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Posted

 


Ice Armor

IceArmor Hybernate.png Hibernate (Tanker/Brute)

  • This power has been converted to Icy Bastion.

 

IceArmor Hybernate.png Icy Bastion (Scrapper/Sentinel/Stalker)

  • This power now is a toggle.
  • It will make you untouchable and give high regeneration rate.
  • It will deactivate automatically after 30s.
  • It can be deactivated early, keeping reduced effects for the remainder of the window.
  • If under the effects of No Phase, the power will automatically deactivate and just provide the reduced +regen/+recovery and +Res.
  • Note: After shutting this toggle down, the power will be identical to the previous version of Icy Bastion.

 

IceArmor Icicles.png Icicles

  • Now inflicts cold damage instead of lethal.

 

image.png.3c1e25ea6d85b5d455bb0935bfa069a2.png Rime

  • New power, mutually exclusive from Hoarfrost.
  • 90s recharge, 30s 30% Absorb, +100% regen, & 60s +Scale 2 Res(Toxic).

 

Quote

Design Notes:

We are seeking to consolidate the T9 power between Tankers/Brutes and Scrapper/Stalker/Sentinels. The new consolidated power should have the benefit of both versions, with the minor inconvenience of having to double-click it if the player rather not enter a period of invulnerability and inability to attack.

 

We area also giving the power an alternate power option to Hoarfrost: Rime, that should provide a more active mitigation choice for players that prefer a more involved defensive play style over the long duration/high heal of Hoarfrost.

 


 

Posted
On 5/26/2025 at 6:59 AM, The Curator said:

 

Hoarfrost is being adjusted to provide a similar healing over time, allowing it to be used more regularly although at a lesser strength. Overall, the power should now provide a more achievable uptime and more reliable availability as a heal.

 

Nothing in the patch notes relating to Hoarfrost

Posted

Hoarfrost was originally gonna get changed, but that didn't survive so Rime was added as an alternate option to fill the quick reactive heal role instead of reworking the existing power. The patch notes just haven't kept up. 

  • Like 1

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Posted

Ok a couple of things dont make sense to me.. 

 

Icy Bastion.. you took a power that was unique and different and turned it into Hibernate. 

 

My Stalker could have already taken Hibernate with Leviathan mastery so it seems kinda redundant to me now. 

And the worst power in the Sentinel set Moisture Absorption was untouched ?? 

 

maybe Im not understanding the clear reasoning behind this.. 

Posted
4 minutes ago, Heatstroke said:

Icy Bastion.. you took a power that was unique and different and turned it into Hibernate.

If I'm reading correctly, they merged the functions of Hibernate and Icy Bastion into a single power.  So if you want the "old" Icy Bastion, just click it twice and you have it.

Global: @Reiska, both here and back on live.

I was Erika Shimomura and Nagare Yuki on Virtue during the Live era.

Now I play on Everlasting. 🙂

Posted
1 minute ago, Reiska said:

If I'm reading correctly, they merged the functions of Hibernate and Icy Bastion into a single power.  So if you want the "old" Icy Bastion, just click it twice and you have it.

 

 

Ahhhh ok thanks for the clarity

Posted

icicles doing cold doesn't change much to me, makes sense, but it should be a split between lethal and cold probably

I still absolutely hate the change to Hibernate / "icy bastion"
on my sentinel i don't want to have to click a power twice to have the same function it did before.
and on a tank i don't want to have to add 100% more slots than it had before, to have the same functionality, and there is the chance of misclicking it a second time in exchange for a crap "buff" that i don't want

I use hibernate as a short intangibility and to bring myself to full health, changing it to fit in line with the sentinel version in name, and function smells like someone usurping the original with their fan made version, tanks had the power 20 years ago, if there is a change, they should not be subjected to it

if (likely when) the change goes live a dozen or more of my ice names will be relinquished, since i'll be deleting those alts

  • Like 1
Posted
12 hours ago, Grandfeatherex said:

icicles doing cold doesn't change much to me, makes sense, but it should be a split between lethal and cold probably

I still absolutely hate the change to Hibernate / "icy bastion"
on my sentinel i don't want to have to click a power twice to have the same function it did before.
and on a tank i don't want to have to add 100% more slots than it had before, to have the same functionality, and there is the chance of misclicking it a second time in exchange for a crap "buff" that i don't want

I use hibernate as a short intangibility and to bring myself to full health, changing it to fit in line with the sentinel version in name, and function smells like someone usurping the original with their fan made version, tanks had the power 20 years ago, if there is a change, they should not be subjected to it

if (likely when) the change goes live a dozen or more of my ice names will be relinquished, since i'll be deleting those alts

 

I agree on the idea of it being a lethal/cold mix 🙂  I just wasn't sure if a damage aura could do it.

 

 

Posted (edited)
13 hours ago, Grandfeatherex said:

icicles doing cold doesn't change much to me, makes sense, but it should be a split between lethal and cold probably

I still absolutely hate the change to Hibernate / "icy bastion"
on my sentinel i don't want to have to click a power twice to have the same function it did before.
and on a tank i don't want to have to add 100% more slots than it had before, to have the same functionality, and there is the chance of misclicking it a second time in exchange for a crap "buff" that i don't want

I use hibernate as a short intangibility and to bring myself to full health, changing it to fit in line with the sentinel version in name, and function smells like someone usurping the original with their fan made version, tanks had the power 20 years ago, if there is a change, they should not be subjected to it

if (likely when) the change goes live a dozen or more of my ice names will be relinquished, since i'll be deleting those alts

On your tank, click it once and it works the same as it always has.  Except that now you still get a bonus benefit after turning it off that you didn't before.

 

I guess it does have a longer recharge now.  Were you actually using it that frequently for it to be a problem?

Edited by Reiska
factual error correction
  • Like 1

Global: @Reiska, both here and back on live.

I was Erika Shimomura and Nagare Yuki on Virtue during the Live era.

Now I play on Everlasting. 🙂

Posted
13 hours ago, Grandfeatherex said:

icicles doing cold doesn't change much to me, makes sense, but it should be a split between lethal and cold probably

I still absolutely hate the change to Hibernate / "icy bastion"
on my sentinel i don't want to have to click a power twice to have the same function it did before.
and on a tank i don't want to have to add 100% more slots than it had before, to have the same functionality, and there is the chance of misclicking it a second time in exchange for a crap "buff" that i don't want

I use hibernate as a short intangibility and to bring myself to full health, changing it to fit in line with the sentinel version in name, and function smells like someone usurping the original with their fan made version, tanks had the power 20 years ago, if there is a change, they should not be subjected to it

if (likely when) the change goes live a dozen or more of my ice names will be relinquished, since i'll be deleting those alts

Sorry but giving Tankers Icy Bastion at the cost of a little baby double click is a big generous buff from the devs and there’s no way around it.

  • Like 1
  • Thumbs Up 2
Posted

From the other side (Scrappers and Sentinels), the double click is a minor annoyance. I do worry about failing to double click in the middle of combat.  Could happen due to player forgetting, clicking another power too soon, or the system just not registering the second click.

Posted

Thank you for adding the utility for Icy Bastion/Hibernate. But... It appears to add  whole lot of in game double click problems to many. 

 

Would it not be simpler, like many powersets these days, to add an option to choose either Icy Bastion OR Hibernate to all of the Ice Armour sets. This would mean players could choose their playstyle rather then faff about with double misclicks etc?

 

Just my 2 penneth worth on this change.

  • Like 1
Posted
20 minutes ago, British Battler said:

Thank you for adding the utility for Icy Bastion/Hibernate. But... It appears to add  whole lot of in game double click problems to many. 

 

Would it not be simpler, like many powersets these days, to add an option to choose either Icy Bastion OR Hibernate to all of the Ice Armour sets. This would mean players could choose their playstyle rather then faff about with double misclicks etc?

 

Just my 2 penneth worth on this change.

No thank you. I want both.

Posted

I have enjoyed Icy Bastion for a long time on my Scrapper. I like the ability to also have the Hibernate protection, reminds me of my Ice Tanker on Live.

 

I am not good with macros in game, but is there a method of creating a macro that can enable a toggle, but not detoggle it if clicked twice? Not the greatest solution, but something I'd be happy enough with, considering the extra 

Posted (edited)

If you click it once only, it's not like you're vulnerable while waiting to click it again. Single clicking when you meant to double click for the bastion effect doesn't exactly punish you, it just means you look all cool and frozen for a second when you didn't mean to.

 

Overall I like these changes! I definitely didn't use hibernate on cool down as is, so the increased recharge didn't really hurt. Meanwhile, the bastion resist can help stabilize you when you pop into intangible during an emergency.

Edited by Onlyasandwich
Posted

As I said, not a huge issue.  But it is an issue I've had with Temporal Bomb from Traps, and I really like Temporal Bomb.  Additionally, being Rooted/Immobilized until you cancel the toggle is annoying.

 

Back to the Tanker/Brute side of things, I have an Ice/Savage I've never been entirely happy with.  I'll be trying out Rime and Icy Bastion eventually, but it's not at the top of the list yet.

Posted (edited)

One thing not mentioned in the Patch Notes is that the number of stacks of extra Defense you can get from Energy Absorption is now capped at 10.  On my Tanker I was seeing up to a 9% reduction in his Def as a result of this.

Edited by csr
  • Sad 2
Posted (edited)
19 minutes ago, Wavicle said:

Maybe a bug?

 

I'm not sure.   I'm testing a Scrapper to see if it is there too.

 

[Edit:]  It's capped on Scrappers too.  I was able to get to 24 stacks on Live.  The max difference in Def was about 6%.

 

[Edit 2:]  Stalkers too.  20 stacks on Live on a mere L37 /Ice Stalker.  Only amounted a bit over a 2% loss on OB with the 10 stack cap due to level and slotting.  I'm going to say that it's probably not a bug since it was changed on multiple ATs while nothing else in the power appears to have been touched.

Edited by csr
Posted

I hate all the intangibility powers, That said I love getting the +res for my brute.  Is there a way to make a macro that i just click once and it will toggle / untoggled the power?  I know the macros exist but don't use them often and just copy paste them when I do.  

Posted
16 hours ago, Jaxman100 said:

I have enjoyed Icy Bastion for a long time on my Scrapper. I like the ability to also have the Hibernate protection, reminds me of my Ice Tanker on Live.

 

I am not good with macros in game, but is there a method of creating a macro that can enable a toggle, but not detoggle it if clicked twice? Not the greatest solution, but something I'd be happy enough with, considering the extra 

there is a slash command "/powexec_toggleon" that you can use in a bind like this /bind (whatever key you want) powexec_toggleon (name of the power)

 

So something like "/bind I powexec_toggleon Icy Bastion turns the "I" key into a on switch for Icy Bastion. Then you can put the Icy Bastion button somewhere you can see but are less likely to accidentally click so you can watch when it's active or not.

 

You can use the same command as part of a Macro like this "/macro ICY powexec_toggleon Icy Bastion" to make a button labeled "ICY" that is an on switch for Icy Bastion.

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