Water Posted Tuesday at 10:48 AM Posted Tuesday at 10:48 AM Give EVERYBODY a ban hammer and sit back and watch. 1
Starhammer Posted Tuesday at 11:35 AM Posted Tuesday at 11:35 AM ack, didn't edit this in in time... If at all possible, I'd find a way to increase the scaling range of Female arms/shoulders. The inability to give female forms bodybuilder arms has annoyed me for 20+ years. #MuscleBarbie 1
Healix Posted yesterday at 02:31 AM Posted yesterday at 02:31 AM 1 1 Forever grateful to be back in my city!
chuckv3 Posted yesterday at 01:55 PM Posted yesterday at 01:55 PM (edited) Add a simple decision-tree structure to the dialogs in AE allowing branching and looping. It would be pretty simple to implement. First, allow up to 50 dialogs and 10 missions. The player might not need to complete or answer them all to get to the conclusion. Assign unique names as identifiers for each mission and dialog. Let each dialogue choice or mission outcome (fail versus success) proceed to a specific name (another dialog or mission). I actually wrote an entire web site and database to allow this, but the tie-in was restricted to "go run this AE mission and type in the result code here to proceed". A more natural integration could be built into the game client pretty easily. Edited yesterday at 01:56 PM by chuckv3 1 TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
chuckv3 Posted yesterday at 01:59 PM Posted yesterday at 01:59 PM And how about allowing the FULLY FUNCTIONAL tailor (those that allow size changes) in bases. 1 TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion
Scarlet Shocker Posted 16 hours ago Posted 16 hours ago Has anyone said City of Heroes 2 yet? (sadly I couldn't find the official font but I'm surprised it's not in the font options in the forum because it's not restricted) 1 I neither know, nor care, what the difference between ignorance and apathy is
biostem Posted 16 hours ago Posted 16 hours ago 5 minutes ago, Scarlet Shocker said: City of Heroes 2 Electric Boogaloo???
twozerofoxtrot Posted 15 hours ago Posted 15 hours ago Better base building tools (has been mentioned but worth repeating) Optic Blast alt customization for Beam rifle (literally all the animations already exist for this, it's just a time/effort thing) Freakshow Customization parts (it's been out there for a years, HC is the official license holder, time to use it) Super Strength for Blasters (my meme dream)
TheMoneyMaker Posted 13 hours ago Posted 13 hours ago On 3/31/2025 at 11:58 PM, Greycat said: Drop the rule of 5 to the rule of 3 instead. Make the Alpha slot power's boost last through any exemping all the way to level 1 as your 'reward' for getting to Incarnate level, and lower (or disable) effects on other Incarnate powers in non-Incarnate content (example: severely dropping the Judgement target cap.) Develop the Blood of the Black Stream, at the *very* least as an enemy group with full storylines from 1-50+ on both sides. Have other Arachnos react to VEATs being around - either positively or negatively, or at the very least comment about them. Develop story arcs and other development for the various hazard zones. I'm not on board with all your changes, but I'd be on board with these. More lore and content is good, and the Blood of the Black Stream seems like an untapped well. I'd love to see more content regarding hazard zones, whether something huge relating to how the zone became a hazard or just some history of the zone from before it became a hazard. Given enough time, I'd love to see some "Echo" variants of hazard zones in which they look pristine as they would have before their fall. I'd love to see a faction system where you can instill fear or awe based in how aggressive you are in going after them. Maybe something where you subtract .001 for every minion, .01 for lieutenants, .1 for bosses, 1 for elite bosses, and 5 for AVs, but also adding positive amounts for completing specific missions like maybe completing the ITF adds a bonus to your faction with the Council because you were a thorn in the side of the 5th Column's activities. Effects of positive faction: gain a stealth bonus with regard to enemies in the faction as they "turn a blind eye to you" until you prove yourself a threat. Effects of negative faction: maybe their perception range increases because they're on the look out for you, but maybe if your faction rating is a really high negative it could cause them to react more aggressively or after another marker they suffer a demoralization penalty on their To Hit because you've put the fear into them.
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