Col. Kernel Posted Wednesday at 07:20 PM Posted Wednesday at 07:20 PM I have a PopMenu I use to create macroimage macros. I've recently added a new one for Marine Affinity > Barrier Reef, but the Divide, Title, and Option for it don't show in the PopMenu. The one above it does. I've tried everything I can think of so far, so I'm open to suggestions. Menu "&De/Buff" { DIVIDER Title "Nature Affinity" Option "Lifegiving Spores" <¯o_image "NatureAffinity_LifegivingSpores" "Lifegiving Spores" "powexec_location target Lifegiving Spores"&> DIVIDER Title "Marine Affinity" Option "Barrier Reef" <¯o_image "MarineAffinity_Wellspring" "Barrier Reef" "powexec_location self Barrier Reef"&> DIVIDER Title "Storm Summoning" Option "&Freezing Rain" <¯o_image "StormSummoning_FreezingRain" "Freezing Rain" "powexec_location target Freezing Rain"&> Option "&Tornado" <¯o_image "StormSummoning_Tornado" "Tornado" "powexec_location target Tornado"&> DIVIDER Title "Time" Option "Distortion Field" <¯o_image "TimeManipulation_DistortionField" "Distortion Field" "powexec_location target Distortion Field"&> DIVIDER Title "Traps" Option "FFG" <¯o_image "Traps_DroppedAoEBuffDefense" "FFG" "powexec_location 0:10 Force Field Generator"&> Option "Caltrops" <¯o_image "Traps_DroppedAoEDebuffRunSpeed" "Caltrops" "powexec_location 0:5 Caltrops"&> Option "Seekers" <¯o_image "Traps_DroppedAoEDebuffDamage" "Seekers" "powexec_location target Seeker Drones"&> } Again, everything shows up as expected except the one Divider and the entire Marine Affinity section. Thanks in advance for your thoughts.
AboveTheChemist Posted Wednesday at 09:10 PM Posted Wednesday at 09:10 PM If I read this right, everything is showing up except the new stuff you added. That leads me to think you have an old version somewhere that is overriding the new version. If I can think to test the above menu tonight, I will, but I would double-check that you are copying this into the right place, and that you don't have an old version that might be overriding it. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Col. Kernel Posted Wednesday at 09:25 PM Author Posted Wednesday at 09:25 PM Thanks for getting back to me. Prior to your post I had deleted the old PopMenu, checked that the directory (Games/Homecoming/data/texts/English/menus) no longer had this file in it. I then did a Save As and saved the menu to the directory with no issues. Looking in the directory, the file is there. I've added menu selections in the past with no issues. I have 2 other PopMenues in that directory that continue to work without issue, though I do probably need to update them. I'm on Linux (Nobara 40) but that hasn't been an issue in the past either, so I'm discounting it now.
AboveTheChemist Posted Thursday at 12:11 AM Posted Thursday at 12:11 AM I just added the code you posted above to a dummy popmenu and it works fine. I'd add a screenshot but my old screenshot method for capturing popmenus no longer works, sadly. I see everything I would expect to see based on your code, though. Do you happen to have this popmenu code in another popmenu file somewhere (likely in a file whose name comes alphabetically after the menu file containing the new code)? Menu files can contain more than one popmenu, and if you have verified that all other old versions are deleted, I can't think of any other reason that the code would be overridden. I still think that is what is going on, especially given that it works fine for me. Also, do you only have one copy of Homecoming on your machine? It's not unheard of to accidentially install a mod to the wrong HC installation, if you happen to have more than one on your machine. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
BasiliskXVIII Posted Thursday at 12:51 AM Posted Thursday at 12:51 AM Might be a silly question, but have you closed your client and restarted after saving the changes? 1
Col. Kernel Posted Thursday at 01:24 AM Author Posted Thursday at 01:24 AM 32 minutes ago, BasiliskXVIII said: Might be a silly question, but have you closed your client and restarted after saving the changes? Every Single Time. My irritation isn't with you, it that it makes troubleshooting issues like this a nightmare.
Col. Kernel Posted Thursday at 01:30 AM Author Posted Thursday at 01:30 AM See attached for what I have installed. I ONLY have this popmenu on Live, and not on any of the others. That code snippet is not used in any other popmenu. Is there a limit to the number of lines you can have in a popmenu? This one has 206
BasiliskXVIII Posted Thursday at 02:02 AM Posted Thursday at 02:02 AM 26 minutes ago, Col. Kernel said: Every Single Time. My irritation isn't with you, it that it makes troubleshooting issues like this a nightmare. Maybe, but I used to work tech support, and you just can't assume. It's better to verify on the easy things than to spend forever chasing zebras 1
AboveTheChemist Posted Thursday at 05:27 AM Posted Thursday at 05:27 AM (edited) 4 hours ago, Col. Kernel said: I ONLY have this popmenu on Live, and not on any of the others. The screenshot you posted is one install of Homecoming (and would include the other server groups shown, like Open Beta, Closed Beta, etc., not just Live/Homecoming), but the above quoted statement is a bit puzzling. Popmenus and other mods installed into your Homecoming data directory should be accessible from all the server groups shown in that screenshot. Do you mean that if you log into Open Beta (Brainstorm, for example), you can't see the popmenu? If so, that is a big red flag. EDIT to add that what I mean by more than copy of Homecoming was something more along the lines of an install tied to the HC Launcher, and perhaps an old Tequila install. I don't know if there is a line limit to popmenu files, but if there is, it is quite large. I had a popmenu with over 2 million lines. One other thing you might try is to remove every popmenu from your Games/Homecoming/data/texts/English/menus folder. No need to delete them, just move them to a temp folder somewhere that is not within the Homecoming directory structure. Then try to open the popmenu in-game. I would not expect it to open, but it'll help test things. Edited Thursday at 05:32 AM by AboveTheChemist Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Col. Kernel Posted Thursday at 03:43 PM Author Posted Thursday at 03:43 PM Quote ...what I mean by more than copy of Homecoming was something more along the lines of an install tied to the HC Launcher, and perhaps an old Tequila install. Ahh, ok. No, only the one install of HC. Quote One other thing you might try is to remove every popmenu from your Games/Homecoming/data/texts/English/menus folder. No need to delete them, just move them to a temp folder somewhere that is not within the Homecoming directory structure. Then try to open the popmenu in-game. Did that, it didn't open. @Jacke helped me with a similar issue a while back, maybe he can shed some light on this.
lemming Posted Thursday at 04:22 PM Posted Thursday at 04:22 PM (edited) So, took that menu and when I check my logfile ERRORLOG FILEERROR: texts/English/menus/what.mnu File: texts/English/menus/what.mnu Parser: unrecognized token DeBuff in texts/English/menus/what.mnu, line 1 Putting a comment and a blank line // got rid of the error Edited Thursday at 04:23 PM by lemming
AboveTheChemist Posted Thursday at 05:22 PM Posted Thursday at 05:22 PM 1 hour ago, Col. Kernel said: Did that, it didn't open. If you are willing, feel free to zip up all the menu files in data/texts/English/menus folder and send them to me in a PM. I am happy to test things out on my end to see if I can replicate the issue. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Col. Kernel Posted Thursday at 11:13 PM Author Posted Thursday at 11:13 PM Ok, it's fixed now. Thanks AtC. Close your open brackets people. I freakin' know better...
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