Sharh Posted May 13 Posted May 13 I am hoping a new incarnate interface ability could be added with ice/snow themed characters. Just copy Reactive, recolor button and add the frost effect instead of the burning graphic and change the damage type to Cold. Extra request: Ice themed Lore pets too please!! 1 1
srmalloy Posted May 13 Posted May 13 17 hours ago, Sharh said: Extra request: Ice themed Lore pets too please!! They're not ice themed, but the Banished Pantheon lore pets throw ice/cold attacks, so there's at least that.
Vanden Posted May 14 Posted May 14 (edited) 4 hours ago, srmalloy said: They're not ice themed, but the Banished Pantheon lore pets throw ice/cold attacks, so there's at least that. They're kind of ice themed; they're covered in jagged shards of ice, at least. Edited May 14 by Vanden A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Wavicle Posted May 14 Posted May 14 Polar Lights are right there... 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
megaericzero Posted May 14 Posted May 14 +1 for an interface ability that can proc cold Maybe also options for smashing and lethal while we're at it?
Sharh Posted May 15 Author Posted May 15 So sick of the BP lore. Its more demon or zombie or otherworldly than ice themed. Theres nothing ice about polar lights than names, they use luminous blast Im thinking like white and blue recolored fairys called "ice sprites" that use ice blast or even the animus arcana 'cloud of ice' that are an in game enemy in the Night Ward.
TheMoneyMaker Posted Thursday at 06:14 PM Posted Thursday at 06:14 PM 16 hours ago, Sharh said: So sick of the BP lore. Its more demon or zombie or otherworldly than ice themed. Theres nothing ice about polar lights than names, they use luminous blast Im thinking like white and blue recolored fairys called "ice sprites" that use ice blast or even the animus arcana 'cloud of ice' that are an in game enemy in the Night Ward. I think Ice sprites would nicely complement the Jack Frost ice pet from ice control 1 COH Music: Origins & Archtypes, Heroes & Villains, Croatoa
BrandX Posted Sunday at 11:12 PM Posted Sunday at 11:12 PM Would love a Ice Damage Interface. Not sure it has to be -Resist, would seem Slow would be the debuff to go along with Ice theme or -Regen for slowing down.
megaericzero Posted Monday at 05:38 AM Posted Monday at 05:38 AM 6 hours ago, BrandX said: Would love a Ice Damage Interface. Not sure it has to be -Resist, would seem Slow would be the debuff to go along with Ice theme or -Regen for slowing down. Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.) Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.)
BrandX Posted Monday at 06:44 AM Posted Monday at 06:44 AM 1 hour ago, megaericzero said: Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.) Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.) Well, I wasn't sure if they'd be against the idea of doubling up on some effects. I wouldn't be opposed to more slow effects myself, but one of the Interface options does have a -RCH, so it may need to be something else. Sleep may work. There's already a -Rec/-End 2
Psyonico Posted Monday at 01:23 PM Posted Monday at 01:23 PM There’s also an interface that does slow already… Gravetic(?) I’d think it should be a unique debuff for the 2nd effect. What this team needs is more Defenders
BrandX Posted Monday at 03:19 PM Posted Monday at 03:19 PM 1 hour ago, Psyonico said: There’s also an interface that does slow already… Gravetic(?) I’d think it should be a unique debuff for the 2nd effect. Aren't all the debuffs spoken for in the Interface department? Sleep and Hold are there as forms of control. I guess there is -END itself to not be the same as -REC
megaericzero Posted Monday at 06:04 PM Posted Monday at 06:04 PM (edited) 2 hours ago, BrandX said: Aren't all the debuffs spoken for in the Interface department? Sleep and Hold are there as forms of control. I guess there is -END itself to not be the same as -REC The only other thing that comes to mind would be healing received, which is probably not going to be applicable to most enemy groups. For Cimerorans and Nemesis it might be interesting. Disorient also appears to be available on the control side of things. Edited Monday at 06:06 PM by megaericzero
Psyonico Posted Monday at 06:08 PM Posted Monday at 06:08 PM Healing received would also work on anything that has a self heal (council vampyrii) What this team needs is more Defenders
arcane Posted Monday at 06:22 PM Posted Monday at 06:22 PM 3 hours ago, BrandX said: Aren't all the debuffs spoken for in the Interface department? Sleep and Hold are there as forms of control. I guess there is -END itself to not be the same as -REC Short of very niche debuffs like Poison’s effects on healing or Acid Arrow’s debuff resistance debuff…. Yes.
Psyonico Posted Monday at 07:13 PM Posted Monday at 07:13 PM Oh, man… an interface that debuffs debuff resistance would be sick on all of my TA toons 1 What this team needs is more Defenders
Wavicle Posted Monday at 07:14 PM Posted Monday at 07:14 PM -Range Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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