Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted
6 minutes ago, bAss_ackwards said:

One of the remaining Incarnate powers would build a small cottage.


You joke, but could you imagine how awesome it would be if you could instantly build a small cottage that had services like crafting stations, stores, trainers and the like? 😌

Posted

I'd be happy with more options on the currrent powers, maybe a bit of rebalancing (Ion outshines all other judgements by far etc..) lots of new groups to make Lore pets from etc...

Posted (edited)
On 8/29/2025 at 12:43 PM, El D said:

I think the second bit is more of a sticking point to introducing any additional Incarnate powers. How 'OP' something is is just reflective of numbers and mechanics, and the devs can add and/or modify those as freely as they wish to engineer greater challenges. The real problem is the sheer amount of stockpiled threads, shards, and components that players have built up over the years entirely negates the 'run content to earn this!' aspect of the system. As is, any new Incarnate powers could be immediately unlocked and maxed out just by logging in. Not on every character or by every player account but by more than enough that it's an instant blitz on the staying power of any expanded options. It also means there's no point to developing additional trial or task force content to earn new powers from as is, because there's no incentive for many of the players with characters able to run it to actually do so. Which just leaves playing the same existing content with even more gonzo abilities, and without a baseline of expanded difficulty there there's no reason for further player powercreep just to give them something to spend horded resources on.

 

None of which to say I'm opposed to new Incarnate stuff. I just think it'll only come after expanded difficulty options (makes existing content more fitting and provides more room for new stuff) and with some kind of requirement on how players can earn it. Possibly 'run X in order to unlock New Shiny' if a new trial or task force is made, though some kind of currency trade in could also be possible. The higher tier the power, the more steep the exchange rate. The only solution I have doubts for is another alternate currency. It'd put everyone on the same playing field starting over again, sure, but that's also the one option basically guaranteed to anger a lot more folks. The exchange rate would at least make all those stockpiled Incarnate components feel like they have some use again.

 

I'd prefer and exchange rate from threads to whatever new currency. Just a new currency that everyone will have to earn again from zero, would pretty much mean I'm done with any further incarnate slots. The absolute LAST thing this game needs is yet ANOTHER Currency that we have to farm up from 0.

 

It's one of the reasons I have grown to hate the Aether Costume system and simply don't participate in it.

 

It's also one of the large reasons I don't bother with Champions Online now adays except once in a blue moon.

Edited by golstat2003
Posted
On 8/30/2025 at 2:39 PM, Jiro Ito said:

Genesis was coming next, and the basic concept for the slot was creating “patches” or fields that buffed allies and debuffed foes. The Core branches of Genesis powers would get larger areas of effect, while the Radius branches would let you make up to 4 small patches at once at the very rare level. Imagine Sleet or Tar Patch + Accelerate Metabolism or Regeneration Aura + Incarnate-worthy, and you’re on the right track.

 

https://archive.paragonwiki.com/wiki/Lore_AMA/Sorted#4

 

 

In the 2013 Ask Me Anything ("Loregasm"), further powers were discussed.

Q: Do you have any insight as to what the Omega Incarnate slot might be? The others seemed badass enough already. PBAOE kill everything?

A: Jeff Hamilton would know. I don't remember if this was Omega or not, but I know one of the latter tiers did allow you to nuke minions through your magnificence. There were also abilities that let you trade off one stat for another. (HOSUN)

A: I've said this in a couple places but the primary trees which had been sketched out on paper were Arete (instant recharge on all powers for a period), Majesty (cause foes to instantly fight for you and then self-destruct), Infinity (summon dopplegangers of yourself), Transcendence (immune to everything and can attack into Phase), and Fulfilment (major PBAOE +Level Shifts).

 

Yeeeeeah most of these are probably a non starter. Folks already complain about the existing OPness of the current Incarnate Slots. This would not fly under HC. LOL

Posted

that was just a direct quote from the AMA, not a personal opinion.  i'd kinda prefer incarnate powers be disabled for all but hardmode or incarnate stuff, and really only want to see more incarnate powers if we get more incarnate content in which to use them.

  • Like 1

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Posted

Monkey's Paw Curls:

 

We get a finished incarnate system with all 10 slots and even more options to choose from, but all incarnate powers are heavily nerfed to "balance" the power creep.

 

 

Careful what you wish for with this dev team. 

  • Microphone 1
Posted (edited)

I was thinking about new Incarnate slots and what they could do and what if, new incarnate slots improved the current incarnate powers.   Something like an Alpha slot but it only works on Interface, Judgment, Destiny and Lore.

 

Genesis

 

Trees

  • Force  (Improves Damage & Damage Resistance/Healing [for Destiny])
  • Alacrity (Improves Recharge of the activatable powers & Proc Rate [for Interface])
  • Precision (Improves base Accuracy & Area of Effect [for Destiny])
  • Substance (Improves all secondary effects)

 Obviously, this would have to be heavily workshopped, but you get the general idea.  

 

Edited by Psi-bolt
  • Like 1
Posted (edited)
12 hours ago, Jiro Ito said:

that was just a direct quote from the AMA, not a personal opinion.  i'd kinda prefer incarnate powers be disabled for all but hardmode or incarnate stuff, and really only want to see more incarnate powers if we get more incarnate content in which to use them.

 

Oh I know it was from the AMA. I'm saying the way those read are so overpowered that current HC leadership would probably never implement any of those. At least not in the way those read. Regardless of whether they also bring the content for those new slots. lol

Edited by golstat2003
Posted

I could get behind a power that builds a cottage though.  The old SWG rangers had a campsite kit they could unpack, and everyone sitting in the campsite got boosts to buffs, healing, etc while onsite.

Play my AE Adventures, listed under @Jiro Ito, including award winners:

"The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022**           

"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice**  

"The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**  

Posted

Until we are allowed to donate more or to have subscriptions, they will never have a budget for more than what they are already doing. And they are doing A LOT with barely any money. 

 

If we can get NCSoft to agree to a percentage deal - like they get 2/3 of sub prices and devs get 1/3 or whatever it may be - that will surely allow them to put more people on CoH full time and then we can see a lot of new things and returning things. 

 

We need to have more Arena and PVP Zones with players in them. But since you can't get threads, shards or merits from pvp, no one wants to do it. I wish more would play for FUN over getting loot. Maybe we can start organizing more pvp events together. Hmu in game I'm always down for that. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...