Voltor Posted June 19 Posted June 19 It seems that the SG base portal now is a bit too close to the action when a GM fight is occurring. I've had some alts emerge from the portal and right next to them is a group fighting the GM. Perhaps making a small patch of land in the water due north of where the portal is and relocating the portal to there would be a good idea 3 1 25 alts with all the badges!
Starhammer Posted June 19 Posted June 19 I agree, though I was thinking somewhere West of the plaza, maybe a bit North of the sign describing the luminescent flowers...
TheMoneyMaker Posted June 19 Posted June 19 Maybe move the base portal inside the tower? COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
srmalloy Posted June 19 Posted June 19 2 hours ago, TheMoneyMaker said: Maybe move the base portal inside the tower? Under the pergola structure west of the statue of Statesman.
Starhammer Posted June 20 Posted June 20 5 hours ago, srmalloy said: Under the pergola structure west of the statue of Statesman. I expect that would annoy people who want to come straight out of the portal and fly upwards. It would be a neat place though. Thematically appropriate.
Voltor Posted June 20 Author Posted June 20 8 hours ago, TheMoneyMaker said: Maybe move the base portal inside the tower? Not bad but when you exit the tower you could still run into a GM fight. 1 25 alts with all the badges!
TheMoneyMaker Posted June 20 Posted June 20 4 hours ago, Voltor said: Not bad but when you exit the tower you could still run into a GM fight. Ehhh... so? Zoning in to a fight is more problematic because there could be a delay between showing up in the zone and when you appear the fight could be right on top of you before you can see what's going on to react. Coming out of the door doesn't require zone loading time and you should be able to react faster. COH Music: Origins & Archtypes, Heroes & Villains, Croatoa, Nemesis
Starhammer Posted Saturday at 02:52 AM Posted Saturday at 02:52 AM 18 hours ago, TheMoneyMaker said: Ehhh... so? Zoning in to a fight is more problematic because there could be a delay between showing up in the zone and when you appear the fight could be right on top of you before you can see what's going on to react. Coming out of the door doesn't require zone loading time and you should be able to react faster. heh, back when I was running on a MUCH lower end laptop, I would get load screens going through doors like hospitals and police stations 😛 So glad I run on a better system now.
AboveTheChemist Posted Sunday at 06:40 PM Posted Sunday at 06:40 PM I was just on Brainstorm and it looks like it has been moved to the west edge of the island, near the bridge to the hero side. Luckily I've not quite finalized the KW vidiotmap so I can update the location there. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Voltor Posted Tuesday at 09:07 PM Author Posted Tuesday at 09:07 PM My thanks for the moving of the portal as of today's update. 🙂 25 alts with all the badges!
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