Troo Posted July 7 Posted July 7 There are powers I love and then very similar powers on another set that I really dislike sometimes just because of the animation. Many players have a favorite power or powers maybe they wish they could build a powerset around. So why not imagine the perfect à la carte set? Cherry pick powers / animations from across primary or secondary powersets for an archetype. If you choose to accept this challenge, here are some guidelines: T1s have to be from powers available at level 1 T2s have to be from powers available in T1 & T2 T3s have to be from powers available in T1, T2, or T3 T4s have to be from powers available in T4 T5s have to be from powers available in T5 and so on.. Only one Build Up, Snipe, Assassin Strike, T9, etc per powerset. Rules: If we can justify it we can do it. (basically no rules) "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted July 7 Author Posted July 7 (edited) Stalker T1 - Street Justice>Initial Strike T2 - Martial Arts>Thunder Kick T3 - Energy Melee>Bone Smasher T4 - Kinetic Melee>Assassin's Strike T5 - Build Up T6 - Placate T7 - Kinetic Melee>Burst T8 - Street Justice>Spinning Strike T9 - Energy Melee>Energy Transfer additional details Spoiler Holding a small knife or dagger in one hand using the animations below T1 - Street Justice>Initial Strike (Melee, DMG(Lethal), DoT(Toxic) -SPD, -Recharge) T2 - Martial Arts>Thunder Kick (Melee, DMG(Smash/Negative), Disorient) T3 - Energy Melee>Bone Smasher (Melee, DMG(Smash/Negative), Disorient) T4 - Kinetic Melee>Assassin's Strike (Melee, DMG(Smash/Negative)) T5 - Build Up ( ) T6 - Placate ( ) T7 - Kinetic Melee>Burst (PBAoE Melee, DMG(Smash/Negative), Foe Knockdown) T8 - Street Justice>Spinning Strike (Melee, DMG(Smash/Negative), Foe DisorientMelee, Extreme(Negative), Foe Disorient, +Energy Focus) T9 - Energy Melee>Energy Transfer (Melee, DMG(Negative), Foe Disorient, Self -HP, Special) Edited July 7 by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
WumpusRat Posted July 7 Posted July 7 Hm, let's see... The Kitchen Sink Summoner T1: Summon Genin T2: Summon Wolves T3: Toroidal Bubble T4: Upgrade Pets T5: Faraday Cage T6: Summon Death Knights T7: Maintenence Drone T8: Summon Bruiser T9: Fulcrum Shift 1 2 1
Spaghetti Betty Posted July 7 Posted July 7 Wait, I got it! T1: Storm Kick (Scrapper) T2: Storm Kick (Blaster) T3: Crippling Axe Kick (Stalker) T4: Spinning Kick (Dominator) T5: Dragons Tail (Blaster) T6: Dragons Tail (Dominator) T7: Crippling Axe Kick (Scrapper) T8: Dragons Tail (Scrapper) T9: Full Auto (Blaster) 2 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Troo Posted July 8 Author Posted July 8 Oh wow. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Six-Six Posted July 8 Posted July 8 Redneck T1: Burst (AR Blaster, Corr) T2: Summon Wolves T3: Burst (AR Blaster, Corr) T4: M30 Grenade (Blaster, Corr) T5: Heavy Burst (Arachnos Soldier) T6: M30 Grenade (Sentinel) T7: Venom Grenade (Arachnos Soldier) T8: Summon Dire Wolf T9: Umbra Beast 1 My Toons
MonteCarla Posted July 8 Posted July 8 Matter Manipulation A Defender powerset that gives your entire team including you +70% Resist vs nearly everything, healing, and big offensive buffs. T1: Healing Aura T2: Tar Patch T3: Toroidal Bubble T4: Healing Aura T5: Disruption Field T6: Sonic Dispersion T7: World of Pain T8: Slowed Response T9: Fulcrum Shift 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Forager Posted July 8 Posted July 8 17 hours ago, Spaghetti Betty said: Wait, I got it! T1: Storm Kick (Scrapper) T2: Storm Kick (Blaster) T3: Crippling Axe Kick (Stalker) T4: Spinning Kick (Dominator) T5: Dragons Tail (Blaster) T6: Dragons Tail (Dominator) T7: Crippling Axe Kick (Scrapper) T8: Dragons Tail (Scrapper) T9: Full Auto (Blaster) I like your syle. The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
SeraphimKensai Posted July 8 Posted July 8 Would play it as a Primary set on a Brute, and probably pair it with Fiery Aura for an extra Burn and mez protection along with 700% capped damage. 1. Envenom (Defender) 2. Weaken (Defender) 3. Sparkling Chain (Controller) 4. Fire Ball (Blaster) 5. Power Up (Dominator) 6. Consume Psyche (Tanker) 7. Burn (Tanker) 8. Oil Slick Arrow (Defender) 9. Fulcrum Shift (Defender) 1
Sakura Tenshi Posted July 8 Posted July 8 Way back on live I imagined a 'Classic Villainous Mastermind' set, which went something like Single Shot (Blaster Beam Rifle) Soldiers (Mastermind Mercenaries) Charge Shot (Blaster Beam Rifle) Equip power (Any mastermind set) Refractor Beam (Sentinel Beam Rifle) Jounin (Mastermind Ninjas) Seeker Drones (Defender Traps) Assault Bot (Masterind Robotics) Upgrade power (Any mastermind) I do realize I broke the rules a bit with using actual beam rifle attacks and not quite in the same tier, but I was more trying to get it in line with an otherwise normal mastermind set. But the idea is that you have your basic soldier mooks, then the 'elite' ninjas, and finally your 'Secret, ultimate weapon' as the pets. I kind of winged it for the level 18 power because I wasn't entirely sure what would work best. 1
Scarlet Shocker Posted July 8 Posted July 8 I just want a Cherry Picker set now with the T9 being "You're Plucked!" a hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles. Christopher Reeve
Heliphyn34u Posted July 9 Posted July 9 Hmm, thought of a few possibilities . . . Cherry Picker #1, Blastroller Dark Grasp (Darkness Control) Temporal Mending (Time Manipulation) Fire Ball (Fire Blast) Propel (Gravity Control) Moonbeam (Dark Blast) Build Up Earthquake (Earth Control) Ground Zero (Radiation Armor) Geyser (Water Blast) Cherry Picker #2, Armor Spectrum Charged Armor (Electric Armor) Healing Flames (Fiery Armor) Impenetrable Mind (Psionic Armor) Indomitable Will (Willpower) Evasion (Super Reflexes) Glacial Armor (Ice Armor) Cloak of Fear (Dark Armor) Ground Zero (Radiation Armor) Atomic Blast (Radiation Blast) Cherry Picker #3, Chaos Blast Lightning Bolt (Electric Blast) Fire Ball (Fire Blast) Aim Glittering Column (Pyrotechnic Control) Psionic Lance (Psychic Blast) Haunt (Darkness Control) Bitter Ice Blast (Ice Blast) Life Drain (Dark Blast) Neutron Bomb (Radiation Blast) #3 is less chaos-y than I initially intended, but it looks fun to me. For this experiment, I stuck to Primary powersets only, even though that wasn't a requirement. Waiting for someone to post an all-AoE KB set. 1
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