MsSmart Posted 15 hours ago Posted 15 hours ago As of lately, I have "heard" many complaints that exp has been nurfed for this event, which I tend to believe its not so, its just the composition of the players in the MSR has resulted with reduced DPS, which results with reduced kills and thus reduced exp, inf, etc. I would gather that many folks use MSR for usually one of 2 purposes, the first is to get vanguard merits for pet acquisition, the second is to use to level low level alts towards the magic 50. So it occurs to me, that many repeatable high value TFs tend to half the gains on the second pass, and once again on the third and subsequent... So why not double the exp, inf and vanguard merits on the first pass, when repeated the merit gains, exp and inf gain drop to normal rates, and the third there are no merit gains and exp and inf are now halved, and keep every subsequent repeat By allowing players to get their needs satisfied quicker, it releases players to participate with others to do other game content 1
MsSmart Posted 15 hours ago Author Posted 15 hours ago Oh common Rudra, you can do better than that...
Bob Posted 9 hours ago Posted 9 hours ago (edited) I strongly disagree with your sentiment. If the event is made even better than it already is, it will not release people to do other activities, they will simply continue to do more of that activity. Most of the reward happens from the kills after the actual objective is completed. So at what point does the event flag a person for having completed it before the kill rewards are nerfed? And how do you nerf vanguard merit earning per kill if it is giving 1 per kill anyway? MSR (and similarly, ToT) is plagued by a bunch of leechers. Absolutely no point in making better an event that, frankly, has half the league (or less) actually fully participating once in the 'bowl'. You are wrong about the common problem being a compositional one. It is absolutely a lack of participation that causes such disparity in reward from league to league. Team to team can be, but so long as 2 actual dps are in each team, they 'should' be capable of tagging almost everything themselves... if they play. Edited 9 hours ago by Bob 1 1
biostem Posted 9 hours ago Posted 9 hours ago (edited) I've found that "ramp heroes", who try to engage the spawns far away from the central cluster of players, tend to hamper things more than low-level players - since even such low level players will usually have at least 2 ranged attacks that they can cycle pretty quickly, and with the number of buffs flying around, almost all will hit... Edited 9 hours ago by biostem
Lunar Ronin Posted 8 hours ago Posted 8 hours ago 6 minutes ago, biostem said: I've found that "ramp heroes", who try to engage the spawns far away from the central cluster of players, tend to hamper things more than low-level players - since even such low level players will usually have at least 2 ranged attacks that they can cycle pretty quickly, and with the number of buffs flying around, almost all will hit... Gravity Controller or Dominator with a large supply of Ultimate inspirations solves that problem. Just keep Wormholing Rikti from the ramps into the middle of the bowl. 1
biostem Posted 8 hours ago Posted 8 hours ago 3 minutes ago, Lunar Ronin said: Just keep Wormholing Rikti from the ramps into the middle of the bowl. Oh no doubt, and those that are on top of things, with wormhole or fold space like you've indicated, are a huge help, but the fact still remains that there are some, for whatever reason, that just love to keep inching up those ramps...
CoeruleumBlue Posted 8 hours ago Posted 8 hours ago 31 minutes ago, Bob said: I strongly disagree with your sentiment. If the event is made even better than it already is, it will not release people to do other activities, they will simply continue to do more of that activity. Most of the reward happens from the kills after the actual objective is completed. So at what point does the event flag a person for having completed it before the kill rewards are nerfed? And how do you nerf vanguard merit earning per kill if it is giving 1 per kill anyway? MSR (and similarly, ToT) is plagued by a bunch of leechers. Absolutely no point in making better an event that, frankly, has half the league (or less) actually fully participating once in the 'bowl'. You are wrong about the common problem being a compositional one. It is absolutely a lack of participation that causes such disparity in reward from league to league. Team to team can be, but so long as 2 actual dps are in each team, they 'should' be capable of tagging almost everything themselves... if they play. Yes. This is also why it's hard to find people to do the Zombie Apocalypse event with, because you can't just leech on it, even though I want as many zombie apocalypse badges as I can get since they would be nice on many of my characters. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
JKCarrier Posted 7 hours ago Posted 7 hours ago 1 hour ago, biostem said: Oh no doubt, and those that are on top of things, with wormhole or fold space like you've indicated, are a huge help, but the fact still remains that there are some, for whatever reason, that just love to keep inching up those ramps... Any time I've done MSR with a melee character, it was damn near impossible to actually close in on an opponent in the bowl. So I can see why people might start picking off targets on the perimeter instead. 1 --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
Bob Posted 5 hours ago Posted 5 hours ago 1 hour ago, JKCarrier said: Any time I've done MSR with a melee character, it was damn near impossible to actually close in on an opponent in the bowl. So I can see why people might start picking off targets on the perimeter instead. Well, we aren't talking taking a step up a bit to get some hits. Meeting the enemies half way up or all the way up top just slows things down. Either way, the reality is that people join someone else's raid group, then they need to listen. If they want a far less rewarding timesink, then by all means, they can host their own.
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