Ultimo Posted Saturday at 06:17 AM Posted Saturday at 06:17 AM So, tonight I was tinkering with a SR Scrapper character, and got into a conversation with someone who suggested that Ninjitsu might be a preferable set. Opening up Mids, I found that Super Reflexes provides around 30% Defense to Melee, Ranged and AOE (SOs only, and no pools, for the sake of comparison). This requires the use of SEVEN powers (21 enhancement slots, total). Ninjitsu provides just shy of 22%, using only TWO powers (4 slots total). It also provides 11% Resistance to EVERYTHING (another 3 slots, taking the total to 7). Looking at this, I'm beginning to wonder why I would take Super Reflexes? Is there something I'm missing? I mean, the 22% Defense is lower, but with Combat Jumping and Weave, and possibly Maneuvers, it goes up to more than 30%. Plus, it has a stealth power that takes it up to 27% while he's not attacking, as well as a heal and an endurance heal. What I mean is, one or two additional powers, and Ninjitsu leaves SR kind of in the dust. Or am I misinterpreting things? Any thoughts?
Triumphant Posted Saturday at 07:04 AM Posted Saturday at 07:04 AM (edited) You have to look at debuff resistance, too. I haven't tried ninjitsu, so I don't know what it maxes out at. SR maxes out at like 90 or 95% debuff resistance, I think. EDIT: Defense debuff resistance specifically, I mean. Edited Saturday at 07:05 AM by Triumphant 1
Triumphant Posted Saturday at 07:22 AM Posted Saturday at 07:22 AM (edited) *Meh. Posted in wrong topic. I clearly need to go to bed* 🤪 Edited Saturday at 07:26 AM by Triumphant
aethereal Posted Saturday at 01:55 PM Posted Saturday at 01:55 PM (edited) Ninjutsu has lower defense values and much worse DDR, and no recharge bonus, in return for a heal, an endurance tool, and a stealth bonus with a once-per-combat crit chance increase. SR gets resistances too via scaling resists, so, meh, call that a wash. (EDIT: Oh, Ninjutsu gets good psi resist too, which is nice.) I like Ninjutsu. It's a good set. But it definitely has a much, much bigger problem with defense debuffers than SR does. Edited Saturday at 01:58 PM by aethereal
lemming Posted Saturday at 03:35 PM Posted Saturday at 03:35 PM I've done both, I prefer Ninjitsu, but as aethereal says, it's a wash and comes down to minor preferences
Erratic1 Posted Saturday at 04:46 PM Posted Saturday at 04:46 PM People always leave out Ninjitsu's confuse power. Confused mobs are not spending their entire time attacking you, so it is a defense (of a limited, active sort). Skippable? Certainly, but it does exist.
aethereal Posted Saturday at 06:09 PM Posted Saturday at 06:09 PM 1 hour ago, Erratic1 said: People always leave out Ninjitsu's confuse power. Confused mobs are not spending their entire time attacking you, so it is a defense (of a limited, active sort). Skippable? Certainly, but it does exist. It being mag 2 kills it for me.
Ultimo Posted Saturday at 11:00 PM Author Posted Saturday at 11:00 PM I should probably say, the character is (loosely) based on Saitama. The objective is to create a character who has a minimal set of attacks that do substantial damage, while being more or less unassailable himself. I'm not terribly familiar with Saitama though, so I'm going by what little I have actually seen. He's fast, of course, as most of the time, enemies can't even hit him... but also durable (I've seen him take attacks, and his head just bobbles around with him barely noticing). This says to me he needs to have some Resistance, as well as substantial Defense. Ninjitsu does provide some Resistance... The resistance to debuffs is something I hadn't noted... Certainly something to consider. Given that his arch-nemesis is mosquitoes, who might be considered a debuff, perhaps less defense against debuffs is in character...!? 😛
MTeague Posted Sunday at 12:21 PM Posted Sunday at 12:21 PM For Scrappers, I prefer Super Reflexes. It takes a bit longer to get off the ground, but it keeps the defense when it matters most. Add in a Panacea Proc and a Power Transfer Heal Proc, and your maintenance heals vs the occasional lucky shot, are covered without needing to dip into Medicine. For Stalkers, I much prefer Ninjitsu. Because Caltrops is amazing at stopping all incoming melee damage cold while I slice-n-dice. Scrappers can eventually get Caltrops in an epic pool, but Stalkers get it as just part of the Ninjitsu kit, along with the rest. .
Erratic1 Posted Sunday at 12:58 PM Posted Sunday at 12:58 PM (edited) 18 hours ago, aethereal said: It being mag 2 kills it for me. It certainly contextualizes its potential uses. Defense cap being defense cap no matter what armor set you are using, if Blinding Powder worked on bosses, on top of Nin providing a heal and endurance recovery, how would it not be hands down superior to SR? DDR? Much less of an issue when everything short of EVs, AVs, and GMs can be confused. Arguably that would be overpowered. Leaving Bosses on the table is a more balanced consideration. Nin is a layered set, as opposed to SR's, "It does one thing" approach. It is fine to prefer one to the other, certainly. But a lot of, "I don't like Nin" seems to revolve around one aspect of its layers and saying, "It's weaker than the same aspect on another set". But people don't do that near so much when considering Bio, Invulnerability, Rad Armor (or presumably the new Psi Armor). The equivalent would be people saying of SR, "But it doesn't give you crits when come out of stealth (for that matter it doesn't have stealth)." Edited Sunday at 01:00 PM by Erratic1
ZeeHero Posted Sunday at 01:18 PM Posted Sunday at 01:18 PM Why be invisible when you can just dodge the bullets?
aethereal Posted Sunday at 01:29 PM Posted Sunday at 01:29 PM 27 minutes ago, Erratic1 said: It certainly contextualizes its potential uses. Defense cap being defense cap no matter what armor set you are using, if Blinding Powder worked on bosses, on top of Nin providing a heal and endurance recovery, how would it not be hands down superior to SR? Just to be clear, Blinding Powder doesn't work on lieutenants (without stacking). And has only a 50% chance to confuse (and the sleep is only mag 2 as well). Having it be mag 4 ("works on bosses") would clearly be a stretch for an armor power, but working only on minions makes it a not great power IMO. This isn't an indictment of the set, just the power. I have extensively played level 50 /Ninj scrapper, stalker, and sentinel toons. 1
Erratic1 Posted Sunday at 01:45 PM Posted Sunday at 01:45 PM (edited) 25 minutes ago, aethereal said: Just to be clear, Blinding Powder doesn't work on lieutenants (without stacking). And has only a 50% chance to confuse (and the sleep is only mag 2 as well). Having it be mag 4 ("works on bosses") would clearly be a stretch for an armor power, but working only on minions makes it a not great power IMO. Well I did say it was skippable. I would honestly have to look to see which of my characters with Nin who took it or took it as something other than a place to get set bonuses from. Checking my WM/Nin Scrapper, I am going to guess his slotting was driven by desire for Recharge bonus with a side of To-Hit debuff. Edit: I think given the other tools Nin has, getting the power to be more reliable/stronger would be a tall order. Edited Sunday at 01:55 PM by Erratic1
Sancerre Posted Sunday at 02:01 PM Posted Sunday at 02:01 PM nin is generally weaker unless you lean into cycling the t9 with unleash potential. the heal is too small to generally matter and the DDR difference is substantial. mind you -- SR can cycle the t9 with unleash potential as well and is 'better' at it but nin has the unique advantage of having the endurance clicky within its own powerset to offset the crash (if timed well)... which otherwise needs to be done with ageless incarnate or blue candy. nin is still a relatively strong set for scrappers. also it goes underappreciated on scrapper/stalker HP pool but the SR resistance values scale with how low your HP is, so tankers become virtually immortal. final note -- the better question to this is why are so fixated on nin vs SR when energy aura is just all around better than both (granted i havent personally played it after the latest nerfs/changes to energy aura). 1
Erratic1 Posted Sunday at 02:54 PM Posted Sunday at 02:54 PM 36 minutes ago, Sancerre said: final note -- the better question to this is why are so fixated on nin vs SR when energy aura is just all around better than both (granted i havent personally played it after the latest nerfs/changes to energy aura). I have it on a Tanker (because if they were going to port it, I might as well). EA has always been one of my favorite sets. But I believe SR fans knock it too. 😁
Ultimo Posted Sunday at 03:31 PM Author Posted Sunday at 03:31 PM 1 hour ago, Sancerre said: nin is generally weaker unless you lean into cycling the t9 with unleash potential. the heal is too small to generally matter and the DDR difference is substantial. mind you -- SR can cycle the t9 with unleash potential as well and is 'better' at it but nin has the unique advantage of having the endurance clicky within its own powerset to offset the crash (if timed well)... which otherwise needs to be done with ageless incarnate or blue candy. nin is still a relatively strong set for scrappers. also it goes underappreciated on scrapper/stalker HP pool but the SR resistance values scale with how low your HP is, so tankers become virtually immortal. final note -- the better question to this is why are so fixated on nin vs SR when energy aura is just all around better than both (granted i havent personally played it after the latest nerfs/changes to energy aura). Energy Aura is too flashy... can't abide the effects. I do have it on a different character though, and I've found it... somewhat lacking. That character is in his 20s now, he might need to be reslotted.
FupDup Posted Sunday at 03:33 PM Posted Sunday at 03:33 PM 1 minute ago, Ultimo said: Energy Aura is too flashy... can't abide the effects. I do have it on a different character though, and I've found it... somewhat lacking. That character is in his 20s now, he might need to be reslotted. Energy Aura is kind of a late bloomer due to its typed defense setup, which wasn't helped by the recent nerfs to F/C defenses. Once it gets going, though, it's pretty good. 1 .
KaizenSoze Posted Sunday at 03:48 PM Posted Sunday at 03:48 PM My preference is Ninjitsu. No psi hole, endurance heal, stacking heal that provides good toxic resists. The DDR problem can be fixed with Ageless Radial. Only problem is you really need set bonuses to get good defense. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Thraxen Posted Monday at 03:08 AM Posted Monday at 03:08 AM I much prefer SR. I do a lot of ITFs where defense debuff is real. I have one nin scrap i love. I never even needed the end click so skipped it. I rarely use the confuse on my blaster. Scrap skipped it. The heal does come in handy though. And stacking it is good for pylons on apex.
Story Archer Posted 16 hours ago Posted 16 hours ago (edited) On 8/3/2025 at 9:01 AM, Sancerre said: nin is generally weaker unless you lean into cycling the t9 with unleash potential. the heal is too small to generally matter and the DDR difference is substantial. mind you -- SR can cycle the t9 with unleash potential as well and is 'better' at it but nin has the unique advantage of having the endurance clicky within its own powerset to offset the crash (if timed well)... which otherwise needs to be done with ageless incarnate or blue candy. nin is still a relatively strong set for scrappers. also it goes underappreciated on scrapper/stalker HP pool but the SR resistance values scale with how low your HP is, so tankers become virtually immortal. final note -- the better question to this is why are so fixated on nin vs SR when energy aura is just all around better than both (granted i havent personally played it after the latest nerfs/changes to energy aura). This is my Ninjitsu Scrapper - I'll take her over Energy Aura and its typed defense every day of the week and twice on Sunday. FWIW, I've made a couple of minor tweaks since that posting, but it's more than adequate to make my point. Edited 16 hours ago by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
Sancerre Posted 13 hours ago Posted 13 hours ago 2 hours ago, Story Archer said: This is my Ninjitsu Scrapper - I'll take her over Energy Aura and its typed defense every day of the week and twice on Sunday. FWIW, I've made a couple of minor tweaks since that posting, but it's more than adequate to make my point. solo scrapper without taunt aura is a big fail and you wont convince me otherwise. in any case, it sounds like you are enjoying your /nin scrapper.
Story Archer Posted 7 hours ago Posted 7 hours ago 6 hours ago, Sancerre said: solo scrapper without taunt aura is a big fail and you wont convince me otherwise. in any case, it sounds like you are enjoying your /nin scrapper. That's a fair concern - I'm all in on Claws now, and all the ranged attacks make that a lot less of an issue. I literally consider her a Scrapster. Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Killer Hurtz - Electric/Super Reflexes Sentinel Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Smudge - Martial Arts/Dark Armor Tanker Daisy Chained - Demon/Dark Mastermind
SomeGuy Posted 4 hours ago Posted 4 hours ago 12 hours ago, Story Archer said: This is my Ninjitsu Scrapper - I'll take her over Energy Aura and its typed defense every day of the week and twice on Sunday. FWIW Legit curious why you prefer Ninjitsu over EA. This actually says a lot about your playstyle. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now