PartyKake Posted August 6 Posted August 6 Didn't we already kickstart some of these? There were multiple projects trying to revitalize City of Heroes after its shutdown. Each one was going to be a different approach. 1
legendaryjman Posted August 6 Posted August 6 1 hour ago, PartyKake said: Didn't we already kickstart some of these? There were multiple projects trying to revitalize City of Heroes after its shutdown. Each one was going to be a different approach. City of Titans taught me to never Kickstart things. Until then everything i had Kickstarted came out. Then City of Titans happened and I learned that people can simply not make the thing they said they would make and there is nothing I can do about it. Never again. I will buy a product but I wont pay someone for an idea. 1 3
lemming Posted August 6 Posted August 6 There's some cool stuff being done with AI, but I'm against it being used to produce art. (My degree would have been a Bachelor of Arts in Computer Science)
PartyKake Posted August 7 Posted August 7 10 hours ago, legendaryjman said: City of Titans taught me to never Kickstart things. Until then everything i had Kickstarted came out. Then City of Titans happened and I learned that people can simply not make the thing they said they would make and there is nothing I can do about it. Never again. I will buy a product but I wont pay someone for an idea. Kickstarters have always been risky, and long term projects are always rough. I would say that some of the community definitely bit off more than they could chew by trying to make an MMO as their first game. MMORPGs are notorious for having massive budgets, massive demands for development time, ludicrous difficulties, and as it turns out, even if you start off with a good idea and a working formula, you can quickly get overwhelmed. Try not to get bitter at them for trying and failing. At least we have homecoming. (Yes, I know how frustrating it can be. I've got a golden ticket to Star Citizen. ...and a monocle lol)
ZeeHero Posted August 7 Posted August 7 Trying to carbon copy COH is a mistake to begin with. Should be taking the parts that hold up today, the customization (both visual and powers) the variety of playstyles, and updating the flow of gameplay to higher standard. COH combat cannot be called good, or even ok. Not the feel of it. The powers are effective and the mechanics are mostly solid, but the flow is awful and could be improved upon VASTLY. A good game like COH is NOT perfect. there is no perfect game, not COH or anything else. but it can be made more perfect. 1
Xalon Posted August 7 Posted August 7 1 - increase the amount of donations accepted each month 2 - use that funding to pay more devs and spend some on real marketing efforts 3 - all players should be promoting the game (we should make a referral program - bring in a new player and get 10mil influence or something) 4 - get ncsoft to allow the above It is doable. CoH Homecoming can be a the next phase of CoH with another expansion and more issues. But until we can pay the devs enough for them to make Coh work their main job, they can only do so much. I'm so thankful for everything they have been doing and I hope it continues for a long time. But having a small budget from donations, even 25k a month, would be a huge step up from the 8k or so they get donated monthly. As donations increase, there can be rewards offered. Get a plaque or special costume piece or recipe or anything. It is 10000% doable and can be done. Just having the game as it is with the new stuff they put out is ABSOLUTELY AMAZING!!!! So as long as they keep doing that, I will always be here. But it would be great to be able to donate more that can be used to increase comfort for devs putting in the time. Players can handle the marketing but allowing devs to leave jobs and focus solely on CoH would be the best thing for the game. Also, those that have experience with design, programming, modeling, animation and rigging, marketing, and more - should all reach out and donate some time to help. I plan on doing that and hopefully I can get the marketing on track 🙂 2
Psyonico Posted August 7 Posted August 7 3 hours ago, Xalon said: 4 - get ncsoft to allow the above You say its doable, even "100% doable" but this is going to be the sticking point. NCSoft understood that the cat was out of the bag and there was no way they could prevent rogue servers from showing up. IMO they signed the agreement for 2 reasons. 1, I almost guarantee that part of the monthly donations goes into their coffers and 2. It gave them some free positive press. They're not going to let anyone make money off CoH though. 2 2 1 What this team needs is more Defenders
ZeeHero Posted August 8 Posted August 8 AI can draw hands now, something which was impossible for it not long ago. I don't know if AI will be writing whole games for us, probably not but it can do a lot more than some people in this thread seem to think.
Without_Pause Posted August 8 Posted August 8 On 8/2/2025 at 11:28 AM, baster said: What you all think about that?. As Sr. Software Engineer I think you're highly ignorant of what AI can actually do. Also, if an average gamer while in their basement can crank out CoH2, then how are they going to get a 'massive' number of people to buy into playing their version of it when it is so easy to replicate? 1 2 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
baster Posted August 8 Author Posted August 8 22 minutes ago, Without_Pause said: As Sr. Software Engineer I think you're highly ignorant of what AI can actually do. Also, if an average gamer while in their basement can crank out CoH2, then how are they going to get a 'massive' number of people to buy into playing their version of it when it is so easy to replicate? I guess you need to be uniquely creative in order to entice people to play it.
golstat2003 Posted August 8 Posted August 8 13 hours ago, ZeeHero said: AI can draw hands now, something which was impossible for it not long ago. I don't know if AI will be writing whole games for us, probably not but it can do a lot more than some people in this thread seem to think. The question is not if AI can do it. The question is can AI do it to any acceptable level on a large scale product that you intend to make a profit with. The answer today is so far a resounding no when it comes the software life cycle needed for large IT projects. There are some tools that can speed up some aspects of development or testing, but not without a heavy human resource cost to watch and review what is being outputted. Now in 5 to 10 years a different story. But all that was not the question of the thread, posted by the OP. I also think some folks in this thread are vastly underestimating the difficulty of convincing the IP owners to make another game With this IP. Also to answer an earlier question, FUCK NO would I be okay with the current COH servers shutting down to accommodate some mythical COh 2 that would probably be a terribad product based on today’s live service gaming standards. So likelihood of us getting a COH2: more than 0, maybe 1 percent. Likelihood of us getting a GOOD COH2: I would put the chance in negative numbers. lol 1 1
ZeeHero Posted August 8 Posted August 8 I dont think anyone is suggesting AI will be THAT advanced within the next 5 years. Also why would developing "COH2" mean HC has to shut down? Assumingly COH2 would be a for profit game HC would still run on donations. And it would only lose those donations in the event COH2 actually IS that good. 1
BurtHutt Posted August 8 Posted August 8 I don't think you could do a 2. Cost, demand etc. - likely not feasible. Honestly, I'd like to see Homecoming try some different stuff. I haven't liked their missions and SF and changing that up would go a long way - for me, anyway. Maybe one day A.I. will be able to make CoH2 for next to no cost!
Ghost Posted August 8 Posted August 8 1 hour ago, ZeeHero said: I dont think anyone is suggesting AI will be THAT advanced within the next 5 years. Also why would developing "COH2" mean HC has to shut down? Assumingly COH2 would be a for profit game HC would still run on donations. And it would only lose those donations in the event COH2 actually IS that good. Probably because if someone was to put out a For-Profit game, they wouldn’t want any F2P versions out there cutting into the player base. 2
ZeeHero Posted August 9 Posted August 9 I'd much rather have a mechanics upgrade (Combat wise) than a visual one. Visually sure it could look better but gameplay improvements are more important. If we did have a visual upgrade I'd want upgrades to the character/costume editor. Limb length adjusting, torso length, relative head size, along with at least 3 color channels for each costume part, and more colors/shades. 1
kanga Posted August 9 Posted August 9 (edited) I like the gameplay as it exists now, and I would rather not have everyone start over and loose everything, so if the gameplay must change it has to be careful. I was talking visual upgrades because it could be done on a per client basis, so those with older hardware don't have to worry. Edited August 9 by kanga 1
Greycat Posted August 9 Posted August 9 On 8/2/2025 at 12:24 AM, lyra said: i dont need a CoH2. Why would you need it? What would you change? Usually when these sorts of things are suggested, it's things like a modern engine and newer graphics, without the various limitations for what can be done with a costume/more modifiable faces/etc, moving the timeline forward, fixing as much of the "we'd love to but can't due to structural limits in the game" sort of things. Usually paired with expanding the scope (starting out with going to other places in the world, going underwater/into space, etc.) Would I love to see it? Solid "maybe." Would I expect to ever see it? Nope. Especially as an MMO. I'm not sure when the most recent actual-MMO has been released and done well. I'd half expect if someone launched a COH 2 "officially" it'd be a squad based game (COHelldivers 2?) And given the way corporations are, it'd be a ton of microtransactions and such (unless they *did* follow the Helldivers 2 model... you *can* buy in game cash, but there's no reason to, since earning the same stuff in game is actually done at a reasonable pace.) Plus there'd have to be a demonstrable market for it as a "live service" game. So. Yeah. For those and many, many more reasons, I don't expect to see a COH 2 ever. 1 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
BurnTheWitch Posted Friday at 05:05 PM Posted Friday at 05:05 PM A few weeks ago I was having a chat with friends over dinner and the topic of winning the lottery came up. Here is the math that we came up with. A 1 billion dollar lotter winning would leave you with about 600 million dollars when you take the lump sum ( anyone who is an accountant, please keep me honest here, this is not my area of expertise.). If you Invest that money and can get 5% returns, that would leave you with about 30 million a year to spend and live off of. If it helps, that’s about $82,200/ day. Now we have to look at the cost of developing an MMO. I'm going to put the price at $200 million. This should cover the costs of -almost- anything we can think of within reason. Anyone who says you could make CoX2 - electric defender bogaloo for $1,000,000 is lying. They might not be doing it maliciously, but they are lying. The actual cost is heavily based on vision too, if you’re funding this, I assume you get quite a bit of say in the matter. I am not certain how much NCsoft would want for the permanent rights to the IP. I’m certain it’s more than it is worth, but you can’t put a price on a 1 of 1 item. So with these things in mind I figure you could personally create and fund a studio to make CoX2 if you won a billion dollars US pre tax. I’d personally try to do things “right”, there are some positions at this theoretical company that are basically already spoken for. The current dev team, GMs and moderators are doing a better job than many paid MMOs, imagine how good they would be if they could spend more time on their passion. I'd probably end up overpaying for a lot of that talent, because let's be honest, we're not trying to turn a profit here. That is one route that would cost a ton of money and -might- yield a great game in 7 to 10 years. But If you have that money, just buy the permanent rights to the IP, sign them over to homecoming servers LLC and set up a trust that funds homecoming servers LLC under conditions that they don’t add microtransactions or payment (something like that. Contact a lawyer or 10 before you do any of this). This will cost less and likely have better results if you ask me TL;DR No chance unless I win the lottery and get bored of travel.
Plutonix Posted Friday at 06:14 PM Posted Friday at 06:14 PM *hits blunt* what if we're all NPCs made by an AI simulation for one or two living beings?
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