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Posted

This is my opinion, based on my playstyle, so hear me out! Imagine a Reverse Controller, basically a Defender primary with Control secondary. 

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Posted
25 minutes ago, Jitsuko said:

This is my opinion, based on my playstyle, so hear me out! Imagine a Reverse Controller, basically a Defender primary with Control secondary. 

you want the Defender Primary and Controller Secondary.  so... 2 buff debuff sets.....  

 

i am confused.  Defender Primary buff sets are pretty good.  you think you need more of that to be truly happy?  (build recharge...)

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Posted

I'll try to explain it simpler, take the Controller, and switch the primary to secondary, and make the secondary, the primary. As I said, a reversed Controller.

Posted
1 hour ago, Jitsuko said:

a Defender primary with Control secondary.

OK, so I think the point of confusion is that you said "Defender Primary", which is buff/debuff/healing/support, but then "Control secondary", which I think some took as "Controller secondary", which would also be buff/debuff/healing/support, hence the misunderstanding.  That being said, what sort of inherent would this proposed AT have, what kind of damage/HP/modifiers do you envision them as having, and what would set them apart from Controllers?

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Posted

I mean, you can sorta-kinda-sorta do that now?  The level experience would be different, but the end would be the same as a 50 controller, basically.

 

What you would you envision differently in terms of an Inherent?

I'm just thinking you're going to be hurting for the ability to defeat foes, especially if you don't have Controller's "Containment" inherent.

.

Posted
1 hour ago, Jitsuko said:

I'll try to explain it simpler, take the Controller, and switch the primary to secondary, and make the secondary, the primary. As I said, a reversed Controller.

those Control sets were balanced as PRIMARY sets.  You want 2 Primary Sets, and have just occluded the discussion (intentionally or unintentionally)  unless... you want the control sets reworked and detuned to be secondary sets.

 

this leaves out how many Dev man-hours it would take to create the beast...

Posted

So full strength defender primary with .75 strength controller set as secondary. Maybe they could just lower the hold duration and such. 

 

Or... I got it! Defender with Ice Blast and Ice epic. ST holds, aoe slows, aoe sleep, and an ice pet!  With full strength defender support.  

 

There you go! 

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Posted

I get it, and it could be cool; A defender with a control secondary instead of a ranged. I don't know how many people would play it, or how hard it would be to put together by devs.

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Posted (edited)

I've often thought about something like this.

 

I think as a solo project it would totally blow. Imagine playing a Rad/Storm or Poison/Thermal or somesuch. That would be awful to solo even with the use of Nemesis Staff, Blackwand et al.

 

It would absolutely wreck bosses but somebody else would need to do the damage. The only way to make those characters viable would be to susbstitute a couple of primary powers for attacks of a similar style.

 

One would also have to ensure that a primaries and secondaries could not be the same. A Storm/Storm would be not only chaos - and aside from the point that Steamy Mist wouldn't stack with Steamy Mist the thought of popping Freezing Rain down twice in short succession would ruin the gameplay for anyone even interested in a challenge.

 

I do love the idea but it would need a massive amount of work to make it viable; hence I doubt it has legs. The development and balancing time to make it work would be a huge diversion even for a professional development team let alone a group of volunteers.

 

Having read the OP's subsequent explanations that's basically a detuned controller - higher (de)buffs/support than a controller and weaker control than a controller - that doesn't add much to the game. It's just a weakened Controller with a quirk. Again, lots of dev time for no real aim.

 

Now if you wanted a new AT that brings something really interesting to the game, how about a tanker set allied with a control set...  Dark Armour/Darkness Affinity anyone? How about Willpower/Plant?  Again, they offer some interesting grooves but would need lots of work to make happen. Something like that would allow a character to get up close and personal, but wouldn't give the control required because it wouldn't have the de/buffs to take on strong foes when solo.

 

Sentinels provide some insight into this - they have had a long and interesting journey but have required a lot of work to come good.

 

The concept is interesting but I think the case needs to be made better.

 

Edited by Scarlet Shocker
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If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 
Posted

I always wanted them to open it all the way up and let us pick whatever primary and secondary we want.

 

Control / Armor - Battle Mage

Armor / Control - Warden

Control / Control - Trickster

 

Let us make whatever we want. Nothing needs to be balanced. This game came back from the dead, it is no longer beholden to the Night's Watch.

 

Let me make an Armor / Armor character. Call it The Tower. Let me only take pool powers like Provoke and be at 90% resitence to everything. 

Posted
12 minutes ago, legendaryjman said:

I always wanted them to open it all the way up and let us pick whatever primary and secondary we want.

 

 

 

My concept of this would be a pure power armor AT...where the powers are modules though they'd operate at a step lower than they do for Pure ATs. very impractical given the work it would entail but fairly cool from a flexibility concept. 

Posted

A couple of weeks ago, I dreamt of a blaster with Nova and Meteor. The dream was so real, I got up to create him. His name is Let's Boom. Alas, reality is cruel, and dreams only make me drool.

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Posted (edited)
12 hours ago, Go0gleplex said:

a pure power armor AT...where the powers are modules

Ideally, that would be accomplished via alternate animations, a la the few we see the Praetorian Clockwork use, where various weapons pop out from their bodies to attack with...

Edited by biostem
Posted
6 hours ago, Echo Night said:

A couple of weeks ago, I dreamt of a blaster with Nova and Meteor. The dream was so real, I got up to create him. His name is Let's Boom. Alas, reality is cruel, and dreams only make me drool.

Seismic/Elec with procced out Thunderstrike and recoloured Void Judgement?

(Epic could be Arsenal for LRM, Elec for EM Pulse or Force for Forcebomb...)

 

Or just a Seismic/RadArmor Sentinel with procbombed Ground Zero.

Posted
5 hours ago, Maelwys said:

Seismic/Elec with procced out Thunderstrike and recoloured Void Judgement?

(Epic could be Arsenal for LRM, Elec for EM Pulse or Force for Forcebomb...)

 

Or just a Seismic/RadArmor Sentinel with procbombed Ground Zero.

I looked into those possibilities, and unfortunately, my dream made the impact of Meteor landing on Nova as it exploded, look and sound so bad ass, no other combination that we can make for any at, will meet that expectation for me. It's too bad you can't see my dream to see and hear what I did. /sad

Posted
20 hours ago, Go0gleplex said:

 

My concept of this would be a pure power armor AT...where the powers are modules though they'd operate at a step lower than they do for Pure ATs. very impractical given the work it would entail but fairly cool from a flexibility concept. 

 

The downside with that idea, and I wanted that idea too. Where you can pick and choose whatever powers you want, does not work in practice, because we have already seen it. Champions Online.

 

It came out and let you do pick any power you want to make your own character. Turns out what you can do anything you can do nothing. It lost the feeling of having a role and being a tank or a blaster.  Even CO eventually implemented ATs because they realized it didn't work.

 

That is when I realized I still want the free form of picking whatever primary and secondary I wanted but we still need it to be specific power sets for there to be cohesion.

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Posted

Other iterations of CoH have tried this once the code escaped into the wild. Being able to pick any power is great - up to a point but game balance and simple understanding of the PC's role in the game is important. If you lose those you effectively have an anarchic mob that doesn't add to enjoyment.

 

Balance is really important because most people will always go for the most power over the most fun and if you can pick any power there becomes a "flavour du jour" that obliterates everything thus ruining the overall game experience for everyone.

 

22 hours ago, legendaryjman said:

 

Let us make whatever we want. Nothing needs to be balanced. This game came back from the dead, it is no longer beholden to the Night's Watch.

 

 

 

I absolutely disagree with this statement at almost every level. Whilst I don't necessarily agree with everything our new volunteer devs do, I think they've done an outstanding job at keeping game balance and enjoyment at the forefront of their minds. The game came back from the dead - but that's no reason to trash it like a zombie. It's living, vibrant and constantly evolving and improving.

 

By all means experiment and test new AT types with the existing tech but they have to function within the game's existing parameters or it will just ruin it for almost everyone - and that would be a real tragedy.

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If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 

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