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Posted (edited)
6 minutes ago, Heliphyn34u said:

 

Coming soon: Cottage Rule armor set!  Each armor power in the set builds a little cottage around you -- log cabin, gingerbread house, stone cottage, though the most skippable power is the thatched roof cottage (vulnerable to fire damage).  Just imagine fighting enemies while looking like a literal brick s-house!

 

HAS PSI PROTECTION!!!

Jaden Smith Wears a House on His Head on 2025 Grammys Red Carpet | Us Weekly

Edited by Snarky
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Posted
34 minutes ago, kelika2 said:

this is the second time i had the cottage rule explained to me and i still dont get it

it was made up as a term by a guy with his head up his butt as a mcguffin.  in reality he did not want anything to change, or not very much.  and he wanted no input on anything from the community.  so he just promoted cottage rule propaganda.

 

he was much loved

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Posted
1 hour ago, kelika2 said:

this is the second time i had the cottage rule explained to me and i still dont get it

The rule is, in essence, that powers shouldn't have their core functionality changed, and instead their strength or additional effects should be changed. The name comes from the example given:

How would you like it if tomorrow you logged in and, say, Build Up now built a small cottage at your chosen location, instead of adding to your damage? It's a silly example, admittedly, but it's to prevent such wholesale changes from happening. I *could* overturn it, in specific cases, if it were truly needed, but in the case being discussed here, it is not truly needed.

Personally, I think it's a decent rule of thumb, but it was adhered to too strictly, and frankly this was probably in no small part due to the fact that there was no money for Cryptic in fixing old powers when new ones could be sold. The result being that powers which were created with a different model of the game in mind were retained as irrelevant fossils when they probably should have been revamped into something less bad. 

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