana proc to DR, took a mission with my DA tank and set to +1/8 (it has a level shift), the low difficulty was to make sure to-hit wasn't an issue.

 

I spammed it about 8 times against a team size 8 spawn and easily had the max targets of 10 in range.  I too saw it fire off 0 times. 

 

My real quick "while having my first coffee" math says I should have a 26.79% chance to fire against one enemy.

 

For me to get 0 activations against 80 mobs is  (1-.2679) ^ 80.  Crunch that if you want, but it's obviously a very very small number.  That's > 0, meaning it COULD happen, but nah, I'm willing to say it's not working in Dark Regen.  To the OP's question of "why"?  Dunno.

 

When I reslotted it back into Health I would see activations in the tab I set up for healing, just to head off a potential "but whut about..." for if I was monitoring correctly.

 

For yucks I just did this another 10 times, still no Pana activations.

Edited by Hedgefund
  • Like 2
Posted (edited)
On 3/5/2025 at 12:54 PM, Hedgefund said:

For yucks I just did this another 10 times, still no Pana activations.


It's very likely trying (and failing) to activate the Proc effect on the critters; not the caster.
Power target flags get rather murky with +HP/+Recovery effects.
 

Edited by Maelwys
  • Thumbs Up 3
Posted
20 minutes ago, Maelwys said:


It's very likely trying (and failing) to activate the Proc effect on the critters; not the caster.
Power target flags get rather murky with +HP/+Recovery effects.
 


This ^^^

Posted (edited)
17 hours ago, Maelwys said:

It's very likely trying (and failing) to activate the Proc effect on the critters; not the caster.
Power target flags get rather murky with +HP/+Recovery effects.

How so,. Theft of Essence +END works great.

 

I havent tried panacea in any other heals the require an acc check. 

 

Just checked it in DNA SIPHON doesnt work in there either,.. its a shame

Edited by Lazarus
Posted (edited)
39 minutes ago, Lazarus said:

How so,. Theft of Essence +END works great.

Theft of essence is an ACCURATE healing set, it's designed to be used in offensive abilities.

https://cod.uberguy.net./html/power.html?power=boosts.attuned_theft_of_essence_f.attuned_theft_of_essence_f

Note the check for SOURCE>ENTTYPE=PLAYER and the fact that it only applies on SELF.

 

Panacea is a REGULAR healing set. It's designed to work in support abilities and passives.

https://cod.uberguy.net./html/power.html?power=boosts.attuned_panacea_f.attuned_panacea_f

Note the check for TARGET.ISFRIEND and the fact it applies on ALL AFFECTED TARGETS.

 

Saying that the way abilities work in CoH is "a bit convoluted" is like saying that the Atlantic Ocean is "a bit damp".

Some targeted offensive abilities will consider the caster a target and will apply a Healing or Endurance buff to them directly. Other targeted offensive abilities will only consider nearby critters a target and will apply a Healing or Endurance effect to the caster as a result of hitting those targets.

You can see this occuring in stuff like the Ice and Fire Blaster sustains - slotting things like the Performance Shifter and Power Transfer Procs into them technically does work, but it only gets a chance to kick in if/when an enemy target is within range.

 

Edited by Maelwys
  • Like 2
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Posted

After all these years, I still don’t quite believe it procs in Triage Beacon.  That power in Traps is often skipped anyways, but I’ve taken it on all my /Traps players and procc’d it with Panacea in several.  The +150% regen is hard enough to ‘see’ in most cases, and the radius of the Triage Beacon I think diminishes the ability for it to proc at all, but I haven’t ever seen it replenish any END whatsoever.  Could just be lack of logging on my part.

Posted (edited)
4 hours ago, Crysis said:

After all these years, I still don’t quite believe it procs in Triage Beacon. 
...
I haven’t ever seen it replenish any END whatsoever


image.png
  

4 hours ago, Crysis said:

Could just be lack of logging on my part.


You need to manually enable the various "Pet" logging categories in your combat tab before it'll be visible.

image.png.aee2d3d3801ce0e070fac5be9a8057fa.png
 

Edited by Maelwys
Posted
1 hour ago, biostem said:

When everyone gets health for free, why slot it in a power that isn't always on?

Dropping it in Triage Beacon means it can proc on anyone hit by the Triage Beacon, making it quite a bit more useful, especially for MMs.

Posted
Just now, BasiliskXVIII said:

Dropping it in Triage Beacon means it can proc on anyone hit by the Triage Beacon, making it quite a bit more useful, especially for MMs.

Sure.  But we were talking about dark regeneration.

Posted
13 minutes ago, biostem said:

Sure.  But we were talking about dark regeneration.

Ah, the post directly above yours was talking Triage beacon, so I thought that's what you were talking about.

For Dark Regen specifically, if it worked the way OP was probably hoping, it would theoretically proc on multiple targets every time the power fired, giving you a big chunk of +HP and +End for each target hit whenever the power was used, much in the way that it works with Theft of Essence.

  • Thumbs Up 1
Posted
1 hour ago, BasiliskXVIII said:

Ah, the post directly above yours was talking Triage beacon, so I thought that's what you were talking about.

For Dark Regen specifically, if it worked the way OP was probably hoping, it would theoretically proc on multiple targets every time the power fired, giving you a big chunk of +HP and +End for each target hit whenever the power was used, much in the way that it works with Theft of Essence.

 

I believe buff procs like the Panacea special will only proc at most once when they fire, even if in an AoE mob-targeting Power.

Posted
5 minutes ago, Jacke said:

I believe buff procs like the Panacea special will only proc at most once when they fire, even if in an AoE mob-targeting Power.

So when you say "proc at most once", do you mean only 1 person within the AoE will benefit, or that once it procs, everyone will get the benefit, then it'll go into some sort of cooldown period, before which it can proc again?

Posted

I have run a lot of dark armor.   What is the benefit of cramming that in Dark Regen?   Dark Regen is a “break glass in case if…” power.   Panacea gives health and ENDURANCE.   Which Dark hungers, … nay, thirsts for.   You want that firing all the time.  
 

So we have determined it does not work in Dark Regen.  There was at least one great theory why it does not work there.   Now….  Tell Snarky why you were trying to run with scissors again?

  • Haha 2
Posted (edited)
20 minutes ago, Snarky said:

Now….  Tell Snarky why you were trying to run with scissors again?

You're only just telling me this is bad, now???

 

image.jpeg.fdc5b8afc3775eb343aa2743c8c1fd06.jpeg

Edited by biostem
  • Staff of Aesculapius 1
Posted

 

1 hour ago, biostem said:

So when you say "proc at most once", do you mean only 1 person within the AoE will benefit, or that once it procs, everyone will get the benefit, then it'll go into some sort of cooldown period, before which it can proc again?

 

Panacea is probably a bad example there because its effect affects all targets of the parent ability. That means if you stick it in something like like Healing Aura or Triage Beacon then every friendly target will get a separate chance for the proc to affect them. So you will often see lots of simultaneous Proc activations happening across multiple allies.

 

Power Transfer is a better example because its effect only affects the caster (self) and its effect cannot stack with itself. That means if you stick it in something like Short Circuit and then use that power to attack 10 targets, it'll be 10 times as likely that the proc will kick in ONCE on the caster. So you will only ever see a maximum of one Proc activation happening (which will apply +Health to the caster) but it'll be far more likely to occur than normal.

 

Theft of Essence is effectively the same as Power Transfer except that its effect permits stacking with itself. So you can get lots of simultaneous Proc activations happening which will each apply a separate amount of +Endurance to the caster.

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Posted
5 hours ago, Maelwys said:


image.png
  


You need to manually enable the various "Pet" logging categories in your combat tab before it'll be visible.

image.png.aee2d3d3801ce0e070fac5be9a8057fa.png
 


Welp, TIL…..

 

I’m now a believer!

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