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Posted

1) If your enemy doesn't get knocked back, you get knocked back instead.

 

2) Convert all damage to knock-back. No damage is done until the knocked back target stops moving. Damage is calculated by subtracting the distance traveled from the knockback potential distance.

 

3) Enemies effected by knockback are also allowed to clip through walls and floors.

 

4) Knock back direction is randomized.

 

5) Any time you defeat an enemy, all enemies around the target are knocked back instead of the target.

 

Choose two to implement.

  • Haha 3
  • Confused 3
Posted
13 hours ago, Major_Decoy said:

1) If your enemy doesn't get knocked back, you or a random teammate (even the tank) get knocked back instead.

 

Go big or go home. 😅

Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

I mean any one of the five would probably run me right outta town but....

 

13 hours ago, Major_Decoy said:

1) If your enemy doesn't get knocked back, you get knocked back instead.

This is hilarious! This should be an April Fools Day mission where all the enemies are KB resistant and upon entry to the mission all your attack powers now do KB regardless of set so every single attack you make has the chance to send you flying! Oh and its on that really tall map with the catwalks all over so when you get KBd you fall like 5 stories!

SPOON!

Posted
19 hours ago, Oklahoman said:

51GzO+iYo1L.jpg

 

Oh look, it's a "discussion" thread over in the General forum. 🤣

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

How about every time you move a few feet in the game by any means- even teleport, you have a 50% chance to be knocked back that same distance, and each time you get knocked, there is a 25% chance everyone else in the game also gets knocked, and each time any of them get knocked, for each of them is a 10% chance of a random knock occuring to 20% of all players online, in 5 to 10 minutes, and if this occurs, the players get knocked across the room in real life.

Posted (edited)
8 hours ago, ZeeHero said:

How about every time you move a few feet in the game by any means- even teleport, you have a 50% chance to be knocked back that same distance, and each time you get knocked, there is a 25% chance everyone else in the game also gets knocked, and each time any of them get knocked, for each of them is a 10% chance of a random knock occuring to 20% of all players online, in 5 to 10 minutes, and if this occurs, the players get knocked across the room in real life.

The topic is "How to make Knock-back worse"

 

Edit: Also, I'm not sure how developers would implement this.

Edited by Major_Decoy
Posted
1 hour ago, Yomo Kimyata said:

 

Can I do both?

 

With enough knockback?  Yes. 

Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

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