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Posted
1 hour ago, Wavicle said:

Also there IS now at least one power in which Kb2Kd does turn off repel, Force Field>Repulsion Field. Maybe also Storm Blast>Jet Stream, I don’t remember.

Ah yes, if you use Jet Stream within Storm Cell it will KD instead of repel I believe.

 

Thank you all for clarifying.

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
8 hours ago, macskull said:

If you think FS “nullifies the rest of the set” I have a bridge to sell you.

lemme guess you think people still care about speed boost once their IOs kick in?  the +recharge isnt needed if you already have permahasten

but you been around for awhile so lets assume you mean 1v8 fights and siphon power can-  nope lore pets

people forget transfusion does not stack for -regen with the same caster

increase density has some use early levels but

 

we can stop pretending that there are other powers besides fulcrum in kinetics?

like

we are having more and more sets where you can select one power and another power is locked out but still technically a set has 10 powers in it

if they can add powers beyond 9, that means they can probably maybe kinda sorta have less than 9 powers

and if players could have the option, they would only select fulcrum shift from kinetics and have it be the only power set in the game thats a one power wonder

 

fulcrum shift is just too strong

just like perma unstoppable

just like.. im too tired to make a list and most people will ignore this and brush this post off as they go back giggling fulcrumming themselves and dropping rains and or nukes because its OP

Posted
25 minutes ago, kelika2 said:

lets assume you mean 1v8 fights and siphon power can-  nope lore pets

Wtf does lore pets have to do with siphon power supposedly being worthless?

 

also, there’s a lot of content post-fulcrum shift but pre-lore, so whatever you might have meant from that comment still doesn’t hold water.

 

26 minutes ago, kelika2 said:

people forget transfusion does not stack for -regen with the same caster

If only transfusion did something other than -regen… maybe if it did an AoE heal it’d be more useful?

 

28 minutes ago, kelika2 said:

increase density has some use early levels but

It’s useful for anyone pre-clarion, which I would remind you is a fair bit of the game.  Also, since the meta is cycling Barrier, clarion isn’t always a guarantee.

 

29 minutes ago, kelika2 said:

lemme guess you think people still care about speed boost once their IOs kick in?  the +recharge isnt needed if you already have permahasten

Again… lots of game before people are fully IO’d out, and even still, some builds have endurance issues even with IOs, having a kin can mean slotting an alpha other than Cardiac.

 

I’m not going to get into an argument whether FS is too strong or not, but the set *does* provide more than just FS.

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What this team needs is more Defenders

Posted
2 hours ago, Psyonico said:

Wtf does lore pets have to do with siphon power supposedly being worthless?

because for content below level 49 you really need to go out of your way and try to fail an AV

and at 50 everything gets lore pets dropped on it

Posted
12 hours ago, kelika2 said:

lemme guess you think people still care about speed boost once their IOs kick in? 

Yea, this is BS.   I mean, I tend to build my chars to not worry about endurance, but even then, speed boost allows me to totally ignore it.  And I know plenty of people that still need it.   (And since it's available at the stage a lot of people have end issues anyway)

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Posted
16 hours ago, Psyonico said:

Ok, I don’t know what you’re smoking, but can I have some?

all im asking is that you stop lying to yourself

Posted
On 6/9/2025 at 4:46 AM, kelika2 said:

we can stop pretending that there are other powers besides fulcrum in kinetics?

 

Not for MMs, no.

 

Increase Density, for example, is actually one of the best powers in the set for them (because its' Mez protection and Resistance buff benefits all your henchmen; and there is such a negligible performance hit for the MM themselves to spam it given their low damage scalars). Likewise Speed Boost is useful not for the recharge buff but for the recovery increase - plenty of henchmen ordinarily run themselves dry once upgraded, and Transference is much less useful for Ranged sets.

 

Siphon Power and Siphon Speed are useful also. SP helps keep your flock at the Damage cap whenever mob density is lower; and both provide useful damage mitigation vs tougher targets like AVs.

 

And as for Transfusion... srsly? It's a powerful AoE heal with a -Regen debuff on a set with Henchmen.

 

Repel is dogturd, granted. Even whenever I extensively prodded at it after the Bonfire nerfs I was unable to get it to a point where it was providing useful damage mitigation via Knockdown, and it practically requires constant Transference spam.

 

Personally I still think that Kinetics on a MM (and specifically a Robotics MM) is the best and most effective flavour of Kinetics. Everything (including you) sits at the Defense softcap constantly, with extremely high damage resistances, Mez protection, self-healing capability, etc. never mind being able to cap your own damage and floor an AV's Regeneration. The only downside is that it's extremely busy.

 

 

Posted
23 minutes ago, Wavicle said:

iirc the Mez protection is single target only, though the Resistance buff is AoE, at least on Defenders


True.

But in the (rare) event that all your henchmen need preemptive mez protection then it's quite possible to keep ID up on all of them (and/or on all of your squishier teammates) individually... although it's annoying to have to mentally keep track of who has it because there is no difference in the buff icons. On a different AT where your character's offensive performance is gated by their own attack animations; spamming short-duration buffs results in a pretty major offensive performance hit - but that's not true on a /Kinetics MM as you can still issue orders to your henchmen in the middle of animation cycles. Which is why I noted that "there is such a negligible performance hit for the MM themselves to spam it given their low damage scalars".

image.png image.png

Although to be fair IMO the Resistance Buff is ordinarily sufficient; especially if you're running Clarion.


(and if you're Bots/ then you really should be running Radial Clarion...)
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Posted
3 hours ago, kelika2 said:

damn, its worse than i thought

Again just because 1 power is really good (or possibly even OP) does not mean the rest of the set is bad.

 

That’s kind of like saying a 7 course gourmet meal was terrible because your favorite part was the Crème Brûlée 

What this team needs is more Defenders

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