Developer The Curator Posted Monday at 11:51 AM Developer Posted Monday at 11:51 AM Sleep Revamp Stacking Sleep is no longer canceled by damage or any canceling event unless the target is already asleep. This allows for sleep to be stacked even if the sleep-casting power does damage, and sleep stacks that don't render the target asleep won't vanish if the target is hurt but awake. Deep Sleep This is a new variant of sleep. Deep Sleep is stickier than regular sleep. Enemies under its effect don't instantly wake up if damaged, instead the duration of their sleep is shortened. How much the sleep is shortened depends on the enemy rank, with minions taking more attacks to wake up and AVs being woken up by a single hit. The following powers have been flagged as Deep Sleep: Arsenal Control > Tranquilizer Earth Control > Salt Crystals Ice Control > Flash Freeze Mind Control > Mesmerize Mind Control > Mass Hypnosis Plant Control > Spore Burst Pyrotechnic Control > Hypnotizing Lights Symphony Control > Enfeebling Lullaby Epic > Arsenal Mastery > Sleep Grenade Epic > Earth Mastery > Salt Crystals Epic > Ice Mastery > Flash Freeze Epic > Psionic Mastery > Mass Hypnosis Epic > Psionic Mastery > Mesmerize 2
StarkWhite Posted Tuesday at 03:18 PM Posted Tuesday at 03:18 PM So happy this is finally happening. 2 1
Shin Magmus Posted Tuesday at 03:34 PM Posted Tuesday at 03:34 PM Is there a reason that Deep Sleep uses a "number of hits" system instead of a "twin effect" system? You can't control how many of your teammates use Caltrops or Rain of Fire for example, but if Deep Sleep simply applied 2 Sleeps concurrently then it could still be useful in these scenarios. What if the powers simply applied the current regular breakable Sleep and an unbreakable Deep Sleep for ~3 seconds. This unbreakable portion would disappear on its own rather quickly, but it would allow a Mind Controller casting Mass Hypnosis to have any effect at all on a team. You could make the hit counter be 100 hits and it still would barely do anything to a team with multiple "rains." Treating everyone fairly is great; unfair discrimination is badwrong! I do not believe the false notion that "your ignorance is just as good as my knowledge." The Definitive Empathy Rework
Steampunkette Posted Tuesday at 03:45 PM Posted Tuesday at 03:45 PM Deep sleep has a damage lockout, @Shin Magmus. I think it's 0.25 or .35 seconds. But if the Deep Sleep takes damage from 20 sources within the .25 seconds it only counts as one 'Instance of Damage' for the purpose of reducing the duration of sleep. Minions stay asleep in Rain of Fire/Sleet Storm/Category 5 for a good 2-3 seconds off a Mass Hypnosis. Follow it with another deep sleep AoE and you can keep them there 'til they die. 4
ScarySai Posted Tuesday at 09:20 PM Posted Tuesday at 09:20 PM I would have liked something closer to D&D, where you got a dam bonus on sleeping targets, rather than turn sleep into terrify. But this is cool, I'll be testing it a lot to see if it really moves the needle on sleep powers much.
PoptartsNinja Posted Tuesday at 09:47 PM Posted Tuesday at 09:47 PM 25 minutes ago, ScarySai said: I would have liked something closer to D&D, where you got a dam bonus on sleeping targets, rather than turn sleep into terrify. This doesn't turn sleep into Terrify. They don't get hit, wake up, attack, and go back to sleep. It turns sleep into a hold with a duration that drops as the slept target takes instances of damage, making it a more reliable control. It's really good, you should try mind control out. 4
Uun Posted Wednesday at 01:26 AM Posted Wednesday at 01:26 AM So far I've only tried it in Tranquilizer. Foes stay mezzed after taking damage. Seems like an improvement. In addition to Earth Control and Earth Mastery, I'd like to see it expanded to Earth Manipulation version of Salt Crystals. Uuniverse
TygerDarkstorm Posted Wednesday at 03:49 AM Posted Wednesday at 03:49 AM So far testing on a level 20 plant/marine controller, I still feel as if spore burst is skippable. I'm sure the sleep is stickier compared to before, but I still feel as if the mobs are waking up pretty quickly and I'm relying far more on Tide Pool and Vines to help with mob mitigation. Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
ScarySai Posted Wednesday at 04:44 AM Posted Wednesday at 04:44 AM 6 hours ago, PoptartsNinja said: This doesn't turn sleep into Terrify. They don't get hit, wake up, attack, and go back to sleep. It turns sleep into a hold with a duration that drops as the slept target takes instances of damage, making it a more reliable control. It's really good, you should try mind control out. I have, and I'm quite fond of my mind/dark. I still have them flicker out of it weirdly enough, so it might be a bug. Regardless, I would have preferred something more unique over "existing mez, but worse." Certainly can't say sleep is useless anymore, so that's fun.
Heatstroke Posted Wednesday at 05:21 PM Posted Wednesday at 05:21 PM Just a question. why wasnt Chilling Ray in the Sentinel Ice Blast set added to this deep sleep list.. is this restricted to Controllers and Doms ?
Ridiculous Girl Posted Wednesday at 05:40 PM Posted Wednesday at 05:40 PM 15 minutes ago, Heatstroke said: Just a question. why wasnt Chilling Ray in the Sentinel Ice Blast set added to this deep sleep list.. is this restricted to Controllers and Doms ? mostly because this is for control sets, but also controllery sleeps in certain epic pools. psionic mastery for sentinels is affected by deep sleep, for example. 🙂 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
MTeague Posted yesterday at 12:12 AM Posted yesterday at 12:12 AM Do these changes only apply to Player use of the powers, or NPC's as well? I'm wondering if Lost bosses like Emerites, or even minions like Yellow Ink Men, can Deep Sleep players. .
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