SirBronco Posted Wednesday at 02:53 PM Posted Wednesday at 02:53 PM (edited) Of my posts to throw this idea on this forum so here goes. I am not a fan of the fire melee with swords and how they combine the attacks. I mean to me punching and then grabbing a sword out of mid air makes no sense. I am wondering if there is a way to combine the fire and ice punches with maybe some other elemental attacks? Then doing the swords in a likewise manner? Kind of like you see with the bullets in the dual pistol (swap ammo) power. Still would be two different sets but would make way more sense to me. Just my two cents. Thank you for this game and letting us post our advice. -Bronco Edited Wednesday at 02:57 PM by SirBronco
Yomo Kimyata Posted Wednesday at 03:27 PM Posted Wednesday at 03:27 PM I'm not sure if this is where you are going, but I would love alternate animations for fire and ice sword attacks. I think they are hideous and I'll skip powers because of them. 2 1 Who run Bartertown?
Skyhawke Posted Wednesday at 04:13 PM Posted Wednesday at 04:13 PM (edited) Maybe have the fire and ice come out of the hand in the shape of a sword/saber? Kinda like the spirit sword of Vegito in DBZ? Bonus if the animation becomes the psi blade animation. Edited Wednesday at 04:20 PM by Skyhawke Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Ghost Posted Wednesday at 04:21 PM Posted Wednesday at 04:21 PM I actually prefer the swords to punches - so no, don’t take them away
Skyhawke Posted Wednesday at 04:25 PM Posted Wednesday at 04:25 PM That's the beauty of alternative animations, everybody wins. 🥳🎉🎊 3 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Rudra Posted Wednesday at 05:27 PM Posted Wednesday at 05:27 PM 2 hours ago, SirBronco said: Of my posts to throw this idea on this forum so here goes. I am not a fan of the fire melee with swords and how they combine the attacks. I mean to me punching and then grabbing a sword out of mid air makes no sense. I am wondering if there is a way to combine the fire and ice punches with maybe some other elemental attacks? Then doing the swords in a likewise manner? Kind of like you see with the bullets in the dual pistol (swap ammo) power. Still would be two different sets but would make way more sense to me. Just my two cents. Thank you for this game and letting us post our advice. -Bronco Being able to opt to have all fire/ice punches or all fire/ice swords has been a repeated ask. I'm in favor of alternate animations that let us either be all punches or sword. As far as a multi-element melee? Combining elements of Electrical Melee, Fiery Melee, Ice Melee, and Stone Melee could be interesting. (And I would advocate for it to also have choice of melee animations between sword/hammer and punches, but as Electrical Melee lacks both swords and hammers, that brings up additional problems.) However, I would not recommend making two sets for it. Though I do have to ask, why do you think the character is grabbing a fire or ice sword out of thin air? As a fire or ice wielding character, the swords are coming from their hands. Fast enough that you don't have to wait for them to finish appearing, but they are just fire or ice being formed in your hands like with the punches, except focused in the palms and extended far enough out to extend the character's reach. At least, that is how I always viewed them. (I would still like to have the option of going all sword or punch though.) 1
SirBronco Posted Wednesday at 08:30 PM Author Posted Wednesday at 08:30 PM To me it just seems that way. Thanks for all the responses. Just wish they would separate the punches and sword attacks is all.
MTeague Posted Wednesday at 09:18 PM Posted Wednesday at 09:18 PM (edited) I can justify Fire Sword and Ice Sword on Magic themed characters only. I cannot stand them with any other origin, not even mutant. Your milage may vary, that's just my own personal rules when I'm creating a character. I would love alternate animations that do not include an elemental blade. Edited Wednesday at 09:18 PM by MTeague .
Rudra Posted Wednesday at 09:26 PM Posted Wednesday at 09:26 PM 4 minutes ago, MTeague said: I can justify Fire Sword and Ice Sword on Magic themed characters only. I cannot stand them with any other origin, not even mutant. Your milage may vary, that's just my own personal rules when I'm creating a character. I would love alternate animations that do not include an elemental blade. To each their own, but, and please bear with me on this (these?) question(s), why would only magic be able to do that? If a creature naturally generates and controls fire, why can't that creature shape the fire into a sword if desired? If a mutant has the ability to generate and control fire, why can't the mutant shape the fire into a sword? (Pyslocke shapes mental energy into swords for instance. And the only difference between her ability to generate and control mental energy versus fire is the type of energy.) Why can't a device be made to shape fire into swords? Lightsabers are basically that, only more intense for using plasma instead of lower temperature fire. Sorry to nitpick, but I would like to understand your stance. (Again, you have your opinion and more power to you, but I'm left wondering.)
MTeague Posted Wednesday at 09:29 PM Posted Wednesday at 09:29 PM 1 minute ago, Rudra said: To each their own, but, and please bear with me on this (these?) question(s), why would only magic be able to do that? It's not a question of ability. If I have a character who can naturally control fire and summon it into any shape, well, why don't I summon a fire blade directly into the enemies mouth, or eyeballs? Why are they wasting time forming a sword from it? At least magic, I can understand there are long traditions of magic blades. .
Rudra Posted Wednesday at 09:34 PM Posted Wednesday at 09:34 PM 2 minutes ago, MTeague said: It's not a question of ability. If I have a character who can naturally control fire and summon it into any shape, well, why don't I summon a fire blade directly into the enemies mouth, or eyeballs? Why are they wasting time forming a sword from it? At least magic, I can understand there are long traditions of magic blades. The increased difficulty of creating something at range versus in hand. And shaping say fire into a sword rather than just engulfing your hand extends your reach without the added problem of attempting to generate the fire at a distance to harm your foe. Just like Fire Blast has the character generate the fire in hand and then project it at the target, only extending it for better reach rather than hurling it away. Anyway, thanks for the response. 1
UltraAlt Posted Thursday at 06:06 AM Posted Thursday at 06:06 AM 14 hours ago, SirBronco said: Of my posts to throw this idea on this forum so here goes. I am not a fan of the fire melee with swords and how they combine the attacks. I mean to me punching and then grabbing a sword out of mid air makes no sense. I am wondering if there is a way to combine the fire and ice punches with maybe some other elemental attacks? Then doing the swords in a likewise manner? Kind of like you see with the bullets in the dual pistol (swap ammo) power. Still would be two different sets but would make way more sense to me. Just my two cents. Thank you for this game and letting us post our advice. I see no real reason that the swords or punches couldn't be used across all of the sets that have both as part of them other than the animation time might consume more time than is intended for the attack on the faster executed/faster recharging attacks. There is a minimal or no DEVs working on animations at this point as far as I can tell, so there is no telling when there could be time to convert sword animations to appropriate animation for the activation time, so if it was done it would be using the current animations that are available (if I'm understanding what is going on at this point on the DEV side correctly) The punch animations would probably be shorter than intended, but would have the same activation time (I think most of the sword attacks are slower than some of the punch animations). Either way, it should have very little effect during what little PvP goes on ... I would guess at least. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Wavicle Posted Thursday at 06:32 AM Posted Thursday at 06:32 AM Alternate animations for the elemental weapons is a great idea. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
golstat2003 Posted Thursday at 02:25 PM Posted Thursday at 02:25 PM Alt animations for elemental weapons is great. Not sure about combining elements though.
SirBronco Posted Thursday at 10:00 PM Author Posted Thursday at 10:00 PM Was just my idea. That way you could separate melee and swords into two different categories based on elements. Maybe fire/ice and/or water? 🤔
Wavicle Posted 3 hours ago Posted 3 hours ago On 7/31/2025 at 3:00 PM, SirBronco said: Was just my idea. That way you could separate melee and swords into two different categories based on elements. Maybe fire/ice and/or water? 🤔 I think that's what secondary and epic sets are already for... Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
SirBronco Posted 3 hours ago Author Posted 3 hours ago Epic sets aren’t separated into swords and melee. I am suggesting they separate melee and swords into a melee set and a sword set. Kind of like the swap ammo in dual pistols. Maybe a fire, ice and some other element.
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