Chalkarts Posted 13 hours ago Posted 13 hours ago (edited) I'm playing one and I like the animations but it feels weak. Is it just a feeling of am I right? Edit: What about street justice? Edited 13 hours ago by Chalkarts
aethereal Posted 12 hours ago Posted 12 hours ago 5 minutes ago, Chalkarts said: I'm playing one and I like the animations but it feels weak. Is it just a feeling of am I right? Edit: What about street justice? Savage Melee is pretty good, and is probably the set that most benefits from being on a Brute as opposed to one of the other melee classes. It breaks in a little late. Savage Leap is the true gem of the set, and Rending Flurry is nice. Hemorrhage is unfortunately kinda weak. I find it a little boring to play because a lot of it is "maiming slash > savage strike > vicious slash > savage strike" at least while you're leveling. But the damage is there, you get a the Savage Leap opener and if you want it a nice 15' radius AoE, and I personally like the animations. Street Justice is generally good, if with slightly weak AoE, though I've never played it on a Brute. 1
Sancerre Posted 11 hours ago Posted 11 hours ago the downside to the set is the lethal damage type. otherwise -- savage leap carries the set a lot. savage leap is an insane button in all kinds of ways both for AoE damage (especially) but it is also just a strong button even for single target at point blank when proc bomb'd. but generally all of the buttons are 'solid' aside from hemo. hemo is technically fine as well, but not really a point to it over any of the other single target buttons along the way. shred is the other 'stinker' button but it is fine DPA if you are hitting 3+ targets. last frustration is savage melee's build-up variant is a very long 2 second cast compared to any other standard build-up... but you learn to live with it. overall performance, when combined with fire, dark, or psychic patron pools is very strong.
Quasar Seraph Posted 9 hours ago Posted 9 hours ago (edited) I agree it's definitely not weak and very much a brute set. Probably my favorite character to play is my Savage/Bio/Soul brute, it does a ton of damage and has such a dynamic playstyle. I highly recommend taking Combat Teleport and create a macro to TP back to max Savage Leap range for maximum effectiveness and fun (I'd post mine but I don't have my computer with me). It's easy on the power commitment too, as I skipped Savage Strike (on the final build, grab this for leveling), Shred, Taunt, and Hemorrhage. I really wish Hemorrhage was good, because I love DoTs, but it just isn't worth the rotation slot. Late add: Another recommendation is to slot the Winter Avalanche knockdown proc into Savage Leap. It procs so often I actually forgot it wasn't part of the power until I double checked just now. Edited 9 hours ago by Quasar Seraph
Erratic1 Posted 7 hours ago Posted 7 hours ago It seems to me that so long as you are continuously attacking, it is a pretty decent set. But that means you play an extremely hectic way.
Erratic1 Posted 7 hours ago Posted 7 hours ago 5 hours ago, aethereal said: Street Justice is generally good, if with slightly weak AoE, though I've never played it on a Brute. As Spinning Strike has a KB component, it is a good place to stick the Force Feedback proc generally, and even better if your secondary boosts Recharge. Admittedly done on a Tanker, no good reason you cannot flash the same Recharge on a Brute:
Maelwys Posted 32 minutes ago Posted 32 minutes ago 8 hours ago, Quasar Seraph said: I agree it's definitely not weak and very much a brute set. ... I really wish Hemorrhage was good, because I love DoTs, but it just isn't worth the rotation slot. FWIW, on a Stalker working Hemorrhage into the chain is actually viable, as Hemorrhage grants an extremely large amount of additional damage whenever it's critting from Hidden. e.g. AS (with "chance for Hide" ATO) > Hemorrhage > Maiming Slash > Shred (with an Achilles Heel) Stalkers also benefit from Build Up rather than Blood Thirst, so you'll never have to deal with the 15 second Blood Frenzy lockout period.
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