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Posted

Just started a Regen Tanker.

Advice.

I have never used Regen

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Posted

I made one of these recently.  It feels strong most times but if you're going on auto pilot trying to wrangle mobs and such all of a sudden you might catch a lot of damage since it doesn't come with frontloaded mitigation by way of high resists or defenses.  You're expected to use your heals and ride your regen toggle.  

 

Moment of Glory is real handy in those instances where you see its about to get rough.  I also leaned into the heal/regen aspect and also took unrelenting.  In large groups I was getting 200ish regen then I'd pop Unrelenting for 190pt heals over 30s.  Quite absurd getting 400hp/s.  

 

As our esteemed colleague @MoonSheep says avoid 0.  But you also get rezzes in the armor so feel free to pay no heed to that pesky 0 rule.

 

As an aside I've got a few tanks recently now.  Of Regen, Shield, Psi and Bio I'd say Regen would be the least fun.

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Posted

Moment of Glory is both an emergency thing and a tool to abuse by popping it, allowing the team to winnow the crowd to something manageable, and continuing on after it ends.

 

My favorite Tanker to date.

Posted

Regen is the only armor set I can think of that does worse the more defense you have.  Reactive Regeneration requires you actually get hit to proc.

 

Build for recharge and resist.  If you can get Second Wind permanent then your HP will be capped between that and Ailment Resilience.  Also want to build for 100% recharge resistance, which isn't that hard when you factor in the resistance that the set provides.

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What this team needs is more Defenders

Posted

I'd suggest pairing it with a good damage mitigating secondary, usually in the form of knockdowns. You can also dip into sorcery pool for RoP and melee core embodiment hybrid. Cycling between these 2 allows you to stay at 60%+ resist to everything (70%+ when counting the minimum 5% resist from T4 barrier core), closer to 90% on s/l resist. I'd focus set bonuses towards resist buffs since regen doesn't have enough DDR to make defense bonus chasing worthwhile IMO. I've linked my current regen/ss build if you wanted some ideas on slotting. I do highly recommend making sure you hit 100% recharge debuff resist as regen is a set that does rely on click heals and emergency powers like MoG at times and you don't want those stuck on cooldown because of recharge debuffs.

 

High resists with regen allow you to take less damage and indirectly gives you more time to regen HP (as well as needing to regen less with higher resists because you took less damage).

Tanker (Regeneration - Super Strength)5.mbd

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Posted

If you run the first Striga Island story arc you will get the ring of Peebles temp power that you can toggle on for and extra 30 resistance to damage. I believe the story arc is repeatable through Ouroboros.

 

If using IOS for set bonuses keep an eye out for recharge slow resistance (like from winters gift unique).

 

Knockdown and stun attacks give time for your Regen to tick up in the background.

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Posted

If you want to be a hipster, make a regen/staff tanker with whirlwind and show your devotion to the church of SPIN!

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
13 minutes ago, Nemu said:

If you want to be a hipster, make a regen/staff tanker with whirlwind and show your devotion to the church of SPIN!

Well.... 

I went with Regen/Claws because I hadn't played either at all.

 

Thank you for all the advice, everyone!

 

Adventures in Regen Begins!

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Posted (edited)

Weird problem to have, but I realized I was super close to HP cap without Second Wind.  So I just switched some sets about to max HP and dropped Second Wind.

 

If you’re only rocking SOs, Second Wind is great.  But with how easy it is to get HP boni in IO sets you may not “need” it.  Of the two, it feels like Reconstruction is a lot more important for the faster heal and Resist (helps on Positron).

Edited by SableShrike
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Posted
5 hours ago, SableShrike said:

Weird problem to have, but I realized I was super close to HP cap without Second Wind.  So I just switched some sets about to max HP and dropped Second Wind.

 

If you’re only rocking SOs, Second Wind is great.  But with how easy it is to get HP boni in IO sets you may not “need” it.  Of the two, it feels like Reconstruction is a lot more important for the faster heal and Resist (helps on Positron).

 

I went the same way originally on my regen/ss (for the same reason as you with my regen tank being close to capped HP without SW) but after testing and playing the combo for a while, I have to agree with @Spaghetti Betty that having a second heal in Second Wind is useful to have as it isn't just a max HP boosting power. I ended up skipping Fast Healing since the base regen rate on it is pretty low, but I think having both Reconstruction and Second Wind is to useful to pass up.

 

I also feel that Second Wind would actually be a bit less useful with just SOs due to the highish base recharge (not to mention being more susceptible to recharge debuff effects as you'd be missing the recharge debuff resist bonuses without IOs). With IO sets and a focus on recharge bonuses, it increases its availability/reliability as a heal power.

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Posted

I just got my Regen/SS tank to 50 and only have T2 Alpha thus far. Can't tell you about the ride cause I power leveled him, but at 50, and solo, it feels a lil squishy. Regen is NOT a set-it-and-forget-it set. But I like it that way. I have so many that I never actually have to manage anything, and while that feeling is great, it can get a bit boring.

 

Regen feels like a quick car with manual tranny...it needs your input to work. You are an integral part of your survival. I have some other clicky sets but Regen (so far) requires the most attention.

 

I'm rolling with Void's version of Betty's build. I looked like a "tankier" build and I didn't have to think about how to build one. But ultimately what I want to do is figure out if I can drop the sorcery pool and still remain as tanky. RoP, while stout, is not my cup of tea, and to get it there is, IMO, too high of a power tax for a 3 min recharge power.

 

@JasperStonehow goes the build? I'm very interested in knowing how you finished it out.

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Posted
7 hours ago, WuTang said:

I just got my Regen/SS tank to 50 and only have T2 Alpha thus far. Can't tell you about the ride cause I power leveled him, but at 50, and solo, it feels a lil squishy. Regen is NOT a set-it-and-forget-it set. But I like it that way. I have so many that I never actually have to manage anything, and while that feeling is great, it can get a bit boring.

 

Regen feels like a quick car with manual tranny...it needs your input to work. You are an integral part of your survival. I have some other clicky sets but Regen (so far) requires the most attention.

 

I'm rolling with Void's version of Betty's build. I looked like a "tankier" build and I didn't have to think about how to build one. But ultimately what I want to do is figure out if I can drop the sorcery pool and still remain as tanky. RoP, while stout, is not my cup of tea, and to get it there is, IMO, too high of a power tax for a 3 min recharge

My experience has been a bit different. I am using my own modification of Betty's build, because they have a different play style than I do, but I have to say my experience is a bit different than yours. I am only 47 so far because I do not power level, but I feel quite sturdy. I have not yet slotted the purples or catalyst with the winters or tanker sets, of course, but the build is quite tanky as it is.

 

I would not suggest getting rid of RoP. The thing that makes Regen unique among armor sets is the fact that it shines when using Melee Core rotated with RoP. It covers you in rotation, the Melee lasts the 2 minutes that RoP is down. This allows the regeneration, to be greatly effective around all damage types.

 

This allows your MoG to be your emergency button to deal with endurance drainers like Carnival. I also have more endurance regen than Betty, and I use Dominate and Harmony out of Psionic instead of Char and Melt Armor. This allows me to deal woth endurance issues as well, due to the discount. I also plan on using Ageless Radial to help with the debuffing, which I highly suspect is what is making you feel squishy.

Posted
13 hours ago, PyroBeetle said:

I would not suggest getting rid of RoP. The thing that makes Regen unique among armor sets is the fact that it shines when using Melee Core rotated with RoP. It covers you in rotation, the Melee lasts the 2 minutes that RoP is down.

 

Nah there's more than one way to skin a cat. And if this is the way, it kind of means that Regen isn't good at all as it must rely on 2 specific powers, outside of the set, as a crutch. My guess is, you pop oranges like a fiend, as you won't have Melee Core at 47 and RoP is off for 120 seconds. 

 

I have a Brute that is SS/Regen, this one also uses a mod version of Betty's Brute build. I didn't power level that one, puts out insane numbers, but I use Hand Clap in conjunction with Foot Stomp so nothing in melee is ever standing. I didn't take RoP with my Brute and on a team he's stout, but rolling solo he's popping oranges if the baddies have KD protection...stupid Romans.

Posted

I dont actually use orange insp like a fiend, hit 50 and still dont have Melee yet, and didnt take RoP until 44 due to other build priorities. The primary thing that I do is lean on MoG as my crutch in this time and the KD in Foot Stomp. I go and Stomp pull a group to the corner, then use my heals as needed. If tanking down health too fast, I will pop MoG. Really in normal content I have been running +0 x8 and didnt go above 0 until after I got my Alpha in place...have been running the Dark Astoria arcs at +2 x8 with my full build, only Alpha incarnates...RoP I use when I cannot corner a mob.

 

Couple of things, I keep attacking even when Rage crash because procs are a thing and the KD is an important part of the mitigation, as is the tanker proc in Haymaker. It's why I needed more endurance than Betty's build provided. The other is I focus down the mobs that make things difficult. Regen is fine once you get it IOed out and slotted, even without the Incarnate, but you gotta play to its strengths. You have 2 heals in the base set for a reason, and I use them reactively and really when I notice my health going down, I dont wait to pop Reconstruction.

 

Regarding the inspirations again, I actually auto convert my inspiration to reds to help with damage like a farmer, so...haven't been using the oranges except to fire up my damage. Not every set is to every taste though. Just saying my experience has been different than yours with the set. You are entitled to your opinion and your experience.

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Posted
4 hours ago, WuTang said:

My guess is, you pop oranges like a fiend, as you won't have Melee Core at 47 and RoP is off for 120 seconds. 

I don't have ROP either on my tank, and I'll occasionally pop an orange in +4 content, but it's easily managed.  Foot stomp & Handclap work well for knocking stuff down to keep the damage below regen levels.

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Posted
3 hours ago, PyroBeetle said:

Regarding the inspirations again, I actually auto convert my inspiration to reds to help with damage like a farmer,

 

Yeah I get this totally, but that begs the question, why worry about RoP and Melee Core cycling if you aren't even keeping your resists up to those levels now and are doing fine? RoP can be replaced with a large insp, this also means ya gotta have a large insp (which is the downside).

 

33 minutes ago, lemming said:

Foot stomp & Handclap work well for knocking stuff down to keep the damage below regen levels.

This is exactly what I do with my Brute. It just sort of falls apart in an ITF. Regen is the only Brute I have where in an ITF I really don't seem to be able to run off on my own. But I only had Barrier and MoG, I just recently crafted Melee Core. I prefer Assault, cause MOAR damage.

Posted

Mine barely ever uses the clicks at all. Passive regen is fine for most stuff. 54 robot at end of MC did crash the regen. Used mog and the plus max hp and was fine. Think I did have to use reconstruction once. I have melee core but only used it on super rare occasions. 
 

I’ve never taken rune of protection on a tank. Or a scrapper. Tried it on an old regen brute but I’ve always said if you need rune on a non squishy you’re doing it wrong. Or the set sucks. They buffed regen though so I don’t think it sucks anymore. Plus your toon is hard locked into having three powers and the animation for it too. So doesn’t fit thematically for most of my toons. 
 

my tank is db and uses the weaken combo. The minus damage helps I’m sure. He has the passive e d powers with chance for heals in them. Whic add up quick. 
 

 

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