Water Posted Tuesday at 10:48 AM Posted Tuesday at 10:48 AM Give EVERYBODY a ban hammer and sit back and watch. 1
Starhammer Posted Tuesday at 11:35 AM Posted Tuesday at 11:35 AM ack, didn't edit this in in time... If at all possible, I'd find a way to increase the scaling range of Female arms/shoulders. The inability to give female forms bodybuilder arms has annoyed me for 20+ years. #MuscleBarbie 1 1
Healix Posted Wednesday at 02:31 AM Posted Wednesday at 02:31 AM 1 2 1 1 Forever grateful to be back in my city!
chuckv3 Posted Wednesday at 01:55 PM Posted Wednesday at 01:55 PM (edited) Add a simple decision-tree structure to the dialogs in AE allowing branching and looping. It would be pretty simple to implement. First, allow up to 50 dialogs and 10 missions. The player might not need to complete or answer them all to get to the conclusion. Assign unique names as identifiers for each mission and dialog. Let each dialogue choice or mission outcome (fail versus success) proceed to a specific name (another dialog or mission). I actually wrote an entire web site and database to allow this, but the tie-in was restricted to "go run this AE mission and type in the result code here to proceed". A more natural integration could be built into the game client pretty easily. Edited Wednesday at 01:56 PM by chuckv3 1 TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
chuckv3 Posted Wednesday at 01:59 PM Posted Wednesday at 01:59 PM And how about allowing the FULLY FUNCTIONAL tailor (those that allow size changes) in bases. 1 TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
Scarlet Shocker Posted Wednesday at 10:36 PM Posted Wednesday at 10:36 PM Has anyone said City of Heroes 2 yet? (sadly I couldn't find the official font but I'm surprised it's not in the font options in the forum because it's not restricted) 1 I neither know, nor care, what the difference between ignorance and apathy is
biostem Posted Wednesday at 10:42 PM Posted Wednesday at 10:42 PM 5 minutes ago, Scarlet Shocker said: City of Heroes 2 Electric Boogaloo???
twozerofoxtrot Posted Wednesday at 11:08 PM Posted Wednesday at 11:08 PM Better base building tools (has been mentioned but worth repeating) Optic Blast alt customization for Beam rifle (literally all the animations already exist for this, it's just a time/effort thing) Freakshow Customization parts (it's been out there for a years, HC is the official license holder, time to use it) Super Strength for Blasters (my meme dream)
TheMoneyMaker Posted yesterday at 12:55 AM Posted yesterday at 12:55 AM On 3/31/2025 at 11:58 PM, Greycat said: Drop the rule of 5 to the rule of 3 instead. Make the Alpha slot power's boost last through any exemping all the way to level 1 as your 'reward' for getting to Incarnate level, and lower (or disable) effects on other Incarnate powers in non-Incarnate content (example: severely dropping the Judgement target cap.) Develop the Blood of the Black Stream, at the *very* least as an enemy group with full storylines from 1-50+ on both sides. Have other Arachnos react to VEATs being around - either positively or negatively, or at the very least comment about them. Develop story arcs and other development for the various hazard zones. I'm not on board with all your changes, but I'd be on board with these. More lore and content is good, and the Blood of the Black Stream seems like an untapped well. I'd love to see more content regarding hazard zones, whether something huge relating to how the zone became a hazard or just some history of the zone from before it became a hazard. Given enough time, I'd love to see some "Echo" variants of hazard zones in which they look pristine as they would have before their fall. I'd love to see a faction system where you can instill fear or awe based in how aggressive you are in going after them. Maybe something where you subtract .001 for every minion, .01 for lieutenants, .1 for bosses, 1 for elite bosses, and 5 for AVs, but also adding positive amounts for completing specific missions like maybe completing the ITF adds a bonus to your faction with the Council because you were a thorn in the side of the 5th Column's activities. Effects of positive faction: gain a stealth bonus with regard to enemies in the faction as they "turn a blind eye to you" until you prove yourself a threat. Effects of negative faction: maybe their perception range increases because they're on the look out for you, but maybe if your faction rating is a really high negative it could cause them to react more aggressively or after another marker they suffer a demoralization penalty on their To Hit because you've put the fear into them. COH Music: Origins & Archtypes, Heroes & Villains
Jacke Posted 18 hours ago Posted 18 hours ago On 4/2/2025 at 2:31 AM, Healix said: "My name is Hans. And this is my brother Franz. And this is our sister Heidi. And we're going to PUMP you UP!" 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Jacke Posted 18 hours ago Posted 18 hours ago 23 hours ago, Scarlet Shocker said: Has anyone said City of Heroes 2 yet? (sadly I couldn't find the official font but I'm surprised it's not in the font options in the forum because it's not restricted) Paragon Studios was thinking about it (did some IP / domain name registrations, I think). Proposed it to NCsoft. Turned down. Later, got Shutdown. Also, I think developing a whole new MMO by the Homecoming team: Is outside the scope of the licence they have from NCsoft. Is beyond the volunteer time and skills of the team. They can evolve an existing game. But going for new is just a Bridge Too Far (and look up Operation Market-Garden to see what happens then). Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Scarlet Shocker Posted 16 hours ago Posted 16 hours ago 1 hour ago, Jacke said: Paragon Studios was thinking about it (did some IP / domain name registrations, I think). Proposed it to NCsoft. Turned down. Later, got Shutdown. Also, I think developing a whole new MMO by the Homecoming team: Is outside the scope of the licence they have from NCsoft. Is beyond the volunteer time and skills of the team. They can evolve an existing game. But going for new is just a Bridge Too Far (and look up Operation Market-Garden to see what happens then). I hope you realise I was being somewhat tongue in cheek. I truthfully wouldn't expect the HC team to even want to go there, given that they are all volunteers and have other lives. None of the successor projects have come close except Ship of Heroes which I'm afraid moves me not at all. I totally take your point about Market Garden. Monty's hubris was epic. 1 I neither know, nor care, what the difference between ignorance and apathy is
Jacke Posted 15 hours ago Posted 15 hours ago 30 minutes ago, Scarlet Shocker said: I totally take your point about Market Garden. Monty's hubris was epic. Market-Garden was just such an unusual move for Field Marshal Montgomery. He was a deliberate commander and it was a go-for-broke operation. 1944 August into September was such a weird time on the Western Front with the collapse of the German forces in France. The Airborne troops kept planning for ops that got cancelled because the rapidly moving front overran the drop zones. Market-Garden was the one that finally executed because the front was stabilising. Monty was involved in the planning (with some interpersonal fireworks). The weakest thing there was depending on a single logistical axis for a full British Army Corp and 3 landed Airborne Divisions. Monty had correctly widened the original Overlord invasion front, but that was done in 1943 (I think), while Market-Garden was being planned while forces were in motion and broadening the operation front would have been very hard, especially when the logistical needs of all Allied forces in NW Europe were still coming over the Overlord invasion beaches. (The stopping of some formations just at the northern side of Antwerp and not pushing north to cut off the north bank of the Scheldt from receiving German reinforcements was tragic. It would be dealt with later by Canadian troops at much cost.) But I think the one person who can't and shouldn't carry the blame for the failures of Market-Garden was Monty (for other decisions at the time is another matter). There was pressure to employ the First Allied Airborne Army. Monty proposed the operation and was deeply involved in the planning, but wasn't directly commanding. All of the failures in the run up to Sept 17th and the start were done by others, as were those during the operation. I don't think Monty stepped in when things started coming apart, but there wasn't much anyone could do except what was done by the commanders on the ground, including at the end extracting what troops were north of the Nederrijn that could be ferried overnight. The salient was held, which was questionable, but the Germans attacked the forces there and were repulsed with heavy casualties. It'll be one of those If-only battles in military history. The greatest weakest may have not be the bridges but the ground, which is supposed to be a major requirement in reconnaissance and planning. The ground between the 2 northernmost rivers, the Nederrijn and the Waal (both branches of the Rhine as well as taking in waters from other rivers) is all polder, ground recovered by the Dutch, low lying, and at the time rather boggy. That made the road between those two rivers a long defile but exposed to observation and fire as the road was elevated. As much as the bridges, but even moreso, it had to be seized before many opposing troops had a chance to occupy positions. Market-Garden may have been doomed from start. But if only.... Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Scarlet Shocker Posted 14 hours ago Posted 14 hours ago You obviously have greater knowledge than me. I kinda stopped after Bluecoat and Epsom and the Normandy breakout through Caen. I went on a field trip through the whole Normandy battle front when I was reading my degree, but that was way back in '98 and I've put that to bed long ago. My main focus was on the Strategic Bombing Campaign, especially the US 8th AAF and their military effectiveness - which inevitably gets compared to the RAF efforts. But that's another story... I neither know, nor care, what the difference between ignorance and apathy is
mechahamham Posted 10 hours ago Posted 10 hours ago (edited) On 4/2/2025 at 11:08 PM, twozerofoxtrot said: Freakshow Customization parts (it's been out there for a years, HC is the official license holder, time to use it) The problem I have with this is that if you spend time really looking at them, the Freakshow parts are nasty and rusty. They're very low-poly-count compared to even the issue 1 costume pieces. I've seen images from other servers where the Freakshow parts are unlocked for players and they look very out of place in my opinion. You have a person wearing a Playstation 3 quality suit and then Playstation 1 quality rusty spikes sticking out of it. Edited 10 hours ago by mechahamham
twozerofoxtrot Posted 4 hours ago Posted 4 hours ago 5 hours ago, mechahamham said: they look very out of place in my opinion Don't use them, then? Seems like a weird take to deny others fun just because you don't want it for yourself. Personally I don't see the issue: 1
High_Beam Posted 4 hours ago Posted 4 hours ago 35 minutes ago, twozerofoxtrot said: Don't use them, then? Seems like a weird take to deny others fun just because you don't want it for yourself. Personally I don't see the issue: Awwww. Clamor had a daughter with better fashion sense. 1 Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back!
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