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Posted
7 minutes ago, Indystruck said:

Triumphant Insult, a two times per minute proc that stuns. Someone might mistakenly think this has a place in their build with in game information!

 

Of course outside of game, if you look it up on City of Data or the HC wiki list of procs,  it's Triumphant Insult, a two times per minute proc that stuns for mag 1 for 3 seconds, which is actually worthless.

 

What in game tells you that this is so bad? Nothing. Absolutely nothing.

You don't slot Triumphant Insult for the proc, you slot it for the Defense set bonuses.

Posted

That doesn't have anything to do with what the topic at hand was. It was about information being obfuscated, specifically pertaining to procs. What you got from slotting enhancement sets is at least cleanly labeled in game. Yeah, 3x Triumphant Insult's the best source of easy smash/lethal def bonus outside of 2x rectified reticle but, that doesn't have anything to do with anything right now.

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@Twi - Phobia on Everlasting

Posted (edited)

Well, actually, you just don't slot Triumphant Insult because there are much better slotting options than chasing def bonuses on a taunt power, but Indy is of course correct as always.

Edited by Videra
Posted

A few years ago, there were whispers in dark corners of very dark alleys that I was afraid to go into that mentioned procs were going to get a major overhaul. No idea if that was fear-mongering by someone, or if there ever was something to it. 

The craziest part of the proc game is the rules that apply (per Bopper's PPM spreadsheet) for Ranged AoE, Cones, and PBAoE are crazy. I say that because, particularly with most cones and Ranged AoE, the sets will have a chance to fire proc in them - and when you plug the numbers in, you get something like an 11% chance to fire, if you slot the rest of the set. If you limit the recharge to one or two pieces of the set, then maybe your odds lift to 30% or so. Why even have the proc in the set if using the set renders the proc practically inert? 

Granted, that example isn't for every cone, ranged AoE or PBAoE. Some of them have such lengthy base recharges, it doesn't matter, the proc will fire. But many of them don't. I think the suggestion is a great idea. What new player wants to make a character, and gets really immersed into that character - then suddenly has to tab out and dive deep into the proc rabbit hole to see if the darn thing will actually do their character any good? None of them. Or at least, very few of them. I know I don't enjoy plugging numbers into Bopper's spreadsheet to find out. Half the time, I just figure a Damage IO is guaranteed to do damage, even if it will be diminished, it's still a little extra damage. 

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