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Posted

I'd want Dispersion Bubble for that t5.  Still kinda within the Energy theme, and although the defensive values would probably be low, such a useful power.  I like the idea of Sentinels getting team buffs or heals at t5 rather than summons.  Like I'd love to see Arctic Fog for cold, I think it's better than Snow Storm for AT theme.  Shadow Fall for dark instead of Darkest Night.  Faraday Cage instead of Summon Adept in Mu.  

 

These are all really powerful abilities.  I'm unsure what the sacrifices would be, but I'd bet substantial. 

 

This is also based on my personal view of the AT.  

  • Like 1
Posted
30 minutes ago, Wobegone said:

I'd want Dispersion Bubble for that t5.  Still kinda within the Energy theme, and although the defensive values would probably be low, such a useful power.  I like the idea of Sentinels getting team buffs or heals at t5 rather than summons.  Like I'd love to see Arctic Fog for cold, I think it's better than Snow Storm for AT theme.  Shadow Fall for dark instead of Darkest Night.  Faraday Cage instead of Summon Adept in Mu.  

 

These are all really powerful abilities.  I'm unsure what the sacrifices would be, but I'd bet substantial. 

 

This is also based on my personal view of the AT.  

You're never going to see that because Sentinels are an armor AT. The ancillaries and patrons are supposed to help plug holes in the AT, and more armor powers don't plug AT holes because the AT already gets a full armor set. Shadow Fall and Arctic Fog are stealth and +defense (all). Faraday Cage is resist all mez, KB, repel, recovery debuffs, endurance drains, and +resist all damage except toxic. They may be powers from support sets, but they are armor powers in those support sets.

Posted

I definitely prefer the idea of Dispersion Bubble over Damping.

Also, what I'd love to see for the boost range effect is a combination of passive and click, where just having it gives you a minor boost (like maybe half an IO) and then clicking it gives significant range increase for a short time (comparable to Aim for duration/cooldown)

  • Like 1
Posted (edited)
2 hours ago, FupDup said:

Counterexample: Link Minds from Psi Mastery is effectively an armor power in a Sentinel epic pool. 

Good point. I stand corrected. (Edit: Though in its case, it has a LOT of downtime with a 90 second duration and base 300 second recharge. As opposed to Shadow Fall's toggle and Faraday Cage's 4 minute duration and base 10 second recharge.)

 

Edited by Rudra
Posted (edited)

Correct - A power like Dispersion Bubble *could* belong in a Sentinel APP… as long as it’s nerfed all the way down to basically being Maneuvers. Strip away the mez protection and 75% of the defense buff and it would probably be acceptable. If that’s what you really want…

Edited by arcane
Posted
9 hours ago, Rudra said:

Good point. I stand corrected. (Edit: Though in its case, it has a LOT of downtime with a 90 second duration and base 300 second recharge. As opposed to Shadow Fall's toggle and Faraday Cage's 4 minute duration and base 10 second recharge.)

 

 

Indeed, I was looking at Link Minds as an example as well.  Heck, make them all long recharge clicks, but the utility fits my idea of a Sentinel.  It also gives me extra incentive to skip the Fighting pool.   I love that all the Epics have a melee attack.  I'd love them more if they provided team buffs or team heals at t5.  I just don't think the summons fits the AT. 

 

Anyway, I know the numbers are a problem, I gave what I thought were obvious caveats in my post.  

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